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gerrit-public.fairphone.software
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platform
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external
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angle
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e5bb72ff28773c42aae1a8e744882d194049b0a3
e5bb72f
Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used
by Qiankun Miao
· 8 years ago
8314465
GL backend: add a workaround for bad default current vertex attributes
by Corentin Wallez
· 8 years ago
a4e6f07
Work around abs() issue in Intel Mac drivers
by Qiankun Miao
· 8 years ago
c2c5fc4
Remove CSS Shader related code
by Qiankun Miao
· 8 years ago
7ef9aa7
Enable texelFetchOffset re-writing for GLSL translator
by jchen10
· 8 years ago
ad10a4a
Update dEQP gles2 tests expectations for Android
by Yuly Novikov
· 8 years ago
e3352f9
Change angle_util to be a shared library
by Yuly Novikov
· 9 years ago
d5da505
Fix constant folding non-square outerProduct
by Olli Etuaho
· 8 years ago
2ac5879
Update dEQP GLES3 test expectations
by Corentin Wallez
· 8 years ago
4e58af6
Add missing TexImage and CopyTexImage format combinations for ES3.
by Geoff Lang
· 9 years ago
b920e36
Implement GL_ARB_create_context_robustness on GLX and WGL
by Corentin Wallez
· 9 years ago
9ddfa06
Disable compute shader tests on Intel
by Martin Radev
· 8 years ago
ab48164
Fix splitting nested sequence operators
by Olli Etuaho
· 9 years ago
11e43ec
Add a workaround for Intel drivers on glsl function texelfetchoffset
by Shao
· 9 years ago
1fe74c7
Manually compute the mipmap size for the textureSize builtin.
by Geoff Lang
· 9 years ago
b046531
Don't allow packed integer types in glVertexAttribIPointer.
by Geoff Lang
· 9 years ago
558b038
Don't accept sampler operands for unary operators
by Olli Etuaho
· 9 years ago
87fbe1c
ContextImpl: only expose getResetStatus for robustness
by Corentin Wallez
· 9 years ago
4c4c8e7
Add compute program compilation and linking support
by Martin Radev
· 9 years ago
63e1ec5
Move the rest of the validation out of TIntermBinary::promote
by Olli Etuaho
· 9 years ago
666f65a
Revert "Revert "Cover vector dynamic indexing case in SplitSequenceOperator""
by Jamie Madill
· 9 years ago
b3925a3
Add test for EGL_create_context_robustness
by Corentin Wallez
· 9 years ago
1dded80
Check multiplication validity in ParseContext
by Olli Etuaho
· 9 years ago
9949f04
Fence11: When busy looping on a fence, test for device loss
by Corentin Wallez
· 9 years ago
55033e5
Revert "Change angle_util to be a shared library"
by Yuly Novikov
· 9 years ago
0ea0cae
Move load functions table to renderer layer.
by Jamie Madill
· 9 years ago
17605b6
Replace DXGI with ANGLE format in the load tables.
by Jamie Madill
· 9 years ago
46ad513
dEQP: Use GL ES display factory on Android
by Yuly Novikov
· 9 years ago
4628f38
Add dEQP search paths on Android devices
by Yuly Novikov
· 9 years ago
b2e4863
Replace std::map with switch in load functions.
by Jamie Madill
· 9 years ago
2f9b5e6
Change angle_util to be a shared library
by Yuly Novikov
· 9 years ago
6230dd5
Check for OpenGL ES support when creating context
by Martin Radev
· 9 years ago
ca05a08
Compile deqp_gles2 on Android
by Yuly Novikov
· 9 years ago
91e71ed
Misc minor WinRT fixes and cleanups
by Austin Kinross
· 9 years ago
e184666
Add Vulkan to in-progress section of the landing page.
by Jamie Madill
· 9 years ago
39b1101
Remove Windows 8.1 (Store apps) and Windows Phone 8.1 support
by Austin Kinross
· 9 years ago
c471804
Remove DXGI_FORMAT_UNKNOWN cases from load table.
by Jamie Madill
· 9 years ago
04d3d89
Simplify load functions table.
by Jamie Madill
· 9 years ago
55f29a8
Check if conversion needed from load function.
by Jamie Madill
· 9 years ago
c99518f
Move default ANGLE format map to shared location.
by Jamie Madill
· 9 years ago
c2c106d
D3D11: Clean up buffer calls a bit.
by Jamie Madill
· 9 years ago
f69682b
Add unittests to verify invariant doesn't leak
by Qiankun Miao
· 9 years ago
3fdec91
Refactor binary node creation
by Olli Etuaho
· 9 years ago
1cc598f
Add error and warning helpers to Diagnostics
by Olli Etuaho
· 9 years ago
244be01
Fix struct compound assignment being allowed in GLSL parsing
by Olli Etuaho
· 9 years ago
bccc65d
Flatten "#pragma STDGL invariant(all)" into varying variables.
by Kenneth Russell
· 9 years ago
d2f59bb
Revert "Cover vector dynamic indexing case in SplitSequenceOperator"
by Jamie Madill
· 9 years ago
6c9503e
D3D11: Improve integer pow workaround.
by Jamie Madill
· 9 years ago
1200c41
Suppress two new AMD failures.
