| //=== MallocChecker.cpp - A malloc/free checker -------------------*- C++ -*--// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file defines malloc/free checker, which checks for potential memory |
| // leaks, double free, and use-after-free problems. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "GRExprEngineExperimentalChecks.h" |
| #include "clang/Analysis/PathSensitive/CheckerVisitor.h" |
| #include "clang/Analysis/PathSensitive/GRState.h" |
| #include "clang/Analysis/PathSensitive/GRStateTrait.h" |
| #include "clang/Analysis/PathSensitive/SymbolManager.h" |
| #include "llvm/ADT/ImmutableMap.h" |
| using namespace clang; |
| |
| namespace { |
| |
| class RefState { |
| enum Kind { AllocateUnchecked, AllocateFailed, Released, Escaped } K; |
| const Stmt *S; |
| |
| public: |
| RefState(Kind k, const Stmt *s) : K(k), S(s) {} |
| |
| bool isAllocated() const { return K == AllocateUnchecked; } |
| bool isReleased() const { return K == Released; } |
| bool isEscaped() const { return K == Escaped; } |
| |
| bool operator==(const RefState &X) const { |
| return K == X.K && S == X.S; |
| } |
| |
| static RefState getAllocateUnchecked(const Stmt *s) { |
| return RefState(AllocateUnchecked, s); |
| } |
| static RefState getAllocateFailed() { |
| return RefState(AllocateFailed, 0); |
| } |
| static RefState getReleased(const Stmt *s) { return RefState(Released, s); } |
| static RefState getEscaped(const Stmt *s) { return RefState(Escaped, s); } |
| |
| void Profile(llvm::FoldingSetNodeID &ID) const { |
| ID.AddInteger(K); |
| ID.AddPointer(S); |
| } |
| }; |
| |
| class RegionState {}; |
| |
| class MallocChecker : public CheckerVisitor<MallocChecker> { |
| BuiltinBug *BT_DoubleFree; |
| BuiltinBug *BT_Leak; |
| IdentifierInfo *II_malloc, *II_free, *II_realloc; |
| |
| public: |
| MallocChecker() |
| : BT_DoubleFree(0), BT_Leak(0), II_malloc(0), II_free(0), II_realloc(0) {} |
| static void *getTag(); |
| bool EvalCallExpr(CheckerContext &C, const CallExpr *CE); |
| void EvalDeadSymbols(CheckerContext &C,const Stmt *S,SymbolReaper &SymReaper); |
| void EvalEndPath(GREndPathNodeBuilder &B, void *tag, GRExprEngine &Eng); |
| void PreVisitReturnStmt(CheckerContext &C, const ReturnStmt *S); |
| const GRState *EvalAssume(const GRState *state, SVal Cond, bool Assumption); |
| |
| private: |
| void MallocMem(CheckerContext &C, const CallExpr *CE); |
| const GRState *MallocMemAux(CheckerContext &C, const CallExpr *CE, |
| const GRState *state); |
| void FreeMem(CheckerContext &C, const CallExpr *CE); |
| const GRState *FreeMemAux(CheckerContext &C, const CallExpr *CE, |
| const GRState *state); |
| |
| void ReallocMem(CheckerContext &C, const CallExpr *CE); |
| }; |
| } // end anonymous namespace |
| |
| typedef llvm::ImmutableMap<SymbolRef, RefState> RegionStateTy; |
| |
| namespace clang { |
| template <> |
| struct GRStateTrait<RegionState> |
| : public GRStatePartialTrait<llvm::ImmutableMap<SymbolRef, RefState> > { |
| static void *GDMIndex() { return MallocChecker::getTag(); } |
| }; |
| } |
| |
| void clang::RegisterMallocChecker(GRExprEngine &Eng) { |
| Eng.registerCheck(new MallocChecker()); |
| } |
| |
| void *MallocChecker::getTag() { |
| static int x; |
| return &x; |
| } |
| |
| bool MallocChecker::EvalCallExpr(CheckerContext &C, const CallExpr *CE) { |
| const GRState *state = C.getState(); |
| const Expr *Callee = CE->getCallee(); |
| SVal L = state->getSVal(Callee); |
