blob: 4a2207912f86d96785c31783a73006242d33f05a [file] [log] [blame]
Alexey Marinichev9f9b8732010-05-20 19:33:44 -07001// Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include <stdio.h>
6#include <sys/mman.h>
7
8#include "base/logging.h"
9
10#include "main.h"
11#include "testbase.h"
12#include "utils.h"
13#include "yuv2rgb.h"
14
15namespace glbench {
16
17class YuvToRgbTest : public DrawArraysTestFunc {
18 public:
19 YuvToRgbTest(int type, const char* name) : type_(type), name_(name) {}
20 virtual ~YuvToRgbTest() {}
21 virtual bool Run();
22
23 private:
24 int type_;
25 const char* name_;
26 DISALLOW_COPY_AND_ASSIGN(YuvToRgbTest);
27};
28
29
30GLuint YuvToRgbShaderProgram(int type, GLuint vertex_buffer,
31 int width, int height) {
32 const char *vertex = type == 1 ? YUV2RGB_VERTEX_1 : YUV2RGB_VERTEX_2;
33 const char *fragment = type == 1 ? YUV2RGB_FRAGMENT_1 : YUV2RGB_FRAGMENT_2;
34 size_t size_vertex = 0;
35 size_t size_fragment = 0;
36 char *yuv_to_rgb_vertex = static_cast<char *>(
37 MmapFile(vertex, &size_vertex));
38 char *yuv_to_rgb_fragment = static_cast<char *>(
39 MmapFile(fragment, &size_fragment));
40 GLuint program = 0;
41
42 if (!yuv_to_rgb_fragment || !yuv_to_rgb_vertex)
43 goto done;
44
45 {
Alexey Marinichev219b7082010-05-24 16:18:51 -070046#if defined(I915_WORKAROUND)
47 const char* header = "#define I915_WORKAROUND 1\n";
48#else
49 const char* header = NULL;
50#endif
51 program = InitShaderProgramWithHeader(header, yuv_to_rgb_vertex,
52 yuv_to_rgb_fragment);
Alexey Marinichev9f9b8732010-05-20 19:33:44 -070053
54 int imageWidthUniform = glGetUniformLocation(program, "imageWidth");
55 int imageHeightUniform = glGetUniformLocation(program, "imageHeight");
56 int textureSampler = glGetUniformLocation(program, "textureSampler");
57 int evenLinesSampler = glGetUniformLocation(program, "paritySampler");
58
59 glUniform1f(imageWidthUniform, width);
60 glUniform1f(imageHeightUniform, height);
61 glUniform1i(textureSampler, 0);
62 glUniform1i(evenLinesSampler, 1);
63
64 int attribute_index = glGetAttribLocation(program, "c");
65 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
66 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
67 glEnableVertexAttribArray(attribute_index);
68 return program;
69 }
70
71
72done:
73 munmap(yuv_to_rgb_fragment, size_fragment);
74 munmap(yuv_to_rgb_fragment, size_vertex);
75 return program;
76}
77
78
79bool YuvToRgbTest::Run() {
80 size_t size = 0;
81 GLuint texture[2];
82 GLuint program = 0;
83 GLuint vertex_buffer = 0;
84 GLfloat vertices[8] = {
85 0.f, 0.f,
86 1.f, 0.f,
87 0.f, 1.f,
88 1.f, 1.f,
89 };
90 char evenodd[2] = {0, 255};
91 const int pixel_height = YUV2RGB_HEIGHT * 2 / 3;
92
93 char *pixels = static_cast<char *>(MmapFile(YUV2RGB_NAME, &size));
94 if (!pixels) {
95 printf("# Could not open image file: %s\n", YUV2RGB_NAME);
96 goto done;
97 }
98 if (size != YUV2RGB_SIZE) {
99 printf("# Image file of wrong size, got %d, expected %d\n",
100 static_cast<int>(size), YUV2RGB_SIZE);
101 goto done;
102 }
103
104 glGenTextures(2, texture);
105 glActiveTexture(GL_TEXTURE0);
106 glBindTexture(GL_TEXTURE_2D, texture[0]);
107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
109 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT,
110 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
111
112 glActiveTexture(GL_TEXTURE1);
113 glBindTexture(GL_TEXTURE_2D, texture[1]);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
116 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1,
117 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, evenodd);
118
119 glViewport(-YUV2RGB_WIDTH, -pixel_height, YUV2RGB_WIDTH*2, pixel_height * 2);
120 vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, sizeof(vertices), vertices);
121
122 program = YuvToRgbShaderProgram(type_, vertex_buffer,
123 YUV2RGB_WIDTH, pixel_height);
124
125 if (program) {
126 FillRateTestNormalSubWindow(name_, std::min(YUV2RGB_WIDTH, g_width),
127 std::min(pixel_height, g_height));
128 } else {
129 printf("# Could not set up YUV shader.\n");
130 }
131
132done:
133 glDeleteProgram(program);
134 glDeleteTextures(2, texture);
135 glDeleteBuffers(1, &vertex_buffer);
136 munmap(pixels, size);
137
138 return true;
139}
140
141
142TestBase* GetYuvToRgbTest(int type, const char* name) {
143 return new YuvToRgbTest(type, name);
144}
145
146} // namespace glbench