blob: d45e601b4c56f4e2ac7a621070b9d349cf9bc505 [file] [log] [blame]
#version 130
uniform sampler2D texSampler2D;
varying vec4 color;
varying float alpha;
varying vec4 gl_TexCoord[6];
varying vec4 userIn[2];
uniform int a, b;
void main()
{
vec4 texColor = texture2D(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));
texColor += color;
texColor.a = alpha;
gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
}