1. 8a2a4fa Add loongarch support by 马爱国 · 2 years, 3 months ago
  2. d36df8d Unicode support for system_utils on Windows by Andrew Naumov · 2 years, 4 months ago
  3. 118ce6a Support to open d3d12 shared handles by Xiaopeng Li · 2 years, 5 months ago
  4. 9f256d1 D3D11: Fix incorrect bounds checking in Blit11 by SeongHwan Park · 3 years ago
  5. 1b2000f Docs: Update CONTRIBUTORS with LunarG info by Mark Lobodzinski · 3 years ago
  6. 08bfc35 Add Collabora, Ltd. to AUTHORS and CONTRIBUTORS by Lubosz Sarnecki · 3 years, 4 months ago
  7. 679d118 Fix to build with VS2019 by Carl Woffenden · 3 years, 5 months ago
  8. eaab2e3 Vulkan: add explicit template specialization for barrierImpl by Stephan Hartmann · 3 years, 7 months ago
  9. cee5748 GCC: init kImageMemoryBarrierData with initializer constructor by Jose Dapena Paz · 3 years, 9 months ago
  10. ee9c4fe D3D: Make possible to build angle without D3D11 by Wander Lairson Costa · 3 years, 11 months ago
  11. 58fc8b1 Implement RGTC (BC4, BC5) compressed texture formats by Alexey Knyazev · 4 years, 4 months ago
  12. ffdd58f Fixing OVR_multiview and OVR_multiview2 issues by Artem Bolgar · 4 years, 5 months ago
  13. 7b55aac Add Broadcom as a known vendor by Gary Sweet · 4 years, 6 months ago
  14. bf47a17 Fix GGP build by Renaud Lepage · 4 years, 6 months ago
  15. d22b8be GN: Make X11 optional, based on a user-defined variable. by Ethan Lee · 4 years, 7 months ago
  16. 6e65398 Added PVRTC compression extension needed for Metal on iOS. by Le Quyen · 4 years, 8 months ago
  17. 755417d GLES2: Use require_constant_initialization for g_Mutex by Jaime Bernardo · 4 years, 8 months ago
  18. a71549b Vulkan: Intermittent failures in many GLES2 CTS by Fei Yang · 5 years ago
  19. 7d6923d Revert "Vulkan: pipeline cache not populated as blob cache is not set" by Cody Northrop · 5 years ago
  20. 134d6ee Vulkan: pipeline cache not populated as blob cache is not set by Fei Yang · 5 years ago
  21. 431ef2f Add support for EXT_blend_minmax by Minkyu Jeong · 5 years ago
  22. 8fb0048 fix a freeze when returning from fullscreen to maximized (nvidia only) by Nick Shaforostov · 5 years ago
  23. 50eb1e6 D3D: Update dynamic BufferUsage flags. by Sascha Kolodzey · 5 years ago
  24. c1551dc D3D11 fix: Mipmapping was used although disabled via Sampler by Till Rathmann · 6 years ago
  25. cb4ae44 Make Angle compile for Arm64 Windows by Thomas Miller · 6 years ago
  26. 03d132e Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resize by LRN · 6 years ago
  27. 0211346 PPC/s390: Fix GN error on PPC and s390 by Junliang Yan · 6 years ago
  28. f9176ce GLIBC fix: size_t requires include <stddef.h> by Jani Hautakangas · 6 years ago
  29. d2e8792 Enable Haiku in platform-specific headers. by Jerome Duval · 7 years ago
  30. a552707 Add support for EXT_YUV_target by Andrei Volykhin · 7 years ago
  31. f8de666 Fix compilation on mingw by shinchiro · 7 years ago
  32. 027cda6 Fix rounding problem for SwapChainPanel size. by Nickolay Artamonov · 8 years ago
  33. cd9aa12 D3D11: Prevent DXGI hooking the Alt+Enter keystroke by James Ross-Gowan · 8 years ago
  34. 0011bb6 fix texture size check in WindowSurfaceCGL::swap by stal · 8 years ago
  35. eaef7c1 floating point perf improvement in CopyNativeVertexData by Russ Lind · 8 years ago
  36. 85769f0 Re-land "Only require that the stencil masks are same as many effective bits set" by Jinyoung Hur · 9 years ago
  37. 1220bbb Revert "Only require that the stencil masks are same as many effective bits set" by Jamie Madill · 9 years ago
  38. 685aa4b Only require that the stencil masks are same as many effective bits set by Jinyoung Hur · 9 years ago
  39. cb3cc80 Update The Qt Company in AUTHORS/CONTRIBUTORS by Andrew Knight · 9 years ago
  40. f1bd2d9 Fix maxVertexUniformComponents initialization in GenerateCaps() by Maks Naumov · 9 years ago
  41. 2919008 Make Angle code 40 KB smaller by using string literals directly. by Daniel Bratell · 9 years ago
  42. 8310797 Implement eglQueryContext by Régis Fénéon · 9 years ago
  43. 967ed7b Add Minmin to CONTRIBUTORS. by Minmin Gong · 9 years ago
  44. 24d5811 Add Gregoire to CONTRIBUTORS. by Jamie Madill · 9 years ago
  45. 448ac90 Updated authorship and contributors for Borbitsoft/Tibor den Ouden by Tibor den Ouden · 10 years ago
  46. 86ffde5 Fix building angleutils.cpp on Linux by Olli Etuaho · 10 years ago
  47. ac7556f Freed temporary info log buffer and removed explicit destruction of char[] by Tibor den Ouden · 10 years ago
  48. 75c42f4 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. by Cooper Partin · 10 years ago
  49. eaa8406 Remove unnecessary int cast in ParseContext. by Brendan Long · 11 years ago
  50. d7f2135 Fix build on QNX. by Jamie Madill · 11 years ago
  51. da1ed36 Reorganized new sources from recently applied patch into third_party directory. by shannon.woods@transgaming.com · 11 years ago
  52. 4167cc9 Incorporated BSD-licensed changes implementing array bounds clamping. by daniel@transgaming.com · 11 years ago
  53. a16a55f Add explicit std:: namespace to code from <cXYZ> includes. by daniel@transgaming.com · 11 years ago
  54. b323df0 Invalidate client window area when resetting swap chain by daniel@transgaming.com · 12 years ago
  55. 3b6ff3e Reconcile AUTHORS and CONTRIBUTORS files by daniel@transgaming.com · 12 years ago
  56. 5a1bfa2 Add Jacek Caban to Authors list by daniel@transgaming.com · 12 years ago
  57. 07ab841 Implement Anisotropic Texture filtering support by daniel@transgaming.com · 12 years ago
  58. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago