Vincent Scheib | c5114c1 | 2010-04-08 08:49:50 -0700 | [diff] [blame] | 1 | // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | // Application that displays graphics using OpenGL [ES] with the intent |
| 6 | // of being used in functional tests. |
| 7 | |
| 8 | #include <gflags/gflags.h> |
| 9 | #include <stdio.h> |
| 10 | #include <stdlib.h> |
| 11 | #include <string.h> |
| 12 | #include <time.h> |
| 13 | |
| 14 | #include <cmath> |
| 15 | |
| 16 | #include "main.h" |
| 17 | #include "utils.h" |
| 18 | |
| 19 | |
| 20 | GLuint GenerateAndBindTexture() { |
| 21 | GLuint name = ~0; |
| 22 | glGenTextures(1, &name); |
| 23 | glBindTexture(GL_TEXTURE_2D, name); |
| 24 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 25 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 26 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
| 27 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
| 28 | return name; |
| 29 | } |
| 30 | |
| 31 | |
| 32 | unsigned char* CreateBitmap(int w, int h) { |
| 33 | unsigned char* bitmap = new unsigned char[w * h]; |
| 34 | unsigned char* pixel = bitmap; |
| 35 | float w2 = w/2.0f; |
| 36 | float h2 = h/2.0f; |
| 37 | for (int y = 0; y < h; y++) { |
| 38 | for (int x = 0; x < w; x++) { |
| 39 | // Fill with soft ellipse |
| 40 | float dx = fabs((x - w2) / w2); |
| 41 | float dy = fabs((y - h2) / h2); |
| 42 | float dist2 = dx*dx + dy*dy; |
| 43 | if (dist2 > 1.f) |
| 44 | dist2 = 1.f; |
| 45 | *pixel = (1.f-dist2) * 255.f; |
| 46 | pixel++; |
| 47 | } |
| 48 | } |
| 49 | return bitmap; |
| 50 | } |
| 51 | |
| 52 | |
| 53 | const char kVertexShader[] = |
| 54 | "attribute vec4 c;" |
| 55 | "void main() {" |
| 56 | " gl_Position = c;" |
| 57 | " gl_TexCoord[0] = vec4(c.y, c.x, 0.0, 0.0);" |
| 58 | "}"; |
| 59 | |
| 60 | const char kFragmentShader[] = |
| 61 | "uniform sampler2D tex;" |
| 62 | "void main() {" |
| 63 | " gl_FragColor = texture2D(tex, gl_TexCoord[0].xy);" |
| 64 | "}"; |
| 65 | |
| 66 | |
| 67 | // If refresh is set to zero, we enable vsync. Otherwise we redraw that many |
| 68 | // times a second. |
| 69 | DEFINE_int32(seconds_to_run, 10, "seconds to run application for"); |
| 70 | |
| 71 | int main(int argc, char* argv[]) { |
| 72 | g_width = -1; |
| 73 | g_height = -1; |
| 74 | google::ParseCommandLineFlags(&argc, &argv, true); |
| 75 | |
| 76 | if (!Init()) { |
| 77 | printf("# Failed to initialize.\n"); |
| 78 | return 1; |
| 79 | } |
| 80 | |
| 81 | InitContext(); |
| 82 | glViewport(-g_width, -g_height, g_width*2, g_height*2); |
| 83 | |
| 84 | unsigned char* bitmap = CreateBitmap(g_height, g_width); |
| 85 | GLuint texture = GenerateAndBindTexture(); |
| 86 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, g_height, g_width, 0, |
| 87 | GL_LUMINANCE, GL_UNSIGNED_BYTE, bitmap); |
| 88 | |
| 89 | GLfloat vertices[8] = { |
| 90 | 0.f, 0.f, |
| 91 | 1.f, 0.f, |
| 92 | 0.f, 1.f, |
| 93 | 1.f, 1.f, |
| 94 | }; |
| 95 | |
| 96 | GLuint program = InitShaderProgram(kVertexShader, kFragmentShader); |
| 97 | int attribute_index = glGetAttribLocation(program, "c"); |
| 98 | glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, vertices); |
| 99 | glEnableVertexAttribArray(attribute_index); |
| 100 | |
| 101 | int texture_sampler = glGetUniformLocation(program, "tex"); |
| 102 | glUniform1f(texture_sampler, 0); |
| 103 | |
| 104 | uint64_t wait_until_done = GetUTime() + 1000000ULL * FLAGS_seconds_to_run; |
| 105 | do { |
| 106 | glClear(GL_COLOR_BUFFER_BIT); |
| 107 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 108 | SwapBuffers(); |
| 109 | } while (GetUTime() < wait_until_done); |
| 110 | |
| 111 | glDeleteTextures(1, &texture); |
| 112 | DestroyContext(); |
| 113 | return 0; |
| 114 | } |