| hlsl.conditional.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: vectorCond( ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:11 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 mix ( temp 4-component vector of float) |
| 0:9 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 2 (const uint) |
| 0:9 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 1 (const uint) |
| 0:9 Convert float to bool ( temp 4-component vector of bool) |
| 0:9 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 0 (const uint) |
| 0:10 mix ( temp 4-component vector of float) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 f: direct index for structure ( uniform float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 4 (const uint) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 t: direct index for structure ( uniform float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 3 (const uint) |
| 0:10 Convert float to bool ( temp 4-component vector of bool) |
| 0:10 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:11 mix ( temp 4-component vector of float) |
| 0:11 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 2 (const uint) |
| 0:11 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:11 Compare Less Than ( temp 4-component vector of bool) |
| 0:11 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:11 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 2 (const uint) |
| 0:12 mix ( temp 4-component vector of float) |
| 0:12 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 2 (const uint) |
| 0:12 Construct vec4 ( temp 4-component vector of float) |
| 0:12 t: direct index for structure ( uniform float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 3 (const uint) |
| 0:12 Convert float to bool ( temp 4-component vector of bool) |
| 0:12 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:16 Function Definition: scalarCond( ( temp 4-component vector of float) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'ret' ( temp 4-component vector of float) |
| 0:17 Test condition and select ( temp 4-component vector of float): no shortcircuit |
| 0:17 Condition |
| 0:17 Compare Not Equal ( temp bool) |
| 0:17 t: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:17 f: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 4 (const uint) |
| 0:17 true case |
| 0:17 vector-scale ( temp 4-component vector of float) |
| 0:17 t: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:17 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 2 (const uint) |
| 0:17 false case |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'ret' ( temp 4-component vector of float) |
| 0:22 Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'cnd' ( in 2-component vector of bool) |
| 0:22 'src0' ( in 2-component vector of float) |
| 0:22 'src1' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 mix ( temp 2-component vector of float) |
| 0:23 'src1' ( in 2-component vector of float) |
| 0:23 'src0' ( in 2-component vector of float) |
| 0:23 'cnd' ( in 2-component vector of bool) |
| 0:27 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:27 Function Parameters: |
| 0:27 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp int) |
| 0:28 'a' ( temp int) |
| 0:28 Constant: |
| 0:28 5 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp int) |
| 0:29 'b' ( temp int) |
| 0:29 Constant: |
| 0:29 6 (const int) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp int) |
| 0:30 'c' ( temp int) |
| 0:30 Constant: |
| 0:30 7 (const int) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp int) |
| 0:31 'd' ( temp int) |
| 0:31 Constant: |
| 0:31 7 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 'ret' ( temp 4-component vector of float) |
| 0:34 add ( temp 4-component vector of float) |
| 0:33 add ( temp 4-component vector of float) |
| 0:32 add ( temp 4-component vector of float) |
| 0:32 vector-scale ( temp 4-component vector of float) |
| 0:32 Convert int to float ( temp float) |
| 0:32 'a' ( temp int) |
| 0:32 'input' ( in 4-component vector of float) |
| 0:33 vector-scale ( temp 4-component vector of float) |
| 0:33 Convert int to float ( temp float) |
| 0:33 'b' ( temp int) |
| 0:33 'input' ( in 4-component vector of float) |
| 0:34 vector-scale ( temp 4-component vector of float) |
| 0:34 Convert int to float ( temp float) |
| 0:34 'c' ( temp int) |
| 0:34 'input' ( in 4-component vector of float) |
| 0:35 vector-scale ( temp 4-component vector of float) |
| 0:35 Convert int to float ( temp float) |
| 0:35 'd' ( temp int) |
| 0:35 'input' ( in 4-component vector of float) |
| 0:37 Comma ( temp int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'e' ( temp int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'a' ( temp int) |
| 0:37 Test condition and select ( temp int): no shortcircuit |
| 0:37 Condition |
| 0:37 Convert int to bool ( temp bool) |
| 0:37 'b' ( temp int) |
| 0:37 true case |
| 0:37 move second child to first child ( temp int) |
| 0:37 'c' ( temp int) |
| 0:37 'd' ( temp int) |
| 0:37 false case |
| 0:37 Constant: |
| 0:37 10 (const int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'b' ( temp int) |
| 0:37 Test condition and select ( temp int): no shortcircuit |
| 0:37 Condition |
| 0:37 Convert int to bool ( temp bool) |
| 0:37 'a' ( temp int) |
| 0:37 true case |
| 0:37 move second child to first child ( temp int) |
| 0:37 'd' ( temp int) |
| 0:37 'c' ( temp int) |
| 0:37 false case |
| 0:37 Constant: |
| 0:37 11 (const int) |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'f' ( temp 4-component vector of float) |
| 0:39 Test condition and select ( temp 4-component vector of float): no shortcircuit |
| 0:39 Condition |
| 0:39 Compare Less Than ( temp bool) |
| 0:39 direct index ( temp float) |
| 0:39 'ret' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 true case |
| 0:39 vector-scale ( temp 4-component vector of float) |
| 0:39 Convert int to float ( temp float) |
| 0:39 'c' ( temp int) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:39 false case |
| 0:39 vector-scale ( temp 4-component vector of float) |
| 0:39 Convert int to float ( temp float) |
| 0:39 'd' ( temp int) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:41 Branch: Return with expression |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 vector-scale ( temp 4-component vector of float) |
| 0:40 Convert int to float ( temp float) |
| 0:40 'e' ( temp int) |
| 0:40 'ret' ( temp 4-component vector of float) |
| 0:40 'f' ( temp 4-component vector of float) |
| 0:40 Function Call: vectorCond( ( temp 4-component vector of float) |
| 0:40 Function Call: scalarCond( ( temp 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float) |
| 0:? Constant: |
| 0:? true (const bool) |
| 0:? false (const bool) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:41 Constant: |
| 0:41 10.000000 |
| 0:41 Constant: |
| 0:41 10.000000 |
| 0:27 Function Definition: PixelShaderFunction( ( temp void) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:27 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: vectorCond( ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:11 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 mix ( temp 4-component vector of float) |
| 0:9 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 2 (const uint) |
| 0:9 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 1 (const uint) |
| 0:9 Convert float to bool ( temp 4-component vector of bool) |
| 0:9 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 0 (const uint) |
