| hlsl.shapeConv.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:2 'f' ( in float) |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:4 'v' ( temp 4-component vector of float) |
| 0:4 Constant: |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:5 'v' ( temp 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'v' ( temp 4-component vector of float) |
| 0:6 Construct vec4 ( temp 4-component vector of float) |
| 0:6 'f' ( in float) |
| 0:8 move second child to first child ( temp 3-component vector of float) |
| 0:8 'u' ( temp 3-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:9 move second child to first child ( temp 3-component vector of float) |
| 0:9 'u' ( temp 3-component vector of float) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:10 move second child to first child ( temp 3-component vector of float) |
| 0:10 'u' ( temp 3-component vector of float) |
| 0:10 Construct vec3 ( temp 3-component vector of float) |
| 0:10 'f' ( in float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 2-component vector of float) |
| 0:11 'w' ( temp 2-component vector of float) |
| 0:11 Constant: |
| 0:11 2.000000 |
| 0:11 2.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 'V' ( temp float) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 3-component vector of float) |
| 0:13 'MyVal' ( temp 3-component vector of float) |
| 0:13 Construct vec3 ( temp 3-component vector of float) |
| 0:13 'V' ( temp float) |
| 0:16 Compare Greater Than ( temp 3-component vector of bool) |
| 0:16 'foo' ( temp 3-component vector of float) |
| 0:16 Constant: |
| 0:16 4.000000 |
| 0:16 4.000000 |
| 0:16 4.000000 |
| 0:17 Compare Greater Than or Equal ( temp 3-component vector of bool) |
| 0:17 'foo' ( temp 3-component vector of float) |
| 0:17 Constant: |
| 0:17 5.000000 |
| 0:17 5.000000 |
| 0:17 5.000000 |
| 0:18 Compare Less Than ( temp 3-component vector of bool) |
| 0:18 Constant: |
| 0:18 6.000000 |
| 0:18 6.000000 |
| 0:18 6.000000 |
| 0:18 'foo' ( temp 3-component vector of float) |
| 0:19 Compare Less Than or Equal ( temp 3-component vector of bool) |
| 0:19 Constant: |
| 0:19 7.000000 |
| 0:19 7.000000 |
| 0:19 7.000000 |
| 0:19 'foo' ( temp 3-component vector of float) |
| 0:21 all ( temp bool) |
| 0:21 Equal ( temp 4-component vector of bool) |
| 0:21 Construct vec4 ( temp 4-component vector of float) |
| 0:21 direct index ( temp float) |
| 0:21 'v' ( temp 4-component vector of float) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 'v' ( temp 4-component vector of float) |
| 0:22 any ( temp bool) |
| 0:22 NotEqual ( temp 4-component vector of bool) |
| 0:22 Construct vec4 ( temp 4-component vector of float) |
| 0:22 'f' ( in float) |
| 0:22 'v' ( temp 4-component vector of float) |
| 0:26 Equal ( temp 4-component vector of bool) |
| 0:26 Construct vec4 ( temp 4-component vector of float) |
| 0:26 'f1' ( temp 1-component vector of float) |
| 0:26 'v' ( temp 4-component vector of float) |
| 0:27 Compare Less Than ( temp 4-component vector of bool) |
| 0:27 'v' ( temp 4-component vector of float) |
| 0:27 Construct vec4 ( temp 4-component vector of float) |
| 0:27 'f1' ( temp 1-component vector of float) |
| 0:28 Construct float ( temp float) |
| 0:28 'f1' ( temp 1-component vector of float) |
