Fix some prototypes, and implement some builtins until we have our header files completed.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@51199 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGBuiltin.cpp b/lib/CodeGen/CGBuiltin.cpp
index 9e06f18..d15780a 100644
--- a/lib/CodeGen/CGBuiltin.cpp
+++ b/lib/CodeGen/CGBuiltin.cpp
@@ -792,6 +792,9 @@
     return Builder.CreateBitCast(Ops[0], 
                                  llvm::VectorType::get(llvm::Type::Int32Ty, 4));
   }
+  case X86::BI__builtin_ia32_vec_set_v4hi:
+  case X86::BI__builtin_ia32_vec_set_v8hi:
+    return Builder.CreateInsertElement(Ops[0], Ops[1], Ops[2], "pinsrw");
   case X86::BI__builtin_ia32_andps:
   case X86::BI__builtin_ia32_andpd:
   case X86::BI__builtin_ia32_andnps: