1. 7b4e00d gpu_info_util: Implement GetSystemInfo on Linux by Corentin Wallez · 8 years ago
  2. 1b60d8d Add artificial limits to the total memory allocated by the NULL backend. by Geoff Lang · 8 years ago
  3. 1e031b2 Expose the CHROMIUM copy texture extensions on the NULL backend. by Geoff Lang · 8 years ago
  4. 44ec2f5 Fix GL_MAX_SAMPLES query for ES3 when the extension is missing. by Geoff Lang · 8 years ago
  5. c5508d6 Validate that the format is compressed before calculating data size. by Geoff Lang · 8 years ago
  6. 5f45e7c Refactor ResourceManagers. by Jamie Madill · 8 years ago
  7. 875bbba Zero gl_Position in WebGL mode. by Frank Henigman · 8 years ago
  8. ce02f08 Add an extension to share textures at the display level. by Geoff Lang · 8 years ago
  9. 85334dc Refactor shader state setting in the GL backend by Olli Etuaho · 8 years ago
  10. 3ed50a1 Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel OpenGL by Yuly Novikov · 8 years ago
  11. fd3dd43 WebGL: Add 3D tex copying feedback loop detection. by Jamie Madill · 8 years ago
  12. c8a08f4 Make failure to create Debug D3D11 device a warning instead of error by Yuly Novikov · 8 years ago
  13. 8897afa Pass Context around to Texture::copyImage. by Jamie Madill · 8 years ago
  14. a631e93 Disable RobustClientMemoryTest.ReadPixels on Linux Intel OpenGL by Yuly Novikov · 8 years ago
  15. f8de666 Fix compilation on mingw by shinchiro · 8 years ago
  16. 1d37bc5 WebGL: Validate depth/stencil feedback loops. by Jamie Madill · 8 years ago
  17. baa25fd Framebuffer: Remove ext check for depth/stencil textures. by Jamie Madill · 8 years ago
  18. 5f56ddb Buffer: Pass Context to all impl methods. by Jamie Madill · 8 years ago
  19. 34bf2d9 translator: Fix ASSERT in array init corner case. by Jamie Madill · 8 years ago
  20. 70ee0f6 Add destroy handler to SurfaceImpl. by Jamie Madill · 8 years ago
  21. 1bf9111 Add alternative MSVS build path to perf_test_runner by Olli Etuaho · 8 years ago
  22. 44ff5a7 Validate xoffset and yoffset are multiples of blocksize. by Geoff Lang · 8 years ago
  23. c295e51 Implement EGL_KHR_surfaceless_context by Corentin Wallez · 8 years ago
  24. bcb3f9b Direct logging to Platform when available by Yuly Novikov · 8 years ago
  25. a2936aa D3D11: Don't yeild after a successful call to GetData during glFinish. by Geoff Lang · 8 years ago
  26. df68a6f Vulkan: Implement a simple graphics pipeline. by Jamie Madill · 8 years ago
  27. b328070 Change ERR to WARN in RendererD3D::skipDraw by Yuly Novikov · 8 years ago
  28. 72e27b0 Fix error logging in ValidateBlitFramebufferANGLE by Yuly Novikov · 8 years ago
  29. 66a0819 D3D9: Write dummy output for depth/stencil only draw. by Jamie Madill · 8 years ago
  30. 94d8222 Vulkan: Disable layer deps for libANGLE in GYP. by Jamie Madill · 8 years ago
  31. b874fe9 Fix missing trace_event header. by Jamie Madill · 8 years ago
  32. 999b0fd Validate uniform sampler values. by Frank Henigman · 8 years ago
  33. c252247 TimerQuery: Suppress flaky test on OSX AMD by Corentin Wallez · 8 years ago
  34. 7bb425c Revert "D3D11: Clean up blendState code." by Jamie Madill · 8 years ago
  35. 604359b D3D11/ES31: Fix unimplemented multitexture errors. by Jamie Madill · 8 years ago
  36. f6d1479 Vulkan: Move window re-init to test constructor. by Jamie Madill · 8 years ago
  37. a98a647 Add uniform1iv validation functions. by Frank Henigman · 8 years ago
  38. f5f74ae Refactor and clean up uniform validation. by Frank Henigman · 8 years ago
  39. 74da73f Add ESSL 3.10 ldexp/frexp builtins by Olli Etuaho · 8 years ago
  40. 7e24bfd Fix StateChangeTestES3.FramebufferIncompleteWithCompressedTex by Yuly Novikov · 8 years ago
  41. 07be8bf WebGL: Add test for ES3 MRT feedback loops. by Jamie Madill · 8 years ago
  42. cad97ee WebGL: Add test for MRT feedback loop detection. by Jamie Madill · 8 years ago
  43. 08c24e6 ES: Don't expose EXT_draw_buffers if extension not present. by Jamie Madill · 8 years ago
  44. 786ad38 D3D11: Clean up blendState code. by Shahmeer Esmail · 8 years ago
  45. 3bf8e3a Refactor Framebuffer management into a FramebufferManager class. by Geoff Lang · 8 years ago
  46. ea20d62 Vulkan: Workaround NVIDIA not sharing with OpenGL window. by Jamie Madill · 8 years ago
  47. 810026b translator: Make TVector and TMap pool allocated by Corentin Wallez · 8 years ago
  48. 25aef45 Add new ESSL 3.10 pack/unpack builtins by Olli Etuaho · 8 years ago
  49. 8ecf7f9 Vulkan: Implement shader compilation. by Jamie Madill · 8 years ago
  50. 0844f2d WebGLCompatibility: add tests for OOB in DrawElements' index buffer by Corentin Wallez · 8 years ago
