| hlsl.logical.binary.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Test condition and select ( temp void) |
| 0:13 Condition |
| 0:13 logical-and ( temp bool) |
| 0:13 Convert int to bool ( temp bool) |
| 0:13 ival: direct index for structure ( uniform int) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Convert float to bool ( temp bool) |
| 0:13 fval: direct index for structure ( uniform float) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 true case is null |
| 0:14 Test condition and select ( temp void) |
| 0:14 Condition |
| 0:14 logical-or ( temp bool) |
| 0:14 Convert int to bool ( temp bool) |
| 0:14 ival: direct index for structure ( uniform int) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:14 Convert float to bool ( temp bool) |
| 0:14 fval: direct index for structure ( uniform float) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 2 (const uint) |
| 0:14 true case is null |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 Color: direct index for structure ( temp 4-component vector of float) |
| 0:17 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:12 Color: direct index for structure ( temp 4-component vector of float) |
| 0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Test condition and select ( temp void) |
| 0:13 Condition |
| 0:13 logical-and ( temp bool) |
| 0:13 Convert int to bool ( temp bool) |
| 0:13 ival: direct index for structure ( uniform int) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Convert float to bool ( temp bool) |
| 0:13 fval: direct index for structure ( uniform float) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 true case is null |
| 0:14 Test condition and select ( temp void) |
| 0:14 Condition |
| 0:14 logical-or ( temp bool) |
| 0:14 Convert int to bool ( temp bool) |
| 0:14 ival: direct index for structure ( uniform int) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:14 Convert float to bool ( temp bool) |
| 0:14 fval: direct index for structure ( uniform float) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 2 (const uint) |
| 0:14 true case is null |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 Color: direct index for structure ( temp 4-component vector of float) |
| 0:17 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:12 Color: direct index for structure ( temp 4-component vector of float) |
| 0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 56 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 53 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 14 "$Global" |
| MemberName 14($Global) 0 "ival" |
| MemberName 14($Global) 1 "ival4" |
| MemberName 14($Global) 2 "fval" |
| MemberName 14($Global) 3 "fval4" |
| Name 16 "" |
| Name 44 "psout" |
| Name 53 "@entryPointOutput.Color" |
| MemberDecorate 14($Global) 0 Offset 0 |
| MemberDecorate 14($Global) 1 Offset 16 |
| MemberDecorate 14($Global) 2 Offset 32 |
| MemberDecorate 14($Global) 3 Offset 48 |
| Decorate 14($Global) Block |
| Decorate 16 DescriptorSet 0 |
| Decorate 16 Binding 0 |
| Decorate 53(@entryPointOutput.Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeInt 32 1 |
| 13: TypeVector 12(int) 4 |
| 14($Global): TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4) |
| 15: TypePointer Uniform 14($Global) |
| 16: 15(ptr) Variable Uniform |
| 17: 12(int) Constant 0 |
| 18: TypePointer Uniform 12(int) |
| 21: TypeBool |
| 22: TypeInt 32 0 |
| 23: 22(int) Constant 0 |
| 25: 12(int) Constant 2 |
| 26: TypePointer Uniform 6(float) |
| 29: 6(float) Constant 0 |
| 43: TypePointer Function 8(PS_OUTPUT) |
| 45: 6(float) Constant 1065353216 |
| 46: 7(fvec4) ConstantComposite 45 45 45 45 |
| 47: TypePointer Function 7(fvec4) |
| 52: TypePointer Output 7(fvec4) |
| 53(@entryPointOutput.Color): 52(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 54:8(PS_OUTPUT) FunctionCall 10(@main() |
| 55: 7(fvec4) CompositeExtract 54 0 |
| Store 53(@entryPointOutput.Color) 55 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 44(psout): 43(ptr) Variable Function |
| 19: 18(ptr) AccessChain 16 17 |
| 20: 12(int) Load 19 |
| 24: 21(bool) INotEqual 20 23 |
| 27: 26(ptr) AccessChain 16 25 |
| 28: 6(float) Load 27 |
| 30: 21(bool) FUnordNotEqual 28 29 |
| 31: 21(bool) LogicalAnd 24 30 |
| SelectionMerge 33 None |
| BranchConditional 31 32 33 |
| 32: Label |
| Branch 33 |
| 33: Label |
| 34: 18(ptr) AccessChain 16 17 |
| 35: 12(int) Load 34 |
| 36: 21(bool) INotEqual 35 23 |
| 37: 26(ptr) AccessChain 16 25 |
| 38: 6(float) Load 37 |
| 39: 21(bool) FUnordNotEqual 38 29 |
| 40: 21(bool) LogicalOr 36 39 |
| SelectionMerge 42 None |
| BranchConditional 40 41 42 |
| 41: Label |
| Branch 42 |
| 42: Label |
| 48: 47(ptr) AccessChain 44(psout) 17 |
| Store 48 46 |
| 49:8(PS_OUTPUT) Load 44(psout) |
| ReturnValue 49 |
| FunctionEnd |