1. 9aa83fe Add workaround for unused std140 and shared uniform blocks on MacOS by Qin Jiajia · 8 years ago
  2. 6f0a0dc Workaround isnan() on Intel drivers by Shao · 8 years ago
  3. f41a715 Add an extension to disable resource generation on bind. by Geoff Lang · 8 years ago
  4. c287ea6 Add WebGL validation extensions to ANGLE. by Geoff Lang · 8 years ago
  5. e292e90 Workaround the unary minus operator issue on Intel by Jiawei-Shao · 8 years ago
  6. 09cfac6 Work around For and While loop bugs on Intel Mac OSX by Qiankun Miao · 8 years ago
  7. 7ebb97f Use 64-bits compile options by Qiankun Miao · 8 years ago
  8. 966456d Remove SH_TIMING_RESTRICTIONS compiler flag by Olli Etuaho · 8 years ago
  9. e5bb72f Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used by Qiankun Miao · 8 years ago
  10. a4e6f07 Work around abs() issue in Intel Mac drivers by Qiankun Miao · 8 years ago
  11. c2c5fc4 Remove CSS Shader related code by Qiankun Miao · 8 years ago
  12. e3352f9 Change angle_util to be a shared library by Yuly Novikov · 9 years ago
  13. 11e43ec Add a workaround for Intel drivers on glsl function texelfetchoffset by Shao · 9 years ago
  14. 1fe74c7 Manually compute the mipmap size for the textureSize builtin. by Geoff Lang · 9 years ago
  15. 4c4c8e7 Add compute program compilation and linking support by Martin Radev · 9 years ago
  16. 55033e5 Revert "Change angle_util to be a shared library" by Yuly Novikov · 9 years ago
  17. 2f9b5e6 Change angle_util to be a shared library by Yuly Novikov · 9 years ago
  18. bccc65d Flatten "#pragma STDGL invariant(all)" into varying variables. by Kenneth Russell · 9 years ago
  19. 802abe0 Add compute shader compilation support in the glsl compiler by Martin Radev · 9 years ago
  20. e93d24e Add es3.1 shader constants by Martin Radev · 9 years ago
  21. 97073d1 Implement CHROMIUM_copy_texture for D3D11. by Geoff Lang · 9 years ago
  22. aae1e4a ShCheckVariablesWithinPackingLimits: remove deprecated overload by Corentin Wallez · 9 years ago
  23. 1048e43 D3D: Work around HLSL integer pow folding bug. by Jamie Madill · 9 years ago
  24. 7211191 Initialize all output variables. by Zhenyao Mo · 9 years ago
  25. 1be913c Add support for ES31 context creation by Martin Radev · 9 years ago
  26. e58e141 ShCheckVariablesWithinPackingLimits add sh::ShaderVariable overload by Corentin Wallez · 9 years ago
  27. 46eaa94 Support CHROMIUM_path_rendering fragment operations by Sami Väisänen · 9 years ago
  28. 8495498 ShaderVars: add isSameInterfaceBlockFieldAtLinkTime by Corentin Wallez · 9 years ago
  29. d59ca05 Support instanced CHROMIUM_path_rendering by Sami Väisänen · 9 years ago
  30. e45e53b Support CHROMIUM_path_rendering by Sami Väisänen · 9 years ago
  31. b66a909 Add support for OES_EGL_image_external and OES_EGL_image_external_essl3. by Geoff Lang · 9 years ago
  32. a797e06 Support CHROMIUM_framebuffer_mixed_samples in the GL backend by Sami Väisänen · 9 years ago
  33. 2b4ce80 Implement GL_CHROMIUM_sync_query for D3D9 and D3D11. by Geoff Lang · 9 years ago
  34. bda7559 Finish NV12 support via streams. by Ian Ewell · 9 years ago
  35. 9670b03 Revert "Finish NV12 support via streams." by Corentin Wallez · 9 years ago
  36. 9b8b359 Finish NV12 support via streams. by Ian Ewell · 9 years ago
  37. 4a48d9a Initial implementation of ANGLE_stream_producer_d3d_texture_nv12. by Ian Ewell · 9 years ago
  38. 9696316 Support ESSL structs containing samplers on D3D by Olli Etuaho · 9 years ago
  39. 19d1dc9 Add option to limit the number of function parameters by Olli Etuaho · 9 years ago
  40. c52a402 Update eglext.h to latest. by Ian Ewell · 9 years ago
  41. 3904616 CollectVariables: Don't include block name in field name. by Jamie Madill · 9 years ago
  42. 2a63b3f Re-land "Implement EGL_experimental_present_path_angle" by Austin Kinross · 9 years ago
  43. d1c4622 Revert "Implement EGL_experimental_present_path_angle" by Jamie Madill · 9 years ago
  44. 6b3c1db Implement EGL_experimental_present_path_angle by Austin Kinross · 9 years ago
  45. e3939b9 D3D11: Transcode ETC1 to BC1. by Minmin Gong · 9 years ago
  46. 9b4e862 Redesign samplers in shaders on D3D11 by Olli Etuaho · 9 years ago
  47. 82b5ab6 Compile out GLSL/ESSL translator output code if it's not needed by Austin Kinross · 9 years ago
  48. 49ae88b Implement EGL_ANGLE_direct_composition extension by John Bauman · 9 years ago
  49. 7f448b5 Add an EGL_ANGLE_surface_orientation extension. by Geoff Lang · 9 years ago
  50. 666cb82 Revert "Add an EGL_ANGLE_surface_orientation extension." by Geoff Lang · 9 years ago
  51. 18cc14b Add an EGL_ANGLE_surface_orientation extension. by Geoff Lang · 9 years ago
