- 74da73f Add ESSL 3.10 ldexp/frexp builtins by Olli Etuaho · 8 years ago
- 25aef45 Add new ESSL 3.10 pack/unpack builtins by Olli Etuaho · 8 years ago
- 9250cb2 Add ESSL 3.10 integer math built-ins by Olli Etuaho · 8 years ago
- 0c7baf1 Implement the WebGL VertexAttribPointer restrictions by Corentin Wallez · 8 years ago
- 922cbfc common: Add a vector arithmetic helper classes by Corentin Wallez · 8 years ago
- 26a717b GL: Emulate SRGB blits where needed. by Corentin Wallez · 8 years ago
- 7f9a55f Fix integer math overflows in the preprocessor by Olli Etuaho · 8 years ago
- 5695fc9 Clean up the SSE detection logic. by Geoff Lang · 8 years ago
- 6e4cfce Refactor ANGLE's image manipulation code into a static library. by Geoff Lang · 8 years ago
- e45e53b Support CHROMIUM_path_rendering by Sami Väisänen · 8 years ago
- e2e406c Add base::numerics for safe math and conversions. by Jamie Madill · 8 years ago
- 0f2b156 Fix GenerateMipmap when base level or max level are set by Olli Etuaho · 8 years ago
- 451ed25 Fix packSnorm2x16. by Yuly Novikov · 9 years ago
- ca311dd Enable and fix the -Wshorten-64-to-32 by Corentin Wallez · 9 years ago
- 630d85c Fix an undefined behavior in clampCast by Corentin Wallez · 9 years ago
- 7578262 Fix possible compiler errors on linux by hendrikw · 9 years ago
- 3edfe03 Support primitive restart in RendererGL. by Geoff Lang · 9 years ago
- 62d31cb Re^6-land "Move Uniform and UBO info to the gl::Program layer." by Jamie Madill · 9 years ago
- fb53603 Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer."" by Jamie Madill · 9 years ago
- 78d3569 Re^5-land "Move Uniform and UBO info to the gl::Program layer." by Jamie Madill · 9 years ago
- a2eb02c Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer."" by Jamie Madill · 9 years ago
- 2ae1ee6 Re^4-land "Move Uniform and UBO info to the gl::Program layer." by Jamie Madill · 9 years ago
- 61b8dd9 Revert "Re-re-re-land "Move Uniform and UBO info to the gl::Program layer."" by Jamie Madill · 9 years ago
- 892a6a4 Re-re-re-land "Move Uniform and UBO info to the gl::Program layer." by Jamie Madill · 9 years ago
- b654f65 Revert "Re-re-land "Move Uniform and UBO info to the gl::Program layer."" by Jamie Madill · 9 years ago
- 10750cb Re-re-land "Move Uniform and UBO info to the gl::Program layer." by Jamie Madill · 9 years ago
- 2119dd0 Revert "Re-land "Move Uniform and UBO info to the gl::Program layer."" by Jamie Madill · 9 years ago
- ff1abe6 Re-land "Move Uniform and UBO info to the gl::Program layer." by Jamie Madill · 9 years ago
- 2c34a4b VertexArrayGL: fix an off by one error for indexRange for drawElements by Corentin Wallez · 9 years ago
- 551279e Support constant folding of more common built-ins by Arun Patole · 9 years ago
- cdfa8f5 Constant fold float pack/unpack functions by Arun Patole · 9 years ago
- aa9e997 D3D11: Reduce overhead of clearing unused textures. by Jamie Madill · 9 years ago
- d489849 Revert "D3D11: Reduce overhead of clearing unused textures." by Jamie Madill · 9 years ago
- 475e5b7 D3D11: Reduce overhead of clearing unused textures. by Jamie Madill · 9 years ago
- 405f347 In D3D11, check for 16-bit texture support and use if possible by Austin Kinross · 9 years ago
- 6bef4ff Revert "In D3D11, check for 16-bit texture support and use if possible" by Geoff Lang · 9 years ago
- 673115d In D3D11, check for 16-bit texture support and use if possible by Austin Kinross · 9 years ago
- 8e7549b Revert "In D3D11, check for 16-bit texture support and use if possible" by Geoff Lang · 9 years ago
- d63f08f In D3D11, check for 16-bit texture support and use if possible by Austin Kinross · 9 years ago
- 831b195 Move the IndexRangeCache and Range types to the gl namespace. by Geoff Lang · 10 years ago
- 794e000 Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data) by Minmin Gong · 10 years ago
- b3584fb Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)" by Jamie Madill · 10 years ago
- 3b26e23 Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data) by Minmin Gong · 10 years ago
- d447581 Always use static_assert for compile-time assertions and remove META_ASSERT. by Geoff Lang · 10 years ago
- b8af723 Fix and enable warning C4245 (signed/unsigned mismatch) by Austin Kinross · 10 years ago
- 3b9bb72 Add a cross-platform rotl implementation. by Jamie Madill · 10 years ago
- 0a73dd8 Fix include guards. by Geoff Lang · 10 years ago
- ac6ff93 Unset SRVs which resource are being bound to an RTV by Corentin Wallez · 10 years ago
- d46275f Fix platform if defined build error on Linux. by Jamie Madill · 10 years ago
- 88d3b8c Added IInspectable EGLNativeWindowType and ICoreWindow support by Cooper Partin · 10 years ago
- e020bed Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" by Jamie Madill · 10 years ago
- 756aebf Added IInspectable EGLNativeWindowType and ICoreWindow support by Cooper Partin · 10 years ago
- 8858cf0 Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots. by Shannon Woods · 10 years ago
- 406a3be Added IInspectable EGLNativeWindowType and ICoreWindow support by Cooper Partin · 10 years ago
- cc00239 Revert "Optimize dynamic buffers." by Jamie Madill · 10 years ago
- 3e3813f Optimize dynamic buffers. by Jamie Madill · 10 years ago
- 39b4346 Use Range type for index ranges. by Jamie Madill · 10 years ago
- aff8084 Fix VertexBuffer11::getSpaceRequired for instanced attribs. by Jamie Madill · 10 years ago
- fb83947 Fix ifdef complaints in clang by Shannon Woods · 10 years ago
- 44fa759 Refactor platform related functionality into platform.h and tls.h. by Geoff Lang · 10 years ago
- 1b2a8f9 Fix binary serialization to use explicit size and type. by Jamie Madill · 10 years ago
- 4f26786 Fix Linux build. by Jamie Madill · 11 years ago
- 70656a6 Implement queries and enums for buffer mapping. by Jamie Madill · 11 years ago
- 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 11 years ago
- 8321779 Remove system.h. by Geoff Lang · 11 years ago
- b155bbc Properly clamp stencil mask query values to max int. by Jamie Madill · 11 years ago
- 4f1a863 Add helper functions to determien if addition and mulutiplication of unsigned values will cause an overflow. by Jamie Madill · 11 years ago
- 446a447 Added new image formats to match new ES3 formats and added read and write functions to various color types that they can represent. by Geoff Lang · 11 years ago
- 49ec992 Moved the defines of constant float values into more visible constants. by shannonwoods@chromium.org · 11 years ago
- a43d829 Added support for GL_R11F_G11F_B10F textures. by shannonwoods@chromium.org · 11 years ago
- 92b9cd5 Added support for the GL_RGB9_E5 format. by shannonwoods@chromium.org · 11 years ago
- a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago[Renamed (97%) from src/libGLESv2/mathutil.h]
- 06d4e84 Add a roundUp math utility function that rounds an integral value up to a nearest multiple. by shannonwoods@chromium.org · 11 years ago
- bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 12 years ago
- 31c4f23 Fix D3D11 errors where the application passes in QNAN to glPolygonOffset or for the viewport bounds. by shannon.woods@transgaming.com · 12 years ago
- b356025 Add a simple Range type to represent an integer 1D range. by shannon.woods@transgaming.com · 12 years ago
- a9b96d0 Include windows.h from one place to ensure that min and max macros are not defined. by shannon.woods@transgaming.com · 12 years ago
- 2e38b80 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. by daniel@transgaming.com · 12 years ago
- 60dafe8 Implement D3DConstantTable. by apatrick@chromium.org · 12 years ago
- aa48067 Replace D3DXFloat16To32Array. by apatrick@chromium.org · 12 years ago
- 9616e58 Merge no-flip-rows r1142 to trunk. by apatrick@chromium.org · 12 years ago
- f1f28c8 Use SSE2 to swizzle RGBA to BGRA by jbauman@chromium.org · 13 years ago
- b31f532 All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. by apatrick@chromium.org · 14 years ago
- 81655a7 Use instancing for non-array vertex attributes. by daniel@transgaming.com · 14 years ago
- 7c46b9e mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 15 years ago[Renamed from libGLESv2/mathutil.h]
- e2b2212 Whitespace fixes. by daniel@transgaming.com · 15 years ago
- 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 15 years ago