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gerrit-public.fairphone.software
/
platform
/
external
/
angle
/
9aa83fe302578d226f195fff5fb3f0e2fb723a4c
/
include
9aa83fe
Add workaround for unused std140 and shared uniform blocks on MacOS
by Qin Jiajia
· 8 years ago
6f0a0dc
Workaround isnan() on Intel drivers
by Shao
· 8 years ago
f41a715
Add an extension to disable resource generation on bind.
by Geoff Lang
· 8 years ago
c287ea6
Add WebGL validation extensions to ANGLE.
by Geoff Lang
· 8 years ago
e292e90
Workaround the unary minus operator issue on Intel
by Jiawei-Shao
· 8 years ago
09cfac6
Work around For and While loop bugs on Intel Mac OSX
by Qiankun Miao
· 8 years ago
7ebb97f
Use 64-bits compile options
by Qiankun Miao
· 8 years ago
966456d
Remove SH_TIMING_RESTRICTIONS compiler flag
by Olli Etuaho
· 8 years ago
e5bb72f
Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used
by Qiankun Miao
· 8 years ago
a4e6f07
Work around abs() issue in Intel Mac drivers
by Qiankun Miao
· 8 years ago
c2c5fc4
Remove CSS Shader related code
by Qiankun Miao
· 8 years ago
e3352f9
Change angle_util to be a shared library
by Yuly Novikov
· 9 years ago
11e43ec
Add a workaround for Intel drivers on glsl function texelfetchoffset
by Shao
· 9 years ago
1fe74c7
Manually compute the mipmap size for the textureSize builtin.
by Geoff Lang
· 9 years ago
4c4c8e7
Add compute program compilation and linking support
by Martin Radev
· 9 years ago
55033e5
Revert "Change angle_util to be a shared library"
by Yuly Novikov
· 9 years ago
2f9b5e6
Change angle_util to be a shared library
by Yuly Novikov
· 9 years ago
bccc65d
Flatten "#pragma STDGL invariant(all)" into varying variables.
by Kenneth Russell
· 9 years ago
802abe0
Add compute shader compilation support in the glsl compiler
by Martin Radev
· 9 years ago
e93d24e
Add es3.1 shader constants
by Martin Radev
· 9 years ago
97073d1
Implement CHROMIUM_copy_texture for D3D11.
by Geoff Lang
· 9 years ago
aae1e4a
ShCheckVariablesWithinPackingLimits: remove deprecated overload
by Corentin Wallez
· 9 years ago
1048e43
D3D: Work around HLSL integer pow folding bug.
by Jamie Madill
· 9 years ago
7211191
Initialize all output variables.
by Zhenyao Mo
· 9 years ago
1be913c
Add support for ES31 context creation
by Martin Radev
· 9 years ago
e58e141
ShCheckVariablesWithinPackingLimits add sh::ShaderVariable overload
by Corentin Wallez
· 9 years ago
46eaa94
Support CHROMIUM_path_rendering fragment operations
by Sami Väisänen
· 9 years ago
8495498
ShaderVars: add isSameInterfaceBlockFieldAtLinkTime
by Corentin Wallez
· 9 years ago
d59ca05
Support instanced CHROMIUM_path_rendering
by Sami Väisänen
· 9 years ago
e45e53b
Support CHROMIUM_path_rendering
by Sami Väisänen
· 9 years ago
b66a909
Add support for OES_EGL_image_external and OES_EGL_image_external_essl3.
by Geoff Lang
· 9 years ago
a797e06
Support CHROMIUM_framebuffer_mixed_samples in the GL backend
by Sami Väisänen
· 9 years ago
2b4ce80
Implement GL_CHROMIUM_sync_query for D3D9 and D3D11.
by Geoff Lang
· 9 years ago
bda7559
Finish NV12 support via streams.
by Ian Ewell
· 9 years ago
9670b03
Revert "Finish NV12 support via streams."
by Corentin Wallez
· 9 years ago
9b8b359
Finish NV12 support via streams.
by Ian Ewell
· 9 years ago
4a48d9a
Initial implementation of ANGLE_stream_producer_d3d_texture_nv12.
by Ian Ewell
· 9 years ago
9696316
Support ESSL structs containing samplers on D3D
by Olli Etuaho
· 9 years ago
19d1dc9
Add option to limit the number of function parameters
by Olli Etuaho
· 9 years ago
c52a402
Update eglext.h to latest.
by Ian Ewell
· 9 years ago
3904616
CollectVariables: Don't include block name in field name.
by Jamie Madill
· 9 years ago
2a63b3f
Re-land "Implement EGL_experimental_present_path_angle"
by Austin Kinross
· 9 years ago
d1c4622
Revert "Implement EGL_experimental_present_path_angle"
by Jamie Madill
· 9 years ago
6b3c1db
Implement EGL_experimental_present_path_angle
by Austin Kinross
· 9 years ago
e3939b9
D3D11: Transcode ETC1 to BC1.
by Minmin Gong
· 9 years ago
9b4e862
Redesign samplers in shaders on D3D11
by Olli Etuaho
· 9 years ago
82b5ab6
Compile out GLSL/ESSL translator output code if it's not needed
by Austin Kinross
· 9 years ago
49ae88b
Implement EGL_ANGLE_direct_composition extension
by John Bauman
· 9 years ago
7f448b5
Add an EGL_ANGLE_surface_orientation extension.
by Geoff Lang
· 9 years ago
666cb82
Revert "Add an EGL_ANGLE_surface_orientation extension."
by Geoff Lang
· 9 years ago
18cc14b
Add an EGL_ANGLE_surface_orientation extension.
by Geoff Lang
· 9 years ago
add0ef1
Remove deprecated ShShaderOutput versions.
by Kenneth Russell
· 9 years ago
fe3e46a
Add EGL_ANGLE_flexible_surface_compatibility
by John Bauman
· 9 years ago
fc1a44a
Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]""
by Austin Kinross
· 9 years ago
dd5c5b7
Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"
by Jamie Madill
· 9 years ago
3d677ea
Implement EGL_ANGLE_x11_visual
by Corentin Wallez
· 9 years ago
4029ad4
Add and implement EGL_ANGLE_device_creation[_d3d11]
by Austin Kinross
· 9 years ago
5ac60fc
Revert "Implement EGL_ANGLE_x11_visual"
by Jamie Madill
· 9 years ago
b28e010
Implement EGL_ANGLE_x11_visual
by Corentin Wallez
· 9 years ago
464bfc8
Use .def file to export functions using dllexport.
by Jacek Caban
· 9 years ago
a699668
Automatically enable highp in fragment shaders on ESSL3
by Olli Etuaho
· 9 years ago
e826b9f
Revert "Fixed compilation on mingw."
by Jamie Madill
· 9 years ago
5662732
Fixed compilation on mingw.
by Jacek Caban
· 9 years ago
d4b5054
compiler: Rewrite do-while loops as while loops
by Corentin Wallez
· 9 years ago
ee48376
Update to the latest versions of the GL and EGL headers.
by Geoff Lang
· 9 years ago
0393310
Revert "Update to the latest versions of the GL and EGL headers."
by Geoff Lang
· 9 years ago
8284436
Update to the latest versions of the GL and EGL headers.
by Geoff Lang
· 9 years ago
e12150f
Revert "Update to the latest versions of the GL and EGL headers."
by Geoff Lang
· 9 years ago
8bbeabc
Update to the latest versions of the GL and EGL headers.
by Geoff Lang
· 9 years ago
7aef602
Revert "Update to the latest versions of the GL and EGL headers."
by Jamie Madill
· 9 years ago
aac2035
Update to the latest versions of the GL and EGL headers.
by Geoff Lang
· 9 years ago
86f8dd7
Implement a minimal EGL -> CGL backend
by Corentin Wallez
· 10 years ago
a0a9e12
translator: Add sh::OutputVariable type.
by Jamie Madill
· 9 years ago
b18609b
Implement ES 2,3 parts of EXT_blend_func_extended for shader translation
by Kimmo Kinnunen
· 10 years ago
d17c016
Add support for RESOURCE_MISC_SHARED_KEYEDMUTEX
by Jeff Muizelaar
· 10 years ago
2e5797e
Log EGL initialize errors to the platform.
by Jamie Madill
· 10 years ago
da05646
For WinRT, add EGLRenderSurfaceScaleProperty to specify swapchain scaling factor
by Austin Kinross
· 10 years ago
8273e00
Add new GLSL target versions.
by Geoff Lang
· 10 years ago
6e56faa
Add opaque definitions of EGL platform types for ozone chromium builds
by Michael Spang
· 10 years ago
2539fff
Add ShClearResults() for clearing last compilation results.
by Dmitry Skiba
· 10 years ago
5c407bb
Work around pow() issue in NVIDIA 331.x drivers
by Olli Etuaho
· 10 years ago
72537ef
Add collection of D3D11 and DXGI stats.
by Jamie Madill
· 10 years ago
37ad474
Add support for parsing ESSL3 invariant qualifiers
by Olli Etuaho
· 10 years ago
9e64edc
Revert "Add support for parsing ESSL3 invariant qualifiers"
by Jamie Madill
· 10 years ago
4008879
Add support for parsing ESSL3 invariant qualifiers
by Olli Etuaho
· 10 years ago
55def58
translator: Fix variable collection for gl_DepthRange.
by Jamie Madill
· 10 years ago
26e1a46
Revert "translator: Fix variable collection for gl_DepthRange."
by Jamie Madill
· 10 years ago
f1ae954
translator: Fix variable collection for gl_DepthRange.
by Jamie Madill
· 10 years ago
ad0d079
Expand ShShaderOutput for different GLSL versions
by Qingqing Deng
· 10 years ago
ad0a486
Add D3D11CreateDevice timing histogram.
by Jamie Madill
· 10 years ago
97d61eb
Add extension EGL_ANGLE_device_d3d
by Cooper Partin
· 10 years ago
1ea8284
Revert "Add extension EGL_ANGLE_device_d3d"
by Geoff Lang
· 10 years ago
6dacaff
Add extension EGL_ANGLE_device_d3d
by Cooper Partin
· 10 years ago
a094a8a
Add a compiler option to prune unused function and prototypes
by Corentin Wallez
· 10 years ago
78b3a8b
Revert "Add a compiler option to prune unused function and prototypes"
by Jamie Madill
· 10 years ago
e423d9c
Add a compiler option to prune unused function and prototypes
by Corentin Wallez
· 10 years ago
ae2d8a3
Add Platform methods for event tracing.
by Jamie Madill
· 10 years ago
6bd5831
Make Platform methods global.
by Jamie Madill
· 10 years ago
0110e17
Update ANGLE_platform_angle_d3d to be able to disable automatic trim.
by Cooper Partin
· 10 years ago
05b6b7f
Add an SH_GLSL_CORE_OUTPUT profile.
by Zhenyao Mo
· 10 years ago
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