1. 49ae88b Implement EGL_ANGLE_direct_composition extension by John Bauman · 9 years ago
  2. 4449226 Disable virtual destructor warning in dEQP. by Jamie Madill · 9 years ago
  3. c22cf23 Fix missing virtual destructor warning. by Jamie Madill · 9 years ago
  4. 7f448b5 Add an EGL_ANGLE_surface_orientation extension. by Geoff Lang · 9 years ago
  5. 666cb82 Revert "Add an EGL_ANGLE_surface_orientation extension." by Geoff Lang · 9 years ago
  6. 18cc14b Add an EGL_ANGLE_surface_orientation extension. by Geoff Lang · 9 years ago
  7. 329af69 Make generate_parser.sh run from any working directory by Olli Etuaho · 9 years ago
  8. 66641c6 Fix typo in shader test by Olli Etuaho · 9 years ago
  9. d8cd6f2 Fix clang warning in Buffer.cpp by Geoff Lang · 9 years ago
  10. 70d0f49 Implement GL_KHR_debug. by Geoff Lang · 9 years ago
  11. 74b9232 Ignore clang -Wall warning. by Geoff Lang · 9 years ago
  12. 6698874 Revert "Implement GL_KHR_debug." by Geoff Lang · 9 years ago
  13. 6c521b7 Implement GL_KHR_debug. by Geoff Lang · 9 years ago
  14. 8047f06 Improve perf testing framework by Olli Etuaho · 9 years ago
  15. add0ef1 Remove deprecated ShShaderOutput versions. by Kenneth Russell · 9 years ago
  16. 5aeed4c Using dirty bit notification for D3D9 viewport state by Dian Xiang · 9 years ago
  17. fecbed9 Fix code style in perf tests by Olli Etuaho · 9 years ago
  18. a889312 Using dirty bit notification for D3D9 scissor state by Dian Xiang · 9 years ago
  19. 160d9ab Add EGL spec for EGL_ANGLE_direct_composition by John Bauman · 9 years ago
  20. 6ae40ea5 Using dirty bits notification for D3D9 depth stencil state by Dian Xiang · 9 years ago
  21. c660ba8 Using dirty bit notification for D3D9 rasterizer state by Dian Xiang · 9 years ago
  22. f521069 Removing unused render target format in D3D11 by Dian Xiang · 9 years ago
  23. 31aabdf gyp: Always use pkg-config wrapper by Sam Clegg · 9 years ago
  24. 967cb3b Fix perf_test_runner printing wrong test name by Olli Etuaho · 9 years ago
  25. d39f893 Improve perf_test_runner script by Olli Etuaho · 9 years ago
  26. cd08973 Re-land "Implement GL_EXT_color_buffer_half_float." by Jamie Madill · 9 years ago
  27. 0a90f52 Revert "Implement GL_EXT_color_buffer_half_float." by Jamie Madill · 9 years ago
  28. fe3e46a Add EGL_ANGLE_flexible_surface_compatibility by John Bauman · 9 years ago
  29. 39f9251 Implement GL_EXT_color_buffer_half_float. by Jamie Madill · 9 years ago
  30. 3e03ebd Using dirty bits notification for D3D9 blend state by Dian Xiang · 9 years ago
  31. 792a41d Fix missing newline from "Missing main()" error message by Olli Etuaho · 9 years ago
  32. 90c253a Add an instancing perf test. by Jamie Madill · 9 years ago
  33. 3215b20 Validation cube completeness for FBO attachments. by Jamie Madill · 9 years ago
  34. 4bc76d0 Revert "Add loadable_module versions of libEGL and libGLESv2." by Corentin Wallez · 9 years ago
  35. 91dec84 Extend the CallDAG info log to report undefined functions by Corentin Wallez · 9 years ago
  36. 05603bb Add compiler/linker flags to optimize WinRT release builds by Austin Kinross · 9 years ago
  37. e678b66 TDependencyGraph: use range-base for loops instead of iterators by Corentin Wallez · 9 years ago
  38. 0469479 Compiler: remove dead code in limitExpressionComplexity by Corentin Wallez · 9 years ago
  39. 700ad28 Don't crash when calling ShConstructCompiler with a wrong output by Corentin Wallez · 9 years ago
  40. e102fee Add stub entry points for GL_KHR_debug. by Geoff Lang · 9 years ago
  41. f33b58d Win32Window: Implement Event::EVENT_MOUSE_ENTERED by Corentin Wallez · 9 years ago
  42. 6beb0bf Add loadable_module versions of libEGL and libGLESv2. by Corentin Wallez · 9 years ago
  43. cb34ea5 Re-land "Finish ReadBuffer support in end2end_tests." by Jamie Madill · 9 years ago
  44. 7c8d1d8 D3D11: Use default arguments in texture format table. by Jamie Madill · 9 years ago
  45. 457f1d9 Disable COMDAT folding and OptimizeReferences for debug WinRT by Austin Kinross · 9 years ago
  46. bb1a5be Expose unsized GL_FLOAT formats required by GL_OES_texture_float by Jeff Muizelaar · 9 years ago
  47. 0998fe9 Fix Clang 3.7 build issue in VS 2015 Update 1 by Austin Kinross · 9 years ago
  48. 8e89866 Remove redundant index integer check from ValidateLimitations by Olli Etuaho · 9 years ago
  49. 8a76dcc Don't try to apply ForLoopUnroll to loops it can't handle by Olli Etuaho · 9 years ago
  50. 5807a53 Fix buffer unbinding upon deletion. by Yuly Novikov · 9 years ago
  51. d561057 Fix ValidateLimitations for folded non-constant expressions by Olli Etuaho · 9 years ago
