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7b4e00d20e5e619d3fb23a5f66f3c6f83f56bf82
7b4e00d
gpu_info_util: Implement GetSystemInfo on Linux
by Corentin Wallez
· 8 years ago
1b60d8d
Add artificial limits to the total memory allocated by the NULL backend.
by Geoff Lang
· 8 years ago
1e031b2
Expose the CHROMIUM copy texture extensions on the NULL backend.
by Geoff Lang
· 8 years ago
44ec2f5
Fix GL_MAX_SAMPLES query for ES3 when the extension is missing.
by Geoff Lang
· 8 years ago
c5508d6
Validate that the format is compressed before calculating data size.
by Geoff Lang
· 8 years ago
5f45e7c
Refactor ResourceManagers.
by Jamie Madill
· 8 years ago
875bbba
Zero gl_Position in WebGL mode.
by Frank Henigman
· 8 years ago
ce02f08
Add an extension to share textures at the display level.
by Geoff Lang
· 8 years ago
85334dc
Refactor shader state setting in the GL backend
by Olli Etuaho
· 8 years ago
3ed50a1
Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel OpenGL
by Yuly Novikov
· 8 years ago
fd3dd43
WebGL: Add 3D tex copying feedback loop detection.
by Jamie Madill
· 8 years ago
c8a08f4
Make failure to create Debug D3D11 device a warning instead of error
by Yuly Novikov
· 8 years ago
8897afa
Pass Context around to Texture::copyImage.
by Jamie Madill
· 8 years ago
a631e93
Disable RobustClientMemoryTest.ReadPixels on Linux Intel OpenGL
by Yuly Novikov
· 8 years ago
f8de666
Fix compilation on mingw
by shinchiro
· 8 years ago
1d37bc5
WebGL: Validate depth/stencil feedback loops.
by Jamie Madill
· 8 years ago
baa25fd
Framebuffer: Remove ext check for depth/stencil textures.
by Jamie Madill
· 8 years ago
5f56ddb
Buffer: Pass Context to all impl methods.
by Jamie Madill
· 8 years ago
34bf2d9
translator: Fix ASSERT in array init corner case.
by Jamie Madill
· 8 years ago
70ee0f6
Add destroy handler to SurfaceImpl.
by Jamie Madill
· 8 years ago
1bf9111
Add alternative MSVS build path to perf_test_runner
by Olli Etuaho
· 8 years ago
44ff5a7
Validate xoffset and yoffset are multiples of blocksize.
by Geoff Lang
· 8 years ago
c295e51
Implement EGL_KHR_surfaceless_context
by Corentin Wallez
· 8 years ago
bcb3f9b
Direct logging to Platform when available
by Yuly Novikov
· 8 years ago
a2936aa
D3D11: Don't yeild after a successful call to GetData during glFinish.
by Geoff Lang
· 8 years ago
df68a6f
Vulkan: Implement a simple graphics pipeline.
by Jamie Madill
· 8 years ago
b328070
Change ERR to WARN in RendererD3D::skipDraw
by Yuly Novikov
· 8 years ago
72e27b0
Fix error logging in ValidateBlitFramebufferANGLE
by Yuly Novikov
· 8 years ago
66a0819
D3D9: Write dummy output for depth/stencil only draw.
by Jamie Madill
· 8 years ago
94d8222
Vulkan: Disable layer deps for libANGLE in GYP.
by Jamie Madill
· 8 years ago
b874fe9
Fix missing trace_event header.
by Jamie Madill
· 8 years ago
999b0fd
Validate uniform sampler values.
by Frank Henigman
· 8 years ago
c252247
TimerQuery: Suppress flaky test on OSX AMD
by Corentin Wallez
· 8 years ago
7bb425c
Revert "D3D11: Clean up blendState code."
by Jamie Madill
· 8 years ago
604359b
D3D11/ES31: Fix unimplemented multitexture errors.
by Jamie Madill
· 8 years ago
f6d1479
Vulkan: Move window re-init to test constructor.
by Jamie Madill
· 8 years ago
a98a647
Add uniform1iv validation functions.
by Frank Henigman
· 8 years ago
f5f74ae
Refactor and clean up uniform validation.
by Frank Henigman
· 8 years ago
74da73f
Add ESSL 3.10 ldexp/frexp builtins
by Olli Etuaho
· 8 years ago
7e24bfd
Fix StateChangeTestES3.FramebufferIncompleteWithCompressedTex
by Yuly Novikov
· 8 years ago
07be8bf
WebGL: Add test for ES3 MRT feedback loops.
by Jamie Madill
· 8 years ago
cad97ee
WebGL: Add test for MRT feedback loop detection.
by Jamie Madill
· 8 years ago
08c24e6
ES: Don't expose EXT_draw_buffers if extension not present.
by Jamie Madill
· 8 years ago
786ad38
D3D11: Clean up blendState code.
by Shahmeer Esmail
· 8 years ago
3bf8e3a
Refactor Framebuffer management into a FramebufferManager class.
by Geoff Lang
· 8 years ago
ea20d62
Vulkan: Workaround NVIDIA not sharing with OpenGL window.
by Jamie Madill
· 8 years ago
810026b
translator: Make TVector and TMap pool allocated
by Corentin Wallez
· 8 years ago
25aef45
Add new ESSL 3.10 pack/unpack builtins
by Olli Etuaho
· 8 years ago
8ecf7f9
Vulkan: Implement shader compilation.
by Jamie Madill
· 8 years ago
0844f2d
WebGLCompatibility: add tests for OOB in DrawElements' index buffer
by Corentin Wallez
· 8 years ago
1aa728e
D3D11: Faster multisample depth resolve.
