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gerrit-public.fairphone.software
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platform
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external
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angle
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3cd438d107c9e2daba2cff8c8b8a715488199c69
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tests
559a2e8
Move the ANGLE tests project to src/
by Jamie Madill
· 10 years ago
96e3f55
Revert "Move the ANGLE tests project to src/"
by Jamie Madill
· 10 years ago
64a3b2a
Move the ANGLE tests project to src/
by Jamie Madill
· 10 years ago
5491fe6
Revert "Move the ANGLE tests project to src/"
by Jamie Madill
· 10 years ago
71c2d85
Move the ANGLE tests project to src/
by Jamie Madill
· 10 years ago
14fc83b
Fix EGLQueryContextTest.
by Jamie Madill
· 10 years ago
fd67b1b
Move implementation unit tests to angle_unittests.
by Jamie Madill
· 10 years ago
8a703e5
Fix leaked resources in EGLThreadTest.
by Jamie Madill
· 10 years ago
b27f79a
Fix FloatCopySubImage tests for RGB
by hendrikw
· 10 years ago
0193048
Fix tests due to added output arg to Translator.
by Zhenyao Mo
· 10 years ago
eea095e
Fix and reenable MipmapTests in release mode
by Austin Kinross
· 10 years ago
6036a1f
Update failing WebGL tests list.
by Jamie Madill
· 10 years ago
791a11e
Temporarily disable OpenGL tests.
by Geoff Lang
· 10 years ago
36c7901
Implement basic functionality in BufferGL.
by Geoff Lang
· 10 years ago
b1f435e
Implement basic functionality of ProgramGL.
by Geoff Lang
· 10 years ago
f1e8592
Add test for very basic operations to enable as GL functionality is added.
by Geoff Lang
· 10 years ago
99a3a9b
Hide gtest and gmock internal standalone targets.
by Jamie Madill
· 10 years ago
9ddd515
Embed rapidjson sources.
by Jamie Madill
· 10 years ago
7825f61
Update ANGLE_platform_angle_d3d to use a device type enum instead of WARP bool.
by Geoff Lang
· 10 years ago
6b19d76
Implement missing variants of abs/sign
by Arun Patole
· 10 years ago
32334af
Implement the copy from a 3D texture to Image11.
by Gregoire Payen de La Garanderie
· 10 years ago
3eab00a
Fix constant folding integer modulus
by Olli Etuaho
· 10 years ago
f25eb1d
D3D11: Use system memory for dynamic buffer updates.
by Jamie Madill
· 10 years ago
d28f611
Fixed compressed texture support reporting for feature level 9_3
by Cooper Partin
· 10 years ago
1061731
Update WebGL failures list.
by Jamie Madill
· 10 years ago
45b4e74
Move surface size information out of SurfaceImpl.
by Geoff Lang
· 10 years ago
f6bf23f
Split up the Display::create*Surface and have them match the API.
by Geoff Lang
· 10 years ago
5274202
Unbind unused stream out from the D3D11 pipeline to avoid conflicts.
by Gregoire Payen de La Garanderie
· 10 years ago
8310797
Implement eglQueryContext
by Régis Fénéon
· 10 years ago
811b635
Add a script to generate a new Renderer.
by Jamie Madill
· 10 years ago
b3dced2
Implementing gl_InstanceID in the HLSL compiler.
by Gregoire Payen de La Garanderie
· 10 years ago
4e47b92
Fix instanced point sprites when gl_PointSize is specified but not used
by Cooper Partin
· 10 years ago
784cc8f
Require 8 stencil bits in the BlitFramebufferANGLETest.
by Geoff Lang
· 10 years ago
78d9fcf
Update failing WebGL expectations.
by Jamie Madill
· 10 years ago
c223dc6
Change Config to a struct and rename it's members.
by Geoff Lang
· 10 years ago
6812a55
Rewrite ConfigSet and make EGLConfig synonymous with egl::Config.
by Geoff Lang
· 10 years ago
821f40a
Fix conversion to bool warning.
by Geoff Lang
· 10 years ago
0fbd128
Extension behavior is now reset between each shader translation unit.
by David Yen
· 10 years ago
b8aee3b
Add UNPACK_ROW_LENGTH support to D3D11 renderer
by Minmin Gong
· 10 years ago
f685991
Fix ANGLETest::getPlatformRenderer.
by Jamie Madill
· 10 years ago
c3b9b26
Skip failing Texture tests on Intel D3D11.
by Jamie Madill
· 10 years ago
bc393df
Allow 32-bit float formats in ES2 CopyTexSubImage.
by Jamie Madill
· 10 years ago
88fe1ad
Update the texture storage after generateMipmaps and setStorage.
by Gregoire Payen de La Garanderie
· 10 years ago
b926627
Update texture size information on egl[Bind|Release]TexImage.
by Geoff Lang
· 10 years ago
3799714
Defer dependent HLSL global var inits.
by Jamie Madill
· 10 years ago
167036a
Update WebGL expected failures.
by Jamie Madill
· 10 years ago
eac70a3
Use JSON as startup parameters to BufferSubData test.
by Jamie Madill
· 10 years ago
4b3a29e
Resize buffer storage on getLatestBufferStorage if needed.
by Gregoire Payen de La Garanderie
· 10 years ago
3b2f9f6
Disable MipMapTests on all renderers.
by Geoff Lang
· 10 years ago
cd83a2f
Disable the MipMapTests on D3D11 FL 9.3.
by Geoff Lang
· 10 years ago
62815bf
Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes)
by Austin Kinross
· 10 years ago
e50bf15
Disable HugeSetDataShouldNotCrash test.
by Jamie Madill
· 10 years ago
e6664f0
Added PointSprites Support for renderers that do not support Geometry Shaders
by Cooper Partin
· 10 years ago
7700ff6
Add basic support for ESSL3 vec2 (un)pack functions
by Olli Etuaho
· 10 years ago
958db2b
Add rapidjson library to DEPS.
by Jamie Madill
· 10 years ago
e8c8627
MipmapTestES3's SetUp() doesn't conform to standards
by Austin Kinross
· 10 years ago
276171b
Disable MipmapTest::ThreeLevelsInitData test due to failure on D3D11
by Austin Kinross
· 10 years ago
215b37a
Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3
by Austin Kinross
· 10 years ago
691e58c
Merge all gl::Texture* classes.
by Geoff Lang
· 10 years ago
d4b55a0
Fix "start" vertex being applied for instanced buffers.
by Jamie Madill
· 10 years ago
ab549da
Update WebGL expecations.
by Jamie Madill
· 10 years ago
ea878cb
Use typed tests for the gles conformance tests.
by Geoff Lang
· 10 years ago
5879598
Add a test for rendering to cube map faces.
by Geoff Lang
· 10 years ago
4f89e3d
Add missing test files to angle_end2end_tests_sources.
by Geoff Lang
· 10 years ago
e172854
Unwritten shader output variables should not crash.
by Gregoire Payen de La Garanderie
· 10 years ago
049743a
Restrict depth buffer formats on D3D11 Feature Level 9_3
by Austin Kinross
· 10 years ago
4fd18b1
Emulate large and negative viewports on D3D11 Feature Level 9_3
by Austin Kinross
· 10 years ago
324bcc4
Fix instancing on D3D11 9_3, by ensuring slot zero contains non-instanced data
by Austin Kinross
· 10 years ago
ce8bb2f
Improve standards conformance of ANGLE's testing code.
by Nico Weber
· 10 years ago
21c1e45
Fix a translator crash with index expressions.
by Jamie Madill
· 10 years ago
be12fa2
Update WebGL expectations.
by Jamie Madill
· 10 years ago
48825be
Disable FL9_3 tests because of Windows 7 failures.
by Jamie Madill
· 10 years ago
d5663b1
Support remaining vertex attrib formats on D3D11 9_3
by Austin Kinross
· 10 years ago
2609bf4
Refactored test targets into angle_unittests and angle_end2end_tests.
by Kenneth Russell
· 10 years ago
eb32a2e
Fix cube map rendertargets.
by Jamie Madill
· 10 years ago
0dbda05
Add basic D3D11 Feature Level 9.3 support
by Austin Kinross
· 10 years ago
1a05ce9
Allow implementation tests to compile on all platforms.
by Jamie Madill
· 10 years ago
8300538
Use the static CRT.
by Geoff Lang
· 10 years ago
2c43325
Fix double delete with invariant varyings.
by Jamie Madill
· 10 years ago
0ecf9af
Update WebGL CTS expectations.
by Jamie Madill
· 10 years ago
8e1936c
Skip BlitStencil test on Intel D3D9.
by Jamie Madill
· 10 years ago
fb0580a
MANGLE egl::Surface.
by Jamie Madill
· 10 years ago
ce260bb
Add Fence implementation tests back to project.
by Jamie Madill
· 10 years ago
5083244
Update WebGL expected failures.
by Jamie Madill
· 10 years ago
60305f1
Fix error in dumping direct struct indexes.
by Jamie Madill
· 10 years ago
53a1f4a
Remove the libGLESv2_static target.
by Geoff Lang
· 10 years ago
853dc1a
Add mediump and lowp precision emulation support for GLSL output
by Olli Etuaho
· 10 years ago
2207213
Move as many files as possible from common to libANGLE.
by Geoff Lang
· 10 years ago
4349ab8
Revert "Move as many files as possible from common to libANGLE."
by Geoff Lang
· 10 years ago
f0a2c77
Move as many files as possible from common to libANGLE.
by Geoff Lang
· 10 years ago
f60fab6
Fix handling of shader source with fixed length.
by Geoff Lang
· 10 years ago
7bff24c
Rename and slightly reorganize test targets.
by Kenneth Russell
· 10 years ago
2b5420c
Merge libGLESv2 and libEGL classes into libANGLE.
by Geoff Lang
· 10 years ago
1027aa6
Refactor gmock and gtest dependencies for ANGLE's tests.
by Kenneth Russell
· 10 years ago
f8fccb3
Fix bugs in 2D Array Texture support.
by Jamie Madill
· 10 years ago
970d261
Adds a file to track known failures in the WebGL CTS
by Shannon Woods
· 10 years ago
e090264
Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED
by Corentin Wallez
· 10 years ago
2120370
Fix precision tracking of constructor return values
by Olli Etuaho
· 10 years ago
981afd7
Fix possible crash when the info log length is zero.
by Geoff Lang
· 10 years ago
9abdc2d
Fix fuzzy color check in ClearTest.
by Jamie Madill
· 10 years ago
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