1. 4b94d7b Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate by Jonah Ryan-Davis · 4 years, 2 months ago
  2. 07044c6 Reland "Instantiate rx::DisplayEGL when device type EGL is selected" by Julien Isorce · 4 years, 3 months ago
  3. 03ed5f6 Revert "Instantiate rx::DisplayEGL when device type EGL is selected" by Ian Elliott · 4 years, 3 months ago
  4. 7455b54 Instantiate rx::DisplayEGL when device type EGL is selected by Julien Isorce · 4 years, 3 months ago
  5. 0941e65 Add external object extensions for Fuchsia to GL API by Michael Spang · 4 years, 3 months ago
  6. 806ba56 Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle by Jonah Ryan-Davis · 4 years, 6 months ago
  7. 1a1a142 Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control by Jonah Ryan-Davis · 4 years, 4 months ago
  8. 86f7309 Upstream support for iOS Simulator. by Kenneth Russell · 4 years, 5 months ago
  9. 12ce8f6 Upstream WebKit's iOS port of ANGLE. by Kenneth Russell · 4 years, 5 months ago
  10. 27db245 Optimize disabling ARB_texture_rectangle by James Darpinian · 4 years, 8 months ago
  11. f9c3eaf Add ability to disable all ANGLE features by Jonah Ryan-Davis · 4 years, 6 months ago
  12. c898ec1 Add EGL GGP extensions. by Jamie Madill · 4 years, 7 months ago
  13. 35f74cd Reorder BaseVertexBaseInstance draw calls parameters by shrekshao · 4 years, 7 months ago
  14. 0964988 Fixups to ANGLE_get_image boilerplate. by Jamie Madill · 4 years, 7 months ago
  15. 04ee27e Capture/Replay: Add ANGLE_get_image extension. by Jamie Madill · 4 years, 7 months ago
  16. c42da4e Extend ANGLE_request_extension with DisableExtension by James Darpinian · 4 years, 8 months ago
  17. 5d9c4ee Add D3D11on12 device option by Nathan Zabriskie · 4 years, 9 months ago
  18. 09495f8 Add ANGLE Platform Metal extension. by Jamie Madill · 4 years, 8 months ago
  19. 8e7d9d6 Add EGL_ANGLE_device_cgl extension. by Kenneth Russell · 4 years, 8 months ago
  20. d01ae53 (ANGLE) Rename CHROMIUM_compressed_texture_etc to use ANGLE_ prefix. by Kenneth Russell · 4 years, 8 months ago
  21. 7dd0344 Ensure Features* descriptions stay up to date by Jonah Ryan-Davis · 4 years, 8 months ago
  22. 8be7a4c Re-land "Vulkan: SwiftShader integration." by Jamie Madill · 4 years, 8 months ago
  23. db7a36f Revert "Vulkan: SwiftShader integration." by Zhenyao Mo · 4 years, 9 months ago
  24. 1224802 Vulkan: SwiftShader integration. by Jamie Madill · 4 years, 9 months ago
  25. c1af9ab Add support for overriding internal format for D3D11 texture EGLImages by Sunny Sachanandani · 4 years, 9 months ago
  26. cdecd97 Add Draw base vertex and base instance function entrypoints by shrekshao · 5 years ago
  27. b3eeb2a Emulate RGB textures using BGRX IOSurfaces. by Geoff Lang · 4 years, 10 months ago
  28. 6a02f06 Implement EGL_ANGLE_create_context_backwards_compatible by Geoff Lang · 4 years, 11 months ago
  29. beb0eb2 Clean up workarounds/features to single location. by Jonah Ryan-Davis · 5 years ago
  30. fce1e2d Extend eglGetPlatformDisplay to allow feature overrides. by Jonah Ryan-Davis · 5 years ago
  31. e431aaa Rename EGL_ANGLE_workaround_control to EGL_ANGLE_feature_control. by Jonah Ryan-Davis · 5 years ago
  32. 2dd40a4 Add eglQueryDisplayAttribANGLE to query workarounds count. by Jonah Ryan-Davis · 5 years ago
