In symbol reaper, a variable is live if its stack frame is the parent of the
current stack frame.
When leaving a callee, remove all bindings belonging to that callee.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@96473 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Checker/CallInliner.cpp b/lib/Checker/CallInliner.cpp
index d94994b..0279d46 100644
--- a/lib/Checker/CallInliner.cpp
+++ b/lib/Checker/CallInliner.cpp
@@ -65,6 +65,7 @@
BlockEdge Loc(Entry, SuccB, LocCtx);
state = C.getStoreManager().EnterStackFrame(state, LocCtx);
+
// This is a hack. We really should not use the GRStmtNodeBuilder.
bool isNew;
GRExprEngine &Eng = C.getEngine();
@@ -86,16 +87,26 @@
void CallInliner::EvalEndPath(GREndPathNodeBuilder &B, void *tag,
GRExprEngine &Eng) {
const GRState *state = B.getState();
+
ExplodedNode *Pred = B.getPredecessor();
+
const StackFrameContext *LocCtx =
cast<StackFrameContext>(Pred->getLocationContext());
-
- const Stmt *CE = LocCtx->getCallSite();
-
// Check if this is the top level stack frame.
if (!LocCtx->getParent())
return;
+ const StackFrameContext *ParentSF =
+ cast<StackFrameContext>(LocCtx->getParent());
+
+ SymbolReaper SymReaper(*ParentSF->getLiveVariables(), Eng.getSymbolManager(),
+ ParentSF);
+ const Stmt *CE = LocCtx->getCallSite();
+
+ state = Eng.getStateManager().RemoveDeadBindings(state, const_cast<Stmt*>(CE),
+ SymReaper);
+
+
PostStmt NodeLoc(CE, LocCtx->getParent());
bool isNew;