| hlsl.boolConv.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp bool) |
| 0:1 'b' ( global bool) |
| 0:1 Constant: |
| 0:1 true (const bool) |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp int) |
| 0:4 'r' ( temp int) |
| 0:4 Constant: |
| 0:4 0 (const int) |
| 0:6 add second child into first child ( temp int) |
| 0:6 'r' ( temp int) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 add ( temp bool) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 'a' ( global bool) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 'b' ( global bool) |
| 0:7 add second child into first child ( temp int) |
| 0:7 'r' ( temp int) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 subtract ( temp bool) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 'a' ( global bool) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 'b' ( global bool) |
| 0:8 add second child into first child ( temp int) |
| 0:8 'r' ( temp int) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 component-wise multiply ( temp bool) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 'a' ( global bool) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 'b' ( global bool) |
| 0:9 add second child into first child ( temp int) |
| 0:9 'r' ( temp int) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 divide ( temp bool) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 'a' ( global bool) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 'b' ( global bool) |
| 0:10 add second child into first child ( temp int) |
| 0:10 'r' ( temp int) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 mod ( temp bool) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 'a' ( global bool) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 'b' ( global bool) |
| 0:12 add second child into first child ( temp int) |
| 0:12 'r' ( temp int) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 bitwise and ( temp bool) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 'a' ( global bool) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 'b' ( global bool) |
| 0:13 add second child into first child ( temp int) |
| 0:13 'r' ( temp int) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 inclusive-or ( temp bool) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 'a' ( global bool) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 'b' ( global bool) |
| 0:14 add second child into first child ( temp int) |
| 0:14 'r' ( temp int) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 exclusive-or ( temp bool) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 'a' ( global bool) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 'b' ( global bool) |
| 0:16 add second child into first child ( temp int) |
| 0:16 'r' ( temp int) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 left-shift ( temp bool) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 'a' ( global bool) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 'b' ( global bool) |
| 0:17 add second child into first child ( temp int) |
| 0:17 'r' ( temp int) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 right-shift ( temp bool) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 'a' ( global bool) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 'b' ( global bool) |
| 0:19 Branch: Return with expression |
| 0:19 Construct vec4 ( temp 4-component vector of float) |
| 0:19 Convert int to float ( temp float) |
| 0:19 'r' ( temp int) |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'a' ( global bool) |
| 0:? 'b' ( global bool) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp bool) |
| 0:1 'b' ( global bool) |
| 0:1 Constant: |
| 0:1 true (const bool) |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp int) |
| 0:4 'r' ( temp int) |
| 0:4 Constant: |
| 0:4 0 (const int) |
| 0:6 add second child into first child ( temp int) |
| 0:6 'r' ( temp int) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 add ( temp bool) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 'a' ( global bool) |
| 0:6 Convert bool to int ( temp int) |
| 0:6 'b' ( global bool) |
| 0:7 add second child into first child ( temp int) |
| 0:7 'r' ( temp int) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 subtract ( temp bool) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 'a' ( global bool) |
| 0:7 Convert bool to int ( temp int) |
| 0:7 'b' ( global bool) |
| 0:8 add second child into first child ( temp int) |
| 0:8 'r' ( temp int) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 component-wise multiply ( temp bool) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 'a' ( global bool) |
| 0:8 Convert bool to int ( temp int) |
| 0:8 'b' ( global bool) |
| 0:9 add second child into first child ( temp int) |
| 0:9 'r' ( temp int) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 divide ( temp bool) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 'a' ( global bool) |
| 0:9 Convert bool to int ( temp int) |
| 0:9 'b' ( global bool) |
| 0:10 add second child into first child ( temp int) |
| 0:10 'r' ( temp int) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 mod ( temp bool) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 'a' ( global bool) |
| 0:10 Convert bool to int ( temp int) |
| 0:10 'b' ( global bool) |
| 0:12 add second child into first child ( temp int) |
