1. ddc4d33 Remove several underused platform configs. by Jamie Madill · 6 years ago
  2. 3089f92 Move EGL Display config into EGLPlatformParameters. by Jamie Madill · 6 years ago
  3. b814907 Clean up ANGLE test extension functions. by Jamie Madill · 6 years ago
  4. f455f75 Reuse angle_end2end_test windows and displays. by Jamie Madill · 6 years ago
  5. 0f566fc Introduce ConfigParameters test helper struct. by Jamie Madill · 6 years ago
  6. c1c9fb1 ES31: Add atomic counter buffer support to D3D11 renderer by Enrico Galli · 6 years ago
  7. ad398ee Free OSWindow and EGLWindow through helpers. by Jamie Madill · 6 years ago
  8. ba319ba Re-land "Load entry points dynamically in tests and samples." by Jamie Madill · 6 years ago
  9. 9f08862 Revert "Load entry points dynamically in tests and samples." by Yuly Novikov · 6 years ago
  10. 0392355 Load entry points dynamically in tests and samples. by Jamie Madill · 6 years ago
  11. 35cd733 Refactor test shader style. by Jamie Madill · 6 years ago
  12. b980c56 Reformat all cpp and h files. by Jamie Madill · 6 years ago
  13. 0864a7a Vulkan: Enable end2end tests for ES2_VULKAN everywhere by Shahbaz Youssefi · 6 years ago
  14. 9808d38 Fix that image texture works incorrectly when loading from program binary by Qin Jiajia · 6 years ago
  15. 70aeda4 Add gl::Program::syncState and dirty bits. by Jamie Madill · 6 years ago
  16. b26ab82 Return a program binary size of 0 when the program is not linked. by Geoff Lang · 6 years ago
  17. 5804dc8 Refactor GL tests to use a shader library by Olli Etuaho · 7 years ago
  18. 9550c60 Code refactoring for end2end tests. by Yunchao He · 7 years ago
  19. f3e2329 EGL: Expose NULL driver device selection. by Jamie Madill · 7 years ago
  20. 85072e8 ES31: Fix detaching/deleting compute shader after LinkProgram. by Yunchao He · 7 years ago
  21. a20af6d Use C++11 raw string literals instead of SHADER_SOURCE macro by Olli Etuaho · 7 years ago
  22. ef97c61 Roll GYP for VS2017 project support. by Jamie Madill · 7 years ago
  23. 311d999 Add Program Binary test for reinitialization. by Jamie Madill · 7 years ago
  24. f81ce4a Refactoring: replace NULL by nullptr for pointers (3rd CL). by Yunchao He · 8 years ago
  25. b123938 D3D11: Add support to compile and link compute shaders by Xinghua Cao · 8 years ago
  26. 417df92 Revert "D3D11: Add support to compile and link compute shaders." by Jamie Madill · 8 years ago
  27. 2cd9d7e D3D11: Add support to compile and link compute shaders. by Xinghua Cao · 8 years ago
  28. b22615d Suppress Intel program binary test on Win/OpenGL. by Jamie Madill · 8 years ago
  29. 51f522f D3D11: Fix program binary crash with UBO bindings. by Jamie Madill · 8 years ago
  30. a7d12dc Store uniform block bindings in program binaries. by Jamie Madill · 8 years ago
  31. e1faacb Don't use logging macros in end2end_tests. by Jamie Madill · 8 years ago
  32. a2c7498 Don't load binaries across client versions. by Jamie Madill · 8 years ago
  33. bdec2f4 D3D11: Fix overlapping vertex shader signatures. by Jamie Madill · 9 years ago
  34. 42e9e59 ProgramBinaryTest: use override where applicable by Corentin Wallez · 9 years ago
  35. 1048ea7 Made program binaries cache information needed for getTransformFeedbackVarying by Brandon Jones · 9 years ago
  36. 90208e9 Check for GL_OES_get_program_binary before running ProgramBinaryTest. by Geoff Lang · 9 years ago
  37. 01306fc Revert "Implement program binary in ProgramGL." by Geoff Lang · 9 years ago
  38. 6d89266 Implement program binary in ProgramGL. by Geoff Lang · 9 years ago
  39. 33585c7 Use named value-parameterized tests for angle_end2end_tests by Corentin Wallez · 9 years ago
  40. 5ade845 Properly check for EGL_KHR_create_context before creating ES3 context. by Geoff Lang · 9 years ago
  41. efb6ac6 ProgramBinaryTest: fix an unreachable code warning by Corentin Wallez · 9 years ago
  42. 4d61f7e Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' by Cooper Partin · 9 years ago
  43. f3357ee EGLWindow: remove the unused width and height by Corentin Wallez · 9 years ago
  44. 137b151 Improve D3D GetProgramBinary chipset validation by Austin Kinross · 9 years ago
  45. d3970de Move ANGLETest back in test_utils, leaving a proxy header for Chromium by Corentin Wallez · 10 years ago
  46. ac3ab88 Temporarily move back ANGLETest in end2end_tests by Corentin Wallez · 10 years ago
  47. 9cb9583 Move end2end and standalone tests to gl_tests and egl_tests by Corentin Wallez · 10 years ago[Renamed (98%) from src/tests/end2end_tests/ProgramBinaryTest.cpp]
  48. fa05f60 Use value-paramaterized tests instead of by type. by Jamie Madill · 10 years ago
  49. 559a2e8 Move the ANGLE tests project to src/ by Jamie Madill · 10 years ago[Renamed from tests/angle_tests/ProgramBinaryTest.cpp]
  50. 96e3f55 Revert "Move the ANGLE tests project to src/" by Jamie Madill · 10 years ago[Renamed from src/tests/end2end_tests/ProgramBinaryTest.cpp]
  51. 64a3b2a Move the ANGLE tests project to src/ by Jamie Madill · 10 years ago[Renamed from tests/angle_tests/ProgramBinaryTest.cpp]
  52. 5491fe6 Revert "Move the ANGLE tests project to src/" by Jamie Madill · 10 years ago[Renamed from src/tests/end2end_tests/ProgramBinaryTest.cpp]
  53. 71c2d85 Move the ANGLE tests project to src/ by Jamie Madill · 10 years ago[Renamed from tests/angle_tests/ProgramBinaryTest.cpp]
  54. 981afd7 Fix possible crash when the info log length is zero. by Geoff Lang · 10 years ago
  55. 0d3683c Update ANGLE_platform_angle to allow requesting of Renderer versions. by Geoff Lang · 10 years ago
  56. 993d08d Added test to ensure ProgramBinary saving and loading works correctly by Brandon Jones · 10 years ago
  57. 18b931d Configure Google Tests to run against multiple renderers/GLES versions by Austin Kinross · 10 years ago
  58. 5599c8f Use shared compile helpers in the ANGLE tests. by Jamie Madill · 10 years ago
  59. b759a74 Fix test class names to reflect their class-ness. by Jamie Madill · 10 years ago
  60. 7a29e4a Stop generating duplicate vertex binaries. by Jamie Madill · 11 years ago