Rename instance variable to avoid name conflict with parameters, and modify addTransition() to compare the correct state values.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@90552 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Analysis/Checker.cpp b/lib/Analysis/Checker.cpp
index 0d907e5..fb9d04d 100644
--- a/lib/Analysis/Checker.cpp
+++ b/lib/Analysis/Checker.cpp
@@ -24,10 +24,10 @@
   // if we are building sinks or we generated a node and decided to not
   // add it as a transition.
   if (Dst.size() == size && !B.BuildSinks && !B.HasGeneratedNode) {
-    if (state && state != B.GetState(Pred)) {
+    if (ST && ST != B.GetState(Pred)) {
       static int autoTransitionTag = 0;
       B.Tag = &autoTransitionTag;
-      addTransition(state);
+      addTransition(ST);
     }
     else
       Dst.Add(Pred);