| 0:12 'r' ( temp int) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 bitwise and ( temp bool) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 'a' ( global bool) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 'b' ( global bool) |
| 0:13 add second child into first child ( temp int) |
| 0:13 'r' ( temp int) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 inclusive-or ( temp bool) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 'a' ( global bool) |
| 0:13 Convert bool to int ( temp int) |
| 0:13 'b' ( global bool) |
| 0:14 add second child into first child ( temp int) |
| 0:14 'r' ( temp int) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 exclusive-or ( temp bool) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 'a' ( global bool) |
| 0:14 Convert bool to int ( temp int) |
| 0:14 'b' ( global bool) |
| 0:16 add second child into first child ( temp int) |
| 0:16 'r' ( temp int) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 left-shift ( temp bool) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 'a' ( global bool) |
| 0:16 Convert bool to int ( temp int) |
| 0:16 'b' ( global bool) |
| 0:17 add second child into first child ( temp int) |
| 0:17 'r' ( temp int) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 right-shift ( temp bool) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 'a' ( global bool) |
| 0:17 Convert bool to int ( temp int) |
| 0:17 'b' ( global bool) |
| 0:19 Branch: Return with expression |
| 0:19 Construct vec4 ( temp 4-component vector of float) |
| 0:19 Convert int to float ( temp float) |
| 0:19 'r' ( temp int) |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'a' ( global bool) |
| 0:? 'b' ( global bool) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 109 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 107 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "b" |
| Name 17 "r" |
| Name 19 "a" |
| Name 107 "@entryPointOutput" |
| Decorate 107(@entryPointOutput) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeBool |
| 12: TypePointer Private 11(bool) |
| 13(b): 12(ptr) Variable Private |
| 14: 11(bool) ConstantTrue |
| 15: TypeInt 32 1 |
| 16: TypePointer Function 15(int) |
| 18: 15(int) Constant 0 |
| 19(a): 12(ptr) Variable Private |
| 21: 15(int) Constant 1 |
| 106: TypePointer Output 7(fvec4) |
| 107(@entryPointOutput): 106(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| Store 13(b) 14 |
| 108: 7(fvec4) FunctionCall 9(@main() |
| Store 107(@entryPointOutput) 108 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 17(r): 16(ptr) Variable Function |
| Store 17(r) 18 |
| 20: 11(bool) Load 19(a) |
| 22: 15(int) Select 20 21 18 |
| 23: 11(bool) Load 13(b) |
| 24: 15(int) Select 23 21 18 |
| 25: 11(bool) IAdd 22 24 |
| 26: 15(int) Select 25 21 18 |
| 27: 15(int) Load 17(r) |
| 28: 15(int) IAdd 27 26 |
| Store 17(r) 28 |
| 29: 11(bool) Load 19(a) |
| 30: 15(int) Select 29 21 18 |
| 31: 11(bool) Load 13(b) |
| 32: 15(int) Select 31 21 18 |
| 33: 11(bool) ISub 30 32 |
| 34: 15(int) Select 33 21 18 |
| 35: 15(int) Load 17(r) |
| 36: 15(int) IAdd 35 34 |
| Store 17(r) 36 |
| 37: 11(bool) Load 19(a) |
| 38: 15(int) Select 37 21 18 |
| 39: 11(bool) Load 13(b) |
| 40: 15(int) Select 39 21 18 |
| 41: 11(bool) IMul 38 40 |
| 42: 15(int) Select 41 21 18 |
| 43: 15(int) Load 17(r) |
| 44: 15(int) IAdd 43 42 |
| Store 17(r) 44 |
| 45: 11(bool) Load 19(a) |
| 46: 15(int) Select 45 21 18 |
| 47: 11(bool) Load 13(b) |
| 48: 15(int) Select 47 21 18 |
| 49: 11(bool) SDiv 46 48 |
| 50: 15(int) Select 49 21 18 |
| 51: 15(int) Load 17(r) |
| 52: 15(int) IAdd 51 50 |
| Store 17(r) 52 |
| 53: 11(bool) Load 19(a) |
| 54: 15(int) Select 53 21 18 |
| 55: 11(bool) Load 13(b) |
| 56: 15(int) Select 55 21 18 |
| 57: 11(bool) SMod 54 56 |
| 58: 15(int) Select 57 21 18 |
| 59: 15(int) Load 17(r) |
| 60: 15(int) IAdd 59 58 |
| Store 17(r) 60 |
| 61: 11(bool) Load 19(a) |
| 62: 15(int) Select 61 21 18 |
| 63: 11(bool) Load 13(b) |
| 64: 15(int) Select 63 21 18 |
| 65: 11(bool) BitwiseAnd 62 64 |
| 66: 15(int) Select 65 21 18 |
| 67: 15(int) Load 17(r) |
| 68: 15(int) IAdd 67 66 |
| Store 17(r) 68 |
| 69: 11(bool) Load 19(a) |
| 70: 15(int) Select 69 21 18 |
| 71: 11(bool) Load 13(b) |
| 72: 15(int) Select 71 21 18 |
| 73: 11(bool) BitwiseOr 70 72 |
| 74: 15(int) Select 73 21 18 |
| 75: 15(int) Load 17(r) |
| 76: 15(int) IAdd 75 74 |
| Store 17(r) 76 |
| 77: 11(bool) Load 19(a) |
| 78: 15(int) Select 77 21 18 |
| 79: 11(bool) Load 13(b) |
| 80: 15(int) Select 79 21 18 |
| 81: 11(bool) BitwiseXor 78 80 |
| 82: 15(int) Select 81 21 18 |
| 83: 15(int) Load 17(r) |
| 84: 15(int) IAdd 83 82 |
| Store 17(r) 84 |
| 85: 11(bool) Load 19(a) |
| 86: 15(int) Select 85 21 18 |
| 87: 11(bool) Load 13(b) |
| 88: 15(int) Select 87 21 18 |
| 89: 11(bool) ShiftLeftLogical 86 88 |
| 90: 15(int) Select 89 21 18 |
| 91: 15(int) Load 17(r) |
| 92: 15(int) IAdd 91 90 |
| Store 17(r) 92 |
| 93: 11(bool) Load 19(a) |
| 94: 15(int) Select 93 21 18 |
| 95: 11(bool) Load 13(b) |
| 96: 15(int) Select 95 21 18 |
| 97: 11(bool) ShiftRightArithmetic 94 96 |
| 98: 15(int) Select 97 21 18 |
| 99: 15(int) Load 17(r) |
| 100: 15(int) IAdd 99 98 |
| Store 17(r) 100 |
| 101: 15(int) Load 17(r) |
| 102: 6(float) ConvertSToF 101 |
| 103: 7(fvec4) CompositeConstruct 102 102 102 102 |
| ReturnValue 103 |
| FunctionEnd |