  33. f52f263 Add EGL_ANGLE_workaround_control extension. by Jonah Ryan-Davis · 5 years ago
  34. 51386f4 Reland "Define and expose EGL_ANGLE_power_preference extension." by Kenneth Russell · 5 years ago
  35. 145ec7f Revert "Define and expose EGL_ANGLE_power_preference extension." by Kai Ninomiya · 5 years ago
  36. ac58e63 Define and expose EGL_ANGLE_power_preference extension. by Kenneth Russell · 5 years ago
  37. b8a8ffd Add support for RGB10A2 in eglCreatePbufferFromClientBuffer by Sunny Sachanandani · 5 years ago
  38. 7d64c48 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. by Mingyu Hu · 5 years ago
  39. 2889dff Mac: Support using an IOSurface as the default framebuffer by James Darpinian · 5 years ago
  40. 2b0553c Implement EXT_instanced_arrays by Jonah Ryan-Davis · 5 years ago
  41. 3a25622 Update ANGLE_multiview validation. by Jamie Madill · 5 years ago
  42. 3b7c9d0 Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElements by Austin Eng · 6 years ago
  43. 1bf18ce Implement GL_ANGLE_multi_draw by Austin Eng · 6 years ago
  44. 1590fcc Add a spec and tests for GL_ANGLE_memory_size. by Geoff Lang · 6 years ago
  45. 4e6f2ae Implement ANGLE_copy_texture_3d Extension by Brandon Jones · 6 years ago
  46. 2c8f084 Add ANGLE_multiview_multisample by Olli Etuaho · 6 years ago
  47. f4d429c Fix EGL enum allocation. by Jamie Madill · 6 years ago
  48. 97dbf43 Add specification for ANGLE_texture_multisample. by Yunchao He · 6 years ago
  49. 064458a Remove separate ANGLE_texture_multisample_array by Olli Etuaho · 6 years ago
  50. 4285647 Draft ANGLE_texture_multisample_array spec by Olli Etuaho · 6 years ago
  51. 8acb1b6 Allow reads from a multiview framebuffer with one view by Olli Etuaho · 6 years ago
  52. 03d132e Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resize by LRN · 6 years ago
  53. 94c91a9 Don't allow multiview clear during timer query by Olli Etuaho · 6 years ago
  54. 82af620 ParallelCompile: Add entry points. by jchen10 · 6 years ago
  55. 24ddc7a WGL: Support unvirtualized contexts and unsafe multithreading. by Geoff Lang · 6 years ago
  56. 2a01815 Change Validation For Indexed Draw Without ELEMENT_ARRAY_BUFFER by Brandon Jones · 6 years ago
  57. 390900a Add support for EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE by Courtney Goeltzenleuchter · 6 years ago
  58. 1816828 Add initial specification for EGL_ANGLE_explicit_context Extension by Brandon Jones · 6 years ago
  59. 44861c4 Clarify aliasing rules in CHROMIUM_bind_uniform_location by Olli Etuaho · 6 years ago
  60. 0ab41fa Add an EGL extension to disable GL extensions by default. by Geoff Lang · 6 years ago
  61. 3f4b87b Expand the EGLIOSurfaceClientBufferTests by Corentin Wallez · 6 years ago
  62. d66e193 Allow creating EGL pbuffers from typeless D3D textures by Olli Etuaho · 6 years ago
  63. ceffd20 Set colorspace of D3D pbuffers according to DXGI format by Olli Etuaho · 6 years ago
  64. f3e2329 EGL: Expose NULL driver device selection. by Jamie Madill · 6 years ago
  65. 9db70de Reland: Implement EGL_ANGLE_iosurface_client_buffer by Corentin Wallez · 7 years ago
  66. 7f5c3eb Revert "Implement EGL_ANGLE_iosurface_client_buffer" by Corentin Wallez · 6 years ago
  67. c7abc08 Implement EGL_ANGLE_iosurface_client_buffer by Corentin Wallez · 7 years ago
  68. 43fd0d4 Add the EGL_ANGLE_iosurface_client_buffer extension text by Corentin Wallez · 6 years ago
  69. 3dddccf Support RGB gl-tex-external stream consumers for StreamProducerNV12. by Jeff Gilbert · 7 years ago
  70. b433e87 Change robust resource init into a context creation attribute. by Geoff Lang · 7 years ago
  71. 09cd477 Remove references to the framebuffer fetch extensions in the GL layer. by Geoff Lang · 7 years ago
  72. da8e257 Number of views should match when Draw* is called by Martin Radev · 7 years ago
  73. 14b2126 Relax multi-view end-point validation on detach by Martin Radev · 7 years ago
  74. eef80e4 Do not implicitly enable the scissor test for side-by-side FBOs by Martin Radev · 7 years ago
  75. 2803168 Disallow glReadPixels with multi-view read framebuffers by Martin Radev · 7 years ago
  76. 222c517 Control Debug layers in ANGLE_platform_angle. by Jamie Madill · 7 years ago
  77. 298a35f Rename EGL platform extension text files. by Jamie Madill · 7 years ago
  78. e71afb8 Add specification for ANGLE_multiview by Martin Radev · 7 years ago
  79. 315ecd2 Add entry points for EGL_ANGLE_program_cache_control. by Jamie Madill · 7 years ago
  80. 83f0fb4 Add program binary cache EGL and GL extensions. by Jamie Madill · 7 years ago
  81. 948bbe5 Redesign robust resource init as a display extension. by Jamie Madill · 7 years ago
  82. 4f0e003 Implement the new formats/features of the ES3 CHROMIUM_copy_texture. by Geoff Lang · 7 years ago
  83. 151d5de Enable MSAA for texture client buffers by Bryan Bernhart (Intel Americas Inc) · 7 years ago
  84. b293160 Add robust entry point for CompressedTex(Sub)Image by Corentin Wallez · 7 years ago
  85. e93daba Output the number of columns and rows written for robust ReadPixels. by Geoff Lang · 7 years ago
  86. fc72a07 Update CHROMIUM_copy_texture entry points to the ES3 versions. by Geoff Lang · 7 years ago
  87. ee218f2 Re-land eglGetSyncValuesCHROMIUM extension. by Stanislav Chiknavaryan · 7 years ago
  88. 6ca2b65 Implement location layout qualifier for uniforms by Olli Etuaho · 7 years ago
  89. e08a1d3 Plumb robust resource init extensions. by Jamie Madill · 7 years ago
  90. feb8c68 Add extensions to disable client arrays. by Geoff Lang · 7 years ago
  91. 40dc8c1 Release the global texture manager with the last referencing context. by Geoff Lang · 7 years ago
  92. ce02f08 Add an extension to share textures at the display level. by Geoff Lang · 7 years ago
  93. 0448ec8 Vulkan: Enable validation layers on request. by Jamie Madill · 7 years ago
  94. e09bd5d Vulkan: Add display creation, test and extension. by Jamie Madill · 7 years ago
  95. c339c4e Split WebGL compatibility into two extensions. by Geoff Lang · 7 years ago
  96. 32028eb Fix EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE enum typo in extension spec. by Geoff Lang · 8 years ago
  97. 20c97ca Squashed commit of the following: by Stanislav Chiknavaryan · 8 years ago
  98. 2018c0b Add a EGL_ANGLE_d3d_texture_client_buffer extension. by Geoff Lang · 8 years ago
  99. 0a9661f Implement robust the GetInternalFormativ entry point. by Geoff Lang · 8 years ago
  100. e61d304 Don't write to the <length> parameter if an error is generated. by Geoff Lang · 8 years ago