1. b69c4e1 Capture/Replay: Update CaptureReplay sample for compression by Cody Northrop · 4 years, 2 months ago
  2. 0a45036 Fix MultipleDrawBuffers sample. by Jamie Madill · 4 years, 3 months ago
  3. 468dfed Reformat GN files by Michael Spang · 4 years, 4 months ago
  4. 683dd1d GN: Move util build code into util/BUILD.gn. by Jamie Madill · 4 years, 5 months ago
  5. 9190f49 GN: Make new angle_test_utils target. by Jamie Madill · 4 years, 6 months ago
  6. 554b453 gn: Add 'test_only' label to util targets. by Jamie Madill · 4 years, 6 months ago
  7. 6e4004d Add metal display type to angle_deqp_tests by Jonah Ryan-Davis · 4 years, 6 months ago
  8. e3c2571 gn: Minor improvements. by Jamie Madill · 4 years, 6 months ago
  9. 6430e5e Enable frame capture on Android by Cody Northrop · 4 years, 7 months ago
  10. 4b642a6 Desktop GLSL input + Vulkan GLSL output in shader_translator by Shahbaz Youssefi · 4 years, 9 months ago
  11. f18ff94 Minor tweaks to SampleApplication. by Jamie Madill · 4 years, 7 months ago
  12. 5c0e6e5 Capture/Replay: Implement more state for mid-execution replay. by Jamie Madill · 4 years, 7 months ago
  13. 653ee5f Capture/Replay: Introduce capture index file. by Jamie Madill · 4 years, 7 months ago
  14. 6c7208f Capture/Replay: Implement mid-execution replay. by Jamie Madill · 4 years, 7 months ago
  15. e960392 Capture/Replay: Correct a few GLenum replay issues. by Jamie Madill · 4 years, 7 months ago
  16. f251995 Capture/Replay: Write capture index file. by Jamie Madill · 4 years, 8 months ago
  17. 57b37b6 Rename util/system_utils to util/test_utils. by Jamie Madill · 4 years, 8 months ago
  18. a3f1981 Add SwiftShader to command line arguments. by Jamie Madill · 4 years, 9 months ago
  19. 90a5862 Refactor ShaderVariable to Remove Specializations by Tim Van Patten · 4 years, 9 months ago
  20. e54d0f9 Vulkan: Debug overlay by Shahbaz Youssefi · 5 years ago
  21. f0dd087 Move timer functionality from util/ to common/ by Shahbaz Youssefi · 4 years, 10 months ago
  22. 9d73796 Standardize copyright notices to project style by Stuart Morgan · 4 years, 10 months ago
  23. 7e48c9e Add explicit integer casts by James Darpinian · 4 years, 10 months ago
  24. a212935 Vulkan: Add support for 2D array textures by Cody Northrop · 4 years, 11 months ago
  25. deb43a3 Vulkan: Store VkExtents3D in ImageHelper. by Jamie Madill · 4 years, 11 months ago
  26. a71a8c6 ANGLE tests loading wrong opengl32.dll by Clemen Deng · 5 years ago
  27. 77c8496 Re-land "Cleanup angle_libs_suffix in BUILD.gn." by Jamie Madill · 5 years ago
  28. 3e6e70b Revert "Cleanup angle_libs_suffix in BUILD.gn." by Jamie Madill · 5 years ago
  29. 625f5b2 Cleanup angle_libs_suffix in BUILD.gn. by Jamie Madill · 5 years ago
  30. eef34e1 Don't request backend version in the sample application. by Geoff Lang · 5 years ago
  31. ebab670 Adding new extension GL_OVR_multiview by Mingyu Hu · 5 years ago
  32. 3089f92 Move EGL Display config into EGLPlatformParameters. by Jamie Madill · 5 years ago
  33. 0659c99 Set swap interval explicitly. by Jamie Madill · 5 years ago
  34. 7d64c48 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. by Mingyu Hu · 5 years ago
  35. 0f566fc Introduce ConfigParameters test helper struct. by Jamie Madill · 5 years ago
  36. 7098cff Make BUILD.gn targets into templates. by Jamie Madill · 5 years ago
  37. ad398ee Free OSWindow and EGLWindow through helpers. by Jamie Madill · 5 years ago
  38. ba319ba Re-land "Load entry points dynamically in tests and samples." by Jamie Madill · 5 years ago
  39. 9f08862 Revert "Load entry points dynamically in tests and samples." by Yuly Novikov · 5 years ago
  40. 0392355 Load entry points dynamically in tests and samples. by Jamie Madill · 5 years ago
  41. 4638dc9 Re-land "Load correct libGLESv2 on Linux and Mac." by Jamie Madill · 5 years ago
  42. 720ca44 Pass GN header visibility check. by Jamie Madill · 5 years ago
  43. 175d918 Revert "Load correct libGLESv2 on Linux and Mac." by Yuly Novikov · 5 years ago
  44. dd815b6 Load correct libGLESv2 on Linux and Mac. by Jamie Madill · 5 years ago
  45. 35cd733 Refactor test shader style. by Jamie Madill · 6 years ago
  46. c4533ea Enable ANGLE_texture_multisample in glsl in es 3.0 by Yizhou Jiang · 6 years ago
  47. a7f97a2 Gyp is dead. Long live gn. by Frank Henigman · 6 years ago
  48. 0df813c GLES1: GL_OES_draw_texture by Lingfeng Yang · 6 years ago
  49. da41ac6 Fix decorating ViewID_OVR in HLSL output by Olli Etuaho · 6 years ago
