1. 666f65a Revert "Revert "Cover vector dynamic indexing case in SplitSequenceOperator"" by Jamie Madill · 9 years ago
  2. b3925a3 Add test for EGL_create_context_robustness by Corentin Wallez · 9 years ago
  3. 1dded80 Check multiplication validity in ParseContext by Olli Etuaho · 9 years ago
  4. 9949f04 Fence11: When busy looping on a fence, test for device loss by Corentin Wallez · 9 years ago
  5. 55033e5 Revert "Change angle_util to be a shared library" by Yuly Novikov · 9 years ago
  6. 0ea0cae Move load functions table to renderer layer. by Jamie Madill · 9 years ago
  7. 17605b6 Replace DXGI with ANGLE format in the load tables. by Jamie Madill · 9 years ago
  8. 46ad513 dEQP: Use GL ES display factory on Android by Yuly Novikov · 9 years ago
  9. 4628f38 Add dEQP search paths on Android devices by Yuly Novikov · 9 years ago
  10. b2e4863 Replace std::map with switch in load functions. by Jamie Madill · 9 years ago
  11. 2f9b5e6 Change angle_util to be a shared library by Yuly Novikov · 9 years ago
  12. 6230dd5 Check for OpenGL ES support when creating context by Martin Radev · 9 years ago
  13. ca05a08 Compile deqp_gles2 on Android by Yuly Novikov · 9 years ago
  14. 91e71ed Misc minor WinRT fixes and cleanups by Austin Kinross · 9 years ago
  15. e184666 Add Vulkan to in-progress section of the landing page. by Jamie Madill · 9 years ago
  16. 39b1101 Remove Windows 8.1 (Store apps) and Windows Phone 8.1 support by Austin Kinross · 9 years ago
  17. c471804 Remove DXGI_FORMAT_UNKNOWN cases from load table. by Jamie Madill · 9 years ago
  18. 04d3d89 Simplify load functions table. by Jamie Madill · 9 years ago
  19. 55f29a8 Check if conversion needed from load function. by Jamie Madill · 9 years ago
  20. c99518f Move default ANGLE format map to shared location. by Jamie Madill · 9 years ago
  21. c2c106d D3D11: Clean up buffer calls a bit. by Jamie Madill · 9 years ago
  22. f69682b Add unittests to verify invariant doesn't leak by Qiankun Miao · 9 years ago
  23. 3fdec91 Refactor binary node creation by Olli Etuaho · 9 years ago
  24. 1cc598f Add error and warning helpers to Diagnostics by Olli Etuaho · 9 years ago
  25. 244be01 Fix struct compound assignment being allowed in GLSL parsing by Olli Etuaho · 9 years ago
  26. bccc65d Flatten "#pragma STDGL invariant(all)" into varying variables. by Kenneth Russell · 9 years ago
  27. d2f59bb Revert "Cover vector dynamic indexing case in SplitSequenceOperator" by Jamie Madill · 9 years ago
  28. 6c9503e D3D11: Improve integer pow workaround. by Jamie Madill · 9 years ago
  29. 1200c41 Suppress two new AMD failures. by Jamie Madill · 9 years ago
  30. 8a17626 Refactor: Return true when checks succeed in ParseContext by Olli Etuaho · 9 years ago
  31. 583c4d2 Invariant qualifier should not leak across shaders by Qiankun Miao · 9 years ago
  32. 4e94fea Emulate gl_FragColor broadcasting behavior when GL_EXT_draw_buffers is enabled. by Zhenyao Mo · 9 years ago
  33. 856c497 Clarify error checking function names in the GLSL parser by Olli Etuaho · 9 years ago
  34. 9371f7a D3D11: Remove unsized formats from the table. by Jamie Madill · 9 years ago
  35. 3071206 Move fast copy functions into angle::Format. by Jamie Madill · 9 years ago
  36. 41ee202 D3D11: Improvements on ETC1 to BC1 transcode. by Minmin Gong · 9 years ago
  37. 8cf70d5 D3D11: Rename ANGLEFormatSet to Format. by Jamie Madill · 9 years ago
  38. c98cd32 D3D11: Merge d3d11::TextureFormat and ANGLEFormatSet. by Jamie Madill · 9 years ago
  39. e592289 D3D11: Partially squash D3D11 format types. by Jamie Madill · 9 years ago
  40. 950ee3c Update the homepage support table. by Jamie Madill · 9 years ago
  41. 9a39224 D3D11: Move the swizzle format set into ANGLEFormatSet. by Jamie Madill · 9 years ago
  42. 86e0b7f Clean up PackPixels. by Jamie Madill · 9 years ago
  43. a5ac1e1 D3D9: Use angle::Format when possible. by Jamie Madill · 9 years ago
  44. a5b1561 Place format info in angle::Format. by Jamie Madill · 9 years ago
  45. 20f69ce Introduce angle::Format enum. by Jamie Madill · 9 years ago
  46. 383b791 Remove recover() from ParseContext by Olli Etuaho · 9 years ago
  47. b088360 Add compute shader special variables by Martin Radev · 9 years ago
  48. 802abe0 Add compute shader compilation support in the glsl compiler by Martin Radev · 9 years ago
  49. 17b10a9 D3D11: Store more format info by-reference. by Jamie Madill · 9 years ago
  50. 3416ff3 D3D: Check for error before createTextureStorageEGLImage. by Jamie Madill · 9 years ago
