- 7108f83 GCC: Remove double declaration of ContextSet by Ivan Murashov · 2 years, 10 months ago
- b77a6c2 Vulkan: Avoid using VK_WHOLE_SIZE when using dynamic offsets by Mohan Maiya · 3 years ago
- 1b2000f Docs: Update CONTRIBUTORS with LunarG info by Mark Lobodzinski · 3 years ago
- 0380f11 Skip ResizeWindow test on Linux. by Cheryl Wei · 3 years, 2 months ago
- 08bfc35 Add Collabora, Ltd. to AUTHORS and CONTRIBUTORS by Lubosz Sarnecki · 3 years, 4 months ago
- 679d118 Fix to build with VS2019 by Carl Woffenden · 3 years, 5 months ago
- 298c276 Add PowerVR Vendor ID & Vulkan GL Line Emulation Exclusion by Kyle Griffiths · 3 years, 8 months ago
- cee5748 GCC: init kImageMemoryBarrierData with initializer constructor by Jose Dapena Paz · 3 years, 9 months ago
- 33c28e3 Optimize thread specific storage and retrieval with native ASM by Mohan Maiya · 4 years ago
- df2caf5 doc: Update CONTRIBUTORS by Tobin Ehlis · 4 years ago
- a2ec926 Specify LUID in D3D11 by Patrick To · 4 years, 5 months ago
- dac5cc3 EGL: Add support for EGL_EXT_image_gl_colorspace extension by Mohan Maiya · 4 years, 2 months ago
- 8aa2006 Skip some tests on Mali because of a known issue by Jian Li · 4 years, 2 months ago
- 5bb36cc Passing covgl/covgl by Amy Liu · 4 years, 3 months ago
- 90019ce Vulkan: Add depth to mipmap generation by Ancheng Qiao · 4 years, 3 months ago
- b07816d Vulkan: Add robust init for NULL texture image. by Xiaoxuan Liu · 4 years, 5 months ago
- 0a6e118 Change g_Mutex from std::mutex to std::recursive_mutex by Brandon Schade · 4 years, 4 months ago
- 58fc8b1 Implement RGTC (BC4, BC5) compressed texture formats by Alexey Knyazev · 4 years, 4 months ago
- ffdd58f Fixing OVR_multiview and OVR_multiview2 issues by Artem Bolgar · 4 years, 5 months ago
- 5aed7c7 Narrow point size range clamping to affected versions by Eric Binet · 4 years, 5 months ago
- 7b55aac Add Broadcom as a known vendor by Gary Sweet · 4 years, 6 months ago
- b8e748b Vulkan: Add an end2end test to log GLES capabilities by Brandon Schade · 4 years, 7 months ago
- df41552 Vulkan: Enable VK_IMAGE_USAGE_STORAGE_BIT when it is needed by Sunny Sun · 4 years, 7 months ago
- 67527cb Fix compilation on UWP targets. by Josh Matthews · 4 years, 7 months ago
- 052167b Vulkan: Mipmap is unconditionally enabled in ANGLE by Xinyi He · 4 years, 10 months ago
- 5d9c4ee Add D3D11on12 device option by Nathan Zabriskie · 4 years, 9 months ago
- a0159c0 Vulkan: Implement basic geometry shader feature by Jaedon Lee · 4 years, 9 months ago
- fea6576 Vulkan: Add support for OES_vertex_type_10_10_10_2 by Mohan Maiya · 4 years, 8 months ago
- 3b46885 Vulkan: Implement EXT_texture_type_2_10_10_10_REV by Jaedon Lee · 4 years, 10 months ago
- 265fdf0 EGL: Set errors per spec for eglCreateContext by Jeff Vigil · 4 years, 10 months ago
- abce77a Add tex2d half float tests to expectations file by Mohan Maiya · 4 years, 10 months ago
- 8400d05 Vulkan: Support the vertex_type_2_10_10_10_rev format by Mohan Maiya · 4 years, 10 months ago
- 4c118cb Vulkan: Add support for OES_vertex_half_float by Hyunchang Kim · 4 years, 10 months ago
- a71549b Vulkan: Intermittent failures in many GLES2 CTS by Fei Yang · 5 years ago
- 7d6923d Revert "Vulkan: pipeline cache not populated as blob cache is not set" by Cody Northrop · 5 years ago
- 134d6ee Vulkan: pipeline cache not populated as blob cache is not set by Fei Yang · 5 years ago
- b867bc6 Vulkan: Fix dirty element array buffer updates. by Courtney Goeltzenleuchter · 5 years ago
- 141a23f Add support for OES_depth24 by Mohan Maiya · 5 years ago
- 431ef2f Add support for EXT_blend_minmax by Minkyu Jeong · 5 years ago
- 8fb0048 fix a freeze when returning from fullscreen to maximized (nvidia only) by Nick Shaforostov · 5 years ago
- f6cbe44 Use D3D11 GetDimensions driver workaround for 2D integer textures by Anders Leino · 5 years ago
- 50eb1e6 D3D: Update dynamic BufferUsage flags. by Sascha Kolodzey · 5 years ago
- 7d64c48 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. by Mingyu Hu · 5 years ago
- a3b2e71 ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D by Enrico Galli · 5 years ago
- 8f1b7a6 Vulkan: Add DispatchUtilsVK by Shahbaz Youssefi · 6 years ago
- 0d66513 Don't generate TypeInfo objects as static objects within GetTypeInfo function by Markus Tavenrath · 6 years ago
- 99d0463 Windows: add support for SpriteVisuals as a native window type. by James Clarke · 6 years ago
- 945dea3 Clamp glClearDepthf and glDepthRangef by Joonatan Saarhelo · 6 years ago
- c1551dc D3D11 fix: Mipmapping was used although disabled via Sampler by Till Rathmann · 6 years ago
- 05a449a Replace reinterpret_cast with safer or no cast by Rafael Cintron · 6 years ago
- 0211346 PPC/s390: Fix GN error on PPC and s390 by Junliang Yan · 6 years ago
- 6c59e4a Migrate from <tr1/tuple> to <tuple> types. by Victor Costan · 6 years ago
- f9176ce GLIBC fix: size_t requires include <stddef.h> by Jani Hautakangas · 6 years ago
- b3b177d Update driver constants on program change. Comes with a new SamplerMetadataUpdateOnSetProgram test. by Dzmitry Malyshau · 6 years ago
- d63d000 dontInitializeUninitializedLocals on Qualcomm only by Kai Ninomiya · 7 years ago
- d2e8792 Enable Haiku in platform-specific headers. by Jerome Duval · 7 years ago
- 6cad566 Improve Debugging Strings by Brandon Jones · 7 years ago
- a552707 Add support for EXT_YUV_target by Andrei Volykhin · 7 years ago
- 7bb425c Revert "D3D11: Clean up blendState code." by Jamie Madill · 7 years ago
- 786ad38 D3D11: Clean up blendState code. by Shahmeer Esmail · 8 years ago
- fb02830 The return type of imageSize(gimageCube) is int2, not int3 by Xinghua Cao · 8 years ago
- 29ab9ff translator: fix a typo in comment by He Yunchao · 9 years ago
- 87c182e Enable shader validation with WebGL compatibility extension. by Bryan Bernhart · 8 years ago
- 7835b52 Reland "Add workaround for unused std140 and shared uniform blocks on MacOS" by Qin Jiajia · 8 years ago
- c9e6026 Revert "Add workaround for unused std140 and shared uniform blocks on MacOS" by Kenneth Russell · 8 years ago
- fde9d8c D3D11: Add null check to Renderer11::testDeviceLost. by Edwin Flores · 8 years ago
- 9aa83fe Add workaround for unused std140 and shared uniform blocks on MacOS by Qin Jiajia · 8 years ago
- 28ff4fd Add deqp gles 3.1 tests to the build files by Martin Radev · 8 years ago
- 9146bfa Include what you use by David Landell · 8 years ago
- 2e1ba27 Added Sami Väisänen (Nvidia) to CONTRIBUTORS by Sami Väisänen · 8 years ago
- cd9aa12 D3D11: Prevent DXGI hooking the Alt+Enter keystroke by James Ross-Gowan · 8 years ago
- 0011bb6 fix texture size check in WindowSurfaceCGL::swap by stal · 8 years ago
- eaef7c1 floating point perf improvement in CopyNativeVertexData by Russ Lind · 8 years ago
- 319fb898 Use default commit.h file if git index is not available by Tomasz Moniuszko · 9 years ago
- 8518e7f Make all fragment shader out variables require location layout qualifier by Kimmo Kinnunen · 9 years ago
- 7ace53a Add Shawn Hargreaves (Microsoft Corporation) to CONTRIBUTORS by Shawn Hargreaves · 9 years ago
- cb3cc80 Update The Qt Company in AUTHORS/CONTRIBUTORS by Andrew Knight · 9 years ago
- f84398d Add authors from Nvidia. by Qingqing Deng · 9 years ago
- 2919008 Make Angle code 40 KB smaller by using string literals directly. by Daniel Bratell · 9 years ago
- 8310797 Implement eglQueryContext by Régis Fénéon · 9 years ago
- 967ed7b Add Minmin to CONTRIBUTORS. by Minmin Gong · 9 years ago
- 24d5811 Add Gregoire to CONTRIBUTORS. by Jamie Madill · 9 years ago
- e090264 Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED by Corentin Wallez · 10 years ago
- 448ac90 Updated authorship and contributors for Borbitsoft/Tibor den Ouden by Tibor den Ouden · 10 years ago
- 86ffde5 Fix building angleutils.cpp on Linux by Olli Etuaho · 10 years ago
- a5521de Fixed mingw compilation. by Jacek Caban · 10 years ago
- ac7556f Freed temporary info log buffer and removed explicit destruction of char[] by Tibor den Ouden · 10 years ago
- ab56c6a Fix memory leaks in angle_unittests. by Sudarsana Nagineni · 10 years ago
- 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
- 75ec7c5 Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'" by Andrew Knight · 10 years ago
- 3c6344e add TRACE_EVENT to ANGLE (reland) by Al Patrick · 11 years ago
- ba61519 Normalize line endings of tracked files in the repository. by Jamie Madill · 11 years ago
- 7b2e675 Adds Jamie and Geoff to CONTRIBUTORS file by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
- b35da7a Make angle compile on Win64 by daniel@transgaming.com · 11 years ago
- a16a55f Add explicit std:: namespace to code from <cXYZ> includes. by daniel@transgaming.com · 11 years ago
- 0d3b36d .gitignore: Add *.target.mk, generated when building as part of ChromiumOS by daniel@transgaming.com · 12 years ago
- 6bc4a14 Ensure texture level count accounts for lod offset. by jbauman@chromium.org · 12 years ago
- 3b6ff3e Reconcile AUTHORS and CONTRIBUTORS files by daniel@transgaming.com · 12 years ago
- 3e8fc7f Move targets from src\build_angle.gyp to src\build_angle.gypi by apatrick@chromium.org · 12 years ago
- 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago