SPV compression: Final check-in enabling this on MSVC 2012.  All compression submissions from Steve (spvremapper@lunarg.com).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31236 e7fa87d3-cd2b-0410-9028-fcbf551c1848
diff --git a/README-spirv-remap.txt b/README-spirv-remap.txt
index abd924e..691c312 100644
--- a/README-spirv-remap.txt
+++ b/README-spirv-remap.txt
@@ -48,11 +48,11 @@
 Perform ID remapping on all shaders in "*.spv", writing new files with
 the same basenames to /tmp/out_dir.
 
-  spirv-remap --map all --input *.spv --output /tmp/out_dir
+  spirv-remap -v --map all --input *.spv --output /tmp/out_dir
 
 2. Perform all possible size reductions
 
-  spirv-remap-linux-64 --do-everything --input *.spv --output /tmp/out_dir
+  spirv-remap-linux-64 -v --do-everything --input *.spv --output /tmp/out_dir
 
 Note that --do-everything is a synonym for: