1. 58c55c1 Fix GN build for libGLESv2.dll. by Jamie Madill · 10 years ago
  2. e294bb8 Add new shader inspection APIs. by Jamie Madill · 10 years ago
  3. 13cfd27 Move shader variables header to include folder. by Jamie Madill · 10 years ago
  4. 6a72979 Move shadervars constructors to cpp files. by Jamie Madill · 10 years ago
  5. a3fe2b4 Update non-default constructors in shadervars.h. by Jamie Madill · 10 years ago
  6. f8bdfeb Revert "Unifying the various texture interfaces where possible" by Jamie Madill · 10 years ago
  7. 8c9038d Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  8. 4fbd36e Add a test for multisampled PBOs. by Jamie Madill · 10 years ago
  9. 8e8bf55 Remove the MajorShaderModel member from Context. by Geoff Lang · 10 years ago
  10. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  11. 8d62bcc Avoid D3D11 primitive restart index using 32-bit indices by Nicolas Capens · 10 years ago
  12. 34b66f3 Use D3D11 Renderer for ANGLE Tests. by Jamie Madill · 10 years ago
  13. 6b19b00 Removing D3D-isms from gl::Texture by Brandon Jones · 10 years ago
  14. 07d49ef Fix Clang warning with preloaded D3DCompiler string. by Jamie Madill · 10 years ago
  15. a09403c Fix masked ClearBuffer. by Jamie Madill · 10 years ago
  16. bfdea66 Remove try-catch blocks from entry points. by Geoff Lang · 10 years ago
  17. cafa210 Fix Clang warnings. by Jamie Madill · 10 years ago
  18. 5063f55 Add a MemoryBuffer type to safely allocate large user data buffers. by Geoff Lang · 10 years ago
  19. 142ec42 Refactored Texture2DArray, separated out D3D logic by Brandon Jones · 10 years ago
  20. 2f5469c Export include directories to dependents in GN. by Brett Wilson · 10 years ago
  21. 493daf5 Update the format table to check support for filtering and rendering. by Geoff Lang · 10 years ago
  22. 4836d22 Fix ASSERT when rewriting else-if blocks with no else. by Jamie Madill · 10 years ago
  23. 048c4fe Fix buffer tests. by Jamie Madill · 10 years ago
  24. e04a5b7 Remove sh::InterfaceBlock member info. by Jamie Madill · 10 years ago
  25. 28f70c3 Remove sh::Uniform::registerIndex and elementIndex. by Jamie Madill · 10 years ago
  26. bf9cce2 Use the block encoder class to store uniform offsets. by Jamie Madill · 10 years ago
  27. 9fe25e9 Add a uniform register query to the translator. by Jamie Madill · 10 years ago
  28. 18fe429 Added virtual destructors to VertexArrayImpl and BufferImpl by Brandon Jones · 10 years ago
  29. 6cf8e1b Reduce the number of TextureFormatCaps members. by Geoff Lang · 10 years ago
  30. ad8636e Fix missing EGL extension function exports. by Geoff Lang · 10 years ago
  31. f0955f1 Update the samples and tests to use eglGetPlatformDisplayEXT. by Geoff Lang · 10 years ago
  32. 591e6af Add support for ANGLE_platform_angle. by Geoff Lang · 10 years ago
  33. 78b1acd Refactored Texture3D, separated out D3D logic by Brandon Jones · 10 years ago
  34. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  35. 11c26b9 Refresh generated projects. by Jamie Madill · 10 years ago
  36. 04bac60 Explicitly list files for the build. by Brett Wilson · 10 years ago
  37. e40d1e9 Fix style violations. by Zhenyao Mo · 10 years ago
  38. b759a74 Fix test class names to reflect their class-ness. by Jamie Madill · 10 years ago
  39. 75ec7c5 Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'" by Andrew Knight · 10 years ago
  40. 5b130dc Do not create dummy variables when linking uniforms. by Jamie Madill · 10 years ago
  41. 66d43d2 Refactor ProgramBinary uniform linking code. by Jamie Madill · 10 years ago
  42. cd68fe7 Add a compiler option to rewrite vec/mat constructors by Zhenyao Mo · 10 years ago
  43. fc43d27 Remove the sh::InterfaceBlock::dataSize member. by Jamie Madill · 10 years ago
  44. d4116ff Remove sh::InterfaceBlock::registerIndex. by Jamie Madill · 10 years ago
  45. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  46. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  47. 1da3cf6 Removes sub-entry-point Framebuffer validations by Shannon Woods · 10 years ago
  48. aa2ab7d Cache bound FBO and VAO objects themselves in State by Shannon Woods · 10 years ago
  49. a1851e8 Fixes for re-enabling more MSVC level 4 warnings: angle/ edition by Peter Kasting · 10 years ago
