- 94ab2c8 Revert "Remove ANGLE from Developer Options" by Courtney Goeltzenleuchter · 4 years, 1 month ago
- 1a17435 Merge remote-tracking branch 'aosp/upstream-mirror' am: 727a9674f2 am: dfc18b6661 by Geoff Lang · 4 years, 1 month ago
- 727a967 Merge remote-tracking branch 'aosp/upstream-mirror' by Geoff Lang · 4 years, 1 month ago
- b5992a5 Add capture support for FenceSync by Courtney Goeltzenleuchter · 4 years, 2 months ago
- b7d6949 Vulkan: Enable persistently mapped buffer objects by Mohan Maiya · 4 years, 2 months ago
- fe60973 Vulkan: Allow commands to completely fill allocation by Tobin Ehlis · 4 years, 2 months ago
- 9dc322d GL: Make sure primitive restart emulation is disabled below GL 3.1 by Geoff Lang · 4 years, 2 months ago
- 03c18fb Vulkan: Skip load if depth/stencil value are undefined by Charlie Lao · 4 years, 2 months ago
- 764d572 Vulkan: Refactor SecondaryCommandBuffers class by Tobin Ehlis · 4 years, 2 months ago
- e549125 Don't redefine VMA_IMPLEMENTATION in build files and source by Geoff Lang · 4 years, 2 months ago
- 623d044 Revert "Vulkan: Forward RenderBuffer/Surface dirty messages." by Jamie Madill · 4 years, 2 months ago
- 293c36c Vulkan: Manual validation roll by Tobin Ehlis · 4 years, 2 months ago
- 902b558 CGL/EAGL: Fix default FBO size on Retina displays by Corentin Wallez · 4 years, 2 months ago
- cff64a8 Capture/Replay: More mid-execution capture support by Cody Northrop · 4 years, 2 months ago
- edc7614 Capture/Replay: Handle default uniforms during MEC by Cody Northrop · 4 years, 2 months ago
- 8f48ba9 Capture/Replay: Use TexStorage for immutable images by Cody Northrop · 4 years, 2 months ago
- 139f814 Vulkan: Suppress VUID-vkCmdClearColorImage-image-01993 by Tobin Ehlis · 4 years, 2 months ago
- 54a3d7c Vulkan: Use DontCare for the presentable surface's last renderpass depth/stencil storeOp by Charlie Lao · 4 years, 2 months ago
- f13689b Vulkan: Use renderpass' finalLayout to transit to ImageLayout::Present by Charlie Lao · 4 years, 2 months ago
- ebc4846 Vulkan: Suppress VUID-vkCmdCopyImageToBuffer-srcImage-01998 by Tim Van Patten · 4 years, 2 months ago
- 8cae5e1 GL: Re-enable emulatePrimitiveRestartFixedIndex by Geoff Lang · 4 years, 2 months ago
- a5e4655 Vulkan: glDrawElements used old offset into index buffer by Ian Elliott · 4 years, 2 months ago
- de2935d Add PackedEnums for blend state parameters by Alexey Knyazev · 4 years, 2 months ago
- 4d10efb Vulkan: Store ImageType in ImageHelper. by Jamie Madill · 4 years, 2 months ago
- 33b58eb Vulkan: Give unsized arrays at least 1 entry by Tim Van Patten · 4 years, 6 months ago
- 8f0c756 Remove ANGLE from Developer Options am: 1c0aed17d7 by Tim Van Patten · 4 years, 2 months ago
- 2d5da02 Minor angle_end2end_tests cleanups. by Jamie Madill · 4 years, 2 months ago
- dc3477f Separate GLES1's state enum switch code from GLES2+ by Le Hoang Quyen · 4 years, 3 months ago
- 8c67c07 Vulkan: store ImageLayout in PackedAttachmentOpsDesc by Charlie Lao · 4 years, 2 months ago
- f93cc8b Vulkan: Skip failing BlendIntegerTest tests by Tim Van Patten · 4 years, 2 months ago
- aefa3aa Vulkan: Make staged clears store aspect mask. by Jamie Madill · 4 years, 2 months ago
- 3fb33ad Vulkan: Forward RenderBuffer/Surface dirty messages. by Jamie Madill · 4 years, 2 months ago
- 1033d55 Pass binding enum to Framebuffer::syncState. by Jamie Madill · 4 years, 2 months ago
- 943c3bc Vulkan: Fix transform feedback on AMD platform by Jian Li · 4 years, 2 months ago
- 1c0aed1 Remove ANGLE from Developer Options by Tim Van Patten · 4 years, 2 months ago
- 49ad8ea Enable allowClearForRobustResourceInit for Intel drivers by Rafael Cintron · 4 years, 2 months ago
- 1478ec3 Add gles1 primtest tests by Ancheng Qiao · 4 years, 3 months ago
- d5ba916 Vulkan: Change to record transform feedback related APIs per spec by Jian Li · 4 years, 2 months ago
- 6e0d718 Vulkan: Implement device memory sub-allocation by Hyunchang Kim · 4 years, 2 months ago
- d26fb99 Add DrawBaseVertexVariants Tests by shrekshao · 4 years, 2 months ago
- 7ce8f3e Enable perFrameWindowSizeQuery by default on Mali by Xinyi He · 4 years, 2 months ago
- 83678e5 Tests: Update dEQP KHR GLES 3.1 expectations by Cody Northrop · 4 years, 2 months ago
- dee4d7a Vulkan: Early fragment tests optimization by Charlie Lao · 4 years, 2 months ago
- cf2c8e6 EGL: Relax test skip conditions for a few colorspace ImageTests by Mohan Maiya · 4 years, 2 months ago
- c68dfaf Avoid GPU-GPU copy for StructuredBuffer by Xinghua Cao · 4 years, 2 months ago
- 405f8e7 Vulkan: Support Program Pipeline Objects by Tim Van Patten · 4 years, 3 months ago
- c12c1f5 D3D11: Skip setting BlendState for integer attachments by Alexey Knyazev · 4 years, 2 months ago
- dac5cc3 EGL: Add support for EGL_EXT_image_gl_colorspace extension by Mohan Maiya · 4 years, 2 months ago
- 2caf7ff Address a TODO for instance uniform block by Xinghua Cao · 4 years, 3 months ago
- 2319607 GL: Protect against infinite loops with CONTEXT_LOST in CheckError by Geoff Lang · 4 years, 2 months ago
- b7896fa Merge remote-tracking branch 'aosp/upstream-mirror' by Geoff Lang · 4 years, 2 months ago
- 8bd3dab Create Context::getActiveLinkedProgram() by Tim Van Patten · 4 years, 2 months ago
- a156df2 Vulkan: add support for EXT_texture_sRGB_R8 by Brandon Schade · 4 years, 3 months ago
- 76d52be Vulkan: Add VulkanMemoryAllocator to DEPS. by Jamie Madill · 4 years, 2 months ago
- 2a0c359 Vulkan: Clean up robust and emulated image clears. by Jamie Madill · 4 years, 2 months ago
- 78a471b TextureGL: Signal DirtyBitsChanged on dirty bits. by Jamie Madill · 4 years, 2 months ago
- c916fe8 Don't call syncState inside FBO queries. by Jamie Madill · 4 years, 2 months ago
- a30c6f3 Vulkan: Pass RendererVk to BufferHelper::destroy. by Jamie Madill · 4 years, 2 months ago
- 90e07c7 Hook up several drawElements variants in Context11 by shrekshao · 4 years, 2 months ago
- 461f9ab Capture/Replay: Implement more GLES entry points by Cody Northrop · 4 years, 2 months ago
- 8432344 Capture/Replay: Track buffer contents by ID by Cody Northrop · 4 years, 2 months ago
- 1c95795 Use ImageIndex in ensureSubImageInitialized. by Jamie Madill · 4 years, 2 months ago
- c9c4e4e Track rendering feedback loops by-context. by Jamie Madill · 4 years, 2 months ago
- 96c26c6 Add support for NV_shader_noperspective_interpolation by Mohan Maiya · 4 years, 2 months ago
- e259e7e Pass layer count to robust 2D array texure init. by Jamie Madill · 4 years, 2 months ago
- 390ef29 Enable blob cache when debugging by Courtney Goeltzenleuchter · 4 years, 2 months ago
- e4aa679 Texture: Pass explicit unpack buffer to setImage. by Jamie Madill · 4 years, 2 months ago
