| # Copyright 2018 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [vertex shader] |
| #version 430 |
| |
| layout(location = 0) in vec4 position; |
| layout(location = 0) out vec4 frag_color; |
| |
| layout(set = 0, binding = 0) readonly buffer block1 { |
| vec4 in_color; |
| }; |
| |
| void main() { |
| gl_Position = position; |
| frag_color = in_color; |
| } |
| |
| [fragment shader] |
| #version 430 |
| |
| layout(location = 0) in vec4 frag_color; |
| layout(location = 0) out vec4 final_color; |
| |
| void main() { |
| final_color = frag_color; |
| } |
| |
| [test] |
| ssbo 0 subdata vec4 0 1.0 0.0 0.0 1.0 |
| draw rect -1 -1 1 1 |
| relative probe rect rgba (0.0, 0.0, 0.5, 0.5) (1.0, 0, 0, 1.0) |