| # Copyright 2019 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [compute shader] |
| #version 430 |
| |
| layout(set = 0, binding = 0) buffer block0 { |
| mat3 test; |
| }; |
| |
| layout(set = 0, binding = 1) uniform block1 { |
| mat3 transform; |
| }; |
| |
| void main() { |
| test = transform * test; |
| } |
| |
| [test] |
| # Fill mat3 using float |
| # MatrixStride == 16 |
| ssbo 0:0 subdata float 0 1.0 0.0 0.0 0.0 \ |
| 0.0 1.0 0.0 0.0 \ |
| 0.0 0.0 1.0 0.0 |
| # MatrixStride == 16 |
| uniform ubo 0:1 float 0 1.0 0.0 0.0 0.0 \ |
| 0.0 1.0 0.0 0.0 \ |
| 0.0 0.0 1.0 0.0 |
| |
| compute 1 1 1 |
| |
| tolerance 0.1% |
| |
| probe ssbo float 0:0 0 ~= 1.0 0.0 0.0 0.0 \ |
| 0.0 1.0 0.0 0.0 \ |
| 0.0 0.0 1.0 0.0 |