1. e5bb72f Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used by Qiankun Miao · 8 years ago
  2. 8314465 GL backend: add a workaround for bad default current vertex attributes by Corentin Wallez · 8 years ago
  3. a4e6f07 Work around abs() issue in Intel Mac drivers by Qiankun Miao · 8 years ago
  4. c2c5fc4 Remove CSS Shader related code by Qiankun Miao · 8 years ago
  5. 7ef9aa7 Enable texelFetchOffset re-writing for GLSL translator by jchen10 · 8 years ago
  6. ad10a4a Update dEQP gles2 tests expectations for Android by Yuly Novikov · 8 years ago
  7. e3352f9 Change angle_util to be a shared library by Yuly Novikov · 9 years ago
  8. d5da505 Fix constant folding non-square outerProduct by Olli Etuaho · 8 years ago
  9. 2ac5879 Update dEQP GLES3 test expectations by Corentin Wallez · 8 years ago
  10. 4e58af6 Add missing TexImage and CopyTexImage format combinations for ES3. by Geoff Lang · 9 years ago
  11. b920e36 Implement GL_ARB_create_context_robustness on GLX and WGL by Corentin Wallez · 9 years ago
  12. 9ddfa06 Disable compute shader tests on Intel by Martin Radev · 8 years ago
  13. ab48164 Fix splitting nested sequence operators by Olli Etuaho · 9 years ago
  14. 11e43ec Add a workaround for Intel drivers on glsl function texelfetchoffset by Shao · 9 years ago
  15. 1fe74c7 Manually compute the mipmap size for the textureSize builtin. by Geoff Lang · 9 years ago
  16. b046531 Don't allow packed integer types in glVertexAttribIPointer. by Geoff Lang · 9 years ago
  17. 558b038 Don't accept sampler operands for unary operators by Olli Etuaho · 9 years ago
  18. 87fbe1c ContextImpl: only expose getResetStatus for robustness by Corentin Wallez · 9 years ago
  19. 4c4c8e7 Add compute program compilation and linking support by Martin Radev · 9 years ago
  20. 63e1ec5 Move the rest of the validation out of TIntermBinary::promote by Olli Etuaho · 9 years ago
  21. 666f65a Revert "Revert "Cover vector dynamic indexing case in SplitSequenceOperator"" by Jamie Madill · 9 years ago
  22. b3925a3 Add test for EGL_create_context_robustness by Corentin Wallez · 9 years ago
  23. 1dded80 Check multiplication validity in ParseContext by Olli Etuaho · 9 years ago
  24. 9949f04 Fence11: When busy looping on a fence, test for device loss by Corentin Wallez · 9 years ago
  25. 55033e5 Revert "Change angle_util to be a shared library" by Yuly Novikov · 9 years ago
  26. 0ea0cae Move load functions table to renderer layer. by Jamie Madill · 9 years ago
  27. 17605b6 Replace DXGI with ANGLE format in the load tables. by Jamie Madill · 9 years ago
  28. 46ad513 dEQP: Use GL ES display factory on Android by Yuly Novikov · 9 years ago
  29. 4628f38 Add dEQP search paths on Android devices by Yuly Novikov · 9 years ago
  30. b2e4863 Replace std::map with switch in load functions. by Jamie Madill · 9 years ago
  31. 2f9b5e6 Change angle_util to be a shared library by Yuly Novikov · 9 years ago
  32. 6230dd5 Check for OpenGL ES support when creating context by Martin Radev · 9 years ago
  33. ca05a08 Compile deqp_gles2 on Android by Yuly Novikov · 9 years ago
  34. 91e71ed Misc minor WinRT fixes and cleanups by Austin Kinross · 9 years ago
  35. e184666 Add Vulkan to in-progress section of the landing page. by Jamie Madill · 9 years ago
  36. 39b1101 Remove Windows 8.1 (Store apps) and Windows Phone 8.1 support by Austin Kinross · 9 years ago
  37. c471804 Remove DXGI_FORMAT_UNKNOWN cases from load table. by Jamie Madill · 9 years ago
  38. 04d3d89 Simplify load functions table. by Jamie Madill · 9 years ago
  39. 55f29a8 Check if conversion needed from load function. by Jamie Madill · 9 years ago
  40. c99518f Move default ANGLE format map to shared location. by Jamie Madill · 9 years ago
  41. c2c106d D3D11: Clean up buffer calls a bit. by Jamie Madill · 9 years ago
  42. f69682b Add unittests to verify invariant doesn't leak by Qiankun Miao · 9 years ago
  43. 3fdec91 Refactor binary node creation by Olli Etuaho · 9 years ago
  44. 1cc598f Add error and warning helpers to Diagnostics by Olli Etuaho · 9 years ago
  45. 244be01 Fix struct compound assignment being allowed in GLSL parsing by Olli Etuaho · 9 years ago
  46. bccc65d Flatten "#pragma STDGL invariant(all)" into varying variables. by Kenneth Russell · 9 years ago
  47. d2f59bb Revert "Cover vector dynamic indexing case in SplitSequenceOperator" by Jamie Madill · 9 years ago
  48. 6c9503e D3D11: Improve integer pow workaround. by Jamie Madill · 9 years ago
  49. 1200c41 Suppress two new AMD failures. by Jamie Madill · 9 years ago
