Kill off CGCallInfo, always use CGFunctionInfo for encapsulating
function/call info.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@63466 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGObjCMac.cpp b/lib/CodeGen/CGObjCMac.cpp
index 6c35041..4e6611b 100644
--- a/lib/CodeGen/CGObjCMac.cpp
+++ b/lib/CodeGen/CGObjCMac.cpp
@@ -799,8 +799,8 @@
ActualArgs.insert(ActualArgs.end(), CallArgs.begin(), CallArgs.end());
const llvm::FunctionType *FTy =
- CGM.getTypes().GetFunctionType(CGCallInfo(ResultType, ActualArgs),
- false);
+ CGM.getTypes().GetFunctionType(CGFunctionInfo(ResultType, ActualArgs,
+ false));
llvm::Constant *Fn;
if (CGM.ReturnTypeUsesSret(ResultType)) {