1. b7d6949 Vulkan: Enable persistently mapped buffer objects by Mohan Maiya · 4 years, 2 months ago
  2. 8cae5e1 GL: Re-enable emulatePrimitiveRestartFixedIndex by Geoff Lang · 4 years, 2 months ago
  3. dee4d7a Vulkan: Early fragment tests optimization by Charlie Lao · 4 years, 2 months ago
  4. 4609c4a Feature::condition must not be NULL by Yuly Novikov · 4 years, 2 months ago
  5. 96c26c6 Add support for NV_shader_noperspective_interpolation by Mohan Maiya · 4 years, 2 months ago
  6. 4b94d7b Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate by Jonah Ryan-Davis · 4 years, 2 months ago
  7. d03b15b Vulkan: Mask out Depth/Stencil RTs in feedback loops. by Jamie Madill · 4 years, 2 months ago
  8. ca2b6e1 Vulkan: Implement EXT_shader_non_constant_global_initializers by Mohan Maiya · 4 years, 3 months ago
  9. 07467b4 Remove GL_CHROMIUM_path_rendering by Geoff Lang · 4 years, 3 months ago
  10. 07044c6 Reland "Instantiate rx::DisplayEGL when device type EGL is selected" by Julien Isorce · 4 years, 3 months ago
  11. 03ed5f6 Revert "Instantiate rx::DisplayEGL when device type EGL is selected" by Ian Elliott · 4 years, 3 months ago
  12. 1a5c7a1 Reland "Vulkan:Include precision qualifier in GLSL" by Tobin Ehlis · 4 years, 3 months ago
  13. 7455b54 Instantiate rx::DisplayEGL when device type EGL is selected by Julien Isorce · 4 years, 3 months ago
  14. f8b2867 Vulkan: Add support for VK_EXT_index_type_uint8 by Xiaoxuan Liu · 4 years, 3 months ago
  15. 80f55e9 Expose glGetInteger64vEXT. by Jamie Madill · 4 years, 3 months ago
  16. 51a9da2 Add OES_draw_buffers_indexed autogenerated wrappers and validation redirects. by Alexey Knyazev · 4 years, 3 months ago
  17. ff60aba Vulkan:Disable FramebufferVk cache on Apple by Tobin Ehlis · 4 years, 3 months ago
  18. daf6e47 Upgrade gl2ext.h. by Jamie Madill · 4 years, 3 months ago
  19. e488d8b Vulkan: Implement Android pre-rotation by Ian Elliott · 4 years, 3 months ago
  20. 660c0dd Vulkan: Fix padding out Buffer allocations on AMD. by Jamie Madill · 4 years, 3 months ago
  21. c419771 Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle by Michael Spang · 5 years ago
  22. c58458e Vulkan: Remove CommandGraph code. by Jamie Madill · 4 years, 4 months ago
  23. ce4918f Vulkan: Sanitize Images & Buffers with non-zero values. by Jamie Madill · 4 years, 4 months ago
  24. dec00bc Generate entrypoints for Fuchsia external objects extensions by Michael Spang · 5 years ago
  25. 0941e65 Add external object extensions for Fuchsia to GL API by Michael Spang · 4 years, 4 months ago
  26. 9a481b6 Add missing #include to fix build with GCC 10. by Pierre-Marc Berube · 4 years, 4 months ago
  27. 1f5f7ea Vulkan: Fix SPIR-V transformation name-info association by Shahbaz Youssefi · 4 years, 4 months ago
  28. fa9eff3 Disable GL_EXT_semaphore_fd for Mesa version < 19.3.5 on AMD GPUs by Peng Huang · 4 years, 4 months ago
  29. 806ba56 Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle by Jonah Ryan-Davis · 4 years, 6 months ago
  30. 9e77404 Update S3TC GL extension strings by Alexey Knyazev · 4 years, 4 months ago
  31. 1736c47 Vulkan: Remove transient cmd buffer workaround by Tobin Ehlis · 4 years, 4 months ago
  32. a805ac7 Allow overriding ANGLE_PLATFORM_EXPORT. by Jeff Gilbert · 4 years, 4 months ago
  33. 7115320 Vulkan: Disable restartRenderPassAfterLoadOpClear workaround by Charlie Lao · 4 years, 4 months ago
