1. ea39a22 Simplify queueReplacement AST transform helper by Olli Etuaho · 8 years ago
  2. 145e3cb Enable Fuchsia in platform-specific headers. by Sergey Ulanov · 8 years ago
  3. caf2088 Fix incorrect quality level with depth-stencil buffer and MSAA configs. by Bryan Bernhart (Intel Americas Inc) · 8 years ago
  4. 7ef89a4 Expose ViewID_OVR impostor in the fragment shader by Martin Radev · 8 years ago
  5. e469de8 Refactor translator construction by Martin Radev · 8 years ago
  6. cccf2b0 Reorganize AST traversal utility code by Olli Etuaho · 8 years ago
  7. a3e1f5f Fix determining max combined uniform blocks by Olli Etuaho · 8 years ago
  8. 115fc55 Populate gl_InstanceID attribute information explicitly by Martin Radev · 8 years ago
  9. 4dd06d5 Set proper symbol ids on temporary symbol nodes by Olli Etuaho · 8 years ago
  10. 69df242 Don't validate attribute types match for gl_VertexID and gl_InstanceID. by Geoff Lang · 8 years ago
  11. d7cd4ae Check that function declarations don't use a reserved name by Olli Etuaho · 8 years ago
  12. 40a1a37 Update gl2ext.h. by Jamie Madill · 8 years ago
  13. 2b85363 Skip CopyTexImage outside FB test on Win/Intel/GL. by Frank Henigman · 8 years ago
  14. 1cbe920 Clip TextureGL::copyImage to framebuffer. by Frank Henigman · 8 years ago
  15. 0cdf368 Do not propagate OVR_multiview extension directive by Martin Radev · 8 years ago
  16. 83f0fb4 Add program binary cache EGL and GL extensions. by Jamie Madill · 8 years ago
  17. 88f18d0 Update eglext.h. by Jamie Madill · 8 years ago
  18. 95ba174 Clip TextureD3D_2D::copyImage to framebuffer. by Frank Henigman · 8 years ago
  19. 6cad566 Improve Debugging Strings by Brandon Jones · 8 years ago
  20. fa36c33 Clip FramebufferGL::readPixels to framebuffer. by Frank Henigman · 8 years ago
  21. 088031e HLSL: Disambiguate between struct function parameters by Olli Etuaho · 8 years ago
  22. 50c562d Re-land: Don't expose non-conformant multisampling modes on GL by Olli Etuaho · 8 years ago
  23. a5822b8 Temporarily disable the GPU program cache. by Jamie Madill · 8 years ago
  24. 27a6063 Re-apply UBO binding workaround on program save. by Jamie Madill · 8 years ago
  25. b12040c Clean up redundant initialization of gl_Position by Olli Etuaho · 8 years ago
  26. 0fb0864 Fix inverted validation check for glClearBuffer. by Geoff Lang · 8 years ago
  27. 739bd8b Clip FramebufferD3D::readPixels to framebuffer. by Frank Henigman · 8 years ago
  28. e145def Propagate correct type to the lvalue in an output variable initializer by Martin Radev · 8 years ago
  29. ff526f1 Fix variable vs. function name conflict in HLSL output by Olli Etuaho · 8 years ago
  30. 77891c0 Fix wrong assignment of maxUniformVectors in GLSL compiler by Shao · 8 years ago
  31. 690057d Remove incorrect cast of loop condition in GLSL parsing by Olli Etuaho · 8 years ago
  32. 69056a1 Declare and initialize ViewID_OVR and InstanceID by Martin Radev · 8 years ago
  33. f0be43f Add missing dependency on exe_and_shlib_deps by Yuly Novikov · 8 years ago
  34. 802a73b [ANGLE] Add missing dependency on exe_and_shlib_deps by Tom Anderson · 8 years ago
  35. 8ff7323 Skip couple UniformBufferTest31 on Linux AMD by Yuly Novikov · 8 years ago
  36. 834dd26 Skip WebGLReadOutsideFramebufferTest.CopyTexSubImage2D on Win Intel by Yuly Novikov · 8 years ago
  37. 360daee Add platform hook for program cache updates. by Jamie Madill · 8 years ago
  38. 5637502 D3D11: Fix Buffer11 for GPU-to-CPU storage copy. by jchen10 · 8 years ago
  39. fcadd08 Provide build target for angle_shader_translator sample. by Ken Russell · 8 years ago
  40. ab04e6a Clip TextureD3D_2D::copySubImage to framebuffer. by Frank Henigman · 8 years ago
  41. 79fd1e9 Clip TextureGL::copySubImage to framebuffer. by Frank Henigman · 8 years ago
  42. 3244736 Use MemoryProgramCache. by Jamie Madill · 8 years ago
  43. 68dfe0c WebGL tests which read outside framebuffer. by Frank Henigman · 8 years ago
  44. 13b4975 Add base SHA-1 routines. by Jamie Madill · 8 years ago
  45. 96a483b Add a ResourceMap class for faster GL resource maps. by Jamie Madill · 8 years ago
  46. c8a8b84 Revert "Don't expose non-conformant multisampling modes on GL" by Yuly Novikov · 8 years ago
  47. af01a06 Revert "Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel." by Yuly Novikov · 8 years ago
  48. 1d72298 Fix memory leaks in invariant tests. by Kenneth Russell · 8 years ago
  49. ffe00c0 Add program cache transform feedback workaround. by Jamie Madill · 8 years ago
  50. 761b02c Add an applyNativeWorkarounds context impl hook. by Jamie Madill · 8 years ago
