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gerrit-public.fairphone.software
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platform
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external
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angle
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58c55c1373bed0df279fd5ce0b579def738f6ed3
58c55c1
Fix GN build for libGLESv2.dll.
by Jamie Madill
· 10 years ago
e294bb8
Add new shader inspection APIs.
by Jamie Madill
· 10 years ago
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
6a72979
Move shadervars constructors to cpp files.
by Jamie Madill
· 10 years ago
a3fe2b4
Update non-default constructors in shadervars.h.
by Jamie Madill
· 10 years ago
f8bdfeb
Revert "Unifying the various texture interfaces where possible"
by Jamie Madill
· 10 years ago
8c9038d
Unifying the various texture interfaces where possible
by Brandon Jones
· 10 years ago
4fbd36e
Add a test for multisampled PBOs.
by Jamie Madill
· 10 years ago
8e8bf55
Remove the MajorShaderModel member from Context.
by Geoff Lang
· 10 years ago
5f4c463
Use the FormatCaps for multisample validation and queries.
by Geoff Lang
· 10 years ago
8d62bcc
Avoid D3D11 primitive restart index using 32-bit indices
by Nicolas Capens
· 10 years ago
34b66f3
Use D3D11 Renderer for ANGLE Tests.
by Jamie Madill
· 10 years ago
6b19b00
Removing D3D-isms from gl::Texture
by Brandon Jones
· 10 years ago
07d49ef
Fix Clang warning with preloaded D3DCompiler string.
by Jamie Madill
· 10 years ago
a09403c
Fix masked ClearBuffer.
by Jamie Madill
· 10 years ago
bfdea66
Remove try-catch blocks from entry points.
by Geoff Lang
· 10 years ago
cafa210
Fix Clang warnings.
by Jamie Madill
· 10 years ago
5063f55
Add a MemoryBuffer type to safely allocate large user data buffers.
by Geoff Lang
· 10 years ago
142ec42
Refactored Texture2DArray, separated out D3D logic
by Brandon Jones
· 10 years ago
2f5469c
Export include directories to dependents in GN.
by Brett Wilson
· 10 years ago
493daf5
Update the format table to check support for filtering and rendering.
by Geoff Lang
· 10 years ago
4836d22
Fix ASSERT when rewriting else-if blocks with no else.
by Jamie Madill
· 10 years ago
048c4fe
Fix buffer tests.
by Jamie Madill
· 10 years ago
e04a5b7
Remove sh::InterfaceBlock member info.
by Jamie Madill
· 10 years ago
28f70c3
Remove sh::Uniform::registerIndex and elementIndex.
by Jamie Madill
· 10 years ago
bf9cce2
Use the block encoder class to store uniform offsets.
by Jamie Madill
· 10 years ago
9fe25e9
Add a uniform register query to the translator.
by Jamie Madill
· 10 years ago
18fe429
Added virtual destructors to VertexArrayImpl and BufferImpl
by Brandon Jones
· 10 years ago
6cf8e1b
Reduce the number of TextureFormatCaps members.
by Geoff Lang
· 10 years ago
ad8636e
Fix missing EGL extension function exports.
by Geoff Lang
· 10 years ago
f0955f1
Update the samples and tests to use eglGetPlatformDisplayEXT.
by Geoff Lang
· 10 years ago
591e6af
Add support for ANGLE_platform_angle.
by Geoff Lang
· 10 years ago
78b1acd
Refactored Texture3D, separated out D3D logic
by Brandon Jones
· 10 years ago
0511e80
Refactored TextureCubeMap, separated out D3D logic
by Brandon Jones
· 10 years ago
11c26b9
Refresh generated projects.
by Jamie Madill
· 10 years ago
04bac60
Explicitly list files for the build.
by Brett Wilson
· 10 years ago
e40d1e9
Fix style violations.
by Zhenyao Mo
· 10 years ago
b759a74
Fix test class names to reflect their class-ness.
by Jamie Madill
· 10 years ago
75ec7c5
Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"
by Andrew Knight
· 10 years ago
5b130dc
Do not create dummy variables when linking uniforms.
by Jamie Madill
· 10 years ago
66d43d2
Refactor ProgramBinary uniform linking code.
by Jamie Madill
· 10 years ago
cd68fe7
Add a compiler option to rewrite vec/mat constructors
by Zhenyao Mo
· 10 years ago
fc43d27
Remove the sh::InterfaceBlock::dataSize member.
by Jamie Madill
· 10 years ago
d4116ff
Remove sh::InterfaceBlock::registerIndex.
