Next (#918)

* Add FPUFLAGS information.

* Change the structure insn_op: from uint64_t eflags to union{ uint64_t eflags, uint64_t fpuflags; }.

* Adjust the  modified structure insn_op.

* Add missing flags.

* Change flags information acorrding to xed files and instruction manual.

* Rename fpuflags to fpu_flags.

* Updating flags information accoring to manual and xed files.

* Changing the name eflags to flags.

* Printing the FPU_FLAGS information when it belongs to group X86_GRP_FPU.

* Defining new flags.

* Updating flags information according to manual and xed files.

* Adding X86_GRP_FPU to all the instructions which have modified fpu_flags.

* Solving the conflict problem when do git commit.

* Rectify the annotation within the structure insn_op.

* Supplement fpu flags information for floating-point instructions which missed fpu flags before.

* Print fpu group information when an instructure belongs to X86_GRP_FPU.

* Add two new groups ARM64_GRP_BASE(base instructions) and ARM64_GRP_FPSIMD(SIMD&FP instructions).

* Revert "Add two new groups ARM64_GRP_BASE(base instructions) and ARM64_GRP_FPSIMD(SIMD&FP instructions)."

This reverts commit 8ab50e80a3688eb8cc3c9e256b1e0809c712a132.

* X86 clean up.

* Clean up arch/X86/X86MappingInsn.inc.

* Double check.

* Delete files.

* Clean up x86.

* Clean up reduce file

* Fix btr

* fix x86
6 files changed
tree: 034ff194e6d6f59ca527b98d713eba9f178a9238
  1. arch/
  2. bindings/
  3. contrib/
  4. cstool/
  5. docs/
  6. include/
  7. msvc/
  8. packages/
  9. suite/
  10. tests/
  11. windows/
  12. windowsce/
  13. xcode/
  14. .appveyor.yml
  15. .gitignore
  16. .travis.yml
  17. capstone.pc.in
  18. ChangeLog
  19. CMakeLists.txt
  20. COMPILE.TXT
  21. COMPILE_CMAKE.TXT
  22. COMPILE_MSVC.TXT
  23. config.mk
  24. CREDITS.TXT
  25. cs.c
  26. cs_priv.h
  27. functions.mk
  28. HACK.TXT
  29. LEB128.h
  30. LICENSE.TXT
  31. LICENSE_LLVM.TXT
  32. make.sh
  33. Makefile
  34. MathExtras.h
  35. MCDisassembler.h
  36. MCFixedLenDisassembler.h
  37. MCInst.c
  38. MCInst.h
  39. MCInstrDesc.c
  40. MCInstrDesc.h
  41. MCRegisterInfo.c
  42. MCRegisterInfo.h
  43. nmake-x86.bat
  44. nmake.bat
  45. pkgconfig.mk
  46. README.md
  47. RELEASE_NOTES
  48. SStream.c
  49. SStream.h
  50. TODO
  51. utils.c
  52. utils.h
README.md

Capstone Engine

Build Status Build status

Capstone is a disassembly framework with the target of becoming the ultimate disasm engine for binary analysis and reversing in the security community.

Created by Nguyen Anh Quynh, then developed and maintained by a small community, Capstone offers some unparalleled features:

  • Support multiple hardware architectures: ARM, ARM64 (ARMv8), M68K, Mips, PPC, Sparc, SystemZ, TMS320C64X, XCore and X86 (including X86_64).

  • Having clean/simple/lightweight/intuitive architecture-neutral API.

  • Provide details on disassembled instruction (called “decomposer” by others).

  • Provide semantics of the disassembled instruction, such as list of implicit registers read & written.

  • Implemented in pure C language, with lightweight bindings for PHP, PowerShell, Emacs, Haskell, Perl, Python, Ruby, C#, NodeJS, Java, GO, C++, OCaml, Lua, Rust, Delphi, Free Pascal & Vala ready either in main code, or provided externally by the community).

  • Native support for all popular platforms: Windows, Mac OSX, iOS, Android, Linux, *BSD, Solaris, etc.

  • Thread-safe by design.

  • Special support for embedding into firmware or OS kernel.

  • High performance & suitable for malware analysis (capable of handling various X86 malware tricks).

  • Distributed under the open source BSD license.

Further information is available at http://www.capstone-engine.org

Compile

See COMPILE.TXT file for how to compile and install Capstone.

Documentation

See docs/README for how to customize & program your own tools with Capstone.

Hack

See HACK.TXT file for the structure of the source code.

License

This project is released under the BSD license. If you redistribute the binary or source code of Capstone, please attach file LICENSE.TXT with your products.