| # Copyright 2018 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [vertex shader passthrough] |
| |
| [fragment shader] |
| #version 430 |
| |
| layout(location = 0) in vec4 color_in; |
| layout(location = 0) out vec4 color_out; |
| |
| void main() { |
| color_out = color_in; |
| } |
| |
| [test] |
| clear color 1 0.4 0.5 0.2 |
| clear |
| relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (1.0, 0.4, 0.5, 0.2) |
| relative probe rect rgba (0.9, 0.9, 0.1, 0.1) (1.0, 0.4, 0.5, 0.2) |
| |
| clear color 0.4 0.2 1 0.5 |
| clear |
| relative probe rect rgba (0.0, 0.0, 1.0, 1.0) (0.4, 0.2, 1.0, 0.5) |
| relative probe rect rgba (0.9, 0.9, 0.1, 0.1) (0.4, 0.2, 1.0, 0.5) |