| |
| const FunctionDecl *FD = L.getAsFunctionDecl(); |
| if (!FD) |
| return false; |
| |
| ASTContext &Ctx = C.getASTContext(); |
| if (!II_malloc) |
| II_malloc = &Ctx.Idents.get("malloc"); |
| if (!II_free) |
| II_free = &Ctx.Idents.get("free"); |
| if (!II_realloc) |
| II_realloc = &Ctx.Idents.get("realloc"); |
| |
| if (FD->getIdentifier() == II_malloc) { |
| MallocMem(C, CE); |
| return true; |
| } |
| |
| if (FD->getIdentifier() == II_free) { |
| FreeMem(C, CE); |
| return true; |
| } |
| |
| if (FD->getIdentifier() == II_realloc) { |
| ReallocMem(C, CE); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void MallocChecker::MallocMem(CheckerContext &C, const CallExpr *CE) { |
| const GRState *state = MallocMemAux(C, CE, C.getState()); |
| C.addTransition(state); |
| } |
| |
| const GRState *MallocChecker::MallocMemAux(CheckerContext &C, |
| const CallExpr *CE, |
| const GRState *state) { |
| unsigned Count = C.getNodeBuilder().getCurrentBlockCount(); |
| ValueManager &ValMgr = C.getValueManager(); |
| |
| SVal RetVal = ValMgr.getConjuredSymbolVal(NULL, CE, CE->getType(), Count); |
| |
| state = state->BindExpr(CE, RetVal); |
| |
| SymbolRef Sym = RetVal.getAsLocSymbol(); |
| assert(Sym); |
| // Set the symbol's state to Allocated. |
| return state->set<RegionState>(Sym, RefState::getAllocateUnchecked(CE)); |
| } |
| |
| void MallocChecker::FreeMem(CheckerContext &C, const CallExpr *CE) { |
| const GRState *state = FreeMemAux(C, CE, C.getState()); |
| |
| if (state) |
| C.addTransition(state); |
| } |
| |
| const GRState *MallocChecker::FreeMemAux(CheckerContext &C, const CallExpr *CE, |
| const GRState *state) { |
| SVal ArgVal = state->getSVal(CE->getArg(0)); |
| SymbolRef Sym = ArgVal.getAsLocSymbol(); |
| assert(Sym); |
| |
| const RefState *RS = state->get<RegionState>(Sym); |
| assert(RS); |
| |
| // Check double free. |
| if (RS->isReleased()) { |
| ExplodedNode *N = C.GenerateSink(); |
| if (N) { |
| if (!BT_DoubleFree) |
| BT_DoubleFree = new BuiltinBug("Double free", |
| "Try to free a memory block that has been released"); |
| // FIXME: should find where it's freed last time. |
| BugReport *R = new BugReport(*BT_DoubleFree, |
| BT_DoubleFree->getDescription(), N); |
| C.EmitReport(R); |
| } |
| return NULL; |
| } |
| |
| // Normal free. |
| return state->set<RegionState>(Sym, RefState::getReleased(CE)); |
| } |
| |
| void MallocChecker::ReallocMem(CheckerContext &C, const CallExpr *CE) { |
| const GRState *state = C.getState(); |
| const Expr *Arg0 = CE->getArg(0); |
| DefinedOrUnknownSVal Arg0Val=cast<DefinedOrUnknownSVal>(state->getSVal(Arg0)); |
| |
| ValueManager &ValMgr = C.getValueManager(); |
| SValuator &SVator = C.getSValuator(); |
| |
| DefinedOrUnknownSVal PtrEQ = SVator.EvalEQ(state, Arg0Val, ValMgr.makeNull()); |
| |
| // If the ptr is NULL, the call is equivalent to malloc(size). |
| if (const GRState *stateEqual = state->Assume(PtrEQ, true)) { |
| // Hack: set the NULL symbolic region to released to suppress false warning. |
| // In the future we should add more states for allocated regions, e.g., |
| // CheckedNull, CheckedNonNull. |
| |
| SymbolRef Sym = Arg0Val.getAsLocSymbol(); |
| if (Sym) |
| stateEqual = stateEqual->set<RegionState>(Sym, RefState::getReleased(CE)); |
| |
| const GRState *stateMalloc = MallocMemAux(C, CE, stateEqual); |
| C.addTransition(stateMalloc); |
| } |
| |
| if (const GRState *stateNotEqual = state->Assume(PtrEQ, false)) { |