  51. 5fdaa2e Reduce test failure spam in TransformFeedbackTest. by Jamie Madill · 8 years ago
  52. c14348a Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel. by CJ Dimeglio · 8 years ago
  53. 1951501 Refactor CollectVariables by Olli Etuaho · 8 years ago
  54. 0dc9781 WebGL2 Compat: having no 0 divisor is now valid by Corentin Wallez · 8 years ago
  55. aed7c57 GL: Don't call seamless cube cap on GLES. by Jamie Madill · 8 years ago
  56. e7b9634 Fix uint indices WebGL test to draw something. by Jamie Madill · 8 years ago
  57. 8033165 Don't use constexpr pair constructor in translator. by Jamie Madill · 8 years ago
  58. c6a34b0 Add guards around dxgi_support_table.h. by Jamie Madill · 8 years ago
  59. c74ff57 Consolidate TypedResourceManager::isXGenerated. by Jamie Madill · 8 years ago
  60. 84a6c5b Perform all glXMakeCurrent in DisplayGLX by Corentin Wallez · 8 years ago
  61. 665e4d9 Perform all wglMakeCurrent calls from DisplayWGL. by Geoff Lang · 8 years ago
  62. 579d8c7 Only use the last context for the texture completeness cache. by Geoff Lang · 8 years ago
  63. 65ec0b2 ES31: Add support for bindImageTexture on GL backend by Xinghua Cao · 8 years ago
  64. 7a20b97 Refactor uniform block binding by jchen10 · 8 years ago
  65. db9e5d3 D3D11: Only apply attachments that are written by the program by Corentin Wallez · 8 years ago
  66. cce8965 Remove most of the remaining logic from glslang.y by Olli Etuaho · 8 years ago
  67. 83dde7b Use the std::unordered_map::at method instead of operator[]. by Geoff Lang · 8 years ago
  68. da06665 Fix invalid storage recovery on FL 9_3. by Jamie Madill · 8 years ago
  69. 6be3d4c Fix incorrect format set being used for destination copy formats. by Geoff Lang · 8 years ago
  70. e7bd218 Accept GL_FRAGMENT_SHADER_DERIVATIVE_HINT in ES3 contexts. by Geoff Lang · 8 years ago
  71. 914b79a Fix parsing GLSL loop conditions that declare a variable by Olli Etuaho · 8 years ago
  72. 8700a98 Fix missing return statement in VertexFormat validation. by Geoff Lang · 8 years ago
  73. 4928b7c Proliferate gl::Context everywhere. by Jamie Madill · 8 years ago
  74. 35bcad4 Optimize builtin function emulator class. by Jamie Madill · 8 years ago
  75. a71a98e Allow '\' characters in shader source for WebGL2. by Geoff Lang · 8 years ago
  76. 672f7f3 WebGL Compat: forbid client side arrays, even unused by Corentin Wallez · 8 years ago
  77. 6260b7a Fix kResourceTypeNames initialization by Bruce Dawson · 8 years ago
  78. 3cd0dd3 Don't expose non-conformant multisampling modes on GL by Olli Etuaho · 8 years ago
  79. 30ca54f D3D11: Fix mingw64 build. by Jamie Madill · 8 years ago
  80. 125e220 Track LevelInfoGL per cube map face. by Geoff Lang · 8 years ago
  81. fe54834 Proliferate gl::Context. by Jamie Madill · 8 years ago
  82. 61e16b4 Context: Bind current display/surface. by Jamie Madill · 8 years ago
  83. 12b0b39 Clean up ValidateOutputs by Olli Etuaho · 8 years ago
  84. bb1b19b Generate INVALID_OPERATION when the copy texture destination level is missing. by Geoff Lang · 8 years ago
  85. 638c727 Implement EGL_KHR_surfaceless_context for D3D, GL and NULL backends. by Geoff Lang · 8 years ago
  86. e72595b Rename EOpFaceForward to EOpFaceforward. by Jamie Madill · 8 years ago
  87. d04908b Refactor ProgramBinary entry points. by Jamie Madill · 8 years ago
  88. 2648d92 Fix scanForWantedComponents not ignoring attribute values of 0. by Geoff Lang · 8 years ago
  89. 165dcf1 Allow CHROMIUM_copy_texture to copy to non-zero mips. by Geoff Lang · 8 years ago
  90. 8d471f9 Make distinct header guards for anglebase. by Jamie Madill · 8 years ago
  91. 97ee654 Shunt more code to StateManager11. by Jamie Madill · 8 years ago
  92. fb05bcb Move the vk Serial class to renderer_utils. by Jamie Madill · 8 years ago
  93. c174db3 D3D11: Apply a non-null blendstate in masked depth clear. by Jamie Madill · 8 years ago
  94. dbcced8 When validating image size, use format for SubImage calls. by Geoff Lang · 8 years ago
  95. f18b860 Attempt to fix gyp build RangeChecks error. by Jamie Madill · 8 years ago
  96. d222d45 Use HashingMRUCache in InputLayoutCache. by Jamie Madill · 8 years ago
  97. 34ca4f5 Remove Shader::getSemanticIndex. by Jamie Madill · 8 years ago
  98. cabdd1a Clean up coding style issues in InstancingTest.cpp by Shao · 8 years ago
  99. dd5f27e Make VertexBinding's member variables private by Martin Radev · 8 years ago
  100. cdadb3f Decouple ANGLETest functionality and test parameters by Martin Radev · 8 years ago