by Jamie Madill
· 8 years ago
6483eb6
Add a BlitFramebuffer perf test.
by Jamie Madill
· 8 years ago
ef9e30e
Vulkan: Fix JSON generation in GYP.
by Jamie Madill
· 8 years ago
5714a20
D3D11: Add RGB10_A2 as a supported EGL pbuffer config format.
by Fredrik Hubinette
· 8 years ago
93780e6
Move Vulkan layers data directory.
by Jamie Madill
· 8 years ago
8ef9a96
D3D11: Fix memory leak on multisample stencil resolve.
by Jamie Madill
· 8 years ago
3117c69
Fix member variable masking in EGLSurfacelessContextTest
by Olli Etuaho
· 8 years ago
af6fc1b
Make aggregate node creation more robust
by Olli Etuaho
· 8 years ago
ccab69d
Implement GL_OES_surfaceless_context
by Corentin Wallez
· 8 years ago
3f6d4df
WebGLCompatibility implement and add tests for section 6.4
by Corentin Wallez
· 8 years ago
2739a27
Add tests for the surfaceless_context extensions
by Corentin Wallez
· 8 years ago
2be2d5a
Clean up unary node creation
by Olli Etuaho
· 8 years ago
1ecd14b
Fold user-definedness of function nodes into TOperator
by Olli Etuaho
· 8 years ago
5c32a6e
Fix comment introduced in 02f075c85b5e16b6ca1bfc157f1d619ed255f75a
by Kai Ninomiya
· 8 years ago
5880656
Apply max draw buffer limit for WebGL shaders.
by Bryan Bernhart
· 8 years ago
c5a2a17
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
by Geoff Lang
· 8 years ago
17a5c06
IntermTyped::CreateZero: handle non-basictypes
by Corentin Wallez
· 8 years ago
e701dcc
Fix compilation of dEQP on OSX after a roll of EGL headers
by Corentin Wallez
· 8 years ago
4ddf5af
Refactor ResourceManager into separate managers per resource type.
by Geoff Lang
· 8 years ago
e794cd8
Vulkan: Implement new GLSL translator back-end.
by Jamie Madill
· 8 years ago
61bd9fe
Suppress ESSL 3.10 integer math failure on AMD Linux
by Olli Etuaho
· 8 years ago
72d1020
Refactor function call node creation
by Olli Etuaho
· 8 years ago
9250cb2
Add ESSL 3.10 integer math built-ins
by Olli Etuaho
· 8 years ago
2add15e
Fix creating pbuffers on IDCompositionSurfaces.
by John Bauman
· 8 years ago
b8353b0
Vulkan: Simple buffer creation.
by Jamie Madill
· 8 years ago
cc6ac25
GLES: Expose OES_mapbuffer in GLES2 on GLES3.
by Jamie Madill
· 8 years ago
d73f852
Reland "Replace gl::trace logging with Chromium style logging"
by Yuly Novikov
· 8 years ago
dfa75e8
Add support for 4-parameter functions to BuiltInFunctionEmulator
by Olli Etuaho
· 8 years ago
01d0ad0
Add symbol table function to get TFunction for a built-in op
by Olli Etuaho
· 8 years ago
ccd8c9b
ES31: GetTexLevelParameter support for multisampled texture for GL renderer
by He Yunchao
· 8 years ago
949e070
Update BUILD.gn to account for Android default linker script change
by Andrew Grieve
· 8 years ago
51182ab
Clean up TIntermAggregate folding
by Olli Etuaho
· 8 years ago
a2aff2a
Use GetOperatorString in intermediate output
by Olli Etuaho
· 8 years ago
492cfab
Use GetOperatorString when initializing symbol table
by Olli Etuaho
· 8 years ago
1d9dcc2
Make AST path always include the current node being traversed
by Olli Etuaho
· 8 years ago
0894288
D3D11: Refactor trifan and line loop parameters.
by Qin Jiajia
· 8 years ago
c1a5d16
Buffer11: Fix use-after-free with system memory storage.
by Jamie Madill
· 8 years ago
b123938
D3D11: Add support to compile and link compute shaders
by Xinghua Cao
· 8 years ago
78d1374
Validate main() prototype declarations with incorrect parameters
by Olli Etuaho
· 8 years ago
65603eb
Refactor EGL config entry points to to separate validation.
by Geoff Lang
· 8 years ago
8ad9e75
Always store function headers in TIntermFunctionPrototype nodes
by Olli Etuaho
· 8 years ago
2cf7c51
Add a perf test for binding buffers.
by Geoff Lang
· 8 years ago
ab9f9c3
Vulkan: Configure a simple RenderPass for drawing.
by Jamie Madill
· 8 years ago
e70413c
Roll EGL headers.
by Geoff Lang
· 8 years ago
fd8b469
Fix dot() signature to avoid an implicit copy constructor call.
by Ivan Krasin
· 8 years ago
47c27e8
Manage preprocessor Macro objects with shared pointers
by Olli Etuaho
· 8 years ago
16c745a
Split TIntermFunctionPrototype from TIntermAggregate
by Olli Etuaho
· 8 years ago
bddc46b
ES31: Implement multisampled Textures.
by JiangYizhou
· 8 years ago
0aff35e
OpenGL 4.2 is required when using ARB_compute_shader extension
by Xinghua Cao
· 8 years ago
e520d7c
Skip DepthTexturesWithMipmaps on Win Intel.
by Zhenyao Mo
· 8 years ago
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