| hlsl.samplecmp.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r00' ( temp float) |
| 0:42 texture ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r02' ( temp float) |
| 0:43 texture ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r04' ( temp float) |
| 0:44 texture ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r20' ( temp float) |
| 0:47 texture ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r22' ( temp float) |
| 0:48 texture ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r24' ( temp float) |
| 0:49 texture ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r50' ( temp float) |
| 0:53 texture ( temp float) |
| 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r52' ( temp float) |
| 0:54 texture ( temp float) |
| 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r54' ( temp float) |
| 0:55 texture ( temp float) |
| 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 Color: direct index for structure ( temp 4-component vector of float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child ( temp float) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Branch: Return with expression |
| 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:? 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:? 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:? 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:? 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:? 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) |
| 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) |
| 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r00' ( temp float) |
| 0:42 texture ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r02' ( temp float) |
| 0:43 texture ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r04' ( temp float) |
| 0:44 texture ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r20' ( temp float) |
| 0:47 texture ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r22' ( temp float) |
| 0:48 texture ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r24' ( temp float) |
| 0:49 texture ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r50' ( temp float) |
| 0:53 texture ( temp float) |
| 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r52' ( temp float) |
| 0:54 texture ( temp float) |
| 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r54' ( temp float) |
| 0:55 texture ( temp float) |
| 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 Color: direct index for structure ( temp 4-component vector of float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child ( temp float) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Branch: Return with expression |
| 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:? 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:? 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:? 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:? 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:? 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) |
| 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) |
| 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| Validation failed |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 198 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 155 159 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r00" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 30 "r02" |
| Name 34 "g_tTex1di4" |
| Name 42 "r04" |
| Name 46 "g_tTex1du4" |
| Name 54 "r20" |
| Name 57 "g_tTex2df4" |