| 0:29 Construct vec3 ( temp 3-component vector of float) |
| 0:29 Construct float ( temp float) |
| 0:29 'f1' ( temp 1-component vector of float) |
| 0:36 right-shift ( temp 3-component vector of uint) |
| 0:36 Construct uvec3 ( temp 3-component vector of uint) |
| 0:36 'ui' ( temp uint) |
| 0:36 'ui3' ( temp 3-component vector of uint) |
| 0:37 right-shift ( temp 3-component vector of uint) |
| 0:37 'ui3' ( temp 3-component vector of uint) |
| 0:37 'ui' ( temp uint) |
| 0:39 multiply second child into first child ( temp 4-component vector of float) |
| 0:39 'v' ( temp 4-component vector of float) |
| 0:39 'f1' ( temp 1-component vector of float) |
| 0:40 multiply second child into first child ( temp 1-component vector of float) |
| 0:40 'f1' ( temp 1-component vector of float) |
| 0:40 Construct float ( temp 1-component vector of float) |
| 0:40 'v' ( temp 4-component vector of float) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 3-component vector of float) |
| 0:42 'mixed' ( temp 3-component vector of float) |
| 0:42 component-wise multiply ( temp 3-component vector of float) |
| 0:42 'u' ( temp 3-component vector of float) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:42 'v' ( temp 4-component vector of float) |
| 0:43 move second child to first child ( temp float) |
| 0:43 'f' ( in float) |
| 0:43 Construct float ( in float) |
| 0:43 'u' ( temp 3-component vector of float) |
| 0:44 move second child to first child ( temp 1-component vector of float) |
| 0:44 'f1' ( temp 1-component vector of float) |
| 0:44 Construct float ( temp 1-component vector of float) |
| 0:44 'u' ( temp 3-component vector of float) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp float) |
| 0:45 'sf' ( temp float) |
| 0:45 Construct float ( temp float) |
| 0:45 'v' ( temp 4-component vector of float) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 1-component vector of float) |
| 0:46 'sf1' ( temp 1-component vector of float) |
| 0:46 Construct float ( temp 1-component vector of float) |
| 0:46 'v' ( temp 4-component vector of float) |
| 0:48 Branch: Return with expression |
| 0:48 component-wise multiply ( temp 4-component vector of float) |
| 0:48 'input' ( in 4-component vector of float) |
| 0:48 Constant: |
| 0:48 3.000000 |
| 0:48 3.000000 |
| 0:48 3.000000 |
| 0:48 3.000000 |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| WARNING: Linking fragment stage: Entry point not found |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' ( in 4-component vector of float) |
| 0:2 'f' ( in float) |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:4 'v' ( temp 4-component vector of float) |
| 0:4 Constant: |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:5 'v' ( temp 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'v' ( temp 4-component vector of float) |
| 0:6 Construct vec4 ( temp 4-component vector of float) |
| 0:6 'f' ( in float) |
| 0:8 move second child to first child ( temp 3-component vector of float) |
| 0:8 'u' ( temp 3-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:9 move second child to first child ( temp 3-component vector of float) |
| 0:9 'u' ( temp 3-component vector of float) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:10 move second child to first child ( temp 3-component vector of float) |