  50. 8a17626 Refactor: Return true when checks succeed in ParseContext by Olli Etuaho · 9 years ago
  51. 583c4d2 Invariant qualifier should not leak across shaders by Qiankun Miao · 9 years ago
  52. 4e94fea Emulate gl_FragColor broadcasting behavior when GL_EXT_draw_buffers is enabled. by Zhenyao Mo · 9 years ago
  53. 856c497 Clarify error checking function names in the GLSL parser by Olli Etuaho · 9 years ago
  54. 9371f7a D3D11: Remove unsized formats from the table. by Jamie Madill · 9 years ago
  55. 3071206 Move fast copy functions into angle::Format. by Jamie Madill · 9 years ago
  56. 41ee202 D3D11: Improvements on ETC1 to BC1 transcode. by Minmin Gong · 9 years ago
  57. 8cf70d5 D3D11: Rename ANGLEFormatSet to Format. by Jamie Madill · 9 years ago
  58. c98cd32 D3D11: Merge d3d11::TextureFormat and ANGLEFormatSet. by Jamie Madill · 9 years ago
  59. e592289 D3D11: Partially squash D3D11 format types. by Jamie Madill · 9 years ago
  60. 950ee3c Update the homepage support table. by Jamie Madill · 9 years ago
  61. 9a39224 D3D11: Move the swizzle format set into ANGLEFormatSet. by Jamie Madill · 9 years ago
  62. 86e0b7f Clean up PackPixels. by Jamie Madill · 9 years ago
  63. a5ac1e1 D3D9: Use angle::Format when possible. by Jamie Madill · 9 years ago
  64. a5b1561 Place format info in angle::Format. by Jamie Madill · 9 years ago
  65. 20f69ce Introduce angle::Format enum. by Jamie Madill · 9 years ago
  66. 383b791 Remove recover() from ParseContext by Olli Etuaho · 9 years ago
  67. b088360 Add compute shader special variables by Martin Radev · 9 years ago
  68. 802abe0 Add compute shader compilation support in the glsl compiler by Martin Radev · 9 years ago
  69. 17b10a9 D3D11: Store more format info by-reference. by Jamie Madill · 9 years ago
  70. 3416ff3 D3D: Check for error before createTextureStorageEGLImage. by Jamie Madill · 9 years ago
  71. f7ccaf7 D3D11: Move texture format code out of the python script. by Jamie Madill · 9 years ago
  72. f5207de DisplayGLX: XSync before setting the error handler by Corentin Wallez · 9 years ago
  73. 43341b7 D3D11: Merge FL10 and 9_3 ANGLE formats. by Jamie Madill · 9 years ago
  74. 509a1d4 GN: Enable more MSVS warnings. by Jamie Madill · 9 years ago
  75. e1c4d39 Fix unused variable warnings. by Geoff Lang · 9 years ago
  76. fbcd96d dEQP: Add simple stats reporting to GTest runs. by Jamie Madill · 9 years ago
  77. c53507c Noop cleanups to Renderer11.h and Renderer9.h by Corentin Wallez · 9 years ago
  78. e93d24e Add es3.1 shader constants by Martin Radev · 9 years ago
  79. 3cbb27a Simplify loop conditions so that they won't generate statements by Olli Etuaho · 9 years ago
  80. 66fb820 Add ES3.1 API constants by Martin Radev · 9 years ago
  81. f54b14f Remove angle_standalone from GYP files by Corentin Wallez · 9 years ago
  82. 97073d1 Implement CHROMIUM_copy_texture for D3D11. by Geoff Lang · 9 years ago
  83. 59a334f Remove ANGLE's isolate by Corentin Wallez · 9 years ago
  84. 9c721c6 Check for device loss on all applicable EGL entry-points by Corentin Wallez · 9 years ago
  85. 6bbdce5 D3D11: Remove X24G8 special format. by Jamie Madill · 9 years ago
  86. 7a07476 D3D11: Remove 'non-renderable' texture formats. by Jamie Madill · 9 years ago
  87. 00d6796 Replace std::set with vector for signal receivers. by Jamie Madill · 9 years ago
  88. 11b3061 D3D11: Store ANGLEFormatSets instead of ANGLEFormats. by Jamie Madill · 9 years ago
  89. aae1e4a ShCheckVariablesWithinPackingLimits: remove deprecated overload by Corentin Wallez · 9 years ago
  90. 5655b84 D3D11: Fix integer pow workaround for nested pows. by Jamie Madill · 9 years ago
  91. 1e0ea4f Add a workaround for NVIDIA drivers with repeated transform feedback. by Geoff Lang · 9 years ago
  92. ee7e1e2 Add ES31 entry points as function stubs by Martin Radev · 9 years ago
  93. 03d863c translator: Refactor node replacement APIs. by Jamie Madill · 9 years ago
  94. 64ae995 D3D11: Get driver version from DXGI adapter. by Jamie Madill · 9 years ago
  95. ee0fac3 Put chromium path rendering entry points into the extern C block by Martin Radev · 9 years ago
  96. c9bde92 D3D11: Allow gl_PointCoord when not rendering points. by Jamie Madill · 9 years ago
  97. ce1ed23 D3D11: Detect driver version for blit workaround. by Jamie Madill · 9 years ago
  98. 1048e43 D3D: Work around HLSL integer pow folding bug. by Jamie Madill · 9 years ago
  99. ed0ab66 D3D11: Fix another missing viewport set. by Jamie Madill · 9 years ago
  100. 7cfefb3 D3D11: Set viewport in Blit11::resolveStencil. by Jamie Madill · 9 years ago