- 5d17cae Migrate capture_replay sample to trace_fixture by Roman Lavrov · 2 years, 2 months ago
- 1bfdc98 TorusBufferStorage: Regenerate buffer storage every second. by Lubosz Sarnecki · 2 years, 4 months ago
- 4b45831 Add a multi-context sample. by Jamie Madill · 2 years, 6 months ago
- e9f9fa1 Add cpu time measurement to perf tests by Lingfeng Yang · 2 years, 7 months ago
- da02c6d samples: Improve TorusLighting samples. by Lubosz Sarnecki · 2 years, 8 months ago
- 3369f72 samples: Add torus bufferstorage ES3 sample. by Lubosz Sarnecki · 2 years, 9 months ago
- 2f3e4db Capture/Replay: Serialize trace metadata to a JSON file. by Jamie Madill · 2 years, 9 months ago
- 1ce7839 Remove support for WEBGL_debug_shader_precision by Shahbaz Youssefi · 2 years, 10 months ago
- 48da1c3 Vulkan: Prefer the local vulkan loader over the system one. by Jamie Madill · 2 years, 11 months ago
- d33a222 Upstream Apple's direct-to-Metal backend: compile libANGLE. by Kyle Piddington · 3 years, 1 month ago
- 51937ab Re-land "Add SearchType to OpenSharedLibraryWithExtension." by Jamie Madill · 3 years ago
- f8d5d5e Revert "Add SearchType to OpenSharedLibraryWithExtension." by Yuly Novikov · 2 years, 11 months ago
- 18e99f4 Add SearchType to OpenSharedLibraryWithExtension. by Jamie Madill · 3 years ago
- caf9742 samples: Use rpath on Linux/ChromeOS. by Jamie Madill · 3 years, 1 month ago
- d1da88e samples: Add TorusLighting sample. by Lubosz Sarnecki · 3 years, 1 month ago
- 68f0688 Perf Tests: Trigger test failure on API errors. by Jamie Madill · 3 years, 2 months ago
- 776c601 Vulkan: Call glslang at compile time by Shahbaz Youssefi · 3 years, 3 months ago
- 2f737c2 Translator: Rename GLSL to SPIR-V in Vulkan and Metal output by Shahbaz Youssefi · 3 years, 3 months ago
- bb3adfa Rename ShaderVariable::structName to structOrBlockName by Shahbaz Youssefi · 3 years, 6 months ago
- 8a40105 Vulkan: Support OES_sample_variables extension by Mohan Maiya · 3 years, 6 months ago
- eba501c Samples: Move frame counter to common location. by Jamie Madill · 3 years, 9 months ago
- e82f282 Correctly forward 'data' for capture_replay sample. by Jamie Madill · 3 years, 9 months ago
- 7402b3f Capture/Replay: Disable swap limit in sample. by Jamie Madill · 3 years, 9 months ago
- ba7f891 Samples: Enable Debug callback. by Jamie Madill · 3 years, 9 months ago
- 5c56f22 Enable two override suggestion warnings. by Jamie Madill · 3 years, 9 months ago
- be958a1 Samples: Fix Capture/Replay release build by Cody Northrop · 3 years, 10 months ago
- fd60950 Samples: Fix Capture/Replay sample by Cody Northrop · 3 years, 10 months ago
- bdf91e5 Refactor frame_capture_utils.h to frame_capture_test_utils.h by Manh Nguyen · 4 years ago
- 9dee8e3 Automate testing of capture_replay by Manh Nguyen · 4 years ago
- e95e2c3 Add timer and frame counter to SimpleTexture2D. by Jamie Madill · 4 years ago
- 11e26fa Allow running Samples against native GL. by Jamie Madill · 4 years ago
- 37e6ede Minor cleanup to PostSubBuffer sample. by Jamie Madill · 4 years ago
- 550bc06 Fill in missing GL methods for MemorySizeTest by Manh Nguyen · 4 years ago
- cbbfde6 Excplicitly include <string> header in tga_utils.h by Mohan Maiya · 4 years ago
- 9724aa3 Suppress optimization in trace/replay sample. by Jamie Madill · 4 years, 1 month ago
- 930b264 Allow tests to run on native EGL. by Jamie Madill · 4 years, 2 months ago
- 06ce17e Capture/Replay: Reset buffers on replay loop by Cody Northrop · 4 years, 1 month ago
- dadd198 Implement GL_APPLE_clip_distance by Le Hoang Quyen · 4 years, 1 month ago
- b69c4e1 Capture/Replay: Update CaptureReplay sample for compression by Cody Northrop · 4 years, 2 months ago
- 0a45036 Fix MultipleDrawBuffers sample. by Jamie Madill · 4 years, 3 months ago
- 468dfed Reformat GN files by Michael Spang · 4 years, 3 months ago
- 683dd1d GN: Move util build code into util/BUILD.gn. by Jamie Madill · 4 years, 5 months ago
- 9190f49 GN: Make new angle_test_utils target. by Jamie Madill · 4 years, 6 months ago
- 554b453 gn: Add 'test_only' label to util targets. by Jamie Madill · 4 years, 6 months ago
- 6e4004d Add metal display type to angle_deqp_tests by Jonah Ryan-Davis · 4 years, 6 months ago
- e3c2571 gn: Minor improvements. by Jamie Madill · 4 years, 6 months ago
- 6430e5e Enable frame capture on Android by Cody Northrop · 4 years, 6 months ago
- 4b642a6 Desktop GLSL input + Vulkan GLSL output in shader_translator by Shahbaz Youssefi · 4 years, 9 months ago