  51. f7ccaf7 D3D11: Move texture format code out of the python script. by Jamie Madill · 9 years ago
  52. f5207de DisplayGLX: XSync before setting the error handler by Corentin Wallez · 9 years ago
  53. 43341b7 D3D11: Merge FL10 and 9_3 ANGLE formats. by Jamie Madill · 9 years ago
  54. 509a1d4 GN: Enable more MSVS warnings. by Jamie Madill · 9 years ago
  55. e1c4d39 Fix unused variable warnings. by Geoff Lang · 9 years ago
  56. fbcd96d dEQP: Add simple stats reporting to GTest runs. by Jamie Madill · 9 years ago
  57. c53507c Noop cleanups to Renderer11.h and Renderer9.h by Corentin Wallez · 9 years ago
  58. e93d24e Add es3.1 shader constants by Martin Radev · 9 years ago
  59. 3cbb27a Simplify loop conditions so that they won't generate statements by Olli Etuaho · 9 years ago
  60. 66fb820 Add ES3.1 API constants by Martin Radev · 9 years ago
  61. f54b14f Remove angle_standalone from GYP files by Corentin Wallez · 9 years ago
  62. 97073d1 Implement CHROMIUM_copy_texture for D3D11. by Geoff Lang · 9 years ago
  63. 59a334f Remove ANGLE's isolate by Corentin Wallez · 9 years ago
  64. 9c721c6 Check for device loss on all applicable EGL entry-points by Corentin Wallez · 9 years ago
  65. 6bbdce5 D3D11: Remove X24G8 special format. by Jamie Madill · 9 years ago
  66. 7a07476 D3D11: Remove 'non-renderable' texture formats. by Jamie Madill · 9 years ago
  67. 00d6796 Replace std::set with vector for signal receivers. by Jamie Madill · 9 years ago
  68. 11b3061 D3D11: Store ANGLEFormatSets instead of ANGLEFormats. by Jamie Madill · 9 years ago
  69. aae1e4a ShCheckVariablesWithinPackingLimits: remove deprecated overload by Corentin Wallez · 9 years ago
  70. 5655b84 D3D11: Fix integer pow workaround for nested pows. by Jamie Madill · 9 years ago
  71. 1e0ea4f Add a workaround for NVIDIA drivers with repeated transform feedback. by Geoff Lang · 9 years ago
  72. ee7e1e2 Add ES31 entry points as function stubs by Martin Radev · 9 years ago
  73. 03d863c translator: Refactor node replacement APIs. by Jamie Madill · 9 years ago
  74. 64ae995 D3D11: Get driver version from DXGI adapter. by Jamie Madill · 9 years ago
  75. ee0fac3 Put chromium path rendering entry points into the extern C block by Martin Radev · 9 years ago
  76. c9bde92 D3D11: Allow gl_PointCoord when not rendering points. by Jamie Madill · 9 years ago
  77. ce1ed23 D3D11: Detect driver version for blit workaround. by Jamie Madill · 9 years ago
  78. 1048e43 D3D: Work around HLSL integer pow folding bug. by Jamie Madill · 9 years ago
  79. ed0ab66 D3D11: Fix another missing viewport set. by Jamie Madill · 9 years ago
  80. 7cfefb3 D3D11: Set viewport in Blit11::resolveStencil. by Jamie Madill · 9 years ago
  81. f178d0b Fix output variable gl_FragData array size issue. by Zhenyao Mo · 9 years ago
  82. c051372 Fix standalone variable shadowing warning. by Jamie Madill · 9 years ago
  83. 0c8abca Fix CopyTexSubImage validation. by Jamie Madill · 9 years ago
  84. a3944d4 Add gl::Format to represent a texture/rb/surface format. by Jamie Madill · 9 years ago
  85. f931268 Handle initializing of struct typed output variable correctly. by Zhenyao Mo · 9 years ago
  86. 156d719 HLSL: Insert return statements into functions that are missing them. by Geoff Lang · 9 years ago
  87. 1e8dcb5 Add missing R16 formats to internal format mapping. by Jamie Madill · 9 years ago
  88. 6dd2843 Fix wrong type for GL_STENCIL_INDEX8. by Jamie Madill · 9 years ago
  89. 585362f Remove manual include path setup for gtest and gmock by Taiju Tsuiki · 9 years ago
  90. 461e3af preprocessor: Fix negative shift with bad ids. by Jamie Madill · 9 years ago
  91. 27776e3 Fix member variable masking warning in standalone MSVS build by Olli Etuaho · 9 years ago
  92. 7211191 Initialize all output variables. by Zhenyao Mo · 9 years ago
  93. dacac90 Skip the TransformFeedbackTest.BufferRebinding on Windows NVIDIA. by Geoff Lang · 9 years ago
  94. 7da9850 Cover vector dynamic indexing case in SplitSequenceOperator by Olli Etuaho · 9 years ago
  95. e1d199b Split sequence operator when necessary by Olli Etuaho · 9 years ago
  96. 1fc7493 Fix TearDown incorrect order in ReadPixelsTest by Martin Radev · 9 years ago
  97. 00f6fbb Add IntermNodePatternMatcher helper class by Olli Etuaho · 9 years ago
  98. b21e20d D3D: Validate that all color attachments are unique. by Geoff Lang · 9 years ago
  99. c4433f4 Fix uninitialized variables in BlendMinMaxTest by Sami Väisänen · 9 years ago
  100. 138064f Improve glCopyTexSubImage2D and glReadPixels validation by Martin Radev · 9 years ago