- 9637185 Add ForceGPUSwitch to EGL_ANGLE_power_preference by Kimmo Kinnunen · 2 years, 3 months ago
- d914e7f Add device id as a part of the key in EGLDisplay cache by Kimmo Kinnunen · 2 years, 3 months ago
- 706f8a3 Support gl internal format for creating EGLImage from VkImage by Peng Huang · 2 years, 4 months ago
- 29d087d Fix ANGLE_rgbx_internal_format's extension file name by Shahbaz Youssefi · 2 years, 4 months ago
- 2f4f5f8 Add EGL_ANGLE_platform_angle_device_id for the Metal backend. by Jonah Ryan-Davis · 2 years, 6 months ago
- 926b43e Reland: Frontend: separate lock in swap prep by Lingfeng Yang · 2 years, 5 months ago
- 32f572b Support creating EGLImage from VkImage by Peng Huang · 2 years, 6 months ago
- 42bd4fc Metal: add ANGLE_metal_create_context_ownership_identity. by John Cunningham · 2 years, 6 months ago
- 4f42a4d Add more support for GL_RGBX8_ANGLE by Tim Van Patten · 2 years, 6 months ago
- f64f954 Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms" by Yuly Novikov · 2 years, 6 months ago
- 10e5f34 Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms" by Shrek Shao · 2 years, 6 months ago
- 36bf1eb Decouple gl_BaseVertex/gl_BaseInstance uniforms by Shrek Shao · 2 years, 7 months ago
- ef65edf Add extension: ANGLE_rgbx_internal_format by Tim Van Patten · 2 years, 6 months ago
- a5e391d Add GL_ANGLE_vulkan_image extension by Peng Huang · 2 years, 7 months ago
- e00ad44 Add EGL_ANGLE_vulkan_image extension by Peng Huang · 2 years, 7 months ago
- 3a84ef5 Add EGL_VULKAN_GET_INSTANCE_PROC_ADDR by Peng Huang · 2 years, 7 months ago
- 6fe1347 Vulkan: Add external's pNext to ANGLE_external_objects_flags by Shahbaz Youssefi · 2 years, 7 months ago
- f422f21 Reland "Metal: Reintroduce GPU power preference selection code." by Jonah Ryan-Davis · 2 years, 7 months ago
- 67a8cf0 Revert "Metal: Reintroduce GPU power preference selection code." by Jamie Madill · 2 years, 7 months ago
- 0171617 Metal: Reintroduce GPU power preference selection code. by Jonah Ryan-Davis · 2 years, 8 months ago
- d7090f5 Add more attributes for EGL_ANGLE_device_vulkan by Peng Huang · 2 years, 7 months ago
- 81d964a vulkan: implement EGLDevice for vulkan backend by Peng Huang · 2 years, 7 months ago
- d2c01d2 GL: Allow selecting virtualization groups at context creation by Geoff Lang · 2 years, 9 months ago
- 7ef9ecf Add GL_ANGLE_robust_fragment_shader_output. by Jamie Madill · 2 years, 8 months ago
- 22c9f77 Add shader targeting language to WebGL compat spec. by Jamie Madill · 2 years, 8 months ago
- ad8e4d9 Remove EGL_ANGLE_flexible_surface_compatibility by Geoff Lang · 2 years, 8 months ago
- 2c8afb6 Update ANGLE_robust_resource_initialization about depth by Gregg Tavares · 2 years, 8 months ago
- 9184973 Add GetCompressedTexImageANGLE to ANGLE_get_image by Jamie Madill · 2 years, 11 months ago
- 4655514 d3d11: Allow binding R/RG texture to EGLImage by Sunny Sachanandani · 2 years, 9 months ago
- d2d1f41 Add EGL extension to create window with a swap interval set. by Jamie Madill · 2 years, 10 months ago
- 232e523 Remove the explicit context extension. by Geoff Lang · 2 years, 11 months ago
- e66e334 Vulkan: Add GL_ANGLE_yuv_internal_format extension by Mohan Maiya · 2 years, 11 months ago
- e697e37 Vulkan: Allow certain usecases to have non-zero stride by Mohan Maiya · 3 years, 3 months ago
- f2aa9d5 Reland: Metal: Support importing external metal textures by Le Hoang Quyen · 3 years, 2 months ago
- 923f6a6 Ignore internal format attribute for YUV D3D11 EGLImages by Sunny Sachanandani · 3 years, 2 months ago
- 9b0911a0 Add GL_ANGLE_get_serialized_context_string. by Jamie Madill · 3 years, 2 months ago
- 256100b Revert "Metal: Support importing external metal textures" by Kai Ninomiya · 3 years, 2 months ago
- 2ec3e0a Metal: Support importing external metal textures by Le Hoang Quyen · 3 years, 3 months ago
- 4ac6ea2 Metal: implement ANGLE_device_metal extension. by Le Hoang Quyen · 3 years, 11 months ago
- bc7554f Remove extension files that are not written by ANGLE. by Geoff Lang · 3 years, 4 months ago
- 137271f Support specifying array slice for D3D11 texture EGLImage by Sunny Sachanandani · 3 years, 5 months ago
- 198dc34 Support importing NV12/P010/P016 D3D textures as EGLImage by Sunny Sachanandani · 3 years, 10 months ago
- 27af0b2 Reland "ANGLE_platform_angle_device_context_volatile_* extensions" by James Darpinian · 3 years, 8 months ago
- 61180d0 Reland "Add support for Linux vulkan backend with VK_KHR_display" by Xiaoxuan Liu · 3 years, 8 months ago
- 807e6b3 Revert "Add support for Linux vulkan backend with VK_KHR_display" by Jamie Madill · 3 years, 7 months ago
- a7bb6a9 Add support for Linux vulkan backend with VK_KHR_display by Xiaoxuan Liu · 3 years, 8 months ago
- 68b95b6 Revert "ANGLE_platform_angle_device_context_volatile_* extensions" by Geoff Lang · 3 years, 7 months ago
- e70f6aa ANGLE_platform_angle_device_context_volatile_* extensions by James Darpinian · 3 years, 8 months ago
- 089ef0f Expose glGetTexLevelParameter{if}v before ES 3.1. by Geoff Lang · 3 years, 8 months ago
- 32f0dd6 Add Queries and Setters for resource initialization state. by Geoff Lang · 3 years, 8 months ago
- 710e408 Add support for P010 IOSurfaces by Geoff Lang · 3 years, 9 months ago
- bedac4f Move EXT_external_objects validation to validationESEXT.cpp by Shahbaz Youssefi · 3 years, 10 months ago
- adad153 Spec language for ANGLE_external_objects_flags by Shahbaz Youssefi · 3 years, 10 months ago
- 4cf2501 Add extension EGL_ANGLE_display_semaphore_share_group by Peng Huang · 3 years, 10 months ago
- 49108a1 Support BGRA_1010102 IOSurfaces in CGL and Vulkan. by Geoff Lang · 4 years ago
- 7ce16cd Fix ANGLE_base_vertex_base_instance baseInstances type by shrekshao · 3 years, 11 months ago
- af72779 Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros. by Kenneth Russell · 4 years ago
- 8ba5cf9 Add EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE by Maksim Sisov · 4 years ago
- 3d5f0c8 Use surface texture offset for clears and blits by Sunny Sachanandani · 4 years, 1 month ago
- 4b225c7 Add texture offset attributess for D3D texture pbuffer surfaces by Sunny Sachanandani · 4 years, 1 month ago
- a2ec926 Specify LUID in D3D11 by Patrick To · 4 years, 5 months ago
- 3c2d329 Fix wrong date in ANGLE_external_objects_fuchsia revision history by Michael Spang · 4 years, 1 month ago
- 4b94d7b Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate by Jonah Ryan-Davis · 4 years, 2 months ago
- 07044c6 Reland "Instantiate rx::DisplayEGL when device type EGL is selected" by Julien Isorce · 4 years, 3 months ago
- 03ed5f6 Revert "Instantiate rx::DisplayEGL when device type EGL is selected" by Ian Elliott · 4 years, 3 months ago
