- dd90f5a Depend on vulkan headers in angle_gpu_info_util by Geoff Lang · 4 years, 2 months ago
- 7e453a2 Capture/Replay: Use zlib to compress data files. by Jamie Madill · 4 years, 3 months ago
- 90a8af3 Add -rpath entries for non-component builds on Mac by Jonah Ryan-Davis · 4 years, 3 months ago
- 20c6973 Fix GN warning about unused variable when angle_enable_commit_id=false by Geoff Lang · 4 years, 3 months ago
- e888356 Add a GN argument to enable/disable commit_id. by Geoff Lang · 4 years, 3 months ago
- dd19d55 Change commit_id 'check' back to looking for .git files. by Geoff Lang · 4 years, 3 months ago
- 8b8dc56 Fix Android component build. by Yuly Novikov · 4 years, 3 months ago
- ba8ef68 Always use commit_id.py to generate commit.h by Geoff Lang · 4 years, 3 months ago
- 4a9ec2e Revert "Always use commit_id.py to generate commit.h" by Robert Liao · 4 years, 3 months ago
- 4dc19c3 Always use commit_id.py to generate commit.h by Geoff Lang · 4 years, 3 months ago
- 5641d19 Move generic code from rx::DisplayAndroid/Ozone to rx::DisplayEGL by Julien Isorce · 4 years, 4 months ago
- 71e6afb Vulkan: Set set/binding in SPIR-V by Shahbaz Youssefi · 4 years, 5 months ago
- b630bf9 Fuchsia: Implement SystemInfo on Fuchsia by Michael Spang · 4 years, 4 months ago
- af5e382 Fix overlay build. by Jamie Madill · 4 years, 4 months ago
- fcef6dc For GGP builds, define __ggp__ manually. by Ethan Lee · 4 years, 4 months ago
- 683dd1d GN: Move util build code into util/BUILD.gn. by Jamie Madill · 4 years, 5 months ago
- 5cfab19 Vulkan: Add test that logs supported texture formats by Brandon Schade · 4 years, 7 months ago
- 9190f49 GN: Make new angle_test_utils target. by Jamie Madill · 4 years, 6 months ago
- 7718c95 [Fuchsia] Update FIDL library target names in ANGLE by Michael Spang · 4 years, 6 months ago
- 554b453 gn: Add 'test_only' label to util targets. by Jamie Madill · 4 years, 6 months ago
- 732c9d0 Add /APPCONTAINER linker flag to shared libraries in UWP builds. by Josh Matthews · 4 years, 6 months ago
- e3c2571 gn: Minor improvements. by Jamie Madill · 4 years, 6 months ago
- 5afd5ec Vulkan support for MacOS (using SwiftShader) by Jonah Ryan-Davis · 4 years, 7 months ago
- 2ed71c8 Vulkan: Isolate DisplayVk.h from Display.cpp. by Jamie Madill · 4 years, 6 months ago
- e9b68f3 Clean unused NewCreateImagePipeCmd by Emircan Uysaler · 4 years, 7 months ago
- d83dc17 GN: Only link to delayimp when d3d9 is enabled by Ethan Lee · 4 years, 7 months ago
- d22b8be GN: Make X11 optional, based on a user-defined variable. by Ethan Lee · 4 years, 7 months ago
- 6e687af Support standalone Android builds in ANGLE. by Geoff Lang · 4 years, 8 months ago
- e960392 Capture/Replay: Correct a few GLenum replay issues. by Jamie Madill · 4 years, 7 months ago
- 2f71802 GN: Don't expose glslang when unused. by Jamie Madill · 4 years, 7 months ago
- e55374f GN: Explicitly add several Windows libs. by Jamie Madill · 4 years, 8 months ago
- 8ab0bf1 Fix warnings in xxhash. by Jamie Madill · 4 years, 8 months ago
- 155947f Enable "-Wconditional-uninitialized". by Jamie Madill · 4 years, 8 months ago
- 16370a6 Enable "-Winconsistent-missing-destructor-override". by Jamie Madill · 4 years, 8 months ago
- c017cee Enable "-Wundefined-reinterpret-cast". by Jamie Madill · 4 years, 8 months ago
- 68945f1 Enable "-Wredundant-parens". by Jamie Madill · 4 years, 8 months ago
- a620685 Enable "-Wmissing-field-initializers". by Jamie Madill · 4 years, 8 months ago
- 859ca03 Enable "-Wshadow-field". by Jamie Madill · 4 years, 8 months ago
- fd58d22 Enable "-Wtautological-type-limit-compare". by Jamie Madill · 4 years, 8 months ago
- 299b1ba GN: Fix one missing check for 'angle_has_build'. by Jamie Madill · 4 years, 8 months ago
- a9f11bf GN: Separate out constructor/destructor warnings. by Jamie Madill · 4 years, 8 months ago
- a48f95a Move Vulkan GlslangWrapper code to a shared location. by Le Quyen · 4 years, 8 months ago
- 93121f3 Make invalid extension directive a CHROMEOS warning by Tobin Ehlis · 4 years, 8 months ago
- 48aa52f Fix broken GN "all_dependent_configs". by Jamie Madill · 4 years, 8 months ago
- ed6e230 Vulkan: Re-enable release ASSERTs. by Jamie Madill · 4 years, 8 months ago
- d200a77 Metal backend skeleton implementation. by Le Quyen · 4 years, 8 months ago
- 1ba7254 GN: Allow building without /build/ folder. by Jamie Madill · 4 years, 8 months ago
- 1f08ab2 Re-land "GN: Componentize vulkan back-end build." by Jamie Madill · 4 years, 8 months ago
- 2328d65 Revert "GN: Componentize vulkan back-end build." by Jamie Madill · 4 years, 8 months ago
- d46e2fb GN: Componentize vulkan back-end build. by Jamie Madill · 4 years, 8 months ago
- f22f16d Reland "Vulkan: Use VK repos' internal BUILD.gn files" by Tobin Ehlis · 4 years, 11 months ago
- 7f506bd Revert "Disable swiftshader on Fuchsia" by Yuly Novikov · 4 years, 8 months ago
- b67102b Disable swiftshader on Fuchsia by Sergey Ulanov · 4 years, 9 months ago
- 49fd27d Fix SwiftShader to use data_deps. by Jamie Madill · 4 years, 9 months ago
- 8be7a4c Re-land "Vulkan: SwiftShader integration." by Jamie Madill · 4 years, 9 months ago
- 2249fef Capture/Replay: Move stub implementation to new file. by Jamie Madill · 4 years, 9 months ago
- 11dc163 Add support for generating UWP (Windows Store) projects again by Austin Kinross · 4 years, 9 months ago
- db7a36f Revert "Vulkan: SwiftShader integration." by Zhenyao Mo · 4 years, 9 months ago
- 1224802 Vulkan: SwiftShader integration. by Jamie Madill · 4 years, 9 months ago
- 1552d4d Move to NewCreateImagePipe2Cmd by Emircan Uysaler · 4 years, 9 months ago
- a1bf699 Fuchsia: Migrate to new libasync-loop API by Todd Eisenberger · 4 years, 9 months ago
- 050b124 Reland "Vulkan: Debug overlay" by Shahbaz Youssefi · 5 years ago
- 44a0e73 Re-enable -Wextra-semi-stmt. by Jamie Madill · 4 years, 9 months ago
- fc58af4 Revert "Vulkan: Debug overlay" by Corentin Wallez · 4 years, 9 months ago
- e54d0f9 Vulkan: Debug overlay by Shahbaz Youssefi · 5 years ago
- 2b7e2ac Vulkan: Move loader defines into BUILD.gn. by Jamie Madill · 4 years, 9 months ago
- aae21ef Revert "Reland "Vulkan: Use VK repos' internal BUILD.gn files"" by Tobin Ehlis · 4 years, 9 months ago
