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gerrit-public.fairphone.software
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platform
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external
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angle
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4b3a29e2c817d87019817a7dff03118ea77adb16
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tests
4b3a29e
Resize buffer storage on getLatestBufferStorage if needed.
by Gregoire Payen de La Garanderie
· 10 years ago
3b2f9f6
Disable MipMapTests on all renderers.
by Geoff Lang
· 10 years ago
cd83a2f
Disable the MipMapTests on D3D11 FL 9.3.
by Geoff Lang
· 10 years ago
62815bf
Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes)
by Austin Kinross
· 10 years ago
e50bf15
Disable HugeSetDataShouldNotCrash test.
by Jamie Madill
· 10 years ago
e6664f0
Added PointSprites Support for renderers that do not support Geometry Shaders
by Cooper Partin
· 10 years ago
7700ff6
Add basic support for ESSL3 vec2 (un)pack functions
by Olli Etuaho
· 10 years ago
958db2b
Add rapidjson library to DEPS.
by Jamie Madill
· 10 years ago
e8c8627
MipmapTestES3's SetUp() doesn't conform to standards
by Austin Kinross
· 10 years ago
276171b
Disable MipmapTest::ThreeLevelsInitData test due to failure on D3D11
by Austin Kinross
· 10 years ago
215b37a
Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3
by Austin Kinross
· 10 years ago
691e58c
Merge all gl::Texture* classes.
by Geoff Lang
· 10 years ago
d4b55a0
Fix "start" vertex being applied for instanced buffers.
by Jamie Madill
· 10 years ago
ab549da
Update WebGL expecations.
by Jamie Madill
· 10 years ago
ea878cb
Use typed tests for the gles conformance tests.
by Geoff Lang
· 10 years ago
5879598
Add a test for rendering to cube map faces.
by Geoff Lang
· 10 years ago
4f89e3d
Add missing test files to angle_end2end_tests_sources.
by Geoff Lang
· 10 years ago
e172854
Unwritten shader output variables should not crash.
by Gregoire Payen de La Garanderie
· 10 years ago
049743a
Restrict depth buffer formats on D3D11 Feature Level 9_3
by Austin Kinross
· 10 years ago
4fd18b1
Emulate large and negative viewports on D3D11 Feature Level 9_3
by Austin Kinross
· 10 years ago
324bcc4
Fix instancing on D3D11 9_3, by ensuring slot zero contains non-instanced data
by Austin Kinross
· 10 years ago
ce8bb2f
Improve standards conformance of ANGLE's testing code.
by Nico Weber
· 10 years ago
21c1e45
Fix a translator crash with index expressions.
by Jamie Madill
· 10 years ago
be12fa2
Update WebGL expectations.
by Jamie Madill
· 10 years ago
48825be
Disable FL9_3 tests because of Windows 7 failures.
by Jamie Madill
· 10 years ago
d5663b1
Support remaining vertex attrib formats on D3D11 9_3
by Austin Kinross
· 10 years ago
2609bf4
Refactored test targets into angle_unittests and angle_end2end_tests.
by Kenneth Russell
· 10 years ago
eb32a2e
Fix cube map rendertargets.
by Jamie Madill
· 10 years ago
0dbda05
Add basic D3D11 Feature Level 9.3 support
by Austin Kinross
· 10 years ago
1a05ce9
Allow implementation tests to compile on all platforms.
by Jamie Madill
· 10 years ago
8300538
Use the static CRT.
by Geoff Lang
· 10 years ago
2c43325
Fix double delete with invariant varyings.
by Jamie Madill
· 10 years ago
0ecf9af
Update WebGL CTS expectations.
by Jamie Madill
· 10 years ago
8e1936c
Skip BlitStencil test on Intel D3D9.
by Jamie Madill
· 10 years ago
fb0580a
MANGLE egl::Surface.
by Jamie Madill
· 10 years ago
ce260bb
Add Fence implementation tests back to project.
by Jamie Madill
· 10 years ago
5083244
Update WebGL expected failures.
by Jamie Madill
· 10 years ago
60305f1
Fix error in dumping direct struct indexes.
by Jamie Madill
· 10 years ago
53a1f4a
Remove the libGLESv2_static target.
by Geoff Lang
· 10 years ago
853dc1a
Add mediump and lowp precision emulation support for GLSL output
by Olli Etuaho
· 10 years ago
2207213
Move as many files as possible from common to libANGLE.
by Geoff Lang
· 10 years ago
4349ab8
Revert "Move as many files as possible from common to libANGLE."
by Geoff Lang
· 10 years ago
f0a2c77
Move as many files as possible from common to libANGLE.
by Geoff Lang
· 10 years ago
f60fab6
Fix handling of shader source with fixed length.
by Geoff Lang
· 10 years ago
7bff24c
Rename and slightly reorganize test targets.
by Kenneth Russell
· 10 years ago
2b5420c
Merge libGLESv2 and libEGL classes into libANGLE.
by Geoff Lang
· 10 years ago
1027aa6
Refactor gmock and gtest dependencies for ANGLE's tests.
by Kenneth Russell
· 10 years ago
f8fccb3
Fix bugs in 2D Array Texture support.
by Jamie Madill
· 10 years ago
970d261
Adds a file to track known failures in the WebGL CTS
by Shannon Woods
· 10 years ago
e090264
Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED
by Corentin Wallez
· 10 years ago
2120370
Fix precision tracking of constructor return values
by Olli Etuaho
· 10 years ago
981afd7
Fix possible crash when the info log length is zero.
by Geoff Lang
· 10 years ago
9abdc2d
Fix fuzzy color check in ClearTest.
by Jamie Madill
· 10 years ago
76acee8
Name mangle function prototypes and print them in interm output
by Olli Etuaho
· 10 years ago
980eb8f
Added ISwapChainPanel support
by Cooper Partin
· 10 years ago
0d3683c
Update ANGLE_platform_angle to allow requesting of Renderer versions.
by Geoff Lang
· 10 years ago
4de44cb
Change ShaderLang APIs from c style to c++ style.
by Zhenyao Mo
· 10 years ago
9ad5584
Fix angle_unittests failures.
by Zhenyao Mo
· 10 years ago
d2a67b9
Fix precision tracking for built-in function return values
by Olli Etuaho
· 10 years ago
c751d1e
Support compressed textures with unpack buffers.
by Jamie Madill
· 10 years ago
70a0b2a
Fix varying interpolation parsing.
by Jamie Madill
· 10 years ago
7c1cfd6
Make ShBuiltInResources comparable with memcmp
by Kimmo Kinnunen
· 10 years ago
94ac7b7
Invariant related processing.
by Zhenyao Mo
· 10 years ago
88d3b8c
Added IInspectable EGLNativeWindowType and ICoreWindow support
by Cooper Partin
· 10 years ago
e020bed
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"
by Jamie Madill
· 10 years ago
756aebf
Added IInspectable EGLNativeWindowType and ICoreWindow support
by Cooper Partin
· 10 years ago
ec6de4e
Fix TextureD3D::setData for depth-stencil textures.
by Jamie Madill
· 10 years ago
8858cf0
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots.
by Shannon Woods
· 10 years ago
406a3be
Added IInspectable EGLNativeWindowType and ICoreWindow support
by Cooper Partin
· 10 years ago
caa549c
Split FenceImpl into FenceNVImpl and FenceSyncImpl, and refactor.
by Kenneth Russell
· 10 years ago
993d08d
Added test to ensure ProgramBinary saving and loading works correctly
by Brandon Jones
· 10 years ago
4119ed3
Make OSWindow a non-static member of ANGLETest.
by Jamie Madill
· 10 years ago
2ff18fb
Remove perf tests dependency on gtest.
by Jamie Madill
· 10 years ago
fc63152
Use Chromium perf bot output style for perf test.
by Jamie Madill
· 10 years ago
98f87eb
Import the testing/perf module from Chromium.
by Jamie Madill
· 10 years ago
ed13636
Add type comparison, type retrieval, original name retrieval to ShaderVariable.
by Zhenyao Mo
· 10 years ago
e0a2d1c
Add needed static_casts to GLenum for compilation on Linux.
by Kenneth Russell
· 10 years ago
9aca059
Enable TexSubImage workaround on D3D11.
by Jamie Madill
· 10 years ago
1ea5350
Fix image index iterator unit test.
by Jamie Madill
· 10 years ago
dcd8f13
Revert "Enable TexSubImage workaround on D3D11."
by Jamie Madill
· 10 years ago
2d337ce
Enable TexSubImage workaround on D3D11.
by Jamie Madill
· 10 years ago
00e5452
Accept a second form of WARP Test renderer string.
by Jamie Madill
· 10 years ago
94203b3
Restrict the tests that use ClearBuffer to ES3.
by Jamie Madill
· 10 years ago
e61209a
Add option to support EXT_draw_buffers with NV_draw_buffers
by Olli Etuaho
· 10 years ago
bee59e0
Disable broken D3D9 GLSL Varying tests.
by Jamie Madill
· 10 years ago
49f9dd4
Don't run the DrawBuffers tests in D3D9.
by Jamie Madill
· 10 years ago
5ac124b
Fix a bug in MaxTextureSizeTest.RenderToTexture.
by Jamie Madill
· 10 years ago
b4fd0c9
Replace usages of std::vector::data in most cases.
by Jamie Madill
· 10 years ago
18b931d
Configure Google Tests to run against multiple renderers/GLES versions
by Austin Kinross
· 10 years ago
ef4ac5b
Add ImageIndexIterator.
by Jamie Madill
· 10 years ago
e611b06
Fix gyp linux build.
by Jamie Madill
· 10 years ago
431cbc8
Benchmark point sprites test with several varyings.
by Jamie Madill
· 10 years ago
ea0e873
Add a point sprite benchmark.
by Jamie Madill
· 10 years ago
df647a2
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
by Geoff Lang
· 10 years ago
ee009b8
Fix a NULL dereference on buffer initialization.
by Jamie Madill
· 10 years ago
c483326
Use ImageIndex in getRenderTargetSerial.
by Jamie Madill
· 10 years ago
02f18b8
Don't skip draw calls on zero-sized viewports.
by Geoff Lang
· 10 years ago
af87552
Improve D3D11 varying packing when there are more varyings than registers.
by Austin Kinross
· 11 years ago
e6256f8
Fix the varying sort comparator in ShaderD3D.
by Jamie Madill
· 10 years ago
bbffd55
Add a TexSubImage benchmark.
by Jamie Madill
· 10 years ago
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