| spv.uniformInitializer.frag |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 16 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 9 |
| ExecutionMode 4 OriginLowerLeft |
| Source GLSL 450 |
| Name 4 "main" |
| Name 9 "color" |
| Name 14 "in_color" |
| Decorate 9(color) Location 0 |
| Decorate 14(in_color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(color): 8(ptr) Variable Output |
| 10: 6(float) Constant 0 |
| 11: 6(float) Constant 1065353216 |
| 12: 7(fvec4) ConstantComposite 10 11 10 11 |
| 13: TypePointer UniformConstant 7(fvec4) |
| 14(in_color): 13(ptr) Variable UniformConstant 12 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 15: 7(fvec4) Load 14(in_color) |
| Store 9(color) 15 |
| Return |
| FunctionEnd |