| hlsl.load.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset ( temp 4-component vector of float) |
| 0:52 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:52 vector swizzle ( temp 2-component vector of int) |
| 0:52 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 2 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 direct index ( temp int) |
| 0:52 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 2 (const uint) |
| 0:52 Constant: |
| 0:52 2 (const int) |
| 0:52 o1: direct index for structure ( uniform int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 4 (const uint) |
| 0:53 textureFetchOffset ( temp 4-component vector of int) |
| 0:53 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:53 vector swizzle ( temp 2-component vector of int) |
| 0:53 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 2 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 direct index ( temp int) |
| 0:53 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 2 (const uint) |
| 0:53 Constant: |
| 0:53 2 (const int) |
| 0:53 o1: direct index for structure ( uniform int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 4 (const uint) |
| 0:54 textureFetchOffset ( temp 4-component vector of uint) |
| 0:54 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:54 vector swizzle ( temp 2-component vector of int) |
| 0:54 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 direct index ( temp int) |
| 0:54 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:54 Constant: |
| 0:54 2 (const int) |
| 0:54 o1: direct index for structure ( uniform int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 4 (const uint) |
| 0:57 textureFetchOffset ( temp 4-component vector of float) |
| 0:57 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:57 vector swizzle ( temp 3-component vector of int) |
| 0:57 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 direct index ( temp int) |
| 0:57 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Constant: |
| 0:57 3 (const int) |
| 0:57 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:58 textureFetchOffset ( temp 4-component vector of int) |
| 0:58 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:58 vector swizzle ( temp 3-component vector of int) |
| 0:58 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 3 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 direct index ( temp int) |
| 0:58 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 3 (const uint) |
| 0:58 Constant: |
| 0:58 3 (const int) |
| 0:58 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:59 textureFetchOffset ( temp 4-component vector of uint) |
| 0:59 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:59 vector swizzle ( temp 3-component vector of int) |
| 0:59 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 direct index ( temp int) |
| 0:59 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Constant: |
| 0:59 3 (const int) |
| 0:59 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 5 (const uint) |
| 0:65 move second child to first child ( temp 4-component vector of float) |
| 0:65 Color: direct index for structure ( temp 4-component vector of float) |
| 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:65 Constant: |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:66 move second child to first child ( temp float) |
| 0:66 Depth: direct index for structure ( temp float) |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:66 Constant: |
| 0:66 1.000000 |
| 0:68 Branch: Return with expression |
