1. 4b3a29e Resize buffer storage on getLatestBufferStorage if needed. by Gregoire Payen de La Garanderie · 10 years ago
  2. 3b2f9f6 Disable MipMapTests on all renderers. by Geoff Lang · 10 years ago
  3. cd83a2f Disable the MipMapTests on D3D11 FL 9.3. by Geoff Lang · 10 years ago
  4. 62815bf Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes) by Austin Kinross · 10 years ago
  5. e50bf15 Disable HugeSetDataShouldNotCrash test. by Jamie Madill · 10 years ago
  6. e6664f0 Added PointSprites Support for renderers that do not support Geometry Shaders by Cooper Partin · 10 years ago
  7. 7700ff6 Add basic support for ESSL3 vec2 (un)pack functions by Olli Etuaho · 10 years ago
  8. 958db2b Add rapidjson library to DEPS. by Jamie Madill · 10 years ago
  9. e8c8627 MipmapTestES3's SetUp() doesn't conform to standards by Austin Kinross · 10 years ago
  10. 276171b Disable MipmapTest::ThreeLevelsInitData test due to failure on D3D11 by Austin Kinross · 10 years ago
  11. 215b37a Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3 by Austin Kinross · 10 years ago
  12. 691e58c Merge all gl::Texture* classes. by Geoff Lang · 10 years ago
  13. d4b55a0 Fix "start" vertex being applied for instanced buffers. by Jamie Madill · 10 years ago
  14. ab549da Update WebGL expecations. by Jamie Madill · 10 years ago
  15. ea878cb Use typed tests for the gles conformance tests. by Geoff Lang · 10 years ago
  16. 5879598 Add a test for rendering to cube map faces. by Geoff Lang · 10 years ago
  17. 4f89e3d Add missing test files to angle_end2end_tests_sources. by Geoff Lang · 10 years ago
  18. e172854 Unwritten shader output variables should not crash. by Gregoire Payen de La Garanderie · 10 years ago
  19. 049743a Restrict depth buffer formats on D3D11 Feature Level 9_3 by Austin Kinross · 10 years ago
  20. 4fd18b1 Emulate large and negative viewports on D3D11 Feature Level 9_3 by Austin Kinross · 10 years ago
  21. 324bcc4 Fix instancing on D3D11 9_3, by ensuring slot zero contains non-instanced data by Austin Kinross · 10 years ago
  22. ce8bb2f Improve standards conformance of ANGLE's testing code. by Nico Weber · 10 years ago
  23. 21c1e45 Fix a translator crash with index expressions. by Jamie Madill · 10 years ago
  24. be12fa2 Update WebGL expectations. by Jamie Madill · 10 years ago
  25. 48825be Disable FL9_3 tests because of Windows 7 failures. by Jamie Madill · 10 years ago
  26. d5663b1 Support remaining vertex attrib formats on D3D11 9_3 by Austin Kinross · 10 years ago
  27. 2609bf4 Refactored test targets into angle_unittests and angle_end2end_tests. by Kenneth Russell · 10 years ago
  28. eb32a2e Fix cube map rendertargets. by Jamie Madill · 10 years ago
  29. 0dbda05 Add basic D3D11 Feature Level 9.3 support by Austin Kinross · 10 years ago
  30. 1a05ce9 Allow implementation tests to compile on all platforms. by Jamie Madill · 10 years ago
  31. 8300538 Use the static CRT. by Geoff Lang · 10 years ago
  32. 2c43325 Fix double delete with invariant varyings. by Jamie Madill · 10 years ago
  33. 0ecf9af Update WebGL CTS expectations. by Jamie Madill · 10 years ago
  34. 8e1936c Skip BlitStencil test on Intel D3D9. by Jamie Madill · 10 years ago
  35. fb0580a MANGLE egl::Surface. by Jamie Madill · 10 years ago
  36. ce260bb Add Fence implementation tests back to project. by Jamie Madill · 10 years ago
  37. 5083244 Update WebGL expected failures. by Jamie Madill · 10 years ago
  38. 60305f1 Fix error in dumping direct struct indexes. by Jamie Madill · 10 years ago
  39. 53a1f4a Remove the libGLESv2_static target. by Geoff Lang · 10 years ago
  40. 853dc1a Add mediump and lowp precision emulation support for GLSL output by Olli Etuaho · 10 years ago
  41. 2207213 Move as many files as possible from common to libANGLE. by Geoff Lang · 10 years ago
  42. 4349ab8 Revert "Move as many files as possible from common to libANGLE." by Geoff Lang · 10 years ago
  43. f0a2c77 Move as many files as possible from common to libANGLE. by Geoff Lang · 10 years ago
  44. f60fab6 Fix handling of shader source with fixed length. by Geoff Lang · 10 years ago
  45. 7bff24c Rename and slightly reorganize test targets. by Kenneth Russell · 10 years ago
  46. 2b5420c Merge libGLESv2 and libEGL classes into libANGLE. by Geoff Lang · 10 years ago
  47. 1027aa6 Refactor gmock and gtest dependencies for ANGLE's tests. by Kenneth Russell · 10 years ago
  48. f8fccb3 Fix bugs in 2D Array Texture support. by Jamie Madill · 10 years ago
  49. 970d261 Adds a file to track known failures in the WebGL CTS by Shannon Woods · 10 years ago
  50. e090264 Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED by Corentin Wallez · 10 years ago
  51. 2120370 Fix precision tracking of constructor return values by Olli Etuaho · 10 years ago
  52. 981afd7 Fix possible crash when the info log length is zero. by Geoff Lang · 10 years ago
  53. 9abdc2d Fix fuzzy color check in ClearTest. by Jamie Madill · 10 years ago
  54. 76acee8 Name mangle function prototypes and print them in interm output by Olli Etuaho · 10 years ago
  55. 980eb8f Added ISwapChainPanel support by Cooper Partin · 10 years ago
  56. 0d3683c Update ANGLE_platform_angle to allow requesting of Renderer versions. by Geoff Lang · 10 years ago
  57. 4de44cb Change ShaderLang APIs from c style to c++ style. by Zhenyao Mo · 10 years ago
  58. 9ad5584 Fix angle_unittests failures. by Zhenyao Mo · 10 years ago
  59. d2a67b9 Fix precision tracking for built-in function return values by Olli Etuaho · 10 years ago
  60. c751d1e Support compressed textures with unpack buffers. by Jamie Madill · 10 years ago
  61. 70a0b2a Fix varying interpolation parsing. by Jamie Madill · 10 years ago
  62. 7c1cfd6 Make ShBuiltInResources comparable with memcmp by Kimmo Kinnunen · 10 years ago
  63. 94ac7b7 Invariant related processing. by Zhenyao Mo · 10 years ago
  64. 88d3b8c Added IInspectable EGLNativeWindowType and ICoreWindow support by Cooper Partin · 10 years ago
  65. e020bed Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" by Jamie Madill · 10 years ago
  66. 756aebf Added IInspectable EGLNativeWindowType and ICoreWindow support by Cooper Partin · 10 years ago
  67. ec6de4e Fix TextureD3D::setData for depth-stencil textures. by Jamie Madill · 10 years ago
  68. 8858cf0 Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots. by Shannon Woods · 10 years ago
  69. 406a3be Added IInspectable EGLNativeWindowType and ICoreWindow support by Cooper Partin · 10 years ago
  70. caa549c Split FenceImpl into FenceNVImpl and FenceSyncImpl, and refactor. by Kenneth Russell · 10 years ago
  71. 993d08d Added test to ensure ProgramBinary saving and loading works correctly by Brandon Jones · 10 years ago
  72. 4119ed3 Make OSWindow a non-static member of ANGLETest. by Jamie Madill · 10 years ago
  73. 2ff18fb Remove perf tests dependency on gtest. by Jamie Madill · 10 years ago
  74. fc63152 Use Chromium perf bot output style for perf test. by Jamie Madill · 10 years ago
  75. 98f87eb Import the testing/perf module from Chromium. by Jamie Madill · 10 years ago
  76. ed13636 Add type comparison, type retrieval, original name retrieval to ShaderVariable. by Zhenyao Mo · 10 years ago
  77. e0a2d1c Add needed static_casts to GLenum for compilation on Linux. by Kenneth Russell · 10 years ago
  78. 9aca059 Enable TexSubImage workaround on D3D11. by Jamie Madill · 10 years ago
  79. 1ea5350 Fix image index iterator unit test. by Jamie Madill · 10 years ago
  80. dcd8f13 Revert "Enable TexSubImage workaround on D3D11." by Jamie Madill · 10 years ago
  81. 2d337ce Enable TexSubImage workaround on D3D11. by Jamie Madill · 10 years ago
  82. 00e5452 Accept a second form of WARP Test renderer string. by Jamie Madill · 10 years ago
  83. 94203b3 Restrict the tests that use ClearBuffer to ES3. by Jamie Madill · 10 years ago
  84. e61209a Add option to support EXT_draw_buffers with NV_draw_buffers by Olli Etuaho · 10 years ago
  85. bee59e0 Disable broken D3D9 GLSL Varying tests. by Jamie Madill · 10 years ago
  86. 49f9dd4 Don't run the DrawBuffers tests in D3D9. by Jamie Madill · 10 years ago
  87. 5ac124b Fix a bug in MaxTextureSizeTest.RenderToTexture. by Jamie Madill · 10 years ago
  88. b4fd0c9 Replace usages of std::vector::data in most cases. by Jamie Madill · 10 years ago
  89. 18b931d Configure Google Tests to run against multiple renderers/GLES versions by Austin Kinross · 10 years ago
  90. ef4ac5b Add ImageIndexIterator. by Jamie Madill · 10 years ago
  91. e611b06 Fix gyp linux build. by Jamie Madill · 10 years ago
  92. 431cbc8 Benchmark point sprites test with several varyings. by Jamie Madill · 10 years ago
  93. ea0e873 Add a point sprite benchmark. by Jamie Madill · 10 years ago
  94. df647a2 Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9. by Geoff Lang · 10 years ago
  95. ee009b8 Fix a NULL dereference on buffer initialization. by Jamie Madill · 10 years ago
  96. c483326 Use ImageIndex in getRenderTargetSerial. by Jamie Madill · 10 years ago
  97. 02f18b8 Don't skip draw calls on zero-sized viewports. by Geoff Lang · 10 years ago
  98. af87552 Improve D3D11 varying packing when there are more varyings than registers. by Austin Kinross · 11 years ago
  99. e6256f8 Fix the varying sort comparator in ShaderD3D. by Jamie Madill · 10 years ago
  100. bbffd55 Add a TexSubImage benchmark. by Jamie Madill · 10 years ago