Remove '#if 0' from ExprEngine::InlineCall(), and start fresh by wiring up inlining for straight C calls.
My hope is to reimplement this from first principles based on the simplifications of removing unneeded node builders
and re-evaluating how C++ calls are handled in the CFG.  The hope is to turn inlining "on-by-default" as soon as possible
with a core set of things working well, and then expand over time.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@147904 91177308-0d34-0410-b5e6-96231b3b80d8
5 files changed