| 0:10 mix ( temp 4-component vector of float) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 f: direct index for structure ( uniform float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 4 (const uint) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 t: direct index for structure ( uniform float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 3 (const uint) |
| 0:10 Convert float to bool ( temp 4-component vector of bool) |
| 0:10 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:11 mix ( temp 4-component vector of float) |
| 0:11 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 2 (const uint) |
| 0:11 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:11 Compare Less Than ( temp 4-component vector of bool) |
| 0:11 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:11 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 2 (const uint) |
| 0:12 mix ( temp 4-component vector of float) |
| 0:12 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 2 (const uint) |
| 0:12 Construct vec4 ( temp 4-component vector of float) |
| 0:12 t: direct index for structure ( uniform float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 3 (const uint) |
| 0:12 Convert float to bool ( temp 4-component vector of bool) |
| 0:12 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:16 Function Definition: scalarCond( ( temp 4-component vector of float) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'ret' ( temp 4-component vector of float) |
| 0:17 Test condition and select ( temp 4-component vector of float): no shortcircuit |
| 0:17 Condition |
| 0:17 Compare Not Equal ( temp bool) |
| 0:17 t: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:17 f: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 4 (const uint) |
| 0:17 true case |
| 0:17 vector-scale ( temp 4-component vector of float) |
| 0:17 t: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:17 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 2 (const uint) |
| 0:17 false case |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'ret' ( temp 4-component vector of float) |
| 0:22 Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'cnd' ( in 2-component vector of bool) |
| 0:22 'src0' ( in 2-component vector of float) |
| 0:22 'src1' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 mix ( temp 2-component vector of float) |
| 0:23 'src1' ( in 2-component vector of float) |
| 0:23 'src0' ( in 2-component vector of float) |
| 0:23 'cnd' ( in 2-component vector of bool) |
| 0:27 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:27 Function Parameters: |
| 0:27 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp int) |
| 0:28 'a' ( temp int) |
| 0:28 Constant: |
| 0:28 5 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp int) |
| 0:29 'b' ( temp int) |
| 0:29 Constant: |
| 0:29 6 (const int) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp int) |
| 0:30 'c' ( temp int) |
| 0:30 Constant: |
| 0:30 7 (const int) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp int) |
| 0:31 'd' ( temp int) |
| 0:31 Constant: |
| 0:31 7 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 'ret' ( temp 4-component vector of float) |
| 0:34 add ( temp 4-component vector of float) |
| 0:33 add ( temp 4-component vector of float) |
| 0:32 add ( temp 4-component vector of float) |
| 0:32 vector-scale ( temp 4-component vector of float) |
| 0:32 Convert int to float ( temp float) |
| 0:32 'a' ( temp int) |
| 0:32 'input' ( in 4-component vector of float) |
| 0:33 vector-scale ( temp 4-component vector of float) |
| 0:33 Convert int to float ( temp float) |
| 0:33 'b' ( temp int) |
| 0:33 'input' ( in 4-component vector of float) |
| 0:34 vector-scale ( temp 4-component vector of float) |
| 0:34 Convert int to float ( temp float) |
| 0:34 'c' ( temp int) |
| 0:34 'input' ( in 4-component vector of float) |
| 0:35 vector-scale ( temp 4-component vector of float) |
| 0:35 Convert int to float ( temp float) |
| 0:35 'd' ( temp int) |
| 0:35 'input' ( in 4-component vector of float) |
| 0:37 Comma ( temp int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'e' ( temp int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'a' ( temp int) |
| 0:37 Test condition and select ( temp int): no shortcircuit |
| 0:37 Condition |
| 0:37 Convert int to bool ( temp bool) |
| 0:37 'b' ( temp int) |
| 0:37 true case |
| 0:37 move second child to first child ( temp int) |
| 0:37 'c' ( temp int) |
| 0:37 'd' ( temp int) |
| 0:37 false case |
| 0:37 Constant: |
| 0:37 10 (const int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'b' ( temp int) |
| 0:37 Test condition and select ( temp int): no shortcircuit |
| 0:37 Condition |
| 0:37 Convert int to bool ( temp bool) |
| 0:37 'a' ( temp int) |
| 0:37 true case |
| 0:37 move second child to first child ( temp int) |
| 0:37 'd' ( temp int) |
| 0:37 'c' ( temp int) |
| 0:37 false case |
| 0:37 Constant: |
| 0:37 11 (const int) |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'f' ( temp 4-component vector of float) |
| 0:39 Test condition and select ( temp 4-component vector of float): no shortcircuit |
| 0:39 Condition |
| 0:39 Compare Less Than ( temp bool) |
| 0:39 direct index ( temp float) |
| 0:39 'ret' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 true case |
| 0:39 vector-scale ( temp 4-component vector of float) |
| 0:39 Convert int to float ( temp float) |
| 0:39 'c' ( temp int) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:39 false case |
| 0:39 vector-scale ( temp 4-component vector of float) |
| 0:39 Convert int to float ( temp float) |
| 0:39 'd' ( temp int) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:41 Branch: Return with expression |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 vector-scale ( temp 4-component vector of float) |
| 0:40 Convert int to float ( temp float) |
| 0:40 'e' ( temp int) |
| 0:40 'ret' ( temp 4-component vector of float) |
| 0:40 'f' ( temp 4-component vector of float) |
| 0:40 Function Call: vectorCond( ( temp 4-component vector of float) |
| 0:40 Function Call: scalarCond( ( temp 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float) |
| 0:? Constant: |
| 0:? true (const bool) |
| 0:? false (const bool) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:41 Constant: |
| 0:41 10.000000 |
| 0:41 Constant: |
| 0:41 10.000000 |
| 0:27 Function Definition: PixelShaderFunction( ( temp void) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:27 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 206 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 199 202 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 9 "vectorCond(" |
| Name 11 "scalarCond(" |
| Name 22 "fbSelect(vb2;vf2;vf2;" |
| Name 19 "cnd" |
| Name 20 "src0" |
| Name 21 "src1" |
| Name 27 "@PixelShaderFunction(vf4;" |
| Name 26 "input" |
| Name 29 "$Global" |
| MemberName 29($Global) 0 "c4" |
| MemberName 29($Global) 1 "t4" |
| MemberName 29($Global) 2 "f4" |
| MemberName 29($Global) 3 "t" |
| MemberName 29($Global) 4 "f" |
| Name 31 "" |
| Name 85 "ret" |
| Name 110 "a" |
| Name 112 "b" |
| Name 114 "c" |
| Name 116 "d" |
| Name 117 "ret" |
| Name 137 "e" |
| Name 150 "f" |
| Name 186 "param" |
| Name 187 "param" |
| Name 188 "param" |
| Name 197 "input" |
| Name 199 "input" |
| Name 202 "@entryPointOutput" |
| Name 203 "param" |
| MemberDecorate 29($Global) 0 Offset 0 |
| MemberDecorate 29($Global) 1 Offset 16 |
| MemberDecorate 29($Global) 2 Offset 32 |
| MemberDecorate 29($Global) 3 Offset 48 |