  51. 1aa728e D3D11: Faster multisample depth resolve. by Jamie Madill · 8 years ago
  52. 6483eb6 Add a BlitFramebuffer perf test. by Jamie Madill · 8 years ago
  53. ef9e30e Vulkan: Fix JSON generation in GYP. by Jamie Madill · 8 years ago
  54. 5714a20 D3D11: Add RGB10_A2 as a supported EGL pbuffer config format. by Fredrik Hubinette · 8 years ago
  55. 93780e6 Move Vulkan layers data directory. by Jamie Madill · 8 years ago
  56. 8ef9a96 D3D11: Fix memory leak on multisample stencil resolve. by Jamie Madill · 8 years ago
  57. 3117c69 Fix member variable masking in EGLSurfacelessContextTest by Olli Etuaho · 8 years ago
  58. af6fc1b Make aggregate node creation more robust by Olli Etuaho · 8 years ago
  59. ccab69d Implement GL_OES_surfaceless_context by Corentin Wallez · 8 years ago
  60. 3f6d4df WebGLCompatibility implement and add tests for section 6.4 by Corentin Wallez · 8 years ago
  61. 2739a27 Add tests for the surfaceless_context extensions by Corentin Wallez · 8 years ago
  62. 2be2d5a Clean up unary node creation by Olli Etuaho · 8 years ago
  63. 1ecd14b Fold user-definedness of function nodes into TOperator by Olli Etuaho · 8 years ago
  64. 5c32a6e Fix comment introduced in 02f075c85b5e16b6ca1bfc157f1d619ed255f75a by Kai Ninomiya · 8 years ago
  65. 5880656 Apply max draw buffer limit for WebGL shaders. by Bryan Bernhart · 8 years ago
  66. c5a2a17 Add EGL_EXT_pixel_format_float support, enables float EGL surfaces. by Geoff Lang · 8 years ago
  67. 17a5c06 IntermTyped::CreateZero: handle non-basictypes by Corentin Wallez · 8 years ago
  68. e701dcc Fix compilation of dEQP on OSX after a roll of EGL headers by Corentin Wallez · 8 years ago
  69. 4ddf5af Refactor ResourceManager into separate managers per resource type. by Geoff Lang · 8 years ago
  70. e794cd8 Vulkan: Implement new GLSL translator back-end. by Jamie Madill · 8 years ago
  71. 61bd9fe Suppress ESSL 3.10 integer math failure on AMD Linux by Olli Etuaho · 8 years ago
  72. 72d1020 Refactor function call node creation by Olli Etuaho · 8 years ago
  73. 9250cb2 Add ESSL 3.10 integer math built-ins by Olli Etuaho · 8 years ago
  74. 2add15e Fix creating pbuffers on IDCompositionSurfaces. by John Bauman · 8 years ago
  75. b8353b0 Vulkan: Simple buffer creation. by Jamie Madill · 8 years ago
  76. cc6ac25 GLES: Expose OES_mapbuffer in GLES2 on GLES3. by Jamie Madill · 8 years ago
  77. d73f852 Reland "Replace gl::trace logging with Chromium style logging" by Yuly Novikov · 8 years ago
  78. dfa75e8 Add support for 4-parameter functions to BuiltInFunctionEmulator by Olli Etuaho · 8 years ago
  79. 01d0ad0 Add symbol table function to get TFunction for a built-in op by Olli Etuaho · 8 years ago
  80. ccd8c9b ES31: GetTexLevelParameter support for multisampled texture for GL renderer by He Yunchao · 8 years ago
  81. 949e070 Update BUILD.gn to account for Android default linker script change by Andrew Grieve · 8 years ago
  82. 51182ab Clean up TIntermAggregate folding by Olli Etuaho · 8 years ago
  83. a2aff2a Use GetOperatorString in intermediate output by Olli Etuaho · 8 years ago
  84. 492cfab Use GetOperatorString when initializing symbol table by Olli Etuaho · 8 years ago
  85. 1d9dcc2 Make AST path always include the current node being traversed by Olli Etuaho · 8 years ago
  86. 0894288 D3D11: Refactor trifan and line loop parameters. by Qin Jiajia · 8 years ago
  87. c1a5d16 Buffer11: Fix use-after-free with system memory storage. by Jamie Madill · 8 years ago
  88. b123938 D3D11: Add support to compile and link compute shaders by Xinghua Cao · 8 years ago
  89. 78d1374 Validate main() prototype declarations with incorrect parameters by Olli Etuaho · 8 years ago
  90. 65603eb Refactor EGL config entry points to to separate validation. by Geoff Lang · 8 years ago
  91. 8ad9e75 Always store function headers in TIntermFunctionPrototype nodes by Olli Etuaho · 8 years ago
  92. 2cf7c51 Add a perf test for binding buffers. by Geoff Lang · 8 years ago
  93. ab9f9c3 Vulkan: Configure a simple RenderPass for drawing. by Jamie Madill · 8 years ago
  94. e70413c Roll EGL headers. by Geoff Lang · 8 years ago
  95. fd8b469 Fix dot() signature to avoid an implicit copy constructor call. by Ivan Krasin · 8 years ago
  96. 47c27e8 Manage preprocessor Macro objects with shared pointers by Olli Etuaho · 8 years ago
  97. 16c745a Split TIntermFunctionPrototype from TIntermAggregate by Olli Etuaho · 8 years ago
  98. bddc46b ES31: Implement multisampled Textures. by JiangYizhou · 8 years ago
  99. 0aff35e OpenGL 4.2 is required when using ARB_compute_shader extension by Xinghua Cao · 8 years ago
  100. e520d7c Skip DepthTexturesWithMipmaps on Win Intel. by Zhenyao Mo · 8 years ago