  50. 17cee57 SampleApps: Refactor to use cli args the same way by Luc Ferron · 6 years ago
  51. a0cfa87 GLES1: Shade model API by Lingfeng Yang · 6 years ago
  52. 1478afa GLES1: Lighting and materials (renderer) by Lingfeng Yang · 6 years ago
  53. 461b09a GLES1: Renderer (minimal) by Lingfeng Yang · 6 years ago
  54. 66aafcb Revert "GLES1: Renderer (minimal)" by Frank Henigman · 6 years ago
  55. a690992 GLES1: Renderer (minimal) by Lingfeng Yang · 6 years ago
  56. 0cb6dc4 Vulkan: Fix texture descriptor set alloc count. by Jamie Madill · 6 years ago
  57. ad4f964 Allow ANGLE libs to have arbitrary suffix. by Yuly Novikov · 6 years ago
  58. 2fe36e4 Vulkan: Enable SimpleVertexShader. by Jamie Madill · 6 years ago
  59. 28060c4 Vulkan: Enable running SimpleTexture2D. by Jamie Madill · 6 years ago
  60. f618c9e Vulkan: Add depth/stencil surfaces. by Jamie Madill · 6 years ago
  61. 5b1180d Add gyp deprecation warning. by Frank Henigman · 7 years ago
  62. bd924af ES31: Remove support of GL_OES_geometry_shader in compiler by Jiawei Shao · 7 years ago
  63. 465835d Support arrays of arrays in the API by Olli Etuaho · 7 years ago
  64. d0ef13a Stand-alone build with gn. by Frank Henigman · 7 years ago
  65. 8a9e0fc Fix standalone compilation on Mac by Corentin Wallez · 7 years ago
  66. 128e536 Fix a small build issue. by Yunchao He · 7 years ago
  67. 1fce328 Samples: Add command line flag to select renderer. by Jamie Madill · 7 years ago
  68. a20af6d Use C++11 raw string literals instead of SHADER_SOURCE macro by Olli Etuaho · 7 years ago
  69. 1aa66bc Add ANGLE_multiview sample by Martin Radev · 7 years ago
  70. df7d7c9 Split varyings into input and output varyings in compiler by Jiawei-Shao · 7 years ago
  71. b5cc119 ES31: Add Geometry Shader layout qualifiers in GLSL compiler by Shao · 7 years ago
  72. 0d2ecb4 Output mapped name of shader variables in shader_translator by Olli Etuaho · 7 years ago
  73. c39a19a Select viewport index in the GLSL/ESSL vertex shader by Martin Radev · 7 years ago
  74. 69056a1 Declare and initialize ViewID_OVR and InstanceID by Martin Radev · 7 years ago
  75. fcadd08 Provide build target for angle_shader_translator sample. by Ken Russell · 7 years ago
  76. 9733cee Initialize uninitialized locals in GLSL output by Olli Etuaho · 7 years ago
  77. f81ce4a Refactoring: replace NULL by nullptr for pointers (3rd CL). by Yunchao He · 7 years ago
  78. a552707 Add support for EXT_YUV_target by Andrei Volykhin · 7 years ago
  79. 4336489 Parse binding layout qualifier for opaque types by Olli Etuaho · 7 years ago
  80. 4be6c6c Add missing sampler types to shader_translator output by Olli Etuaho · 7 years ago
  81. dcab56a Move some file utils to common. by Jamie Madill · 7 years ago
  82. 4021932 translator: Add ES3.1 multisample texture support. by JiangYizhou · 7 years ago
  83. 09b04a2 Add shader translator support for OVR_multiview by Olli Etuaho · 7 years ago
  84. 922cbfc common: Add a vector arithmetic helper classes by Corentin Wallez · 8 years ago
  85. 1b896c6 translator: remove code related to for-loop unrolling by Corentin Wallez · 8 years ago
  86. 7f07caa Rename the build/ directory. by Corentin Wallez · 8 years ago
  87. acb4b81 translator: Put ShaderLang APIs in "sh" namespace. by Jamie Madill · 8 years ago
  88. e653403 Remove component translator target and keep static_library. by Yuly Novikov · 8 years ago
  89. 7ebb97f Use 64-bits compile options by Qiankun Miao · 8 years ago
  90. 966456d Remove SH_TIMING_RESTRICTIONS compiler flag by Olli Etuaho · 8 years ago
  91. 87d410c Disallow multiple locations on output variables by Olli Etuaho · 8 years ago
  92. d08163d Fix standalone build. by Jamie Madill · 8 years ago
  93. b962aab Remove stray reference to SH_EMULATE_BUILT_IN_FUNCTIONS. by Kenneth Russell · 8 years ago
  94. c2c5fc4 Remove CSS Shader related code by Qiankun Miao · 8 years ago
  95. 802abe0 Add compute shader compilation support in the glsl compiler by Martin Radev · 8 years ago
  96. 1be913c Add support for ES31 context creation by Martin Radev · 8 years ago
  97. 9b4e862 Redesign samplers in shaders on D3D11 by Olli Etuaho · 8 years ago
  98. 541591d Fix some override related warnings. by Corentin Wallez · 8 years ago
  99. f83cbc6 Use std::random functions for test and samples RNG. by Jamie Madill · 8 years ago
  100. 7acd735 Revert "Revert "OSXWindow: fix window size and position computations"" by Corentin Wallez · 8 years ago