| 0:10 'u' ( temp 3-component vector of float) |
| 0:10 Construct vec3 ( temp 3-component vector of float) |
| 0:10 'f' ( in float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 2-component vector of float) |
| 0:11 'w' ( temp 2-component vector of float) |
| 0:11 Constant: |
| 0:11 2.000000 |
| 0:11 2.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp float) |
| 0:12 'V' ( temp float) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp 3-component vector of float) |
| 0:13 'MyVal' ( temp 3-component vector of float) |
| 0:13 Construct vec3 ( temp 3-component vector of float) |
| 0:13 'V' ( temp float) |
| 0:16 Compare Greater Than ( temp 3-component vector of bool) |
| 0:16 'foo' ( temp 3-component vector of float) |
| 0:16 Constant: |
| 0:16 4.000000 |
| 0:16 4.000000 |
| 0:16 4.000000 |
| 0:17 Compare Greater Than or Equal ( temp 3-component vector of bool) |
| 0:17 'foo' ( temp 3-component vector of float) |
| 0:17 Constant: |
| 0:17 5.000000 |
| 0:17 5.000000 |
| 0:17 5.000000 |
| 0:18 Compare Less Than ( temp 3-component vector of bool) |
| 0:18 Constant: |
| 0:18 6.000000 |
| 0:18 6.000000 |
| 0:18 6.000000 |
| 0:18 'foo' ( temp 3-component vector of float) |
| 0:19 Compare Less Than or Equal ( temp 3-component vector of bool) |
| 0:19 Constant: |
| 0:19 7.000000 |
| 0:19 7.000000 |
| 0:19 7.000000 |
| 0:19 'foo' ( temp 3-component vector of float) |
| 0:21 all ( temp bool) |
| 0:21 Equal ( temp 4-component vector of bool) |
| 0:21 Construct vec4 ( temp 4-component vector of float) |
| 0:21 direct index ( temp float) |
| 0:21 'v' ( temp 4-component vector of float) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 'v' ( temp 4-component vector of float) |
| 0:22 any ( temp bool) |
| 0:22 NotEqual ( temp 4-component vector of bool) |
| 0:22 Construct vec4 ( temp 4-component vector of float) |
| 0:22 'f' ( in float) |
| 0:22 'v' ( temp 4-component vector of float) |
| 0:26 Equal ( temp 4-component vector of bool) |
| 0:26 Construct vec4 ( temp 4-component vector of float) |
| 0:26 'f1' ( temp 1-component vector of float) |
| 0:26 'v' ( temp 4-component vector of float) |
| 0:27 Compare Less Than ( temp 4-component vector of bool) |
| 0:27 'v' ( temp 4-component vector of float) |
| 0:27 Construct vec4 ( temp 4-component vector of float) |
| 0:27 'f1' ( temp 1-component vector of float) |
| 0:28 Construct float ( temp float) |
| 0:28 'f1' ( temp 1-component vector of float) |
| 0:29 Construct vec3 ( temp 3-component vector of float) |
| 0:29 Construct float ( temp float) |
| 0:29 'f1' ( temp 1-component vector of float) |
| 0:36 right-shift ( temp 3-component vector of uint) |
| 0:36 Construct uvec3 ( temp 3-component vector of uint) |
| 0:36 'ui' ( temp uint) |
| 0:36 'ui3' ( temp 3-component vector of uint) |
| 0:37 right-shift ( temp 3-component vector of uint) |
| 0:37 'ui3' ( temp 3-component vector of uint) |
| 0:37 'ui' ( temp uint) |
| 0:39 multiply second child into first child ( temp 4-component vector of float) |
| 0:39 'v' ( temp 4-component vector of float) |
| 0:39 'f1' ( temp 1-component vector of float) |
| 0:40 multiply second child into first child ( temp 1-component vector of float) |
| 0:40 'f1' ( temp 1-component vector of float) |
| 0:40 Construct float ( temp 1-component vector of float) |