| MemberDecorate 29($Global) 4 Offset 52 |
| Decorate 29($Global) Block |
| Decorate 31 DescriptorSet 0 |
| Decorate 31 Binding 0 |
| Decorate 199(input) Location 0 |
| Decorate 202(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 13: TypeBool |
| 14: TypeVector 13(bool) 2 |
| 15: TypePointer Function 14(bvec2) |
| 16: TypeVector 6(float) 2 |
| 17: TypePointer Function 16(fvec2) |
| 18: TypeFunction 16(fvec2) 15(ptr) 17(ptr) 17(ptr) |
| 24: TypePointer Function 7(fvec4) |
| 25: TypeFunction 7(fvec4) 24(ptr) |
| 29($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 6(float) 6(float) |
| 30: TypePointer Uniform 29($Global) |
| 31: 30(ptr) Variable Uniform |
| 32: TypeInt 32 1 |
| 33: 32(int) Constant 2 |
| 34: TypePointer Uniform 7(fvec4) |
| 37: 32(int) Constant 1 |
| 40: 32(int) Constant 0 |
| 43: TypeVector 13(bool) 4 |
| 44: 6(float) Constant 0 |
| 45: 7(fvec4) ConstantComposite 44 44 44 44 |
| 48: 32(int) Constant 4 |
| 49: TypePointer Uniform 6(float) |
| 53: 32(int) Constant 3 |
| 96: 6(float) Constant 1065353216 |
| 97: 7(fvec4) ConstantComposite 96 96 96 96 |
| 109: TypePointer Function 32(int) |
| 111: 32(int) Constant 5 |
| 113: 32(int) Constant 6 |
| 115: 32(int) Constant 7 |
| 139: TypeInt 32 0 |
| 140: 139(int) Constant 0 |
| 143: 32(int) Constant 10 |
| 148: 32(int) Constant 11 |
| 151: TypePointer Function 6(float) |
| 154: 139(int) Constant 1 |
| 178: 13(bool) ConstantTrue |
| 179: 13(bool) ConstantFalse |
| 180: 14(bvec2) ConstantComposite 178 179 |
| 181: 6(float) Constant 1073741824 |
| 182: 16(fvec2) ConstantComposite 96 181 |
| 183: 6(float) Constant 1077936128 |
| 184: 6(float) Constant 1082130432 |
| 185: 16(fvec2) ConstantComposite 183 184 |
| 190: 6(float) Constant 1092616192 |
| 198: TypePointer Input 7(fvec4) |
| 199(input): 198(ptr) Variable Input |
| 201: TypePointer Output 7(fvec4) |
| 202(@entryPointOutput): 201(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 197(input): 24(ptr) Variable Function |
| 203(param): 24(ptr) Variable Function |
| 200: 7(fvec4) Load 199(input) |
| Store 197(input) 200 |
| 204: 7(fvec4) Load 197(input) |
| Store 203(param) 204 |
| 205: 7(fvec4) FunctionCall 27(@PixelShaderFunction(vf4;) 203(param) |
| Store 202(@entryPointOutput) 205 |
| Return |
| FunctionEnd |
| 9(vectorCond(): 7(fvec4) Function None 8 |
| 10: Label |
| 35: 34(ptr) AccessChain 31 33 |
| 36: 7(fvec4) Load 35 |
| 38: 34(ptr) AccessChain 31 37 |
| 39: 7(fvec4) Load 38 |
| 41: 34(ptr) AccessChain 31 40 |
| 42: 7(fvec4) Load 41 |
| 46: 43(bvec4) FUnordNotEqual 42 45 |
| 47: 7(fvec4) Select 46 39 36 |
| 50: 49(ptr) AccessChain 31 48 |
| 51: 6(float) Load 50 |
| 52: 7(fvec4) CompositeConstruct 51 51 51 51 |
| 54: 49(ptr) AccessChain 31 53 |
| 55: 6(float) Load 54 |
| 56: 7(fvec4) CompositeConstruct 55 55 55 55 |
| 57: 34(ptr) AccessChain 31 40 |
| 58: 7(fvec4) Load 57 |
| 59: 43(bvec4) FUnordNotEqual 58 45 |
| 60: 7(fvec4) Select 59 56 52 |
| 61: 7(fvec4) FAdd 47 60 |
| 62: 34(ptr) AccessChain 31 33 |
| 63: 7(fvec4) Load 62 |
| 64: 34(ptr) AccessChain 31 37 |
| 65: 7(fvec4) Load 64 |
| 66: 34(ptr) AccessChain 31 37 |
| 67: 7(fvec4) Load 66 |
| 68: 34(ptr) AccessChain 31 33 |
| 69: 7(fvec4) Load 68 |
| 70: 43(bvec4) FOrdLessThan 67 69 |
| 71: 7(fvec4) Select 70 65 63 |
| 72: 7(fvec4) FAdd 61 71 |
| 73: 34(ptr) AccessChain 31 33 |
| 74: 7(fvec4) Load 73 |
| 75: 49(ptr) AccessChain 31 53 |
| 76: 6(float) Load 75 |
| 77: 7(fvec4) CompositeConstruct 76 76 76 76 |
| 78: 34(ptr) AccessChain 31 40 |
| 79: 7(fvec4) Load 78 |
| 80: 43(bvec4) FUnordNotEqual 79 45 |
| 81: 7(fvec4) Select 80 77 74 |
| 82: 7(fvec4) FAdd 72 81 |
| ReturnValue 82 |
| FunctionEnd |
| 11(scalarCond(): 7(fvec4) Function None 8 |
| 12: Label |
| 85(ret): 24(ptr) Variable Function |
| 86: 49(ptr) AccessChain 31 53 |
