| # Copyright 2018 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [compute shader] |
| #version 430 |
| |
| layout(set = 0, binding = 0) uniform block0 { |
| float data_set0_binding0[3]; |
| }; |
| |
| layout(set = 1, binding = 2) uniform block1 { |
| float data_set1_binding2[3]; |
| }; |
| |
| layout(set = 2, binding = 1) buffer block2 { |
| float data_set2_binding1[3]; |
| }; |
| |
| layout(set = 2, binding = 3) buffer block3 { |
| float data_set2_binding3[3]; |
| }; |
| |
| void main() { |
| const uint index = gl_WorkGroupID.x; |
| data_set2_binding1[index] = 10.0f * data_set0_binding0[index] + |
| data_set1_binding2[index]; |
| data_set2_binding3[index] += data_set1_binding2[index]; |
| } |
| |
| [test] |
| |
| # SPIRV generated by glslang uses std140 layout as a default for UBO |
| uniform ubo 0:0 float 0 1.0 0 0 0 \ |
| 2.0 0 0 0 \ |
| 3.0 |
| |
| # SPIRV generated by glslang uses std140 layout as a default for UBO |
| uniform ubo 1:2 float 0 4.0 0 0 0 \ |
| 5.0 0 0 0 \ |
| 6.0 |
| ssbo 2:1 subdata vec3 0 21.0 22.0 23.0 |
| ssbo 2:3 subdata vec3 0 0.7 0.8 0.9 |
| compute 3 1 1 |
| |
| probe ssbo vec3 2:1 0 ~= 14.0 25.0 36.0 |
| probe ssbo vec3 2:3 0 ~= 4.7 5.8 6.9 |