| 0:40 'v' ( temp 4-component vector of float) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 3-component vector of float) |
| 0:42 'mixed' ( temp 3-component vector of float) |
| 0:42 component-wise multiply ( temp 3-component vector of float) |
| 0:42 'u' ( temp 3-component vector of float) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:42 'v' ( temp 4-component vector of float) |
| 0:43 move second child to first child ( temp float) |
| 0:43 'f' ( in float) |
| 0:43 Construct float ( in float) |
| 0:43 'u' ( temp 3-component vector of float) |
| 0:44 move second child to first child ( temp 1-component vector of float) |
| 0:44 'f1' ( temp 1-component vector of float) |
| 0:44 Construct float ( temp 1-component vector of float) |
| 0:44 'u' ( temp 3-component vector of float) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp float) |
| 0:45 'sf' ( temp float) |
| 0:45 Construct float ( temp float) |
| 0:45 'v' ( temp 4-component vector of float) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 1-component vector of float) |
| 0:46 'sf1' ( temp 1-component vector of float) |
| 0:46 Construct float ( temp 1-component vector of float) |
| 0:46 'v' ( temp 4-component vector of float) |
| 0:48 Branch: Return with expression |
| 0:48 component-wise multiply ( temp 4-component vector of float) |
| 0:48 'input' ( in 4-component vector of float) |
| 0:48 Constant: |
| 0:48 3.000000 |
| 0:48 3.000000 |
| 0:48 3.000000 |
| 0:48 3.000000 |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 127 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 13 "PixelShaderFunction(vf4;f1;" |
| Name 11 "input" |
| Name 12 "f" |
| Name 15 "v" |
| Name 24 "u" |
| Name 31 "w" |
| Name 33 "V" |
| Name 34 "MyVal" |
| Name 37 "foo" |
| Name 70 "f1" |
| Name 83 "ui" |
| Name 88 "ui3" |
| Name 103 "mixed" |
| Name 115 "sf" |
| Name 118 "sf1" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypePointer Function 6(float) |
| 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) |
| 16: 6(float) Constant 1065353216 |
| 17: 7(fvec4) ConstantComposite 16 16 16 16 |
| 18: 6(float) Constant 1073741824 |
| 19: 7(fvec4) ConstantComposite 18 18 18 18 |
| 22: TypeVector 6(float) 3 |
| 23: TypePointer Function 22(fvec3) |
| 25: 22(fvec3) ConstantComposite 16 16 16 |
| 26: 22(fvec3) ConstantComposite 18 18 18 |
| 29: TypeVector 6(float) 2 |
| 30: TypePointer Function 29(fvec2) |
| 32: 29(fvec2) ConstantComposite 18 18 |
| 39: 6(float) Constant 1082130432 |
| 40: 22(fvec3) ConstantComposite 39 39 39 |
| 41: TypeBool |
| 42: TypeVector 41(bool) 3 |
| 45: 6(float) Constant 1084227584 |
| 46: 22(fvec3) ConstantComposite 45 45 45 |
| 48: 6(float) Constant 1086324736 |
| 49: 22(fvec3) ConstantComposite 48 48 48 |
| 52: 6(float) Constant 1088421888 |
| 53: 22(fvec3) ConstantComposite 52 52 52 |
| 56: TypeInt 32 0 |
| 57: 56(int) Constant 0 |
| 62: TypeVector 41(bool) 4 |
| 82: TypePointer Function 56(int) |
| 85: TypeVector 56(int) 3 |
| 87: TypePointer Function 85(ivec3) |
| 122: 6(float) Constant 1077936128 |
| 123: 7(fvec4) ConstantComposite 122 122 122 122 |
| 4(main): 2 Function None 3 |
| 5: Label |
| Return |
| FunctionEnd |
| 13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 |
| 11(input): 8(ptr) FunctionParameter |
