glbench: don't fail to read Shader log when reading a Program log
The current code causes InitShaderProgramWithHeaders() to always exit with
a non-zero glGetError(), since it never calls glGetError() in the
"read program log" fall-back path.
Signed-off-by: Daniel Kurtz <djkurtz@chromium.org>
BUG=none
TEST=none
Change-Id: I98848aa74e5e83d3880f74f6b51e24ba388b32d2
Reviewed-on: https://chromium-review.googlesource.com/205282
Reviewed-by: Ilja Friedel <ihf@chromium.org>
Tested-by: Daniel Kurtz <djkurtz@chromium.org>
Commit-Queue: Daniel Kurtz <djkurtz@chromium.org>
1 file changed