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49ae88bad9c6a1c9a52728755c632b3a39438251
49ae88b
Implement EGL_ANGLE_direct_composition extension
by John Bauman
· 9 years ago
4449226
Disable virtual destructor warning in dEQP.
by Jamie Madill
· 9 years ago
c22cf23
Fix missing virtual destructor warning.
by Jamie Madill
· 9 years ago
7f448b5
Add an EGL_ANGLE_surface_orientation extension.
by Geoff Lang
· 9 years ago
666cb82
Revert "Add an EGL_ANGLE_surface_orientation extension."
by Geoff Lang
· 9 years ago
18cc14b
Add an EGL_ANGLE_surface_orientation extension.
by Geoff Lang
· 9 years ago
329af69
Make generate_parser.sh run from any working directory
by Olli Etuaho
· 9 years ago
66641c6
Fix typo in shader test
by Olli Etuaho
· 9 years ago
d8cd6f2
Fix clang warning in Buffer.cpp
by Geoff Lang
· 9 years ago
70d0f49
Implement GL_KHR_debug.
by Geoff Lang
· 9 years ago
74b9232
Ignore clang -Wall warning.
by Geoff Lang
· 9 years ago
6698874
Revert "Implement GL_KHR_debug."
by Geoff Lang
· 9 years ago
6c521b7
Implement GL_KHR_debug.
by Geoff Lang
· 9 years ago
8047f06
Improve perf testing framework
by Olli Etuaho
· 9 years ago
add0ef1
Remove deprecated ShShaderOutput versions.
by Kenneth Russell
· 9 years ago
5aeed4c
Using dirty bit notification for D3D9 viewport state
by Dian Xiang
· 9 years ago
fecbed9
Fix code style in perf tests
by Olli Etuaho
· 9 years ago
a889312
Using dirty bit notification for D3D9 scissor state
by Dian Xiang
· 9 years ago
160d9ab
Add EGL spec for EGL_ANGLE_direct_composition
by John Bauman
· 9 years ago
6ae40ea5
Using dirty bits notification for D3D9 depth stencil state
by Dian Xiang
· 9 years ago
c660ba8
Using dirty bit notification for D3D9 rasterizer state
by Dian Xiang
· 9 years ago
f521069
Removing unused render target format in D3D11
by Dian Xiang
· 9 years ago
31aabdf
gyp: Always use pkg-config wrapper
by Sam Clegg
· 9 years ago
967cb3b
Fix perf_test_runner printing wrong test name
by Olli Etuaho
· 9 years ago
d39f893
Improve perf_test_runner script
by Olli Etuaho
· 9 years ago
cd08973
Re-land "Implement GL_EXT_color_buffer_half_float."
by Jamie Madill
· 9 years ago
0a90f52
Revert "Implement GL_EXT_color_buffer_half_float."
by Jamie Madill
· 9 years ago
fe3e46a
Add EGL_ANGLE_flexible_surface_compatibility
by John Bauman
· 9 years ago
39f9251
Implement GL_EXT_color_buffer_half_float.
by Jamie Madill
· 9 years ago
3e03ebd
Using dirty bits notification for D3D9 blend state
by Dian Xiang
· 9 years ago
792a41d
Fix missing newline from "Missing main()" error message
by Olli Etuaho
· 9 years ago
90c253a
Add an instancing perf test.
by Jamie Madill
· 9 years ago
3215b20
Validation cube completeness for FBO attachments.
by Jamie Madill
· 9 years ago
4bc76d0
Revert "Add loadable_module versions of libEGL and libGLESv2."
by Corentin Wallez
· 9 years ago
91dec84
Extend the CallDAG info log to report undefined functions
by Corentin Wallez
· 9 years ago
05603bb
Add compiler/linker flags to optimize WinRT release builds
by Austin Kinross
· 9 years ago
e678b66
TDependencyGraph: use range-base for loops instead of iterators
by Corentin Wallez
· 9 years ago
0469479
Compiler: remove dead code in limitExpressionComplexity
by Corentin Wallez
· 9 years ago
700ad28
Don't crash when calling ShConstructCompiler with a wrong output
by Corentin Wallez
· 9 years ago
e102fee
Add stub entry points for GL_KHR_debug.
by Geoff Lang
· 9 years ago
f33b58d
Win32Window: Implement Event::EVENT_MOUSE_ENTERED
by Corentin Wallez
· 9 years ago
6beb0bf
Add loadable_module versions of libEGL and libGLESv2.
by Corentin Wallez
· 9 years ago
cb34ea5
Re-land "Finish ReadBuffer support in end2end_tests."
by Jamie Madill
· 9 years ago
7c8d1d8
D3D11: Use default arguments in texture format table.
by Jamie Madill
· 9 years ago
457f1d9
Disable COMDAT folding and OptimizeReferences for debug WinRT
by Austin Kinross
· 9 years ago
bb1a5be
Expose unsized GL_FLOAT formats required by GL_OES_texture_float
by Jeff Muizelaar
· 9 years ago
0998fe9
Fix Clang 3.7 build issue in VS 2015 Update 1
by Austin Kinross
· 9 years ago
8e89866
Remove redundant index integer check from ValidateLimitations
by Olli Etuaho
· 9 years ago
8a76dcc
Don't try to apply ForLoopUnroll to loops it can't handle
by Olli Etuaho
· 9 years ago
5807a53
Fix buffer unbinding upon deletion.