| 12(f): 9(ptr) FunctionParameter |
| 14: Label |
| 15(v): 8(ptr) Variable Function |
| 24(u): 23(ptr) Variable Function |
| 31(w): 30(ptr) Variable Function |
| 33(V): 9(ptr) Variable Function |
| 34(MyVal): 23(ptr) Variable Function |
| 37(foo): 23(ptr) Variable Function |
| 70(f1): 9(ptr) Variable Function |
| 83(ui): 82(ptr) Variable Function |
| 88(ui3): 87(ptr) Variable Function |
| 103(mixed): 23(ptr) Variable Function |
| 115(sf): 9(ptr) Variable Function |
| 118(sf1): 9(ptr) Variable Function |
| Store 15(v) 17 |
| Store 15(v) 19 |
| 20: 6(float) Load 12(f) |
| 21: 7(fvec4) CompositeConstruct 20 20 20 20 |
| Store 15(v) 21 |
| Store 24(u) 25 |
| Store 24(u) 26 |
| 27: 6(float) Load 12(f) |
| 28: 22(fvec3) CompositeConstruct 27 27 27 |
| Store 24(u) 28 |
| Store 31(w) 32 |
| Store 33(V) 16 |
| 35: 6(float) Load 33(V) |
| 36: 22(fvec3) CompositeConstruct 35 35 35 |
| Store 34(MyVal) 36 |
| 38: 22(fvec3) Load 37(foo) |
| 43: 42(bvec3) FOrdGreaterThan 38 40 |
| 44: 22(fvec3) Load 37(foo) |
| 47: 42(bvec3) FOrdGreaterThanEqual 44 46 |
| 50: 22(fvec3) Load 37(foo) |
| 51: 42(bvec3) FOrdLessThan 49 50 |
| 54: 22(fvec3) Load 37(foo) |
| 55: 42(bvec3) FOrdLessThanEqual 53 54 |
| 58: 9(ptr) AccessChain 15(v) 57 |
| 59: 6(float) Load 58 |
| 60: 7(fvec4) CompositeConstruct 59 59 59 59 |
| 61: 7(fvec4) Load 15(v) |
| 63: 62(bvec4) FOrdEqual 60 61 |
| 64: 41(bool) All 63 |
| 65: 6(float) Load 12(f) |
| 66: 7(fvec4) CompositeConstruct 65 65 65 65 |
| 67: 7(fvec4) Load 15(v) |
| 68: 62(bvec4) FUnordNotEqual 66 67 |
| 69: 41(bool) Any 68 |
| 71: 6(float) Load 70(f1) |
| 72: 7(fvec4) CompositeConstruct 71 71 71 71 |
| 73: 7(fvec4) Load 15(v) |
| 74: 62(bvec4) FOrdEqual 72 73 |
| 75: 7(fvec4) Load 15(v) |
| 76: 6(float) Load 70(f1) |
| 77: 7(fvec4) CompositeConstruct 76 76 76 76 |
| 78: 62(bvec4) FOrdLessThan 75 77 |
| 79: 6(float) Load 70(f1) |
| 80: 6(float) Load 70(f1) |
| 81: 22(fvec3) CompositeConstruct 80 80 80 |
| 84: 56(int) Load 83(ui) |
| 86: 85(ivec3) CompositeConstruct 84 84 84 |
| 89: 85(ivec3) Load 88(ui3) |
| 90: 85(ivec3) ShiftRightLogical 86 89 |
| 91: 85(ivec3) Load 88(ui3) |
| 92: 56(int) Load 83(ui) |
| 93: 85(ivec3) CompositeConstruct 92 92 92 |
| 94: 85(ivec3) ShiftRightLogical 91 93 |
| 95: 6(float) Load 70(f1) |
| 96: 7(fvec4) Load 15(v) |
| 97: 7(fvec4) CompositeConstruct 95 95 95 95 |
| 98: 7(fvec4) FMul 96 97 |
| Store 15(v) 98 |
| 99: 7(fvec4) Load 15(v) |
| 100: 6(float) CompositeExtract 99 0 |
| 101: 6(float) Load 70(f1) |
| 102: 6(float) FMul 101 100 |
| Store 70(f1) 102 |
| 104: 22(fvec3) Load 24(u) |
| 105: 7(fvec4) Load 15(v) |
| 106: 6(float) CompositeExtract 105 0 |
| 107: 6(float) CompositeExtract 105 1 |
| 108: 6(float) CompositeExtract 105 2 |
| 109: 22(fvec3) CompositeConstruct 106 107 108 |
| 110: 22(fvec3) FMul 104 109 |
| Store 103(mixed) 110 |
| 111: 22(fvec3) Load 24(u) |
| 112: 6(float) CompositeExtract 111 0 |
| Store 12(f) 112 |
| 113: 22(fvec3) Load 24(u) |
| 114: 6(float) CompositeExtract 113 0 |
| Store 70(f1) 114 |
| 116: 7(fvec4) Load 15(v) |
| 117: 6(float) CompositeExtract 116 0 |
| Store 115(sf) 117 |
| 119: 7(fvec4) Load 15(v) |
| 120: 6(float) CompositeExtract 119 0 |
| Store 118(sf1) 120 |
| 121: 7(fvec4) Load 11(input) |
| 124: 7(fvec4) FMul 121 123 |
| ReturnValue 124 |
| FunctionEnd |