Kill off CGCallInfo, always use CGFunctionInfo for encapsulating
function/call info.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@63466 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGObjCMac.cpp b/lib/CodeGen/CGObjCMac.cpp
index 6c35041..4e6611b 100644
--- a/lib/CodeGen/CGObjCMac.cpp
+++ b/lib/CodeGen/CGObjCMac.cpp
@@ -799,8 +799,8 @@
   ActualArgs.insert(ActualArgs.end(), CallArgs.begin(), CallArgs.end());
 
   const llvm::FunctionType *FTy = 
-    CGM.getTypes().GetFunctionType(CGCallInfo(ResultType, ActualArgs),
-                                   false);
+    CGM.getTypes().GetFunctionType(CGFunctionInfo(ResultType, ActualArgs,
+                                                  false));
 
   llvm::Constant *Fn;
   if (CGM.ReturnTypeUsesSret(ResultType)) {