- 0ad1559 Reland "Vulkan: Use VK repos' internal BUILD.gn files" by Tobin Ehlis · 4 years, 11 months ago
- 7cd5f64 Move default ANGLE platform type out of main switch/case by Michael Spang · 4 years, 10 months ago
- 5f3c98d Revert "Vulkan: Use VK repos' internal BUILD.gn files" by Jamie Madill · 4 years, 10 months ago
- 5ec0488 Reland "Make Mac SystemInfo reflect the currently active GPU on dual GPU machines" by Daksh Idnani · 4 years, 10 months ago
- 552f5fc Vulkan: Use VK repos' internal BUILD.gn files by Tobin Ehlis · 4 years, 11 months ago
- 58940f6 Revert "Make Mac SystemInfo reflect the currently active GPU on dual GPU machines" by Jonah Ryan-Davis · 4 years, 10 months ago
- 720a8ba Make Mac SystemInfo reflect the currently active GPU on dual GPU machines by Daksh Idnani · 4 years, 10 months ago
- 617f23d Fix frame capture build for Android by Jiacheng Lu · 4 years, 10 months ago
- 7e48c9e Add explicit integer casts by James Darpinian · 4 years, 10 months ago
- 9e14a19 EVENT trace to print GLenum as string reland by Jiacheng Lu · 4 years, 10 months ago
- efa898a Enable some compiler warnings used by WebKit. by James Darpinian · 4 years, 10 months ago
- 64751a0 Reenable extra_warnings config for angle_utils by James Darpinian · 4 years, 10 months ago
- 22ec7dc Remove all global constructors and exit time destructors. by James Darpinian · 4 years, 10 months ago
- eb1b164 Capture/Replay: Fix capture-enabled libs build. by Jamie Madill · 4 years, 10 months ago
- 73e5e9b Clang warn implicit float to int conversion by Jiacheng Lu · 4 years, 11 months ago
- 6a02f06 Implement EGL_ANGLE_create_context_backwards_compatible by Geoff Lang · 4 years, 11 months ago
- 6e7dd1e Generate openGL32.dll in a separate output folder by Clemen Deng · 5 years ago
- 663b048 Load correct opengl32.dll by Clemen Deng · 5 years ago
- ecd2e3b GL: Reset the texture base level before uploads on Mac. by Geoff Lang · 5 years ago
- cb8b4a5 Rename "opengl32" to "libGL" by Clemen Deng · 5 years ago
- 612b741 Capture/Replay: Add frame capture to cpp files. by Jamie Madill · 5 years ago
- 7558e83 Windows Desktop GL Implementation by Clemen Deng · 5 years ago
- 77c8496 Re-land "Cleanup angle_libs_suffix in BUILD.gn." by Jamie Madill · 5 years ago
- 3e6e70b Revert "Cleanup angle_libs_suffix in BUILD.gn." by Jamie Madill · 5 years ago
- 625f5b2 Cleanup angle_libs_suffix in BUILD.gn. by Jamie Madill · 5 years ago
- 067687f Removal global locks from GL entry points. Always lock in EGL. by Geoff Lang · 5 years ago
- 20d380f Print stack backtrace on critical failure. by Jamie Madill · 5 years ago
- 73e17bf Android: Fix symbol compression logic by Tim Van Patten · 5 years ago
- 66e4850 Use EnumAdapters to properly detect primary GPU on Win by Jonah Ryan-Davis · 5 years ago
- 8cbd321 Android: Clean up the ANGLE APK by Cody Northrop · 5 years ago
- 62e274e [scenic] Remove dangling viewsv1 reference by David Worsham · 5 years ago
- 1e06401 Fix 'not all control paths return a value' and add to extra_warnings by Ben Wagner · 5 years ago
- 0de5b64 Remove explicit -Wextra-semi, -Winconsistent-missing-override flags. by Nico Weber · 5 years ago