by Yuly Novikov
· 9 years ago
d561057
Fix ValidateLimitations for folded non-constant expressions
by Olli Etuaho
· 9 years ago
b0f0b81
Don't skip delete_bound.transform_feedback.
by Frank Henigman
· 9 years ago
31c9d16
Re-land "Disable RTTI in VS release builds"
by Austin Kinross
· 9 years ago
08bf81d
clang/win: Let EGLDeviceTest.cpp build with -Wextra on trunk too.
by Nico Weber
· 9 years ago
41ae31c
Destroy surfaces from Display::terminate instead of the DisplayImpl destructor.
by Geoff Lang
· 9 years ago
1b3979b
Pass the gl::Texture object into Surface::bindTexImage.
by Geoff Lang
· 9 years ago
02bbec1
Refactoring RendererD3D to not have virtual functions for state calls
by Dian Xiang
· 9 years ago
d3754d8
Revert "Finish ReadBuffer support in end2end_tests."
by Jamie Madill
· 9 years ago
0c93b8a
clang/win: Let EGLDeviceTest.cpp build with -Wextra.
by Nico Weber
· 9 years ago
ada5d07
Finish ReadBuffer support in end2end_tests.
by Jamie Madill
· 9 years ago
91d3e94
D3D11: Apply null InputLayout with no attributes.
by Jamie Madill
· 9 years ago
febe45f
Don't disable COMDAT folding or OptimizeReferences in WinRT
by Austin Kinross
· 9 years ago
508a5b7
Windows: Write test name in debug log.
by Jamie Madill
· 9 years ago
1e928bc
dEQP/Win: Skip trig tests that crash on new compiler.
by Jamie Madill
· 9 years ago
6163c75
ES3: Allow floating point blit conversions under extension.
by Jamie Madill
· 9 years ago
3d89043
Load the WGL_NV_DX_interop entry points in FunctionsWGL.
by Geoff Lang
· 9 years ago
7f1cd75
Fix bootstrap instructions.
by Frank Henigman
· 9 years ago
c562975
Implement full program binary support for ES3.
by Geoff Lang
· 9 years ago
36167ab
Don't allocate VertexArray or TransformFeedback objects until binding.
by Geoff Lang
· 9 years ago
50b3fe8
Revert "Don't allocate VertexArray or TransformFeedback objects until binding."
by Geoff Lang
· 9 years ago
6c9b2ae
Revert "D3D11: Use clamp wrap mode for Integer textures."
by Jamie Madill
· 9 years ago
8c46ab1
OutputHLSL: Avoid using info sink stack as much as possible.
by Jamie Madill
· 9 years ago
61fea13
Protect against overflow in BinaryInputStream.
by Geoff Lang
· 9 years ago
41a2b8e
Revert "Protect against overflow in BinaryInputStream."
by Geoff Lang
· 9 years ago
a5ed56e
D3D11: Mask off alpha channel for RGBA->RGB blits.
by Jamie Madill
· 9 years ago
7a6a1ff
D3D11: Use clamp wrap mode for Integer textures.
by Jamie Madill
· 9 years ago
dfa2fe3
Protect against overflow in BinaryInputStream.
by Geoff Lang
· 9 years ago
976489b
Don't allocate VertexArray or TransformFeedback objects until binding.
by Geoff Lang
· 9 years ago
adf825b
Move TType::getCompleteString to Types.cpp.
by Jamie Madill
· 9 years ago
5c079d2
Don't print assertion expression as a format string.
by Geoff Lang
· 9 years ago
4028159
Using dirty bit notification for D3D11 viewport state
by Dian Xiang
· 9 years ago
29a6554
Using dirty bit notification for D3D11 scissor rectangle state
by Dian Xiang
· 9 years ago
2da819e
D3D11: Fix blit from out-of-bounds.
by Jamie Madill
· 9 years ago
063d9e7
Add support for EGL_EXT_platform_device
by Austin Kinross
· 9 years ago
fc1a44a
Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]""
by Austin Kinross
· 9 years ago
502f3df
Define EGL_EGLEXT_PROTOTYPES in GN projects
by Austin Kinross
· 9 years ago
15ede10
D3D11: Disable stencil buffer when not attached.
by Jamie Madill
· 9 years ago
0df8fe4
D3D11: Don't read or write to the unused depth buffer.
by Jamie Madill
· 9 years ago
40eefab
Rewrite WindowSurfaceCGL to use CAOpenGLLayer
by Corentin Wallez
· 9 years ago
dd5c5b7
Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"
by Jamie Madill
· 9 years ago
5bbc943
Revert "Disable RTTI in VS release builds"
by Jamie Madill
· 9 years ago
3d677ea
Implement EGL_ANGLE_x11_visual
by Corentin Wallez
· 9 years ago
aca8604
Disable RTTI in VS release builds
by Austin Kinross
· 9 years ago
c73c994
Update link to ANGLE and Cross-Platform WebGL Support presentation
by Shannon Woods
· 9 years ago
8117678
Return correct error in Framebuffer::checkStatus.
by Jamie Madill
· 9 years ago
f06e607
Add support for GL_OES_depth32.
by Jamie Madill
· 9 years ago
0b20068
Suppress failing dEQP tests.
by Jamie Madill
· 9 years ago
f01ac9f
Fix D3D static buffer cache cleanup logic
by Austin Kinross
· 9 years ago
ab831f0
Add queries for GL_RASTERIZER_DISCARD.
by Geoff Lang
· 9 years ago
2302e69
Fixed compilation with mingw.
by Jacek Caban
· 9 years ago
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