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gerrit-public.fairphone.software
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angle
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ea39a2239f2366c88efd3e01b97a5caa83179773
ea39a22
Simplify queueReplacement AST transform helper
by Olli Etuaho
· 8 years ago
145e3cb
Enable Fuchsia in platform-specific headers.
by Sergey Ulanov
· 8 years ago
caf2088
Fix incorrect quality level with depth-stencil buffer and MSAA configs.
by Bryan Bernhart (Intel Americas Inc)
· 8 years ago
7ef89a4
Expose ViewID_OVR impostor in the fragment shader
by Martin Radev
· 8 years ago
e469de8
Refactor translator construction
by Martin Radev
· 8 years ago
cccf2b0
Reorganize AST traversal utility code
by Olli Etuaho
· 8 years ago
a3e1f5f
Fix determining max combined uniform blocks
by Olli Etuaho
· 8 years ago
115fc55
Populate gl_InstanceID attribute information explicitly
by Martin Radev
· 8 years ago
4dd06d5
Set proper symbol ids on temporary symbol nodes
by Olli Etuaho
· 8 years ago
69df242
Don't validate attribute types match for gl_VertexID and gl_InstanceID.
by Geoff Lang
· 8 years ago
d7cd4ae
Check that function declarations don't use a reserved name
by Olli Etuaho
· 8 years ago
40a1a37
Update gl2ext.h.
by Jamie Madill
· 8 years ago
2b85363
Skip CopyTexImage outside FB test on Win/Intel/GL.
by Frank Henigman
· 8 years ago
1cbe920
Clip TextureGL::copyImage to framebuffer.
by Frank Henigman
· 8 years ago
0cdf368
Do not propagate OVR_multiview extension directive
by Martin Radev
· 8 years ago
83f0fb4
Add program binary cache EGL and GL extensions.
by Jamie Madill
· 8 years ago
88f18d0
Update eglext.h.
by Jamie Madill
· 8 years ago
95ba174
Clip TextureD3D_2D::copyImage to framebuffer.
by Frank Henigman
· 8 years ago
6cad566
Improve Debugging Strings
by Brandon Jones
· 8 years ago
fa36c33
Clip FramebufferGL::readPixels to framebuffer.
by Frank Henigman
· 8 years ago
088031e
HLSL: Disambiguate between struct function parameters
by Olli Etuaho
· 8 years ago
50c562d
Re-land: Don't expose non-conformant multisampling modes on GL
by Olli Etuaho
· 8 years ago
a5822b8
Temporarily disable the GPU program cache.
by Jamie Madill
· 8 years ago
27a6063
Re-apply UBO binding workaround on program save.
by Jamie Madill
· 8 years ago
b12040c
Clean up redundant initialization of gl_Position
by Olli Etuaho
· 8 years ago
0fb0864
Fix inverted validation check for glClearBuffer.
by Geoff Lang
· 8 years ago
739bd8b
Clip FramebufferD3D::readPixels to framebuffer.
by Frank Henigman
· 8 years ago
e145def
Propagate correct type to the lvalue in an output variable initializer
by Martin Radev
· 8 years ago
ff526f1
Fix variable vs. function name conflict in HLSL output
by Olli Etuaho
· 8 years ago
77891c0
Fix wrong assignment of maxUniformVectors in GLSL compiler
by Shao
· 8 years ago
690057d
Remove incorrect cast of loop condition in GLSL parsing
by Olli Etuaho
· 8 years ago
69056a1
Declare and initialize ViewID_OVR and InstanceID
by Martin Radev
· 8 years ago
f0be43f
Add missing dependency on exe_and_shlib_deps
by Yuly Novikov
· 8 years ago
802a73b
[ANGLE] Add missing dependency on exe_and_shlib_deps
by Tom Anderson
· 8 years ago
8ff7323
Skip couple UniformBufferTest31 on Linux AMD
by Yuly Novikov
· 8 years ago
834dd26
Skip WebGLReadOutsideFramebufferTest.CopyTexSubImage2D on Win Intel
by Yuly Novikov
· 8 years ago
360daee
Add platform hook for program cache updates.
by Jamie Madill
· 8 years ago
5637502
D3D11: Fix Buffer11 for GPU-to-CPU storage copy.
by jchen10
· 8 years ago
fcadd08
Provide build target for angle_shader_translator sample.
by Ken Russell
· 8 years ago
ab04e6a
Clip TextureD3D_2D::copySubImage to framebuffer.
by Frank Henigman
· 8 years ago
79fd1e9
Clip TextureGL::copySubImage to framebuffer.
by Frank Henigman
· 8 years ago
3244736
Use MemoryProgramCache.
by Jamie Madill
· 8 years ago
68dfe0c
WebGL tests which read outside framebuffer.
by Frank Henigman
· 8 years ago
13b4975
Add base SHA-1 routines.
by Jamie Madill
· 8 years ago
96a483b
Add a ResourceMap class for faster GL resource maps.
by Jamie Madill
· 8 years ago
c8a8b84
Revert "Don't expose non-conformant multisampling modes on GL"
by Yuly Novikov
· 8 years ago
af01a06
Revert "Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel."
by Yuly Novikov
· 8 years ago
1d72298
Fix memory leaks in invariant tests.
by Kenneth Russell
· 8 years ago
ffe00c0
Add program cache transform feedback workaround.
by Jamie Madill
· 8 years ago
761b02c
Add an applyNativeWorkarounds context impl hook.
by Jamie Madill
· 8 years ago
5fdaa2e
Reduce test failure spam in TransformFeedbackTest.
by Jamie Madill
· 8 years ago
c14348a
Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel.
by CJ Dimeglio
· 8 years ago
1951501
Refactor CollectVariables
by Olli Etuaho
· 8 years ago
0dc9781
WebGL2 Compat: having no 0 divisor is now valid
by Corentin Wallez
· 8 years ago
aed7c57
GL: Don't call seamless cube cap on GLES.
by Jamie Madill
· 8 years ago
e7b9634
Fix uint indices WebGL test to draw something.
by Jamie Madill
· 8 years ago
8033165
Don't use constexpr pair constructor in translator.
by Jamie Madill
· 8 years ago
c6a34b0
Add guards around dxgi_support_table.h.
by Jamie Madill
· 8 years ago
c74ff57
Consolidate TypedResourceManager::isXGenerated.
by Jamie Madill
· 8 years ago
84a6c5b
Perform all glXMakeCurrent in DisplayGLX
by Corentin Wallez
· 8 years ago
665e4d9
Perform all wglMakeCurrent calls from DisplayWGL.
by Geoff Lang
· 8 years ago
579d8c7
Only use the last context for the texture completeness cache.
by Geoff Lang
· 8 years ago
65ec0b2
ES31: Add support for bindImageTexture on GL backend
by Xinghua Cao
· 8 years ago
7a20b97
Refactor uniform block binding
by jchen10
· 8 years ago
db9e5d3
D3D11: Only apply attachments that are written by the program
by Corentin Wallez
· 8 years ago
cce8965
Remove most of the remaining logic from glslang.y
by Olli Etuaho
· 8 years ago
83dde7b
Use the std::unordered_map::at method instead of operator[].
by Geoff Lang
· 8 years ago
da06665
Fix invalid storage recovery on FL 9_3.
by Jamie Madill
· 8 years ago
6be3d4c
Fix incorrect format set being used for destination copy formats.
by Geoff Lang
· 8 years ago
e7bd218
Accept GL_FRAGMENT_SHADER_DERIVATIVE_HINT in ES3 contexts.
by Geoff Lang
· 8 years ago
914b79a
Fix parsing GLSL loop conditions that declare a variable
by Olli Etuaho
· 8 years ago
8700a98
Fix missing return statement in VertexFormat validation.
by Geoff Lang
· 8 years ago
4928b7c
Proliferate gl::Context everywhere.
by Jamie Madill
· 8 years ago
35bcad4
Optimize builtin function emulator class.
by Jamie Madill
· 8 years ago
a71a98e
Allow '\' characters in shader source for WebGL2.
by Geoff Lang
· 8 years ago
672f7f3
WebGL Compat: forbid client side arrays, even unused
by Corentin Wallez
· 8 years ago
6260b7a
Fix kResourceTypeNames initialization
by Bruce Dawson
· 8 years ago
3cd0dd3
Don't expose non-conformant multisampling modes on GL
by Olli Etuaho
· 8 years ago
30ca54f
D3D11: Fix mingw64 build.
by Jamie Madill
· 8 years ago
125e220
Track LevelInfoGL per cube map face.
by Geoff Lang
· 8 years ago
fe54834
Proliferate gl::Context.
by Jamie Madill
· 8 years ago
61e16b4
Context: Bind current display/surface.
by Jamie Madill
· 8 years ago
12b0b39
Clean up ValidateOutputs
by Olli Etuaho
· 8 years ago
bb1b19b
Generate INVALID_OPERATION when the copy texture destination level is missing.
by Geoff Lang
· 8 years ago
638c727
Implement EGL_KHR_surfaceless_context for D3D, GL and NULL backends.
by Geoff Lang
· 8 years ago
e72595b
Rename EOpFaceForward to EOpFaceforward.
by Jamie Madill
· 8 years ago
d04908b
Refactor ProgramBinary entry points.
by Jamie Madill
· 8 years ago
2648d92
Fix scanForWantedComponents not ignoring attribute values of 0.
by Geoff Lang
· 8 years ago
165dcf1
Allow CHROMIUM_copy_texture to copy to non-zero mips.
by Geoff Lang
· 8 years ago
8d471f9
Make distinct header guards for anglebase.
by Jamie Madill
· 8 years ago
97ee654
Shunt more code to StateManager11.
by Jamie Madill
· 8 years ago
fb05bcb
Move the vk Serial class to renderer_utils.
by Jamie Madill
· 8 years ago
c174db3
D3D11: Apply a non-null blendstate in masked depth clear.
by Jamie Madill
· 8 years ago
dbcced8
When validating image size, use format for SubImage calls.
by Geoff Lang
· 8 years ago
f18b860
Attempt to fix gyp build RangeChecks error.
by Jamie Madill
· 8 years ago
d222d45
Use HashingMRUCache in InputLayoutCache.
by Jamie Madill
· 8 years ago
34ca4f5
Remove Shader::getSemanticIndex.
by Jamie Madill
· 8 years ago
cabdd1a
Clean up coding style issues in InstancingTest.cpp
by Shao
· 8 years ago
dd5f27e
Make VertexBinding's member variables private
by Martin Radev
· 8 years ago
cdadb3f
Decouple ANGLETest functionality and test parameters
by Martin Radev
· 8 years ago
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