  34. e196bc8 Add driver bug workaround for rewriting row major matrices. by Kenneth Russell · 4 years, 5 months ago
  35. eca11cc SH_CLAMP_INDIRECT_ARRAY_BOUNDS logic update by shrekshao · 4 years, 4 months ago
  36. f1f082e Vulkan: Set varying location & xfb decorations in SPIR-V by Shahbaz Youssefi · 4 years, 5 months ago
  37. 71e6afb Vulkan: Set set/binding in SPIR-V by Shahbaz Youssefi · 4 years, 5 months ago
  38. 1a1a142 Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control by Jonah Ryan-Davis · 4 years, 5 months ago
  39. b36e46a Vulkan: Line raster emulation through specialization constant by Shahbaz Youssefi · 4 years, 5 months ago
  40. 62475e9 Allow tests to pick ANGLE features. by Jamie Madill · 4 years, 5 months ago
  41. 86f7309 Upstream support for iOS Simulator. by Kenneth Russell · 4 years, 5 months ago
  42. 6b27540 Vulkan: Workaround vertex attributes vs stride issue on AMD by Shahbaz Youssefi · 4 years, 5 months ago
  43. 12ce8f6 Upstream WebKit's iOS port of ANGLE. by Kenneth Russell · 4 years, 5 months ago
  44. 7a37d3a Work around Intel driver bug with CopyTex{Sub}Image2D/DeleteTextures. by Kenneth Russell · 4 years, 5 months ago
  45. 27db245 Optimize disabling ARB_texture_rectangle by James Darpinian · 4 years, 8 months ago
  46. 0721cc8 Vulkan: No line raster emulation code if extension by Shahbaz Youssefi · 4 years, 5 months ago
  47. 3311ef6 update date comments to 2020 by Jeff Vigil · 4 years, 5 months ago
  48. 81ee4d2 Workaround EXT_texture_norm16 for OpenGL ES drivers by shrekshao · 4 years, 6 months ago
  49. 1fdf6ca D3D11: Restrict to translate uniform block to StructuredBuffer by Xinghua Cao · 4 years, 5 months ago
  50. 942d915 EGL: Add support for EGL_KHR_gl_colorspace extension by Mohan Maiya · 4 years, 6 months ago
  51. 0af8b59 D3D11: Translate uniform blocks to StructuredBuffer when necessary by Xinghua Cao · 4 years, 9 months ago
  52. 17b3c2f Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop by Yan · 4 years, 8 months ago
  53. d1860ea Metal: support OES_depth_texture by Le Hoang Quyen · 4 years, 7 months ago
  54. caa6ecc Vulkan: Implement Transform Feedback support via extension by Hyunchang Kim · 4 years, 7 months ago
  55. 795a355 Vulkan: EXT_gpu_shader5 support: precise by Shahbaz Youssefi · 4 years, 6 months ago
  56. 33a00ef Add Compute Shared Memory Size Validation by Courtney Goeltzenleuchter · 4 years, 6 months ago
  57. a825eb7 Implement BaseVertex draw calls for Vulkan, OpenGL, NULL contexts. by Ethan Lee · 4 years, 7 months ago
  58. f9c3eaf Add ability to disable all ANGLE features by Jonah Ryan-Davis · 4 years, 7 months ago
  59. 0303cf6 OpenGL: Port all Intel-related workaround conditions from gpu_driver_bug_list.json by Jiawei Shao · 4 years, 7 months ago
  60. 736164f Headers: Add EGLAPI to SwapBuffersWithFrameTokenANGLE by Ethan Lee · 4 years, 7 months ago
  61. 3f647b1 Vulkan: Improve Bresenham line emulation. by Jamie Madill · 4 years, 7 months ago
  62. e167f76 Capture/Replay: Pass gl::State to capture functions. by Jamie Madill · 4 years, 7 months ago
  63. c898ec1 Add EGL GGP extensions. by Jamie Madill · 4 years, 7 months ago
  64. 0c541c3 Fix Platform methods list by Tim Van Patten · 4 years, 7 months ago
  65. 35f74cd Reorder BaseVertexBaseInstance draw calls parameters by shrekshao · 4 years, 7 months ago
  66. fe26bae Metal backend implementation pt 2 by Le Quyen · 4 years, 7 months ago
  67. 5e6be1d Provoking vertex feature support enabled by Alexis Hetu · 4 years, 8 months ago