- 7455b54 Instantiate rx::DisplayEGL when device type EGL is selected by Julien Isorce · 4 years, 3 months ago
- 0941e65 Add external object extensions for Fuchsia to GL API by Michael Spang · 4 years, 4 months ago
- 806ba56 Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle by Jonah Ryan-Davis · 4 years, 6 months ago
- 1a1a142 Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control by Jonah Ryan-Davis · 4 years, 4 months ago
- 86f7309 Upstream support for iOS Simulator. by Kenneth Russell · 4 years, 5 months ago
- 12ce8f6 Upstream WebKit's iOS port of ANGLE. by Kenneth Russell · 4 years, 5 months ago
- 27db245 Optimize disabling ARB_texture_rectangle by James Darpinian · 4 years, 8 months ago
- f9c3eaf Add ability to disable all ANGLE features by Jonah Ryan-Davis · 4 years, 7 months ago
- c898ec1 Add EGL GGP extensions. by Jamie Madill · 4 years, 7 months ago
- 35f74cd Reorder BaseVertexBaseInstance draw calls parameters by shrekshao · 4 years, 7 months ago
- 0964988 Fixups to ANGLE_get_image boilerplate. by Jamie Madill · 4 years, 7 months ago
- 04ee27e Capture/Replay: Add ANGLE_get_image extension. by Jamie Madill · 4 years, 7 months ago
- c42da4e Extend ANGLE_request_extension with DisableExtension by James Darpinian · 4 years, 8 months ago
- 5d9c4ee Add D3D11on12 device option by Nathan Zabriskie · 4 years, 9 months ago
- 09495f8 Add ANGLE Platform Metal extension. by Jamie Madill · 4 years, 8 months ago
- 8e7d9d6 Add EGL_ANGLE_device_cgl extension. by Kenneth Russell · 4 years, 8 months ago
- d01ae53 (ANGLE) Rename CHROMIUM_compressed_texture_etc to use ANGLE_ prefix. by Kenneth Russell · 4 years, 8 months ago
- 7dd0344 Ensure Features* descriptions stay up to date by Jonah Ryan-Davis · 4 years, 8 months ago
- 8be7a4c Re-land "Vulkan: SwiftShader integration." by Jamie Madill · 4 years, 9 months ago
- db7a36f Revert "Vulkan: SwiftShader integration." by Zhenyao Mo · 4 years, 9 months ago
- 1224802 Vulkan: SwiftShader integration. by Jamie Madill · 4 years, 9 months ago
- c1af9ab Add support for overriding internal format for D3D11 texture EGLImages by Sunny Sachanandani · 4 years, 9 months ago
- cdecd97 Add Draw base vertex and base instance function entrypoints by shrekshao · 5 years ago
- b3eeb2a Emulate RGB textures using BGRX IOSurfaces. by Geoff Lang · 4 years, 10 months ago
- 6a02f06 Implement EGL_ANGLE_create_context_backwards_compatible by Geoff Lang · 4 years, 11 months ago
- beb0eb2 Clean up workarounds/features to single location. by Jonah Ryan-Davis · 5 years ago
- fce1e2d Extend eglGetPlatformDisplay to allow feature overrides. by Jonah Ryan-Davis · 5 years ago
- e431aaa Rename EGL_ANGLE_workaround_control to EGL_ANGLE_feature_control. by Jonah Ryan-Davis · 5 years ago
- 2dd40a4 Add eglQueryDisplayAttribANGLE to query workarounds count. by Jonah Ryan-Davis · 5 years ago
- f52f263 Add EGL_ANGLE_workaround_control extension. by Jonah Ryan-Davis · 5 years ago
- 51386f4 Reland "Define and expose EGL_ANGLE_power_preference extension." by Kenneth Russell · 5 years ago
- 145ec7f Revert "Define and expose EGL_ANGLE_power_preference extension." by Kai Ninomiya · 5 years ago
- ac58e63 Define and expose EGL_ANGLE_power_preference extension. by Kenneth Russell · 5 years ago
- b8a8ffd Add support for RGB10A2 in eglCreatePbufferFromClientBuffer by Sunny Sachanandani · 5 years ago
- 7d64c48 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. by Mingyu Hu · 5 years ago