  52. add0ef1 Remove deprecated ShShaderOutput versions. by Kenneth Russell · 9 years ago
  53. fe3e46a Add EGL_ANGLE_flexible_surface_compatibility by John Bauman · 9 years ago
  54. fc1a44a Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"" by Austin Kinross · 9 years ago
  55. dd5c5b7 Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]" by Jamie Madill · 9 years ago
  56. 3d677ea Implement EGL_ANGLE_x11_visual by Corentin Wallez · 9 years ago
  57. 4029ad4 Add and implement EGL_ANGLE_device_creation[_d3d11] by Austin Kinross · 9 years ago
  58. 5ac60fc Revert "Implement EGL_ANGLE_x11_visual" by Jamie Madill · 9 years ago
  59. b28e010 Implement EGL_ANGLE_x11_visual by Corentin Wallez · 9 years ago
  60. 464bfc8 Use .def file to export functions using dllexport. by Jacek Caban · 9 years ago
  61. a699668 Automatically enable highp in fragment shaders on ESSL3 by Olli Etuaho · 9 years ago
  62. e826b9f Revert "Fixed compilation on mingw." by Jamie Madill · 9 years ago
  63. 5662732 Fixed compilation on mingw. by Jacek Caban · 9 years ago
  64. d4b5054 compiler: Rewrite do-while loops as while loops by Corentin Wallez · 9 years ago
  65. ee48376 Update to the latest versions of the GL and EGL headers. by Geoff Lang · 9 years ago
  66. 0393310 Revert "Update to the latest versions of the GL and EGL headers." by Geoff Lang · 9 years ago
  67. 8284436 Update to the latest versions of the GL and EGL headers. by Geoff Lang · 9 years ago
  68. e12150f Revert "Update to the latest versions of the GL and EGL headers." by Geoff Lang · 9 years ago
  69. 8bbeabc Update to the latest versions of the GL and EGL headers. by Geoff Lang · 9 years ago
  70. 7aef602 Revert "Update to the latest versions of the GL and EGL headers." by Jamie Madill · 9 years ago
  71. aac2035 Update to the latest versions of the GL and EGL headers. by Geoff Lang · 9 years ago
  72. 86f8dd7 Implement a minimal EGL -> CGL backend by Corentin Wallez · 10 years ago
  73. a0a9e12 translator: Add sh::OutputVariable type. by Jamie Madill · 9 years ago
  74. b18609b Implement ES 2,3 parts of EXT_blend_func_extended for shader translation by Kimmo Kinnunen · 10 years ago
  75. d17c016 Add support for RESOURCE_MISC_SHARED_KEYEDMUTEX by Jeff Muizelaar · 10 years ago
  76. 2e5797e Log EGL initialize errors to the platform. by Jamie Madill · 10 years ago
  77. da05646 For WinRT, add EGLRenderSurfaceScaleProperty to specify swapchain scaling factor by Austin Kinross · 10 years ago
  78. 8273e00 Add new GLSL target versions. by Geoff Lang · 10 years ago
  79. 6e56faa Add opaque definitions of EGL platform types for ozone chromium builds by Michael Spang · 10 years ago
  80. 2539fff Add ShClearResults() for clearing last compilation results. by Dmitry Skiba · 10 years ago
  81. 5c407bb Work around pow() issue in NVIDIA 331.x drivers by Olli Etuaho · 10 years ago
  82. 72537ef Add collection of D3D11 and DXGI stats. by Jamie Madill · 10 years ago
  83. 37ad474 Add support for parsing ESSL3 invariant qualifiers by Olli Etuaho · 10 years ago
  84. 9e64edc Revert "Add support for parsing ESSL3 invariant qualifiers" by Jamie Madill · 10 years ago
  85. 4008879 Add support for parsing ESSL3 invariant qualifiers by Olli Etuaho · 10 years ago
  86. 55def58 translator: Fix variable collection for gl_DepthRange. by Jamie Madill · 10 years ago
  87. 26e1a46 Revert "translator: Fix variable collection for gl_DepthRange." by Jamie Madill · 10 years ago
  88. f1ae954 translator: Fix variable collection for gl_DepthRange. by Jamie Madill · 10 years ago
  89. ad0d079 Expand ShShaderOutput for different GLSL versions by Qingqing Deng · 10 years ago
  90. ad0a486 Add D3D11CreateDevice timing histogram. by Jamie Madill · 10 years ago
  91. 97d61eb Add extension EGL_ANGLE_device_d3d by Cooper Partin · 10 years ago
  92. 1ea8284 Revert "Add extension EGL_ANGLE_device_d3d" by Geoff Lang · 10 years ago
  93. 6dacaff Add extension EGL_ANGLE_device_d3d by Cooper Partin · 10 years ago
  94. a094a8a Add a compiler option to prune unused function and prototypes by Corentin Wallez · 10 years ago
  95. 78b3a8b Revert "Add a compiler option to prune unused function and prototypes" by Jamie Madill · 10 years ago
  96. e423d9c Add a compiler option to prune unused function and prototypes by Corentin Wallez · 10 years ago
  97. ae2d8a3 Add Platform methods for event tracing. by Jamie Madill · 10 years ago
  98. 6bd5831 Make Platform methods global. by Jamie Madill · 10 years ago
  99. 0110e17 Update ANGLE_platform_angle_d3d to be able to disable automatic trim. by Cooper Partin · 10 years ago
  100. 05b6b7f Add an SH_GLSL_CORE_OUTPUT profile. by Zhenyao Mo · 10 years ago