  52. b0f0b81 Don't skip delete_bound.transform_feedback. by Frank Henigman · 9 years ago
  53. 31c9d16 Re-land "Disable RTTI in VS release builds" by Austin Kinross · 9 years ago
  54. 08bf81d clang/win: Let EGLDeviceTest.cpp build with -Wextra on trunk too. by Nico Weber · 9 years ago
  55. 41ae31c Destroy surfaces from Display::terminate instead of the DisplayImpl destructor. by Geoff Lang · 9 years ago
  56. 1b3979b Pass the gl::Texture object into Surface::bindTexImage. by Geoff Lang · 9 years ago
  57. 02bbec1 Refactoring RendererD3D to not have virtual functions for state calls by Dian Xiang · 9 years ago
  58. d3754d8 Revert "Finish ReadBuffer support in end2end_tests." by Jamie Madill · 9 years ago
  59. 0c93b8a clang/win: Let EGLDeviceTest.cpp build with -Wextra. by Nico Weber · 9 years ago
  60. ada5d07 Finish ReadBuffer support in end2end_tests. by Jamie Madill · 9 years ago
  61. 91d3e94 D3D11: Apply null InputLayout with no attributes. by Jamie Madill · 9 years ago
  62. febe45f Don't disable COMDAT folding or OptimizeReferences in WinRT by Austin Kinross · 9 years ago
  63. 508a5b7 Windows: Write test name in debug log. by Jamie Madill · 9 years ago
  64. 1e928bc dEQP/Win: Skip trig tests that crash on new compiler. by Jamie Madill · 9 years ago
  65. 6163c75 ES3: Allow floating point blit conversions under extension. by Jamie Madill · 9 years ago
  66. 3d89043 Load the WGL_NV_DX_interop entry points in FunctionsWGL. by Geoff Lang · 9 years ago
  67. 7f1cd75 Fix bootstrap instructions. by Frank Henigman · 9 years ago
  68. c562975 Implement full program binary support for ES3. by Geoff Lang · 9 years ago
  69. 36167ab Don't allocate VertexArray or TransformFeedback objects until binding. by Geoff Lang · 9 years ago
  70. 50b3fe8 Revert "Don't allocate VertexArray or TransformFeedback objects until binding." by Geoff Lang · 9 years ago
  71. 6c9b2ae Revert "D3D11: Use clamp wrap mode for Integer textures." by Jamie Madill · 9 years ago
  72. 8c46ab1 OutputHLSL: Avoid using info sink stack as much as possible. by Jamie Madill · 9 years ago
  73. 61fea13 Protect against overflow in BinaryInputStream. by Geoff Lang · 9 years ago
  74. 41a2b8e Revert "Protect against overflow in BinaryInputStream." by Geoff Lang · 9 years ago
  75. a5ed56e D3D11: Mask off alpha channel for RGBA->RGB blits. by Jamie Madill · 9 years ago
  76. 7a6a1ff D3D11: Use clamp wrap mode for Integer textures. by Jamie Madill · 9 years ago
  77. dfa2fe3 Protect against overflow in BinaryInputStream. by Geoff Lang · 9 years ago
  78. 976489b Don't allocate VertexArray or TransformFeedback objects until binding. by Geoff Lang · 9 years ago
  79. adf825b Move TType::getCompleteString to Types.cpp. by Jamie Madill · 9 years ago
  80. 5c079d2 Don't print assertion expression as a format string. by Geoff Lang · 9 years ago
  81. 4028159 Using dirty bit notification for D3D11 viewport state by Dian Xiang · 9 years ago
  82. 29a6554 Using dirty bit notification for D3D11 scissor rectangle state by Dian Xiang · 9 years ago
  83. 2da819e D3D11: Fix blit from out-of-bounds. by Jamie Madill · 9 years ago
  84. 063d9e7 Add support for EGL_EXT_platform_device by Austin Kinross · 9 years ago
  85. fc1a44a Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"" by Austin Kinross · 9 years ago
  86. 502f3df Define EGL_EGLEXT_PROTOTYPES in GN projects by Austin Kinross · 9 years ago
  87. 15ede10 D3D11: Disable stencil buffer when not attached. by Jamie Madill · 9 years ago
  88. 0df8fe4 D3D11: Don't read or write to the unused depth buffer. by Jamie Madill · 9 years ago
  89. 40eefab Rewrite WindowSurfaceCGL to use CAOpenGLLayer by Corentin Wallez · 9 years ago
  90. dd5c5b7 Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]" by Jamie Madill · 9 years ago
  91. 5bbc943 Revert "Disable RTTI in VS release builds" by Jamie Madill · 9 years ago
  92. 3d677ea Implement EGL_ANGLE_x11_visual by Corentin Wallez · 9 years ago
  93. aca8604 Disable RTTI in VS release builds by Austin Kinross · 9 years ago
  94. c73c994 Update link to ANGLE and Cross-Platform WebGL Support presentation by Shannon Woods · 9 years ago
  95. 8117678 Return correct error in Framebuffer::checkStatus. by Jamie Madill · 9 years ago
  96. f06e607 Add support for GL_OES_depth32. by Jamie Madill · 9 years ago
  97. 0b20068 Suppress failing dEQP tests. by Jamie Madill · 9 years ago
  98. f01ac9f Fix D3D static buffer cache cleanup logic by Austin Kinross · 9 years ago
  99. ab831f0 Add queries for GL_RASTERIZER_DISCARD. by Geoff Lang · 9 years ago
  100. 2302e69 Fixed compilation with mingw. by Jacek Caban · 9 years ago