- f18ff94 Minor tweaks to SampleApplication. by Jamie Madill · 4 years, 7 months ago
- 5c0e6e5 Capture/Replay: Implement more state for mid-execution replay. by Jamie Madill · 4 years, 7 months ago
- 653ee5f Capture/Replay: Introduce capture index file. by Jamie Madill · 4 years, 7 months ago
- 6c7208f Capture/Replay: Implement mid-execution replay. by Jamie Madill · 4 years, 7 months ago
- e960392 Capture/Replay: Correct a few GLenum replay issues. by Jamie Madill · 4 years, 7 months ago
- f251995 Capture/Replay: Write capture index file. by Jamie Madill · 4 years, 7 months ago
- 57b37b6 Rename util/system_utils to util/test_utils. by Jamie Madill · 4 years, 8 months ago
- a3f1981 Add SwiftShader to command line arguments. by Jamie Madill · 4 years, 8 months ago
- 90a5862 Refactor ShaderVariable to Remove Specializations by Tim Van Patten · 4 years, 9 months ago
- e54d0f9 Vulkan: Debug overlay by Shahbaz Youssefi · 5 years ago
- f0dd087 Move timer functionality from util/ to common/ by Shahbaz Youssefi · 4 years, 9 months ago
- 9d73796 Standardize copyright notices to project style by Stuart Morgan · 4 years, 10 months ago
- 7e48c9e Add explicit integer casts by James Darpinian · 4 years, 10 months ago
- a212935 Vulkan: Add support for 2D array textures by Cody Northrop · 4 years, 10 months ago
- deb43a3 Vulkan: Store VkExtents3D in ImageHelper. by Jamie Madill · 4 years, 10 months ago
- a71a8c6 ANGLE tests loading wrong opengl32.dll by Clemen Deng · 5 years ago
- 77c8496 Re-land "Cleanup angle_libs_suffix in BUILD.gn." by Jamie Madill · 5 years ago
- 3e6e70b Revert "Cleanup angle_libs_suffix in BUILD.gn." by Jamie Madill · 5 years ago
- 625f5b2 Cleanup angle_libs_suffix in BUILD.gn. by Jamie Madill · 5 years ago
- eef34e1 Don't request backend version in the sample application. by Geoff Lang · 5 years ago
- ebab670 Adding new extension GL_OVR_multiview by Mingyu Hu · 5 years ago
- 3089f92 Move EGL Display config into EGLPlatformParameters. by Jamie Madill · 5 years ago
- 0659c99 Set swap interval explicitly. by Jamie Madill · 5 years ago
- 7d64c48 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. by Mingyu Hu · 5 years ago
- 0f566fc Introduce ConfigParameters test helper struct. by Jamie Madill · 5 years ago
- 7098cff Make BUILD.gn targets into templates. by Jamie Madill · 5 years ago
- ad398ee Free OSWindow and EGLWindow through helpers. by Jamie Madill · 5 years ago
- ba319ba Re-land "Load entry points dynamically in tests and samples." by Jamie Madill · 5 years ago
- 9f08862 Revert "Load entry points dynamically in tests and samples." by Yuly Novikov · 5 years ago
- 0392355 Load entry points dynamically in tests and samples. by Jamie Madill · 5 years ago
- 4638dc9 Re-land "Load correct libGLESv2 on Linux and Mac." by Jamie Madill · 5 years ago
- 720ca44 Pass GN header visibility check. by Jamie Madill · 5 years ago
- 175d918 Revert "Load correct libGLESv2 on Linux and Mac." by Yuly Novikov · 5 years ago
- dd815b6 Load correct libGLESv2 on Linux and Mac. by Jamie Madill · 5 years ago
- 35cd733 Refactor test shader style. by Jamie Madill · 5 years ago
- c4533ea Enable ANGLE_texture_multisample in glsl in es 3.0 by Yizhou Jiang · 6 years ago
- a7f97a2 Gyp is dead. Long live gn. by Frank Henigman · 6 years ago
- 0df813c GLES1: GL_OES_draw_texture by Lingfeng Yang · 6 years ago
- da41ac6 Fix decorating ViewID_OVR in HLSL output by Olli Etuaho · 6 years ago
- 17cee57 SampleApps: Refactor to use cli args the same way by Luc Ferron · 6 years ago
- a0cfa87 GLES1: Shade model API by Lingfeng Yang · 6 years ago
- 1478afa GLES1: Lighting and materials (renderer) by Lingfeng Yang · 6 years ago
- 461b09a GLES1: Renderer (minimal) by Lingfeng Yang · 6 years ago
- 66aafcb Revert "GLES1: Renderer (minimal)" by Frank Henigman · 6 years ago
- a690992 GLES1: Renderer (minimal) by Lingfeng Yang · 6 years ago
- 0cb6dc4 Vulkan: Fix texture descriptor set alloc count. by Jamie Madill · 6 years ago
- ad4f964 Allow ANGLE libs to have arbitrary suffix. by Yuly Novikov · 6 years ago
- 2fe36e4 Vulkan: Enable SimpleVertexShader. by Jamie Madill · 6 years ago
- 28060c4 Vulkan: Enable running SimpleTexture2D. by Jamie Madill · 6 years ago
- f618c9e Vulkan: Add depth/stencil surfaces. by Jamie Madill · 6 years ago
- 5b1180d Add gyp deprecation warning. by Frank Henigman · 7 years ago
- bd924af ES31: Remove support of GL_OES_geometry_shader in compiler by Jiawei Shao · 7 years ago