Convert AccessInfo::AccessAlignment to CharUnits. No change in functionality
intended.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@130087 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGExpr.cpp b/lib/CodeGen/CGExpr.cpp
index 892e9a3..719403d 100644
--- a/lib/CodeGen/CGExpr.cpp
+++ b/lib/CodeGen/CGExpr.cpp
@@ -740,8 +740,8 @@
// Perform the load.
llvm::LoadInst *Load = Builder.CreateLoad(Ptr, LV.isVolatileQualified());
- if (AI.AccessAlignment)
- Load->setAlignment(AI.AccessAlignment);
+ if (!AI.AccessAlignment.isZero())
+ Load->setAlignment(AI.AccessAlignment.getQuantity());
// Shift out unused low bits and mask out unused high bits.
llvm::Value *Val = Load;
@@ -964,8 +964,8 @@
// If necessary, load and OR in bits that are outside of the bit-field.
if (AI.TargetBitWidth != AI.AccessWidth) {
llvm::LoadInst *Load = Builder.CreateLoad(Ptr, Dst.isVolatileQualified());
- if (AI.AccessAlignment)
- Load->setAlignment(AI.AccessAlignment);
+ if (!AI.AccessAlignment.isZero())
+ Load->setAlignment(AI.AccessAlignment.getQuantity());
// Compute the mask for zeroing the bits that are part of the bit-field.
llvm::APInt InvMask =
@@ -979,8 +979,8 @@
// Write the value.
llvm::StoreInst *Store = Builder.CreateStore(Val, Ptr,
Dst.isVolatileQualified());
- if (AI.AccessAlignment)
- Store->setAlignment(AI.AccessAlignment);
+ if (!AI.AccessAlignment.isZero())
+ Store->setAlignment(AI.AccessAlignment.getQuantity());
}
}
diff --git a/lib/CodeGen/CGRecordLayout.h b/lib/CodeGen/CGRecordLayout.h
index 245e74c..6d9fc05 100644
--- a/lib/CodeGen/CGRecordLayout.h
+++ b/lib/CodeGen/CGRecordLayout.h
@@ -69,7 +69,7 @@
// FIXME: Remove use of 0 to encode default, instead have IRgen do the right
// thing when it generates the code, if avoiding align directives is
// desired.
- unsigned AccessAlignment;
+ CharUnits AccessAlignment;
/// Offset for the target value.
unsigned TargetBitOffset;
diff --git a/lib/CodeGen/CGRecordLayoutBuilder.cpp b/lib/CodeGen/CGRecordLayoutBuilder.cpp
index 7f52e31..4f5a23c 100644
--- a/lib/CodeGen/CGRecordLayoutBuilder.cpp
+++ b/lib/CodeGen/CGRecordLayoutBuilder.cpp
@@ -316,7 +316,8 @@
}
AI.FieldBitStart = AccessBitsInFieldStart - AccessStart;
AI.AccessWidth = AccessWidth;
- AI.AccessAlignment = llvm::MinAlign(ContainingTypeAlign, AccessStart) / 8;
+ AI.AccessAlignment = Types.getContext().toCharUnitsFromBits(
+ llvm::MinAlign(ContainingTypeAlign, AccessStart));
AI.TargetBitOffset = AccessedTargetBits;
AI.TargetBitWidth = AccessBitsInFieldSize;
@@ -1042,7 +1043,7 @@
<< " FieldBitStart:" << AI.FieldBitStart
<< " AccessWidth:" << AI.AccessWidth << "\n";
OS.indent(8 + strlen("<AccessInfo"));
- OS << " AccessAlignment:" << AI.AccessAlignment
+ OS << " AccessAlignment:" << AI.AccessAlignment.getQuantity()
<< " TargetBitOffset:" << AI.TargetBitOffset
<< " TargetBitWidth:" << AI.TargetBitWidth
<< ">\n";