| Name 70 "r22" |
| Name 73 "g_tTex2di4" |
| Name 83 "r24" |
| Name 86 "g_tTex2du4" |
| Name 96 "r50" |
| Name 99 "g_tTexcdf4" |
| Name 112 "r52" |
| Name 115 "g_tTexcdi4" |
| Name 126 "r54" |
| Name 129 "g_tTexcdu4" |
| Name 141 "psout" |
| Name 152 "flattenTemp" |
| Name 155 "@entryPointOutput.Color" |
| Name 159 "@entryPointOutput.Depth" |
| Name 164 "g_tTex3df4" |
| Name 167 "g_tTex3di4" |
| Name 170 "g_tTex3du4" |
| Name 173 "g_tTex1df4a" |
| Name 176 "g_tTex1di4a" |
| Name 179 "g_tTex1du4a" |
| Name 182 "g_tTex2df4a" |
| Name 185 "g_tTex2di4a" |
| Name 188 "g_tTex2du4a" |
| Name 191 "g_tTexcdf4a" |
| Name 194 "g_tTexcdi4a" |
| Name 197 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 34(g_tTex1di4) DescriptorSet 0 |
| Decorate 34(g_tTex1di4) Binding 0 |
| Decorate 46(g_tTex1du4) DescriptorSet 0 |
| Decorate 46(g_tTex1du4) Binding 0 |
| Decorate 57(g_tTex2df4) DescriptorSet 0 |
| Decorate 57(g_tTex2df4) Binding 0 |
| Decorate 73(g_tTex2di4) DescriptorSet 0 |
| Decorate 73(g_tTex2di4) Binding 0 |
| Decorate 86(g_tTex2du4) DescriptorSet 0 |
| Decorate 86(g_tTex2du4) Binding 0 |
| Decorate 99(g_tTexcdf4) DescriptorSet 0 |
| Decorate 99(g_tTexcdf4) Binding 0 |
| Decorate 115(g_tTexcdi4) DescriptorSet 0 |
| Decorate 115(g_tTexcdi4) Binding 0 |
| Decorate 129(g_tTexcdu4) DescriptorSet 0 |
| Decorate 129(g_tTexcdu4) Binding 0 |
| Decorate 155(@entryPointOutput.Color) Location 0 |
| Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 164(g_tTex3df4) DescriptorSet 0 |
| Decorate 164(g_tTex3df4) Binding 0 |
| Decorate 167(g_tTex3di4) DescriptorSet 0 |
| Decorate 167(g_tTex3di4) Binding 0 |
| Decorate 170(g_tTex3du4) DescriptorSet 0 |
| Decorate 170(g_tTex3du4) Binding 0 |
| Decorate 173(g_tTex1df4a) DescriptorSet 0 |
| Decorate 173(g_tTex1df4a) Binding 0 |
| Decorate 176(g_tTex1di4a) DescriptorSet 0 |
| Decorate 176(g_tTex1di4a) Binding 0 |
| Decorate 179(g_tTex1du4a) DescriptorSet 0 |
| Decorate 179(g_tTex1du4a) Binding 0 |
| Decorate 182(g_tTex2df4a) DescriptorSet 0 |
| Decorate 182(g_tTex2df4a) Binding 0 |
| Decorate 185(g_tTex2di4a) DescriptorSet 0 |
| Decorate 185(g_tTex2di4a) Binding 0 |
| Decorate 188(g_tTex2du4a) DescriptorSet 0 |
| Decorate 188(g_tTex2du4a) Binding 0 |
| Decorate 191(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 191(g_tTexcdf4a) Binding 0 |
| Decorate 194(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 194(g_tTexcdi4a) Binding 0 |
| Decorate 197(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 197(g_tTexcdu4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D depth sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 25: 6(float) Constant 1061158912 |
| 26: TypeVector 6(float) 2 |
| 31: TypeInt 32 1 |
| 32: TypeImage 31(int) 1D depth sampled format:Unknown |
| 33: TypePointer UniformConstant 32 |
| 34(g_tTex1di4): 33(ptr) Variable UniformConstant |
| 37: TypeSampledImage 32 |
| 43: TypeInt 32 0 |
| 44: TypeImage 43(int) 1D depth sampled format:Unknown |
| 45: TypePointer UniformConstant 44 |
| 46(g_tTex1du4): 45(ptr) Variable UniformConstant |
| 49: TypeSampledImage 44 |
| 55: TypeImage 6(float) 2D depth sampled format:Unknown |
| 56: TypePointer UniformConstant 55 |
| 57(g_tTex2df4): 56(ptr) Variable UniformConstant |
| 60: TypeSampledImage 55 |
| 62: 6(float) Constant 1045220557 |
| 63: 26(fvec2) ConstantComposite 24 62 |
| 64: TypeVector 6(float) 3 |
| 71: TypeImage 31(int) 2D depth sampled format:Unknown |
| 72: TypePointer UniformConstant 71 |
| 73(g_tTex2di4): 72(ptr) Variable UniformConstant |
| 76: TypeSampledImage 71 |
| 84: TypeImage 43(int) 2D depth sampled format:Unknown |
| 85: TypePointer UniformConstant 84 |
| 86(g_tTex2du4): 85(ptr) Variable UniformConstant |
| 89: TypeSampledImage 84 |
| 97: TypeImage 6(float) Cube depth sampled format:Unknown |
| 98: TypePointer UniformConstant 97 |
| 99(g_tTexcdf4): 98(ptr) Variable UniformConstant |
| 102: TypeSampledImage 97 |
| 104: 6(float) Constant 1050253722 |
| 105: 64(fvec3) ConstantComposite 24 62 104 |
| 113: TypeImage 31(int) Cube depth sampled format:Unknown |
| 114: TypePointer UniformConstant 113 |
| 115(g_tTexcdi4): 114(ptr) Variable UniformConstant |
| 118: TypeSampledImage 113 |
| 127: TypeImage 43(int) Cube depth sampled format:Unknown |
| 128: TypePointer UniformConstant 127 |
| 129(g_tTexcdu4): 128(ptr) Variable UniformConstant |
| 132: TypeSampledImage 127 |
| 140: TypePointer Function 8(PS_OUTPUT) |
| 142: 31(int) Constant 0 |
| 143: 6(float) Constant 1065353216 |
| 144: 7(fvec4) ConstantComposite 143 143 143 143 |
| 145: TypePointer Function 7(fvec4) |
| 147: 31(int) Constant 1 |
| 154: TypePointer Output 7(fvec4) |
| 155(@entryPointOutput.Color): 154(ptr) Variable Output |
| 158: TypePointer Output 6(float) |
| 159(@entryPointOutput.Depth): 158(ptr) Variable Output |
| 162: TypeImage 6(float) 3D sampled format:Unknown |
| 163: TypePointer UniformConstant 162 |
| 164(g_tTex3df4): 163(ptr) Variable UniformConstant |
| 165: TypeImage 31(int) 3D sampled format:Unknown |
| 166: TypePointer UniformConstant 165 |
| 167(g_tTex3di4): 166(ptr) Variable UniformConstant |
| 168: TypeImage 43(int) 3D sampled format:Unknown |
| 169: TypePointer UniformConstant 168 |
| 170(g_tTex3du4): 169(ptr) Variable UniformConstant |
| 171: TypeImage 6(float) 1D array sampled format:Unknown |
| 172: TypePointer UniformConstant 171 |
| 173(g_tTex1df4a): 172(ptr) Variable UniformConstant |
| 174: TypeImage 31(int) 1D array sampled format:Unknown |
| 175: TypePointer UniformConstant 174 |
| 176(g_tTex1di4a): 175(ptr) Variable UniformConstant |
| 177: TypeImage 43(int) 1D array sampled format:Unknown |
| 178: TypePointer UniformConstant 177 |
| 179(g_tTex1du4a): 178(ptr) Variable UniformConstant |
| 180: TypeImage 6(float) 2D array sampled format:Unknown |
| 181: TypePointer UniformConstant 180 |
| 182(g_tTex2df4a): 181(ptr) Variable UniformConstant |
| 183: TypeImage 31(int) 2D array sampled format:Unknown |
| 184: TypePointer UniformConstant 183 |
| 185(g_tTex2di4a): 184(ptr) Variable UniformConstant |
| 186: TypeImage 43(int) 2D array sampled format:Unknown |
| 187: TypePointer UniformConstant 186 |
| 188(g_tTex2du4a): 187(ptr) Variable UniformConstant |
| 189: TypeImage 6(float) Cube array sampled format:Unknown |
| 190: TypePointer UniformConstant 189 |
| 191(g_tTexcdf4a): 190(ptr) Variable UniformConstant |
| 192: TypeImage 31(int) Cube array sampled format:Unknown |
| 193: TypePointer UniformConstant 192 |
| 194(g_tTexcdi4a): 193(ptr) Variable UniformConstant |
| 195: TypeImage 43(int) Cube array sampled format:Unknown |
| 196: TypePointer UniformConstant 195 |
| 197(g_tTexcdu4a): 196(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 152(flattenTemp): 140(ptr) Variable Function |
| 153:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 152(flattenTemp) 153 |
| 156: 145(ptr) AccessChain 152(flattenTemp) 142 |
| 157: 7(fvec4) Load 156 |
| Store 155(@entryPointOutput.Color) 157 |
| 160: 12(ptr) AccessChain 152(flattenTemp) 147 |
| 161: 6(float) Load 160 |
| Store 159(@entryPointOutput.Depth) 161 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r00): 12(ptr) Variable Function |
| 30(r02): 12(ptr) Variable Function |
| 42(r04): 12(ptr) Variable Function |
| 54(r20): 12(ptr) Variable Function |
| 70(r22): 12(ptr) Variable Function |
| 83(r24): 12(ptr) Variable Function |
| 96(r50): 12(ptr) Variable Function |
| 112(r52): 12(ptr) Variable Function |
| 126(r54): 12(ptr) Variable Function |
| 141(psout): 140(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 27: 26(fvec2) CompositeConstruct 24 25 |
| 28: 6(float) CompositeExtract 27 1 |
| 29: 6(float) ImageSampleDrefImplicitLod 23 27 28 |
| Store 13(r00) 29 |
| 35: 32 Load 34(g_tTex1di4) |
| 36: 18 Load 20(g_sSamp) |
| 38: 37 SampledImage 35 36 |
| 39: 26(fvec2) CompositeConstruct 24 25 |
| 40: 6(float) CompositeExtract 39 1 |
| 41: 6(float) ImageSampleDrefImplicitLod 38 39 40 |
| Store 30(r02) 41 |
| 47: 44 Load 46(g_tTex1du4) |
| 48: 18 Load 20(g_sSamp) |
| 50: 49 SampledImage 47 48 |
| 51: 26(fvec2) CompositeConstruct 24 25 |
| 52: 6(float) CompositeExtract 51 1 |
| 53: 6(float) ImageSampleDrefImplicitLod 50 51 52 |
| Store 42(r04) 53 |
| 58: 55 Load 57(g_tTex2df4) |
| 59: 18 Load 20(g_sSamp) |
| 61: 60 SampledImage 58 59 |
| 65: 6(float) CompositeExtract 63 0 |
| 66: 6(float) CompositeExtract 63 1 |
| 67: 64(fvec3) CompositeConstruct 65 66 25 |
| 68: 6(float) CompositeExtract 67 2 |
| 69: 6(float) ImageSampleDrefImplicitLod 61 67 68 |
| Store 54(r20) 69 |
| 74: 71 Load 73(g_tTex2di4) |
| 75: 18 Load 20(g_sSamp) |
| 77: 76 SampledImage 74 75 |
| 78: 6(float) CompositeExtract 63 0 |
| 79: 6(float) CompositeExtract 63 1 |
| 80: 64(fvec3) CompositeConstruct 78 79 25 |
| 81: 6(float) CompositeExtract 80 2 |
| 82: 6(float) ImageSampleDrefImplicitLod 77 80 81 |
| Store 70(r22) 82 |
| 87: 84 Load 86(g_tTex2du4) |
| 88: 18 Load 20(g_sSamp) |
| 90: 89 SampledImage 87 88 |
| 91: 6(float) CompositeExtract 63 0 |
| 92: 6(float) CompositeExtract 63 1 |
| 93: 64(fvec3) CompositeConstruct 91 92 25 |
| 94: 6(float) CompositeExtract 93 2 |
| 95: 6(float) ImageSampleDrefImplicitLod 90 93 94 |
| Store 83(r24) 95 |
| 100: 97 Load 99(g_tTexcdf4) |
| 101: 18 Load 20(g_sSamp) |
| 103: 102 SampledImage 100 101 |
| 106: 6(float) CompositeExtract 105 0 |
| 107: 6(float) CompositeExtract 105 1 |
| 108: 6(float) CompositeExtract 105 2 |
| 109: 7(fvec4) CompositeConstruct 106 107 108 25 |
| 110: 6(float) CompositeExtract 109 3 |
| 111: 6(float) ImageSampleDrefImplicitLod 103 109 110 |
| Store 96(r50) 111 |
| 116: 113 Load 115(g_tTexcdi4) |
| 117: 18 Load 20(g_sSamp) |
| 119: 118 SampledImage 116 117 |
| 120: 6(float) CompositeExtract 105 0 |
| 121: 6(float) CompositeExtract 105 1 |
| 122: 6(float) CompositeExtract 105 2 |
| 123: 7(fvec4) CompositeConstruct 120 121 122 25 |
| 124: 6(float) CompositeExtract 123 3 |
| 125: 6(float) ImageSampleDrefImplicitLod 119 123 124 |
| Store 112(r52) 125 |
| 130: 127 Load 129(g_tTexcdu4) |
| 131: 18 Load 20(g_sSamp) |
| 133: 132 SampledImage 130 131 |
| 134: 6(float) CompositeExtract 105 0 |
| 135: 6(float) CompositeExtract 105 1 |
| 136: 6(float) CompositeExtract 105 2 |
| 137: 7(fvec4) CompositeConstruct 134 135 136 25 |
| 138: 6(float) CompositeExtract 137 3 |
| 139: 6(float) ImageSampleDrefImplicitLod 133 137 138 |
| Store 126(r54) 139 |
| 146: 145(ptr) AccessChain 141(psout) 142 |
| Store 146 144 |
| 148: 12(ptr) AccessChain 141(psout) 147 |
| Store 148 143 |
| 149:8(PS_OUTPUT) Load 141(psout) |
| ReturnValue 149 |
| FunctionEnd |