| 87: 6(float) Load 86 |
| 88: 49(ptr) AccessChain 31 48 |
| 89: 6(float) Load 88 |
| 90: 13(bool) FUnordNotEqual 87 89 |
| 91: 49(ptr) AccessChain 31 53 |
| 92: 6(float) Load 91 |
| 93: 34(ptr) AccessChain 31 33 |
| 94: 7(fvec4) Load 93 |
| 95: 7(fvec4) VectorTimesScalar 94 92 |
| 98: 43(bvec4) CompositeConstruct 90 90 90 90 |
| 99: 7(fvec4) Select 98 95 97 |
| Store 85(ret) 99 |
| 100: 7(fvec4) Load 85(ret) |
| ReturnValue 100 |
| FunctionEnd |
| 22(fbSelect(vb2;vf2;vf2;): 16(fvec2) Function None 18 |
| 19(cnd): 15(ptr) FunctionParameter |
| 20(src0): 17(ptr) FunctionParameter |
| 21(src1): 17(ptr) FunctionParameter |
| 23: Label |
| 103: 16(fvec2) Load 21(src1) |
| 104: 16(fvec2) Load 20(src0) |
| 105: 14(bvec2) Load 19(cnd) |
| 106: 16(fvec2) Select 105 104 103 |
| ReturnValue 106 |
| FunctionEnd |
| 27(@PixelShaderFunction(vf4;): 7(fvec4) Function None 25 |
| 26(input): 24(ptr) FunctionParameter |
| 28: Label |
| 110(a): 109(ptr) Variable Function |
| 112(b): 109(ptr) Variable Function |
| 114(c): 109(ptr) Variable Function |
| 116(d): 109(ptr) Variable Function |
| 117(ret): 24(ptr) Variable Function |
| 137(e): 109(ptr) Variable Function |
| 150(f): 24(ptr) Variable Function |
| 186(param): 15(ptr) Variable Function |
| 187(param): 17(ptr) Variable Function |
| 188(param): 17(ptr) Variable Function |
| Store 110(a) 111 |
| Store 112(b) 113 |
| Store 114(c) 115 |
| Store 116(d) 115 |
| 118: 32(int) Load 110(a) |
| 119: 6(float) ConvertSToF 118 |
| 120: 7(fvec4) Load 26(input) |
| 121: 7(fvec4) VectorTimesScalar 120 119 |
| 122: 32(int) Load 112(b) |
| 123: 6(float) ConvertSToF 122 |
| 124: 7(fvec4) Load 26(input) |
| 125: 7(fvec4) VectorTimesScalar 124 123 |
| 126: 7(fvec4) FAdd 121 125 |
| 127: 32(int) Load 114(c) |
| 128: 6(float) ConvertSToF 127 |
| 129: 7(fvec4) Load 26(input) |
| 130: 7(fvec4) VectorTimesScalar 129 128 |
| 131: 7(fvec4) FAdd 126 130 |
| 132: 32(int) Load 116(d) |
| 133: 6(float) ConvertSToF 132 |
| 134: 7(fvec4) Load 26(input) |
| 135: 7(fvec4) VectorTimesScalar 134 133 |
| 136: 7(fvec4) FAdd 131 135 |
| Store 117(ret) 136 |
| 138: 32(int) Load 112(b) |
| 141: 13(bool) INotEqual 138 140 |
| 142: 32(int) Load 116(d) |
| Store 114(c) 142 |
| 144: 32(int) Select 141 142 143 |
| Store 110(a) 144 |
| Store 137(e) 144 |
| 145: 32(int) Load 110(a) |
| 146: 13(bool) INotEqual 145 140 |
| 147: 32(int) Load 114(c) |
| Store 116(d) 147 |
| 149: 32(int) Select 146 147 148 |
| Store 112(b) 149 |
| 152: 151(ptr) AccessChain 117(ret) 140 |
| 153: 6(float) Load 152 |
| 155: 151(ptr) AccessChain 26(input) 154 |
| 156: 6(float) Load 155 |
| 157: 13(bool) FOrdLessThan 153 156 |
| 158: 32(int) Load 114(c) |
| 159: 6(float) ConvertSToF 158 |
| 160: 7(fvec4) Load 26(input) |
| 161: 7(fvec4) VectorTimesScalar 160 159 |
| 162: 32(int) Load 116(d) |
| 163: 6(float) ConvertSToF 162 |
| 164: 7(fvec4) Load 26(input) |
| 165: 7(fvec4) VectorTimesScalar 164 163 |
| 166: 43(bvec4) CompositeConstruct 157 157 157 157 |
| 167: 7(fvec4) Select 166 161 165 |
| Store 150(f) 167 |
| 168: 32(int) Load 137(e) |
| 169: 6(float) ConvertSToF 168 |
| 170: 7(fvec4) Load 117(ret) |
| 171: 7(fvec4) VectorTimesScalar 170 169 |
| 172: 7(fvec4) Load 150(f) |
| 173: 7(fvec4) FAdd 171 172 |
| 174: 7(fvec4) FunctionCall 9(vectorCond() |
| 175: 7(fvec4) FAdd 173 174 |
| 176: 7(fvec4) FunctionCall 11(scalarCond() |
| 177: 7(fvec4) FAdd 175 176 |
| Store 186(param) 180 |
| Store 187(param) 182 |
| Store 188(param) 185 |
| 189: 16(fvec2) FunctionCall 22(fbSelect(vb2;vf2;vf2;) 186(param) 187(param) 188(param) |
| 191: 6(float) CompositeExtract 189 0 |
| 192: 6(float) CompositeExtract 189 1 |
| 193: 7(fvec4) CompositeConstruct 191 192 190 190 |
| 194: 7(fvec4) FAdd 177 193 |
| ReturnValue 194 |
| FunctionEnd |