  50. 6518fe2 Moved TextureStorage and Image into d3d by Brandon Jones · 10 years ago
  51. d4cfa57 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  52. f6d38b0 Fix CollectVariablesTest GCC/Clang compile errors. by Jamie Madill · 10 years ago
  53. 4e1fd41 Store a map of interface block registers. by Jamie Madill · 10 years ago
  54. 829e89e Add a default constructor to sh::ShaderVariable. by Jamie Madill · 10 years ago
  55. d5512cd Collect shader outputs and interface block information. by Jamie Madill · 10 years ago
  56. 0b7e5d8 Fix 64-bit warnings. by Geoff Lang · 10 years ago
  57. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  58. 57f9b6d Clean up generatemip.h. by Geoff Lang · 10 years ago
  59. 86846e2 Clean up the functions in loadimage.h/cpp. by Geoff Lang · 10 years ago
  60. 2a6564e Fix build errors in validationES.cpp. by Jamie Madill · 10 years ago
  61. e92a354 Remove redundant FBO query methods. by Jamie Madill · 10 years ago
  62. 55ec3b1 Refactor common attachment validation to base method. by Jamie Madill · 10 years ago
  63. 23a8a43 Store compact and expanded shader variables. by Jamie Madill · 10 years ago
  64. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  65. 77f7485 Add a GetVariableInfo helper method. by Jamie Madill · 10 years ago
  66. 93455eb Add missing limits include to angleutils.h by Jamie Madill · 10 years ago
  67. 4667c45 Refactor style in VariableInfo.cpp. by Jamie Madill · 10 years ago
  68. 53cb14d Share ArrayString and Str helper methods. by Jamie Madill · 10 years ago
  69. b23375f Fixed an issue with Streaming Vertex data overflowing it's buffer. by Brandon Jones · 10 years ago
  70. aa7e166 Improve the const correctness. by Ehsan Akhgari · 10 years ago
  71. b447227 Add a ValidateAttachmentTarget helper method. by Jamie Madill · 10 years ago
  72. 570f7c8 Add helper methods for FBO attachment validation. by Jamie Madill · 10 years ago
  73. a328d56 Removed sampler state getters and setters from gl::Texture by Brandon Jones · 10 years ago
  74. 787fc03 Fix HLSL compiler error with else-rewriting in functions. by Jamie Madill · 10 years ago
  75. 4cfb1e8 Add a new TIntermRaw node type to translator. by Jamie Madill · 10 years ago
  76. ed3eef1 Fix not rewriting else-if blocks. by Jamie Madill · 11 years ago
  77. 10530c3 Add ANGLE_NO_EXCEPTIONS macro by Ehsan Akhgari · 10 years ago
  78. c1cc4c4 Support building angle with clang-cl by Ehsan Akhgari · 10 years ago
  79. 47cdb2a Allow ConvertPrecision to return undefined. by Jamie Madill · 10 years ago
  80. 1da63af Fix ConvertPrecision. by Jamie Madill · 10 years ago
  81. 5079c88 Fix GCC warning about initialization order. by Jamie Madill · 10 years ago
  82. ed27c72 Consolidate shader variable storage in Compiler. by Jamie Madill · 10 years ago
  83. a718c1e Use shader variable types for variable collection. by Jamie Madill · 10 years ago
  84. 47149b1 Add GLES 3 types to the VariablePacker test. by Jamie Madill · 10 years ago
  85. 865d145 Consolidate varying packing sort order methods. by Jamie Madill · 10 years ago
  86. aa72d78 Remove duplicate SH and GL functions. by Jamie Madill · 10 years ago
  87. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  88. 2b5f3b3 Add support for EGL_EXT_client_extensions. by Geoff Lang · 10 years ago
  89. 8747afe Fix d3dcompiler_46.dll case to be consistent, unblocks swarming. by Vincent Scheib · 10 years ago
  90. e8cda37 Revert "Move more draw call validation to the API." by Shannon Woods · 10 years ago
  91. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  92. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  93. 6dc7f36 Fix null pointer dereference in glGetBufferPointerv by Shannon Woods · 10 years ago
  94. 28bedaf Fix double delete in Framebuffer.cpp. by Jamie Madill · 10 years ago
  95. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  96. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  97. 72f5b5e Add the BUILD.gn file to the ANGLE source. by Jamie Madill · 10 years ago
  98. f51639a Use a common include for GL headers. by Jamie Madill · 10 years ago
  99. d4a3a31 Rename ShHandle.h to Compiler.h. by Jamie Madill · 10 years ago
  100. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago