- 12c0e76 Add GN arg to extract native libs in APK by Tobin Ehlis · 4 years, 4 months ago
- d5d8ffa Disable ANGLE GL and Vulkan on Windows on ARM by Tibor Dusnoki · 4 years, 5 months ago
- 5407aaa Re-land "Add new test runner harness." (#2) by Jamie Madill · 4 years, 6 months ago
- 9190f49 GN: Make new angle_test_utils target. by Jamie Madill · 4 years, 6 months ago
- 5fd7378 Vulkan: Use volk to load vk* func ptrs by Tobin Ehlis · 4 years, 10 months ago
- b92ec24 Revert "Re-land "Add new test runner harness."" by Jamie Madill · 4 years, 6 months ago
- e20560f Re-land "Add new test runner harness." by Jamie Madill · 4 years, 6 months ago
- 8f31872 Revert "Add new test runner harness." by Jamie Madill · 4 years, 6 months ago
- fb40d23 Add new test runner harness. by Jamie Madill · 4 years, 6 months ago
- 5afd5ec Vulkan support for MacOS (using SwiftShader) by Jonah Ryan-Davis · 4 years, 7 months ago
- b0a9de9 Fix assert in angle_deqp_khr_gles* executables by Shahbaz Youssefi · 4 years, 7 months ago
- d22b8be GN: Make X11 optional, based on a user-defined variable. by Ethan Lee · 4 years, 7 months ago
- 6e687af Support standalone Android builds in ANGLE. by Geoff Lang · 4 years, 8 months ago
- c898ec1 Add EGL GGP extensions. by Jamie Madill · 4 years, 7 months ago
- a9f11bf GN: Separate out constructor/destructor warnings. by Jamie Madill · 4 years, 8 months ago
- ed6e230 Vulkan: Re-enable release ASSERTs. by Jamie Madill · 4 years, 8 months ago
- d200a77 Metal backend skeleton implementation. by Le Quyen · 4 years, 8 months ago
- 1ba7254 GN: Allow building without /build/ folder. by Jamie Madill · 4 years, 8 months ago
- 1f08ab2 Re-land "GN: Componentize vulkan back-end build." by Jamie Madill · 4 years, 8 months ago
- 2328d65 Revert "GN: Componentize vulkan back-end build." by Jamie Madill · 4 years, 8 months ago
- d46e2fb GN: Componentize vulkan back-end build. by Jamie Madill · 4 years, 8 months ago
- ba04be8 GN: Refactor angle_test and remove angle_test_main. by Jamie Madill · 4 years, 9 months ago
- 8be7a4c Re-land "Vulkan: SwiftShader integration." by Jamie Madill · 4 years, 9 months ago
- 11dc163 Add support for generating UWP (Windows Store) projects again by Austin Kinross · 4 years, 9 months ago
- db7a36f Revert "Vulkan: SwiftShader integration." by Zhenyao Mo · 4 years, 9 months ago
- 1224802 Vulkan: SwiftShader integration. by Jamie Madill · 4 years, 9 months ago
- 050b124 Reland "Vulkan: Debug overlay" by Shahbaz Youssefi · 5 years ago
- fc58af4 Revert "Vulkan: Debug overlay" by Corentin Wallez · 4 years, 9 months ago
- e54d0f9 Vulkan: Debug overlay by Shahbaz Youssefi · 5 years ago
- 22ec7dc Remove all global constructors and exit time destructors. by James Darpinian · 4 years, 10 months ago
- 6a02f06 Implement EGL_ANGLE_create_context_backwards_compatible by Geoff Lang · 4 years, 11 months ago
- e9cffa6 Rename data_dir to angle_data_dir in GN files by Li, Hao · 5 years ago
- 77c8496 Re-land "Cleanup angle_libs_suffix in BUILD.gn." by Jamie Madill · 5 years ago
- 067687f Removal global locks from GL entry points. Always lock in EGL. by Geoff Lang · 5 years ago
- 9a4bd48 Allow overwriting angle_root in non-Chromium GN configurations by Jiawei Shao · 5 years ago
- b08d53d Reland "Vulkan: Build validation layers with asserts only" by Michael Spang · 5 years ago
- d187d45 Revert "Vulkan: Build validation layers with asserts only" by Jamie Madill · 5 years ago
- 85fef1b Vulkan: Build validation layers with asserts only by Michael Spang · 5 years ago
- e7e808a Disable Linux stack traces on CFI builds by Shahbaz Youssefi · 5 years ago
- ec57a24 Don't remove the symbol_visibility_hidden config in asan builds. by Geoff Lang · 5 years ago
- 20d380f Print stack backtrace on critical failure. by Jamie Madill · 5 years ago
- a8ff881 Vulkan:Optimize SecondaryCommandBuffers by Tobin Ehlis · 5 years ago
- 896e781 Revert "Vulkan:Optimize SecondaryCommandBuffers" by Jamie Madill · 5 years ago
- 2219b18 Vulkan:Optimize SecondaryCommandBuffers by Tobin Ehlis · 5 years ago
- 134425c Vulkan:Integrate SecondaryCommandBuffers by Tobin Ehlis · 5 years ago
- 2970d2b Disable non-conformant configs on official builds. by Jamie Madill · 5 years ago
- 9dc8eaf Vulkan: ES3 dEQP suppressions by Shahbaz Youssefi · 5 years ago
- 229fc83 Vulkan: Port renderer to Fuchsia (reland) by Michael Spang · 5 years ago
- 8edc68e Vulkan: Require Android NDK API level 26, dropping Android N support. by Yuly Novikov · 5 years ago
- 3f0ff40 Revert "Vulkan: Port renderer to Fuchsia" by Jamie Madill · 5 years ago
- 991d1cf Vulkan: Port renderer to Fuchsia by Michael Spang · 5 years ago
- 0cb3b0f Vulkan: Use glslang's internal BUILD.gn. by Jamie Madill · 5 years ago
- ab2bfa8 Enable Chromium clang style plugin for libANGLE. by Jamie Madill · 5 years ago
- 7098cff Make BUILD.gn targets into templates. by Jamie Madill · 5 years ago
- 573f76b Debug: Add Systrace Markers by Tobin Ehlis · 6 years ago
- 25224e7 Vulkan: add GPU trace events by Shahbaz Youssefi · 6 years ago
- fbc5c55 fuchsia: Disable GL by Scott Graham · 6 years ago
- b02fc66 Lock around all EGL and GL calls with a global mutex. by Geoff Lang · 6 years ago
- d73a611 PPC: Fix ppc build error by Junliang Yan · 6 years ago
- 0211346 PPC/s390: Fix GN error on PPC and s390 by Junliang Yan · 6 years ago
- b001528 Use libnativewindow for Android builds by Courtney Goeltzenleuchter · 6 years ago
- ad3aaeb Disable Vulkan layers in sanitized builds. by Jamie Madill · 6 years ago
- 505ea1b Roll (2/2) to latest LVL as of 4/18/18 by Tobin Ehlis · 6 years ago
- 5f21df8 Roll (1/2) LVL version forward and disable VANGLE by Tobin Ehlis · 6 years ago
- ec10096 Vulkan: Add build toggle for validation layers. by Courtney Goeltzenleuchter · 6 years ago
- 41c43ce Roll (2/2) to latest LVL as of 4/16/18 by Tobin Ehlis · 6 years ago
- aa8b398 Roll (1/2) LVL version forward and disable VANGLE by Tobin Ehlis · 6 years ago
- ad4f964 Allow ANGLE libs to have arbitrary suffix. by Yuly Novikov · 6 years ago
- 40a945f Rename vulkan_loader to libvulkan by Yuly Novikov · 6 years ago
- da6dd73 Roll (2/2) to latest LVL as of 3/6/18 by Tobin Ehlis · 6 years ago
- 37812d4 Roll (1/2) LVL version forward and disable VANGLE by Tobin Ehlis · 6 years ago
- a1134ba Vulkan: Relocate third-party libraries. (2/2) by Jamie Madill · 6 years ago
- b62a1c2 Vulkan: Reorganize BUILD.gn files. by Jamie Madill · 6 years ago
- 199f429 Vulkan: Enable on Android by Yuly Novikov · 6 years ago
- 6df487e Move angle_enable_* inside declare_args(). by Frank Henigman · 6 years ago
- 8a57b46 Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)" by Jamie Madill · 6 years ago
- 06f8637 Revert "Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)"" by Zhenyao Mo · 6 years ago
- 755a931 Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)" by Jamie Madill · 6 years ago
- 647dca7 Revert "Vulkan: Roll loader/validation layers SDK. (2/2)" by Jamie Madill · 6 years ago
- f15f9ce Vulkan: Roll loader/validation layers SDK. (2/2) by Jamie Madill · 6 years ago
- 9af765d Vulkan: Roll loader/validation layers SDK. (1/2) by Jamie Madill · 6 years ago
- 6d94f06 Add more complete NULL driver for the GL back-end. by Jamie Madill · 7 years ago
- d0ef13a Stand-alone build with gn. by Frank Henigman · 7 years ago
- 29f148b Support Vulkan on Linux as well as Windows. by Frank Henigman · 8 years ago
- 03b333b Vulkan: Fix Clang warning and fix build. by Jamie Madill · 7 years ago
- bf67aa8 Temporarily disable Vulkan for the GN build. by Geoff Lang · 7 years ago
- 9cb2c26 Re-land: Roll vulkan-validation-layers. (2/2) by Jamie Madill · 7 years ago
- 795e757 Revert "Roll vulkan-validation-layers. (2/2)" by Geoff Lang · 7 years ago
- 2feaa5e Roll vulkan-validation-layers. (2/2) by Jamie Madill · 7 years ago
- 4063e20 Roll vulkan-validation-layers. (1/2) by Jamie Madill · 7 years ago
- 7cc14ee Vulkan: Update build files after roll. by Jamie Madill · 7 years ago
- b4533de Roll Vulkan to bcb80d06b. by Jamie Madill · 7 years ago
- 7069725 Ozone: Only set angle_enable_gl=1 for the DRM/GBM platform. by Frédéric Wang · 8 years ago
- 7f07caa Rename the build/ directory. by Corentin Wallez · 8 years ago