by Jamie Madill
· 9 years ago
8a17626
Refactor: Return true when checks succeed in ParseContext
by Olli Etuaho
· 9 years ago
583c4d2
Invariant qualifier should not leak across shaders
by Qiankun Miao
· 9 years ago
4e94fea
Emulate gl_FragColor broadcasting behavior when GL_EXT_draw_buffers is enabled.
by Zhenyao Mo
· 9 years ago
856c497
Clarify error checking function names in the GLSL parser
by Olli Etuaho
· 9 years ago
9371f7a
D3D11: Remove unsized formats from the table.
by Jamie Madill
· 9 years ago
3071206
Move fast copy functions into angle::Format.
by Jamie Madill
· 9 years ago
41ee202
D3D11: Improvements on ETC1 to BC1 transcode.
by Minmin Gong
· 9 years ago
8cf70d5
D3D11: Rename ANGLEFormatSet to Format.
by Jamie Madill
· 9 years ago
c98cd32
D3D11: Merge d3d11::TextureFormat and ANGLEFormatSet.
by Jamie Madill
· 9 years ago
e592289
D3D11: Partially squash D3D11 format types.
by Jamie Madill
· 9 years ago
950ee3c
Update the homepage support table.
by Jamie Madill
· 9 years ago
9a39224
D3D11: Move the swizzle format set into ANGLEFormatSet.
by Jamie Madill
· 9 years ago
86e0b7f
Clean up PackPixels.
by Jamie Madill
· 9 years ago
a5ac1e1
D3D9: Use angle::Format when possible.
by Jamie Madill
· 9 years ago
a5b1561
Place format info in angle::Format.
by Jamie Madill
· 9 years ago
20f69ce
Introduce angle::Format enum.
by Jamie Madill
· 9 years ago
383b791
Remove recover() from ParseContext
by Olli Etuaho
· 9 years ago
b088360
Add compute shader special variables
by Martin Radev
· 9 years ago
802abe0
Add compute shader compilation support in the glsl compiler
by Martin Radev
· 9 years ago
17b10a9
D3D11: Store more format info by-reference.
by Jamie Madill
· 9 years ago
3416ff3
D3D: Check for error before createTextureStorageEGLImage.
by Jamie Madill
· 9 years ago
f7ccaf7
D3D11: Move texture format code out of the python script.
by Jamie Madill
· 9 years ago
f5207de
DisplayGLX: XSync before setting the error handler
by Corentin Wallez
· 9 years ago
43341b7
D3D11: Merge FL10 and 9_3 ANGLE formats.
by Jamie Madill
· 9 years ago
509a1d4
GN: Enable more MSVS warnings.
by Jamie Madill
· 9 years ago
e1c4d39
Fix unused variable warnings.
by Geoff Lang
· 9 years ago
fbcd96d
dEQP: Add simple stats reporting to GTest runs.
by Jamie Madill
· 9 years ago
c53507c
Noop cleanups to Renderer11.h and Renderer9.h
by Corentin Wallez
· 9 years ago
e93d24e
Add es3.1 shader constants
by Martin Radev
· 9 years ago
3cbb27a
Simplify loop conditions so that they won't generate statements
by Olli Etuaho
· 9 years ago
66fb820
Add ES3.1 API constants
by Martin Radev
· 9 years ago
f54b14f
Remove angle_standalone from GYP files
by Corentin Wallez
· 9 years ago
97073d1
Implement CHROMIUM_copy_texture for D3D11.
by Geoff Lang
· 9 years ago
59a334f
Remove ANGLE's isolate
by Corentin Wallez
· 9 years ago
9c721c6
Check for device loss on all applicable EGL entry-points
by Corentin Wallez
· 9 years ago
6bbdce5
D3D11: Remove X24G8 special format.
by Jamie Madill
· 9 years ago
7a07476
D3D11: Remove 'non-renderable' texture formats.
by Jamie Madill
· 9 years ago
00d6796
Replace std::set with vector for signal receivers.
by Jamie Madill
· 9 years ago
11b3061
D3D11: Store ANGLEFormatSets instead of ANGLEFormats.
by Jamie Madill
· 9 years ago
aae1e4a
ShCheckVariablesWithinPackingLimits: remove deprecated overload
by Corentin Wallez
· 9 years ago
5655b84
D3D11: Fix integer pow workaround for nested pows.
by Jamie Madill
· 9 years ago
1e0ea4f
Add a workaround for NVIDIA drivers with repeated transform feedback.
by Geoff Lang
· 9 years ago
ee7e1e2
Add ES31 entry points as function stubs
by Martin Radev
· 9 years ago
03d863c
translator: Refactor node replacement APIs.
by Jamie Madill
· 9 years ago
64ae995
D3D11: Get driver version from DXGI adapter.
by Jamie Madill
· 9 years ago
ee0fac3
Put chromium path rendering entry points into the extern C block
by Martin Radev
· 9 years ago
c9bde92
D3D11: Allow gl_PointCoord when not rendering points.
by Jamie Madill
· 9 years ago
ce1ed23
D3D11: Detect driver version for blit workaround.
by Jamie Madill
· 9 years ago
1048e43
D3D: Work around HLSL integer pow folding bug.
by Jamie Madill
· 9 years ago
ed0ab66
D3D11: Fix another missing viewport set.
by Jamie Madill
· 9 years ago
7cfefb3
D3D11: Set viewport in Blit11::resolveStencil.
by Jamie Madill
· 9 years ago
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