| 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Definition: main( ( temp void) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:48 Color: direct index for structure ( temp 4-component vector of float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:48 Depth: direct index for structure ( temp float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetchOffset ( temp 4-component vector of float) |
| 0:52 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:52 vector swizzle ( temp 2-component vector of int) |
| 0:52 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 2 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 direct index ( temp int) |
| 0:52 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 2 (const uint) |
| 0:52 Constant: |
| 0:52 2 (const int) |
| 0:52 o1: direct index for structure ( uniform int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 4 (const uint) |
| 0:53 textureFetchOffset ( temp 4-component vector of int) |
| 0:53 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:53 vector swizzle ( temp 2-component vector of int) |
| 0:53 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 2 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 direct index ( temp int) |
| 0:53 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 2 (const uint) |
| 0:53 Constant: |
| 0:53 2 (const int) |
| 0:53 o1: direct index for structure ( uniform int) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 4 (const uint) |
| 0:54 textureFetchOffset ( temp 4-component vector of uint) |
| 0:54 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:54 vector swizzle ( temp 2-component vector of int) |
| 0:54 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 direct index ( temp int) |
| 0:54 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:54 Constant: |
| 0:54 2 (const int) |
| 0:54 o1: direct index for structure ( uniform int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 4 (const uint) |
| 0:57 textureFetchOffset ( temp 4-component vector of float) |
| 0:57 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:57 vector swizzle ( temp 3-component vector of int) |
| 0:57 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 direct index ( temp int) |
| 0:57 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 3 (const uint) |
| 0:57 Constant: |
| 0:57 3 (const int) |
| 0:57 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:58 textureFetchOffset ( temp 4-component vector of int) |
| 0:58 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:58 vector swizzle ( temp 3-component vector of int) |
| 0:58 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 3 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 direct index ( temp int) |
| 0:58 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 3 (const uint) |
| 0:58 Constant: |
| 0:58 3 (const int) |
| 0:58 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:59 textureFetchOffset ( temp 4-component vector of uint) |
| 0:59 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:59 vector swizzle ( temp 3-component vector of int) |
| 0:59 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 direct index ( temp int) |
| 0:59 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 3 (const uint) |
| 0:59 Constant: |
| 0:59 3 (const int) |
| 0:59 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:59 Constant: |
| 0:59 5 (const uint) |
| 0:65 move second child to first child ( temp 4-component vector of float) |
| 0:65 Color: direct index for structure ( temp 4-component vector of float) |
| 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:65 Constant: |
| 0:65 0 (const int) |
| 0:65 Constant: |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:65 1.000000 |
| 0:66 move second child to first child ( temp float) |
| 0:66 Depth: direct index for structure ( temp float) |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:66 Constant: |
| 0:66 1.000000 |
| 0:68 Branch: Return with expression |
| 0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Definition: main( ( temp void) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:48 Color: direct index for structure ( temp 4-component vector of float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:48 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:48 Depth: direct index for structure ( temp float) |
| 0:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:48 Constant: |
| 0:48 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 174 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 119 123 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 14 "g_tTex1df4a" |
| Name 20 "$Global" |
| MemberName 20($Global) 0 "c1" |
| MemberName 20($Global) 1 "c2" |
| MemberName 20($Global) 2 "c3" |
| MemberName 20($Global) 3 "c4" |
| MemberName 20($Global) 4 "o1" |
| MemberName 20($Global) 5 "o2" |
| MemberName 20($Global) 6 "o3" |
| MemberName 20($Global) 7 "o4" |
| Name 22 "" |
| Name 39 "g_tTex1di4a" |
| Name 51 "g_tTex1du4a" |
| Name 64 "g_tTex2df4a" |
| Name 81 "g_tTex2di4a" |
| Name 93 "g_tTex2du4a" |
| Name 104 "psout" |
| Name 116 "flattenTemp" |
| Name 119 "@entryPointOutput.Color" |
| Name 123 "@entryPointOutput.Depth" |
| Name 128 "g_sSamp" |
| Name 131 "g_tTex1df4" |
| Name 134 "g_tTex1di4" |
| Name 137 "g_tTex1du4" |
| Name 140 "g_tTex2df4" |
| Name 143 "g_tTex2di4" |
| Name 146 "g_tTex2du4" |
| Name 149 "g_tTex3df4" |
| Name 152 "g_tTex3di4" |
| Name 155 "g_tTex3du4" |
| Name 158 "g_tTexcdf4" |
| Name 161 "g_tTexcdi4" |
| Name 164 "g_tTexcdu4" |
| Name 167 "g_tTexcdf4a" |
| Name 170 "g_tTexcdi4a" |
| Name 173 "g_tTexcdu4a" |
| Decorate 14(g_tTex1df4a) DescriptorSet 0 |
| Decorate 14(g_tTex1df4a) Binding 0 |
| MemberDecorate 20($Global) 0 Offset 0 |
| MemberDecorate 20($Global) 1 Offset 8 |
| MemberDecorate 20($Global) 2 Offset 16 |
| MemberDecorate 20($Global) 3 Offset 32 |
| MemberDecorate 20($Global) 4 Offset 48 |
| MemberDecorate 20($Global) 5 Offset 56 |
| MemberDecorate 20($Global) 6 Offset 64 |
| MemberDecorate 20($Global) 7 Offset 80 |
| Decorate 20($Global) Block |
| Decorate 22 DescriptorSet 0 |
| Decorate 22 Binding 0 |
| Decorate 39(g_tTex1di4a) DescriptorSet 0 |
| Decorate 39(g_tTex1di4a) Binding 0 |
| Decorate 51(g_tTex1du4a) DescriptorSet 0 |
| Decorate 51(g_tTex1du4a) Binding 0 |
| Decorate 64(g_tTex2df4a) DescriptorSet 0 |
| Decorate 64(g_tTex2df4a) Binding 0 |
| Decorate 81(g_tTex2di4a) DescriptorSet 0 |
| Decorate 81(g_tTex2di4a) Binding 0 |
| Decorate 93(g_tTex2du4a) DescriptorSet 0 |
| Decorate 93(g_tTex2du4a) Binding 0 |
| Decorate 119(@entryPointOutput.Color) Location 0 |
| Decorate 123(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 128(g_sSamp) DescriptorSet 0 |
| Decorate 128(g_sSamp) Binding 0 |
| Decorate 131(g_tTex1df4) DescriptorSet 0 |
| Decorate 131(g_tTex1df4) Binding 0 |
| Decorate 134(g_tTex1di4) DescriptorSet 0 |
| Decorate 134(g_tTex1di4) Binding 0 |
| Decorate 137(g_tTex1du4) DescriptorSet 0 |
| Decorate 137(g_tTex1du4) Binding 0 |
| Decorate 140(g_tTex2df4) DescriptorSet 0 |
| Decorate 140(g_tTex2df4) Binding 0 |
| Decorate 143(g_tTex2di4) DescriptorSet 0 |
| Decorate 143(g_tTex2di4) Binding 0 |
| Decorate 146(g_tTex2du4) DescriptorSet 0 |
| Decorate 146(g_tTex2du4) Binding 0 |
| Decorate 149(g_tTex3df4) DescriptorSet 0 |
| Decorate 149(g_tTex3df4) Binding 0 |
| Decorate 152(g_tTex3di4) DescriptorSet 0 |
| Decorate 152(g_tTex3di4) Binding 0 |
| Decorate 155(g_tTex3du4) DescriptorSet 0 |
| Decorate 155(g_tTex3du4) Binding 0 |
| Decorate 158(g_tTexcdf4) DescriptorSet 0 |
| Decorate 158(g_tTexcdf4) Binding 0 |
| Decorate 161(g_tTexcdi4) DescriptorSet 0 |
| Decorate 161(g_tTexcdi4) Binding 0 |
| Decorate 164(g_tTexcdu4) DescriptorSet 0 |
| Decorate 164(g_tTexcdu4) Binding 0 |
| Decorate 167(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 167(g_tTexcdf4a) Binding 0 |
| Decorate 170(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 170(g_tTexcdi4a) Binding 0 |
| Decorate 173(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 173(g_tTexcdu4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeImage 6(float) 1D array sampled format:Unknown |
| 13: TypePointer UniformConstant 12 |
| 14(g_tTex1df4a): 13(ptr) Variable UniformConstant |
| 16: TypeInt 32 1 |
| 17: TypeVector 16(int) 2 |
| 18: TypeVector 16(int) 3 |
| 19: TypeVector 16(int) 4 |
| 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4) |
| 21: TypePointer Uniform 20($Global) |
| 22: 21(ptr) Variable Uniform |
| 23: 16(int) Constant 2 |
| 24: TypePointer Uniform 18(ivec3) |
| 28: TypeInt 32 0 |
| 29: 28(int) Constant 2 |
| 30: TypePointer Uniform 16(int) |
| 33: 16(int) Constant 4 |
| 37: TypeImage 16(int) 1D array sampled format:Unknown |
| 38: TypePointer UniformConstant 37 |
| 39(g_tTex1di4a): 38(ptr) Variable UniformConstant |
| 49: TypeImage 28(int) 1D array sampled format:Unknown |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex1du4a): 50(ptr) Variable UniformConstant |
| 60: TypeVector 28(int) 4 |
| 62: TypeImage 6(float) 2D array sampled format:Unknown |
| 63: TypePointer UniformConstant 62 |
| 64(g_tTex2df4a): 63(ptr) Variable UniformConstant |
| 66: 16(int) Constant 3 |
| 67: TypePointer Uniform 19(ivec4) |
| 71: 28(int) Constant 3 |
| 74: 16(int) Constant 5 |
| 75: TypePointer Uniform 17(ivec2) |
| 79: TypeImage 16(int) 2D array sampled format:Unknown |
| 80: TypePointer UniformConstant 79 |
| 81(g_tTex2di4a): 80(ptr) Variable UniformConstant |
| 91: TypeImage 28(int) 2D array sampled format:Unknown |
| 92: TypePointer UniformConstant 91 |
| 93(g_tTex2du4a): 92(ptr) Variable UniformConstant |
| 103: TypePointer Function 8(PS_OUTPUT) |
| 105: 16(int) Constant 0 |
| 106: 6(float) Constant 1065353216 |
| 107: 7(fvec4) ConstantComposite 106 106 106 106 |
| 108: TypePointer Function 7(fvec4) |
| 110: 16(int) Constant 1 |
| 111: TypePointer Function 6(float) |
| 118: TypePointer Output 7(fvec4) |
| 119(@entryPointOutput.Color): 118(ptr) Variable Output |
| 122: TypePointer Output 6(float) |
| 123(@entryPointOutput.Depth): 122(ptr) Variable Output |
| 126: TypeSampler |
| 127: TypePointer UniformConstant 126 |
| 128(g_sSamp): 127(ptr) Variable UniformConstant |
| 129: TypeImage 6(float) 1D sampled format:Unknown |
| 130: TypePointer UniformConstant 129 |
| 131(g_tTex1df4): 130(ptr) Variable UniformConstant |
| 132: TypeImage 16(int) 1D sampled format:Unknown |
| 133: TypePointer UniformConstant 132 |
| 134(g_tTex1di4): 133(ptr) Variable UniformConstant |
| 135: TypeImage 28(int) 1D sampled format:Unknown |
| 136: TypePointer UniformConstant 135 |
| 137(g_tTex1du4): 136(ptr) Variable UniformConstant |
| 138: TypeImage 6(float) 2D sampled format:Unknown |
| 139: TypePointer UniformConstant 138 |
| 140(g_tTex2df4): 139(ptr) Variable UniformConstant |
| 141: TypeImage 16(int) 2D sampled format:Unknown |
| 142: TypePointer UniformConstant 141 |
| 143(g_tTex2di4): 142(ptr) Variable UniformConstant |
| 144: TypeImage 28(int) 2D sampled format:Unknown |
| 145: TypePointer UniformConstant 144 |
| 146(g_tTex2du4): 145(ptr) Variable UniformConstant |
| 147: TypeImage 6(float) 3D sampled format:Unknown |
| 148: TypePointer UniformConstant 147 |
| 149(g_tTex3df4): 148(ptr) Variable UniformConstant |
| 150: TypeImage 16(int) 3D sampled format:Unknown |
