Let StoreManager do different cast on arrays. BasicStore will just keep it intact.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@58028 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Analysis/GRExprEngine.cpp b/lib/Analysis/GRExprEngine.cpp
index ae474be..4d771fb 100644
--- a/lib/Analysis/GRExprEngine.cpp
+++ b/lib/Analysis/GRExprEngine.cpp
@@ -1503,9 +1503,15 @@
         MakeNode(Dst, CastE, N, SetSVal(St, CastE, V));
         continue;
       }
-    
+
+    // StoreManager casts array to different values.
+    if (ExTy->isArrayType()) {
+      V = StateMgr.ArrayToPointer(V);
+      MakeNode(Dst, CastE, N, SetSVal(St, CastE, V));
+      continue;
+    }
+
     // All other cases.
-    
     MakeNode(Dst, CastE, N, SetSVal(St, CastE, EvalCast(V, CastE->getType())));
   }
 }