- dd00f16 Vulkan: Fix FBO cache when updating disabled attachments. by Jamie Madill · 4 years, 2 months ago
- 1cc49bb Squash State::mContext and State::mID. by Jamie Madill · 4 years, 2 months ago
- dd29370 Include the fragment output locations in the program cache key. by Geoff Lang · 4 years, 2 months ago
- a053f34 Vulkan: Use shader stage specific barrier by Nico Weber · 4 years, 2 months ago
- 1e81dd4 Suppress failures after Win Intel driver upgrade. by Corentin Wallez · 4 years, 2 months ago
- 4db7736 Vulkan: Don't detach separable shaders in Program::detachShader() by Tim Van Patten · 4 years, 3 months ago
- 745e071 Vulkan: Enable CPU only buffers for PBOs by Mohan Maiya · 4 years, 3 months ago
- dcd9829 Remove breaks after returns. by Nico Weber · 4 years, 2 months ago
- 449d9d7 Vulkan: Refactor garbarge collection related parameter by Hyunchang Kim · 4 years, 2 months ago
- 20e375e Vulkan: Use shader stage specific barrier by Jamie Madill · 4 years, 3 months ago
- 6281e30 Vulkan: Add flush condition for the device memory updated by CPU by Hyunchang Kim · 4 years, 2 months ago
- d30da07 Vulkan: Request host uncached memory for some glBuffer objects by Hyunchang Kim · 4 years, 2 months ago
- afd2cfa Add gles1 covgl tests by Ancheng Qiao · 4 years, 3 months ago
- 7d8c2f2 Hide SwiftShader OS Window in dEQP and end2end tests by Yuly Novikov · 4 years, 2 months ago
- d2c33b5 Skip SwANGLE GLES31 tests which flakily crash with Win 32-bit Subzero by Yuly Novikov · 4 years, 2 months ago
- 6328caf Vulkan: Avoid renderpass break for occlusion query by Charlie Lao · 4 years, 2 months ago
- 4b94d7b Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate by Jonah Ryan-Davis · 4 years, 2 months ago
- 91ea27a Apply limitMaxMSAASamplesTo4 workaround to macOS. by Kenneth Russell · 4 years, 2 months ago
- 06f4f3e Capture/Replay: Disable binary formats when FrameCapture is enabled by Cody Northrop · 4 years, 2 months ago
- db32bda Vulkan: Observe staging buffer changes in TextureVk. by Jamie Madill · 4 years, 2 months ago
- dbb23ec Vulkan: Remove swiftshader mipmap3d test skip by Ancheng Qiao · 4 years, 2 months ago
- 05fa1a9 Skip test flaky on SwANGLE bots by Yuly Novikov · 4 years, 2 months ago
- 1288aa1 Update the active texture cache before changing the texture binding. by Geoff Lang · 4 years, 2 months ago
- b83b0f5 Add support for NV_read_depth, NV_read_stencil and NV_depth_buffer_float2 extensions by Alexis Hetu · 4 years, 4 months ago
- 7939e36 Revert "Enable blob cache when debugging" by Corentin Wallez · 4 years, 2 months ago
- 74e816b Vulkan: Expose extension for ETC1 usage with subimage updates by Cody Northrop · 4 years, 2 months ago
- 617cb01 Enable blob cache when debugging by Courtney Goeltzenleuchter · 4 years, 2 months ago
- 1b2dd6f Vulkan: Refactor varying validation for separable programs by Tim Van Patten · 4 years, 3 months ago
- b387ce9 Vulkan: Move ProgramInfo/ShaderInfo to ProgramExecutableVk by Tim Van Patten · 4 years, 4 months ago
- f47dcca Vulkan: Create TransformSpirvCode() by Tim Van Patten · 4 years, 4 months ago
- 85c076e Vulkan: Make mVariableInfoMap a gl::ShaderMap<> by Tim Van Patten · 4 years, 4 months ago
- abaa357 Vulkan: Only calculate variable locations once by Tim Van Patten · 4 years, 4 months ago
- 10ade02 Create the ProgramExecutableVk Class by Tim Van Patten · 4 years, 4 months ago