| const Expr *Arg1 = CE->getArg(1); |
| DefinedOrUnknownSVal Arg1Val = |
| cast<DefinedOrUnknownSVal>(stateNotEqual->getSVal(Arg1)); |
| DefinedOrUnknownSVal SizeZero = SVator.EvalEQ(stateNotEqual, Arg1Val, |
| ValMgr.makeIntValWithPtrWidth(0, false)); |
| |
| if (const GRState *stateSizeZero = stateNotEqual->Assume(SizeZero, true)) { |
| const GRState *stateFree = FreeMemAux(C, CE, stateSizeZero); |
| if (stateFree) |
| C.addTransition(stateFree->BindExpr(CE, UndefinedVal(), true)); |
| } |
| |
| if (const GRState *stateSizeNotZero=stateNotEqual->Assume(SizeZero,false)) { |
| const GRState *stateFree = FreeMemAux(C, CE, stateSizeNotZero); |
| if (stateFree) { |
| // FIXME: We should copy the content of the original buffer. |
| const GRState *stateRealloc = MallocMemAux(C, CE, stateFree); |
| C.addTransition(stateRealloc); |
| } |
| } |
| } |
| } |
| |
| void MallocChecker::EvalDeadSymbols(CheckerContext &C, const Stmt *S, |
| SymbolReaper &SymReaper) { |
| for (SymbolReaper::dead_iterator I = SymReaper.dead_begin(), |
| E = SymReaper.dead_end(); I != E; ++I) { |
| SymbolRef Sym = *I; |
| const GRState *state = C.getState(); |
| const RefState *RS = state->get<RegionState>(Sym); |
| if (!RS) |
| return; |
| |
| if (RS->isAllocated()) { |
| ExplodedNode *N = C.GenerateSink(); |
| if (N) { |
| if (!BT_Leak) |
| BT_Leak = new BuiltinBug("Memory leak", |
| "Allocated memory never released. Potential memory leak."); |
| // FIXME: where it is allocated. |
| BugReport *R = new BugReport(*BT_Leak, BT_Leak->getDescription(), N); |
| C.EmitReport(R); |
| } |
| } |
| } |
| } |
| |
| void MallocChecker::EvalEndPath(GREndPathNodeBuilder &B, void *tag, |
| GRExprEngine &Eng) { |
| SaveAndRestore<bool> OldHasGen(B.HasGeneratedNode); |
| const GRState *state = B.getState(); |
| typedef llvm::ImmutableMap<SymbolRef, RefState> SymMap; |
| SymMap M = state->get<RegionState>(); |
| |
| for (SymMap::iterator I = M.begin(), E = M.end(); I != E; ++I) { |
| RefState RS = I->second; |
| if (RS.isAllocated()) { |
| ExplodedNode *N = B.generateNode(state, tag, B.getPredecessor()); |
| if (N) { |
| if (!BT_Leak) |
| BT_Leak = new BuiltinBug("Memory leak", |
| "Allocated memory never released. Potential memory leak."); |
| BugReport *R = new BugReport(*BT_Leak, BT_Leak->getDescription(), N); |
| Eng.getBugReporter().EmitReport(R); |
| } |
| } |
| } |
| } |
| |
| void MallocChecker::PreVisitReturnStmt(CheckerContext &C, const ReturnStmt *S) { |
| const Expr *RetE = S->getRetValue(); |
| if (!RetE) |
| return; |
| |
| const GRState *state = C.getState(); |
| |
| SymbolRef Sym = state->getSVal(RetE).getAsSymbol(); |
| |
| if (!Sym) |
| return; |
| |
| const RefState *RS = state->get<RegionState>(Sym); |
| if (!RS) |
| return; |
| |
| // FIXME: check other cases. |
| if (RS->isAllocated()) |
| state = state->set<RegionState>(Sym, RefState::getEscaped(S)); |
| |
| C.addTransition(state); |
| } |
| |
| const GRState *MallocChecker::EvalAssume(const GRState *state, SVal Cond, |
| bool Assumption) { |
| // If a symblic region is assumed to NULL, set its state to AllocateFailed. |
| // FIXME: should also check symbols assumed to non-null. |
| |
| RegionStateTy RS = state->get<RegionState>(); |
| |
| for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) { |
| if (state->getSymVal(I.getKey())) |
| state = state->set<RegionState>(I.getKey(),RefState::getAllocateFailed()); |
| } |
| |
| return state; |
| } |