| 151: TypePointer UniformConstant 150 |
| 152(g_tTex3di4): 151(ptr) Variable UniformConstant |
| 153: TypeImage 28(int) 3D sampled format:Unknown |
| 154: TypePointer UniformConstant 153 |
| 155(g_tTex3du4): 154(ptr) Variable UniformConstant |
| 156: TypeImage 6(float) Cube sampled format:Unknown |
| 157: TypePointer UniformConstant 156 |
| 158(g_tTexcdf4): 157(ptr) Variable UniformConstant |
| 159: TypeImage 16(int) Cube sampled format:Unknown |
| 160: TypePointer UniformConstant 159 |
| 161(g_tTexcdi4): 160(ptr) Variable UniformConstant |
| 162: TypeImage 28(int) Cube sampled format:Unknown |
| 163: TypePointer UniformConstant 162 |
| 164(g_tTexcdu4): 163(ptr) Variable UniformConstant |
| 165: TypeImage 6(float) Cube array sampled format:Unknown |
| 166: TypePointer UniformConstant 165 |
| 167(g_tTexcdf4a): 166(ptr) Variable UniformConstant |
| 168: TypeImage 16(int) Cube array sampled format:Unknown |
| 169: TypePointer UniformConstant 168 |
| 170(g_tTexcdi4a): 169(ptr) Variable UniformConstant |
| 171: TypeImage 28(int) Cube array sampled format:Unknown |
| 172: TypePointer UniformConstant 171 |
| 173(g_tTexcdu4a): 172(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 116(flattenTemp): 103(ptr) Variable Function |
| 117:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 116(flattenTemp) 117 |
| 120: 108(ptr) AccessChain 116(flattenTemp) 105 |
| 121: 7(fvec4) Load 120 |
| Store 119(@entryPointOutput.Color) 121 |
| 124: 111(ptr) AccessChain 116(flattenTemp) 110 |
| 125: 6(float) Load 124 |
| Store 123(@entryPointOutput.Depth) 125 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 104(psout): 103(ptr) Variable Function |
| 15: 12 Load 14(g_tTex1df4a) |
| 25: 24(ptr) AccessChain 22 23 |
| 26: 18(ivec3) Load 25 |
| 27: 17(ivec2) VectorShuffle 26 26 0 1 |
| 31: 30(ptr) AccessChain 22 23 29 |
| 32: 16(int) Load 31 |
| 34: 30(ptr) AccessChain 22 33 |
| 35: 16(int) Load 34 |
| 36: 7(fvec4) ImageFetch 15 27 Lod Offset 32 35 |
| 40: 37 Load 39(g_tTex1di4a) |
| 41: 24(ptr) AccessChain 22 23 |
| 42: 18(ivec3) Load 41 |
| 43: 17(ivec2) VectorShuffle 42 42 0 1 |
| 44: 30(ptr) AccessChain 22 23 29 |
| 45: 16(int) Load 44 |
| 46: 30(ptr) AccessChain 22 33 |
| 47: 16(int) Load 46 |
| 48: 19(ivec4) ImageFetch 40 43 Lod Offset 45 47 |
| 52: 49 Load 51(g_tTex1du4a) |
| 53: 24(ptr) AccessChain 22 23 |
| 54: 18(ivec3) Load 53 |
| 55: 17(ivec2) VectorShuffle 54 54 0 1 |
| 56: 30(ptr) AccessChain 22 23 29 |
| 57: 16(int) Load 56 |
| 58: 30(ptr) AccessChain 22 33 |
| 59: 16(int) Load 58 |
| 61: 60(ivec4) ImageFetch 52 55 Lod Offset 57 59 |
| 65: 62 Load 64(g_tTex2df4a) |
| 68: 67(ptr) AccessChain 22 66 |
| 69: 19(ivec4) Load 68 |
| 70: 18(ivec3) VectorShuffle 69 69 0 1 2 |
| 72: 30(ptr) AccessChain 22 66 71 |
| 73: 16(int) Load 72 |
| 76: 75(ptr) AccessChain 22 74 |
| 77: 17(ivec2) Load 76 |
| 78: 7(fvec4) ImageFetch 65 70 Lod Offset 73 77 |
| 82: 79 Load 81(g_tTex2di4a) |
| 83: 67(ptr) AccessChain 22 66 |
| 84: 19(ivec4) Load 83 |
| 85: 18(ivec3) VectorShuffle 84 84 0 1 2 |
| 86: 30(ptr) AccessChain 22 66 71 |
| 87: 16(int) Load 86 |
| 88: 75(ptr) AccessChain 22 74 |
| 89: 17(ivec2) Load 88 |
| 90: 19(ivec4) ImageFetch 82 85 Lod Offset 87 89 |
| 94: 91 Load 93(g_tTex2du4a) |
| 95: 67(ptr) AccessChain 22 66 |
| 96: 19(ivec4) Load 95 |
| 97: 18(ivec3) VectorShuffle 96 96 0 1 2 |
| 98: 30(ptr) AccessChain 22 66 71 |
| 99: 16(int) Load 98 |
| 100: 75(ptr) AccessChain 22 74 |
| 101: 17(ivec2) Load 100 |
| 102: 60(ivec4) ImageFetch 94 97 Lod Offset 99 101 |
| 109: 108(ptr) AccessChain 104(psout) 105 |
| Store 109 107 |
| 112: 111(ptr) AccessChain 104(psout) 110 |
| Store 112 106 |
| 113:8(PS_OUTPUT) Load 104(psout) |
| ReturnValue 113 |
| FunctionEnd |