  68. 287b0a6 Vulkan: Enable forceOldRewriteStructSamplers for all Android ICDs by Tim Van Patten · 4 years, 8 months ago
  69. 0964988 Fixups to ANGLE_get_image boilerplate. by Jamie Madill · 4 years, 7 months ago
  70. 04ee27e Capture/Replay: Add ANGLE_get_image extension. by Jamie Madill · 4 years, 8 months ago
  71. df9a750 Remove forceNonZeroScissor workaround by jchen10 · 4 years, 8 months ago
  72. b307010 Add SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR by jchen10 · 4 years, 8 months ago
  73. 0b779a7 GL: Emulate primitive restart when PRIMITIVE_RESTART_FIXED_INDEX is unavailable. by Geoff Lang · 4 years, 8 months ago
  74. be1fa7d Vulkan: Enable VK_EXT_line_rasterization by Tobin Ehlis · 4 years, 8 months ago
  75. ae1b778 Fix ANGLE_FEATURE_CONDITION style issue by Jonah Ryan-Davis · 4 years, 8 months ago
  76. c42da4e Extend ANGLE_request_extension with DisableExtension by James Darpinian · 4 years, 8 months ago
  77. d200a77 Metal backend skeleton implementation. by Le Quyen · 4 years, 8 months ago
  78. aa292a5 Generate GLES 3.2 entry points by Ian Elliott · 4 years, 8 months ago
  79. 5d9c4ee Add D3D11on12 device option by Nathan Zabriskie · 4 years, 9 months ago
  80. 09495f8 Add ANGLE Platform Metal extension. by Jamie Madill · 4 years, 8 months ago
  81. 8e7d9d6 Add EGL_ANGLE_device_cgl extension. by Kenneth Russell · 4 years, 8 months ago
  82. dce0916 Enable unfold_short_circuits workaround on Apple. by James Darpinian · 4 years, 8 months ago
  83. 7dd0344 Ensure Features* descriptions stay up to date by Jonah Ryan-Davis · 4 years, 8 months ago
  84. 8be7a4c Re-land "Vulkan: SwiftShader integration." by Jamie Madill · 4 years, 9 months ago
  85. e658216 Convert DXT1 RGB data to DXT3 RGBA when uploading to the GPU. by Geoff Lang · 4 years, 9 months ago
  86. db7a36f Revert "Vulkan: SwiftShader integration." by Zhenyao Mo · 4 years, 9 months ago
  87. 1224802 Vulkan: SwiftShader integration. by Jamie Madill · 4 years, 9 months ago
  88. c1af9ab Add support for overriding internal format for D3D11 texture EGLImages by Sunny Sachanandani · 4 years, 9 months ago
  89. 90a5862 Refactor ShaderVariable to Remove Specializations by Tim Van Patten · 4 years, 9 months ago
  90. 7e44ec2 GL_EXT_multisampled_render_to_texture extension. Part 1. by Mingyu Hu · 4 years, 10 months ago
  91. d8e821a Expand the TextureGL::releaseTexImage size reset workaround to Win AMD. by Geoff Lang · 4 years, 9 months ago
  92. 886698b Vulkan: Style cleanups to TextureVk. by Jamie Madill · 4 years, 9 months ago
  93. 5c81d94 Fix a typo in the GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE enum value. by Geoff Lang · 4 years, 10 months ago
  94. cd31f28 Implement Draw base vertex and base instance functions by shrekshao · 5 years ago
  95. 83a369b Vulkan: Improve cubemap emulation seam handling by James Dong · 4 years, 10 months ago
  96. e2ea45b Don't reset the texture size to zero in TextureGL::releaseTexImage on Mac. by Geoff Lang · 4 years, 10 months ago
  97. 1d5aaa6 Vulkan: support dynamic indices in array of arrays by James Dong · 4 years, 10 months ago
  98. 472c74c Translator: Allow tree validation in children of TCompiler by Shahbaz Youssefi · 4 years, 10 months ago
  99. 2445698 Fix incorrect parameter in gl_angle_ext.xml by Jiacheng Lu · 4 years, 10 months ago
  100. ca8ea0a Get Desktop GL games running on desktop frontend by Clemen Deng · 4 years, 11 months ago