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gerrit-public.fairphone.software
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platform
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external
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angle
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91e71ed99fa7ba3eafb3f833996e6d7b081f728f
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BUILD.gn
91e71ed
Misc minor WinRT fixes and cleanups
by Austin Kinross
· 8 years ago
509a1d4
GN: Enable more MSVS warnings.
by Jamie Madill
· 8 years ago
ce1ed23
D3D11: Detect driver version for blit workaround.
by Jamie Madill
· 8 years ago
a8503ce
Re-land "GN: Enable chromium_code config instead."
by Jamie Madill
· 8 years ago
5bc93c4
Revert "GN: Enable chromium_code config instead."
by Jamie Madill
· 8 years ago
aeb477f
GN: Enable chromium_code config instead.
by Jamie Madill
· 8 years ago
313d944
Stop linking a static_initializer into the Mac chromium build.
by Dirk Pranke
· 8 years ago
e8d5c5c
Check ozone_platform_gbm before doing gbm stuff.
by Frank Henigman
· 8 years ago
6e4cfce
Refactor ANGLE's image manipulation code into a static library.
by Geoff Lang
· 8 years ago
62ba962
Require libdrm only if use_ozone=1.
by Frank Henigman
· 8 years ago
77df676
Add ozone display gn build.
by Frank Henigman
· 8 years ago
db8ae83
[Mac/GN] Properly set the install_name and rpath for shared_library targets and their consumers.
by Robert Sesek
· 8 years ago
a6426d6
Android GL backend and end2end tests
by Yuly Novikov
· 8 years ago
e2e406c
Add base::numerics for safe math and conversions.
by Jamie Madill
· 8 years ago
e31fd87
Enable Release ASSERT in ANGLE.
by Jamie Madill
· 8 years ago
9e54b5a
Add Vulkan stubs.
by Jamie Madill
· 8 years ago
87ae8cd
Fix Linux standalone compilation.
by Yuly Novikov
· 8 years ago
de44d3a
gn/mac: Build GL code, and include CGL code.
by Nico Weber
· 8 years ago
e271a7e
Use data_deps to depend on :copy_compiler_dll
by John Bauman
· 8 years ago
369d03c
Disable angle_enable_gl on chromeos
by Steven Bennetts
· 8 years ago
06feb81
Make :angle_common depend on :commit_id.
by Jeremy Roman
· 8 years ago
cc068e9
Add DisplayGL::getDriverVersion and implementation on Linux NVIDIA
by Corentin Wallez
· 9 years ago
dbc9ccf
Remove the _ANGLE targets from the GN build.
by Corentin Wallez
· 9 years ago
adc5b0e
Fix translator having multiply defined symbols in GN builds.
by Corentin Wallez
· 9 years ago
c89df2b
Add loadable_module versions of libEGL and libGLESv2.
by Corentin Wallez
· 9 years ago
1fae355
Add dEQP Linux GN integration.
by Jamie Madill
· 9 years ago
edbc244
Add dEQP GN integration.
by Jamie Madill
· 9 years ago
82b5ab6
Compile out GLSL/ESSL translator output code if it's not needed
by Austin Kinross
· 9 years ago
f786c2b
GN: Use $root_out_dir in in copy_compiler_dll rule
by Roland McGrath
· 9 years ago
4bc76d0
Revert "Add loadable_module versions of libEGL and libGLESv2."
by Corentin Wallez
· 9 years ago
6beb0bf
Add loadable_module versions of libEGL and libGLESv2.
by Corentin Wallez
· 9 years ago
502f3df
Define EGL_EGLEXT_PROTOTYPES in GN projects
by Austin Kinross
· 9 years ago
ac0f9b1
Add missing GN build dependency on -lrt for linux.
by Dirk Pranke
· 9 years ago
ee48376
Update to the latest versions of the GL and EGL headers.
by Geoff Lang
· 9 years ago
0393310
Revert "Update to the latest versions of the GL and EGL headers."
by Geoff Lang
· 9 years ago
8284436
Update to the latest versions of the GL and EGL headers.
by Geoff Lang
· 9 years ago
e12150f
Revert "Update to the latest versions of the GL and EGL headers."
by Geoff Lang
· 9 years ago
8bbeabc
Update to the latest versions of the GL and EGL headers.
by Geoff Lang
· 9 years ago
7aef602
Revert "Update to the latest versions of the GL and EGL headers."
by Jamie Madill
· 9 years ago
aac2035
Update to the latest versions of the GL and EGL headers.
by Geoff Lang
· 9 years ago
beb8158
Make the end2end tests compile in the GN build.
by Corentin Wallez
· 9 years ago
d4bcfa2
Make the unittests compile in the GN build.
by Corentin Wallez
· 9 years ago
319fb898
Use default commit.h file if git index is not available
by Tomasz Moniuszko
· 9 years ago
75da197
Changed d3d11 desktop renderer to use d3d9 debug annotation interfaces.
by Cooper Partin
· 9 years ago
47b53c0
Mark no_angle_common as no_chromium_code.
by Nico Weber
· 9 years ago
51e2ad1
Do not always use X11 for Linux builds, inherit Chromium's settings
by Corentin Wallez
· 9 years ago
47fc1fe
Compile the GLX EGL implementation in BUILD.gn
by Corentin Wallez
· 9 years ago
a662abb
Fix GN Windows component build.
by Brett Wilson
· 9 years ago
a17e77f
Replace stray reference to cpu_arch in BUILD.gn.
by Dirk Pranke
· 10 years ago
73941de
Disable the HLSL code in Angle if it is not being used.
by Daniel Bratell
· 10 years ago
23dcaba
Enable the OpenGL/WGL backend on Windows.
by Geoff Lang
· 10 years ago
c588ac7
Add the OpenGL renderer to the GN build.
by Geoff Lang
· 10 years ago
4085347
Disable warning 4530 in the libANGLE GN project
by Austin Kinross
· 10 years ago
562e81b
Fix Linux build, and update BUILD.gn.
by Jamie Madill
· 10 years ago
433c85d
Revert "Fix Linux build, and update BUILD.gn."
by Jamie Madill
· 10 years ago
9f8a57c
Fix Linux build, and update BUILD.gn.
by Jamie Madill
· 10 years ago
04184fb
Revert "Fix Linux build, and update BUILD.gn."
by Jamie Madill
· 10 years ago
ed409f9
Fix Linux build, and update BUILD.gn.
by Jamie Madill
· 10 years ago
e7c6e43
Implement all entry points in libGLES and have libEGL act as a shim.
by Geoff Lang
· 10 years ago
9d9132d
Remove support for compiling libANGLE as a dynamic library.
by Geoff Lang
· 10 years ago
8bc361e
Support compiling libANGLE as a static or shared library.
by Geoff Lang
· 10 years ago
2207213
Move as many files as possible from common to libANGLE.
by Geoff Lang
· 10 years ago
4349ab8
Revert "Move as many files as possible from common to libANGLE."
by Geoff Lang
· 10 years ago
f0a2c77
Move as many files as possible from common to libANGLE.
by Geoff Lang
· 10 years ago
2b5420c
Merge libGLESv2 and libEGL classes into libANGLE.
by Geoff Lang
· 10 years ago
ea0c84d
Copy the D3D compiler dll in the GN build.
by John Abd-El-Malek
· 10 years ago
7e81c9d
Revert "Revert "Switch to 8.1 SDK and d3dcompiler_47.dll""
by Scott Graham
· 10 years ago
3cbdc34
Revert "Switch to 8.1 SDK and d3dcompiler_47.dll"
by Scott Graham
· 10 years ago
e1425d9
Switch to 8.1 SDK and d3dcompiler_47.dll
by Scott Graham
· 10 years ago
657cd68
Fixes for Angle to build with Windows GN.
by John Abd-El-Malek
· 10 years ago
330f0ad
Fixes for Angle to build with Windows GN.
by John Abd-El-Malek
· 10 years ago
97049c6
Enhance shader debug output
by Tibor den Ouden
· 10 years ago
1ce845d
Refactor libGLESv2.gypi to allow libANGLE to be built on all platforms.
by Kenneth Russell
· 10 years ago
10ac404
Rename GN public variables.
by Brett Wilson
· 10 years ago
f8a16d7
gn: Fix source paths
by Cem Kocagil
· 10 years ago
04994ec
Use libANGLE to reduce duplicated ANGLE source compiles.
by Jamie Madill
· 10 years ago
e5c97ab
Fix GN build with missing ShaderVars.cpp.
by Jamie Madill
· 10 years ago
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
7bf0c86
Fix GN build for libEGL.
by Jamie Madill
· 10 years ago
58c55c1
Fix GN build for libGLESv2.dll.
by Jamie Madill
· 10 years ago
2f5469c
Export include directories to dependents in GN.
by Brett Wilson
· 10 years ago
04bac60
Explicitly list files for the build.
by Brett Wilson
· 10 years ago
f47bebc
Refactored Texture2D, separated out D3D logic
by Brandon Jones
· 10 years ago
53a94a8
Refactors State to be a fully-qualified class
by Shannon Woods
· 10 years ago
6518fe2
Moved TextureStorage and Image into d3d
by Brandon Jones
· 10 years ago
57f9b6d
Clean up generatemip.h.
by Geoff Lang
· 10 years ago
86846e2
Clean up the functions in loadimage.h/cpp.
by Geoff Lang
· 10 years ago
72f5b5e
Add the BUILD.gn file to the ANGLE source.
by Jamie Madill
· 10 years ago