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//===--- Builtins.cpp - Builtin function implementation -------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements various things for builtin functions.
//
//===----------------------------------------------------------------------===//
#include "clang/AST/Builtins.h"
#include "clang/AST/ASTContext.h"
#include "clang/Lex/IdentifierTable.h"
#include "clang/Basic/TargetInfo.h"
using namespace clang;
static const Builtin::Info BuiltinInfo[] = {
{ "not a builtin function", 0, 0 },
#define BUILTIN(ID, TYPE, ATTRS) { #ID, TYPE, ATTRS },
#include "clang/AST/Builtins.def"
};
const Builtin::Info &Builtin::Context::GetRecord(unsigned ID) const {
if (ID < Builtin::FirstTSBuiltin)
return BuiltinInfo[ID];
assert(ID - Builtin::FirstTSBuiltin < NumTSRecords && "Invalid builtin ID!");
return TSRecords[ID - Builtin::FirstTSBuiltin];
}
/// InitializeBuiltins - Mark the identifiers for all the builtins with their
/// appropriate builtin ID # and mark any non-portable builtin identifiers as
/// such.
void Builtin::Context::InitializeBuiltins(IdentifierTable &Table,
const TargetInfo &Target) {
// Step #1: mark all target-independent builtins with their ID's.
for (unsigned i = Builtin::NotBuiltin+1; i != Builtin::FirstTSBuiltin; ++i)
Table.get(BuiltinInfo[i].Name).setBuiltinID(i);
// Step #2: handle target builtins.
std::vector<const char *> NonPortableBuiltins;
Target.getTargetBuiltins(TSRecords, NumTSRecords, NonPortableBuiltins);
// Step #2a: Register target-specific builtins.
for (unsigned i = 0, e = NumTSRecords; i != e; ++i)
Table.get(TSRecords[i].Name).setBuiltinID(i+Builtin::FirstTSBuiltin);
// Step #2b: Mark non-portable builtins as such.
for (unsigned i = 0, e = NonPortableBuiltins.size(); i != e; ++i)
Table.get(NonPortableBuiltins[i]).setNonPortableBuiltin(true);
}
/// DecodeTypeFromStr - This decodes one type descriptor from Str, advancing the
/// pointer over the consumed characters. This returns the resultant type.
static QualType DecodeTypeFromStr(const char *&Str, ASTContext &Context) {
// Modifiers.
bool Long = false, LongLong = false, Signed = false, Unsigned = false;
// Read the modifiers first.
bool Done = false;
while (!Done) {
switch (*Str++) {
default: Done = true; --Str; break;
case 'S':
assert(!Unsigned && "Can't use both 'S' and 'U' modifiers!");
assert(!Signed && "Can't use 'S' modifier multiple times!");
Signed = true;
break;
case 'U':
assert(!Signed && "Can't use both 'S' and 'U' modifiers!");
assert(!Unsigned && "Can't use 'S' modifier multiple times!");
Unsigned = true;
break;
case 'L':
assert(!LongLong && "Can't have LLL modifier");
if (Long)
LongLong = true;
else
Long = true;
break;
}
}
// Read the base type.
switch (*Str++) {
default: assert(0 && "Unknown builtin type letter!");
case 'v':
assert(!Long && !Signed && !Unsigned && "Bad modifiers used with 'f'!");
return Context.VoidTy;
case 'f':
assert(!Long && !Signed && !Unsigned && "Bad modifiers used with 'f'!");
return Context.FloatTy;
case 'd':
assert(!LongLong && !Signed && !Unsigned && "Bad modifiers used with 'd'!");
if (Long)
return Context.LongDoubleTy;
return Context.DoubleTy;
case 's':
assert(!LongLong && "Bad modifiers used with 's'!");
if (Unsigned)
return Context.UnsignedShortTy;
return Context.ShortTy;
//case 'i':
}
}
/// GetBuiltinType - Return the type for the specified builtin.
QualType Builtin::Context::GetBuiltinType(unsigned id, ASTContext &Context)const{
const char *TypeStr = GetRecord(id).Type;
llvm::SmallVector<QualType, 8> ArgTypes;
QualType ResType = DecodeTypeFromStr(TypeStr, Context);
while (TypeStr[0] && TypeStr[0] != '.')
ArgTypes.push_back(DecodeTypeFromStr(TypeStr, Context));
assert((TypeStr[0] != '.' || TypeStr[1] == 0) &&
"'.' should only occur at end of builtin type list!");
return Context.getFunctionType(ResType, &ArgTypes[0], ArgTypes.size(),
TypeStr[0] == '.');
}