by Jamie Madill
· 10 years ago
f47bebc
Refactored Texture2D, separated out D3D logic
by Brandon Jones
· 10 years ago
53a94a8
Refactors State to be a fully-qualified class
by Shannon Woods
· 10 years ago
1da3cf6
Removes sub-entry-point Framebuffer validations
by Shannon Woods
· 10 years ago
aa2ab7d
Cache bound FBO and VAO objects themselves in State
by Shannon Woods
· 10 years ago
a1851e8
Fixes for re-enabling more MSVC level 4 warnings: angle/ edition
by Peter Kasting
· 10 years ago
6518fe2
Moved TextureStorage and Image into d3d
by Brandon Jones
· 10 years ago
d4cfa57
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
f6d38b0
Fix CollectVariablesTest GCC/Clang compile errors.
by Jamie Madill
· 10 years ago
4e1fd41
Store a map of interface block registers.
by Jamie Madill
· 10 years ago
829e89e
Add a default constructor to sh::ShaderVariable.
by Jamie Madill
· 10 years ago
d5512cd
Collect shader outputs and interface block information.
by Jamie Madill
· 10 years ago
0b7e5d8
Fix 64-bit warnings.
by Geoff Lang
· 10 years ago
c0b9ef4
Split Caps into Caps, Extensions and TextureFormatCaps.
by Geoff Lang
· 10 years ago
57f9b6d
Clean up generatemip.h.
by Geoff Lang
· 10 years ago
86846e2
Clean up the functions in loadimage.h/cpp.
by Geoff Lang
· 10 years ago
2a6564e
Fix build errors in validationES.cpp.
by Jamie Madill
· 10 years ago
e92a354
Remove redundant FBO query methods.
by Jamie Madill
· 10 years ago
55ec3b1
Refactor common attachment validation to base method.
by Jamie Madill
· 10 years ago
23a8a43
Store compact and expanded shader variables.
by Jamie Madill
· 10 years ago
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
77f7485
Add a GetVariableInfo helper method.
by Jamie Madill
· 10 years ago
93455eb
Add missing limits include to angleutils.h
by Jamie Madill
· 10 years ago
4667c45
Refactor style in VariableInfo.cpp.
by Jamie Madill
· 10 years ago
53cb14d
Share ArrayString and Str helper methods.
by Jamie Madill
· 10 years ago
b23375f
Fixed an issue with Streaming Vertex data overflowing it's buffer.
by Brandon Jones
· 10 years ago
aa7e166
Improve the const correctness.
by Ehsan Akhgari
· 10 years ago
b447227
Add a ValidateAttachmentTarget helper method.
by Jamie Madill
· 10 years ago
570f7c8
Add helper methods for FBO attachment validation.
by Jamie Madill
· 10 years ago
a328d56
Removed sampler state getters and setters from gl::Texture
by Brandon Jones
· 10 years ago
787fc03
Fix HLSL compiler error with else-rewriting in functions.
by Jamie Madill
· 10 years ago
4cfb1e8
Add a new TIntermRaw node type to translator.
by Jamie Madill
· 10 years ago
ed3eef1
Fix not rewriting else-if blocks.
by Jamie Madill
· 11 years ago
10530c3
Add ANGLE_NO_EXCEPTIONS macro
by Ehsan Akhgari
· 10 years ago
c1cc4c4
Support building angle with clang-cl
by Ehsan Akhgari
· 10 years ago
47cdb2a
Allow ConvertPrecision to return undefined.
by Jamie Madill
· 10 years ago
1da63af
Fix ConvertPrecision.
by Jamie Madill
· 10 years ago
5079c88
Fix GCC warning about initialization order.
by Jamie Madill
· 10 years ago
ed27c72
Consolidate shader variable storage in Compiler.
by Jamie Madill
· 10 years ago
a718c1e
Use shader variable types for variable collection.
by Jamie Madill
· 10 years ago
47149b1
Add GLES 3 types to the VariablePacker test.
by Jamie Madill
· 10 years ago
865d145
Consolidate varying packing sort order methods.
by Jamie Madill
· 10 years ago
aa72d78
Remove duplicate SH and GL functions.
by Jamie Madill
· 10 years ago
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
2b5f3b3
Add support for EGL_EXT_client_extensions.
by Geoff Lang
· 10 years ago
8747afe
Fix d3dcompiler_46.dll case to be consistent, unblocks swarming.
by Vincent Scheib
· 10 years ago
e8cda37
Revert "Move more draw call validation to the API."
by Shannon Woods
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
6dc7f36
Fix null pointer dereference in glGetBufferPointerv
by Shannon Woods
· 10 years ago
28bedaf
Fix double delete in Framebuffer.cpp.
by Jamie Madill
· 10 years ago
d38f926
Refactoring Buffers
by Brandon Jones
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
72f5b5e
Add the BUILD.gn file to the ANGLE source.
by Jamie Madill
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
d4a3a31
Rename ShHandle.h to Compiler.h.
by Jamie Madill
· 10 years ago
f257598
Use the sh namespace for shader variables.
by Jamie Madill
· 10 years ago
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