| # Copyright 2019 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [compute shader] |
| #version 430 |
| |
| layout(set = 0, binding = 0) buffer block0 { |
| mat4x3 transform0; |
| }; |
| |
| layout(set = 0, binding = 1) uniform block1 { |
| mat4x3 transform1; |
| }; |
| |
| layout(set = 0, binding = 2) buffer block3 { |
| vec4 test0; |
| vec4 test1; |
| }; |
| |
| void main() { |
| test0 = vec4(transform0 * test0, 0); |
| test1 = vec4(transform1 * test1, 0); |
| } |
| |
| [test] |
| |
| # Fill mat4x3 using float |
| # MatrixStride == 16 |
| ssbo 0:0 subdata float 0 1.0 0.0 0.0 0.0 \ |
| 0.0 1.0 0.0 0.0 \ |
| 0.0 0.0 1.0 0.0 \ |
| 0.0 0.0 1.0 |
| # MatrixStride == 16 |
| uniform ubo 0:1 float 0 1.0 0.0 0.0 0.0 \ |
| 0.0 1.0 0.0 0.0 \ |
| 0.0 0.0 1.0 0.0 \ |
| 0.0 0.0 1.0 |
| |
| ssbo 0:2 subdata vec4 0 7.3 9.4 -5.8 -0.2 |
| ssbo 0:2 subdata vec4 16 4.5 6.1 -3.8 -0.7 |
| |
| compute 1 1 1 |
| |
| tolerance 0.1% |
| |
| probe ssbo vec4 0:2 0 ~= 7.3 9.4 -6.0 0 |
| probe ssbo vec4 0:2 16 ~= 4.5 6.1 -4.5 0 |