1. 559a2e8 Move the ANGLE tests project to src/ by Jamie Madill · 10 years ago
  2. 96e3f55 Revert "Move the ANGLE tests project to src/" by Jamie Madill · 10 years ago
  3. 64a3b2a Move the ANGLE tests project to src/ by Jamie Madill · 10 years ago
  4. 5491fe6 Revert "Move the ANGLE tests project to src/" by Jamie Madill · 10 years ago
  5. 71c2d85 Move the ANGLE tests project to src/ by Jamie Madill · 10 years ago
  6. 14fc83b Fix EGLQueryContextTest. by Jamie Madill · 10 years ago
  7. fd67b1b Move implementation unit tests to angle_unittests. by Jamie Madill · 10 years ago
  8. 8a703e5 Fix leaked resources in EGLThreadTest. by Jamie Madill · 10 years ago
  9. b27f79a Fix FloatCopySubImage tests for RGB by hendrikw · 10 years ago
  10. 0193048 Fix tests due to added output arg to Translator. by Zhenyao Mo · 10 years ago
  11. eea095e Fix and reenable MipmapTests in release mode by Austin Kinross · 10 years ago
  12. 6036a1f Update failing WebGL tests list. by Jamie Madill · 10 years ago
  13. 791a11e Temporarily disable OpenGL tests. by Geoff Lang · 10 years ago
  14. 36c7901 Implement basic functionality in BufferGL. by Geoff Lang · 10 years ago
  15. b1f435e Implement basic functionality of ProgramGL. by Geoff Lang · 10 years ago
  16. f1e8592 Add test for very basic operations to enable as GL functionality is added. by Geoff Lang · 10 years ago
  17. 99a3a9b Hide gtest and gmock internal standalone targets. by Jamie Madill · 10 years ago
  18. 9ddd515 Embed rapidjson sources. by Jamie Madill · 10 years ago
  19. 7825f61 Update ANGLE_platform_angle_d3d to use a device type enum instead of WARP bool. by Geoff Lang · 10 years ago
  20. 6b19d76 Implement missing variants of abs/sign by Arun Patole · 10 years ago
  21. 32334af Implement the copy from a 3D texture to Image11. by Gregoire Payen de La Garanderie · 10 years ago
  22. 3eab00a Fix constant folding integer modulus by Olli Etuaho · 10 years ago
  23. f25eb1d D3D11: Use system memory for dynamic buffer updates. by Jamie Madill · 10 years ago
  24. d28f611 Fixed compressed texture support reporting for feature level 9_3 by Cooper Partin · 10 years ago
  25. 1061731 Update WebGL failures list. by Jamie Madill · 10 years ago
  26. 45b4e74 Move surface size information out of SurfaceImpl. by Geoff Lang · 10 years ago
  27. f6bf23f Split up the Display::create*Surface and have them match the API. by Geoff Lang · 10 years ago
  28. 5274202 Unbind unused stream out from the D3D11 pipeline to avoid conflicts. by Gregoire Payen de La Garanderie · 10 years ago
  29. 8310797 Implement eglQueryContext by Régis Fénéon · 10 years ago
  30. 811b635 Add a script to generate a new Renderer. by Jamie Madill · 10 years ago
  31. b3dced2 Implementing gl_InstanceID in the HLSL compiler. by Gregoire Payen de La Garanderie · 10 years ago
  32. 4e47b92 Fix instanced point sprites when gl_PointSize is specified but not used by Cooper Partin · 10 years ago
  33. 784cc8f Require 8 stencil bits in the BlitFramebufferANGLETest. by Geoff Lang · 10 years ago
  34. 78d9fcf Update failing WebGL expectations. by Jamie Madill · 10 years ago
  35. c223dc6 Change Config to a struct and rename it's members. by Geoff Lang · 10 years ago
  36. 6812a55 Rewrite ConfigSet and make EGLConfig synonymous with egl::Config. by Geoff Lang · 10 years ago
  37. 821f40a Fix conversion to bool warning. by Geoff Lang · 10 years ago
  38. 0fbd128 Extension behavior is now reset between each shader translation unit. by David Yen · 10 years ago
  39. b8aee3b Add UNPACK_ROW_LENGTH support to D3D11 renderer by Minmin Gong · 10 years ago
  40. f685991 Fix ANGLETest::getPlatformRenderer. by Jamie Madill · 10 years ago
  41. c3b9b26 Skip failing Texture tests on Intel D3D11. by Jamie Madill · 10 years ago
  42. bc393df Allow 32-bit float formats in ES2 CopyTexSubImage. by Jamie Madill · 10 years ago
  43. 88fe1ad Update the texture storage after generateMipmaps and setStorage. by Gregoire Payen de La Garanderie · 10 years ago
  44. b926627 Update texture size information on egl[Bind|Release]TexImage. by Geoff Lang · 10 years ago
  45. 3799714 Defer dependent HLSL global var inits. by Jamie Madill · 10 years ago
  46. 167036a Update WebGL expected failures. by Jamie Madill · 10 years ago
  47. eac70a3 Use JSON as startup parameters to BufferSubData test. by Jamie Madill · 10 years ago
  48. 4b3a29e Resize buffer storage on getLatestBufferStorage if needed. by Gregoire Payen de La Garanderie · 10 years ago
  49. 3b2f9f6 Disable MipMapTests on all renderers. by Geoff Lang · 10 years ago
  50. cd83a2f Disable the MipMapTests on D3D11 FL 9.3. by Geoff Lang · 10 years ago
  51. 62815bf Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes) by Austin Kinross · 10 years ago
  52. e50bf15 Disable HugeSetDataShouldNotCrash test. by Jamie Madill · 10 years ago
  53. e6664f0 Added PointSprites Support for renderers that do not support Geometry Shaders by Cooper Partin · 10 years ago
  54. 7700ff6 Add basic support for ESSL3 vec2 (un)pack functions by Olli Etuaho · 10 years ago
  55. 958db2b Add rapidjson library to DEPS. by Jamie Madill · 10 years ago
  56. e8c8627 MipmapTestES3's SetUp() doesn't conform to standards by Austin Kinross · 10 years ago
  57. 276171b Disable MipmapTest::ThreeLevelsInitData test due to failure on D3D11 by Austin Kinross · 10 years ago
  58. 215b37a Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3 by Austin Kinross · 10 years ago
  59. 691e58c Merge all gl::Texture* classes. by Geoff Lang · 10 years ago
  60. d4b55a0 Fix "start" vertex being applied for instanced buffers. by Jamie Madill · 10 years ago
  61. ab549da Update WebGL expecations. by Jamie Madill · 10 years ago
  62. ea878cb Use typed tests for the gles conformance tests. by Geoff Lang · 10 years ago
  63. 5879598 Add a test for rendering to cube map faces. by Geoff Lang · 10 years ago
  64. 4f89e3d Add missing test files to angle_end2end_tests_sources. by Geoff Lang · 10 years ago
  65. e172854 Unwritten shader output variables should not crash. by Gregoire Payen de La Garanderie · 10 years ago
  66. 049743a Restrict depth buffer formats on D3D11 Feature Level 9_3 by Austin Kinross · 10 years ago
  67. 4fd18b1 Emulate large and negative viewports on D3D11 Feature Level 9_3 by Austin Kinross · 10 years ago
  68. 324bcc4 Fix instancing on D3D11 9_3, by ensuring slot zero contains non-instanced data by Austin Kinross · 10 years ago
  69. ce8bb2f Improve standards conformance of ANGLE's testing code. by Nico Weber · 10 years ago
  70. 21c1e45 Fix a translator crash with index expressions. by Jamie Madill · 10 years ago
  71. be12fa2 Update WebGL expectations. by Jamie Madill · 10 years ago
  72. 48825be Disable FL9_3 tests because of Windows 7 failures. by Jamie Madill · 10 years ago
  73. d5663b1 Support remaining vertex attrib formats on D3D11 9_3 by Austin Kinross · 10 years ago
  74. 2609bf4 Refactored test targets into angle_unittests and angle_end2end_tests. by Kenneth Russell · 10 years ago
  75. eb32a2e Fix cube map rendertargets. by Jamie Madill · 10 years ago
  76. 0dbda05 Add basic D3D11 Feature Level 9.3 support by Austin Kinross · 10 years ago
  77. 1a05ce9 Allow implementation tests to compile on all platforms. by Jamie Madill · 10 years ago
  78. 8300538 Use the static CRT. by Geoff Lang · 10 years ago
  79. 2c43325 Fix double delete with invariant varyings. by Jamie Madill · 10 years ago
  80. 0ecf9af Update WebGL CTS expectations. by Jamie Madill · 10 years ago
  81. 8e1936c Skip BlitStencil test on Intel D3D9. by Jamie Madill · 10 years ago
  82. fb0580a MANGLE egl::Surface. by Jamie Madill · 10 years ago
  83. ce260bb Add Fence implementation tests back to project. by Jamie Madill · 10 years ago
  84. 5083244 Update WebGL expected failures. by Jamie Madill · 10 years ago
  85. 60305f1 Fix error in dumping direct struct indexes. by Jamie Madill · 10 years ago
  86. 53a1f4a Remove the libGLESv2_static target. by Geoff Lang · 10 years ago
  87. 853dc1a Add mediump and lowp precision emulation support for GLSL output by Olli Etuaho · 10 years ago
  88. 2207213 Move as many files as possible from common to libANGLE. by Geoff Lang · 10 years ago
  89. 4349ab8 Revert "Move as many files as possible from common to libANGLE." by Geoff Lang · 10 years ago
  90. f0a2c77 Move as many files as possible from common to libANGLE. by Geoff Lang · 10 years ago
  91. f60fab6 Fix handling of shader source with fixed length. by Geoff Lang · 10 years ago
  92. 7bff24c Rename and slightly reorganize test targets. by Kenneth Russell · 10 years ago
  93. 2b5420c Merge libGLESv2 and libEGL classes into libANGLE. by Geoff Lang · 10 years ago
  94. 1027aa6 Refactor gmock and gtest dependencies for ANGLE's tests. by Kenneth Russell · 10 years ago
  95. f8fccb3 Fix bugs in 2D Array Texture support. by Jamie Madill · 10 years ago
  96. 970d261 Adds a file to track known failures in the WebGL CTS by Shannon Woods · 10 years ago
  97. e090264 Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED by Corentin Wallez · 10 years ago
  98. 2120370 Fix precision tracking of constructor return values by Olli Etuaho · 10 years ago
  99. 981afd7 Fix possible crash when the info log length is zero. by Geoff Lang · 10 years ago
  100. 9abdc2d Fix fuzzy color check in ClearTest. by Jamie Madill · 10 years ago