| hlsl.conditional.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: vectorCond( ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:11 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 mix ( temp 4-component vector of float) |
| 0:9 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 2 (const uint) |
| 0:9 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 1 (const uint) |
| 0:9 Convert float to bool ( temp 4-component vector of bool) |
| 0:9 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 0 (const uint) |
| 0:10 mix ( temp 4-component vector of float) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 f: direct index for structure ( uniform float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 4 (const uint) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 t: direct index for structure ( uniform float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 3 (const uint) |
| 0:10 Convert float to bool ( temp 4-component vector of bool) |
| 0:10 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:11 mix ( temp 4-component vector of float) |
| 0:11 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 2 (const uint) |
| 0:11 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:11 Compare Less Than ( temp 4-component vector of bool) |
| 0:11 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:11 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 2 (const uint) |
| 0:12 mix ( temp 4-component vector of float) |
| 0:12 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 2 (const uint) |
| 0:12 Construct vec4 ( temp 4-component vector of float) |
| 0:12 t: direct index for structure ( uniform float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 3 (const uint) |
| 0:12 Convert float to bool ( temp 4-component vector of bool) |
| 0:12 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:16 Function Definition: scalarCond( ( temp 4-component vector of float) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'ret' ( temp 4-component vector of float) |
| 0:17 Test condition and select ( temp 4-component vector of float) |
| 0:17 Condition |
| 0:17 Compare Not Equal ( temp bool) |
| 0:17 t: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:17 f: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 4 (const uint) |
| 0:17 true case |
| 0:17 vector-scale ( temp 4-component vector of float) |
| 0:17 t: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:17 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 2 (const uint) |
| 0:17 false case |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'ret' ( temp 4-component vector of float) |
| 0:22 Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'cnd' ( in 2-component vector of bool) |
| 0:22 'src0' ( in 2-component vector of float) |
| 0:22 'src1' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 mix ( temp 2-component vector of float) |
| 0:23 'src1' ( in 2-component vector of float) |
| 0:23 'src0' ( in 2-component vector of float) |
| 0:23 'cnd' ( in 2-component vector of bool) |
| 0:27 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:27 Function Parameters: |
| 0:27 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp int) |
| 0:28 'a' ( temp int) |
| 0:28 Constant: |
| 0:28 5 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp int) |
| 0:29 'b' ( temp int) |
| 0:29 Constant: |
| 0:29 6 (const int) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp int) |
| 0:30 'c' ( temp int) |
| 0:30 Constant: |
| 0:30 7 (const int) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp int) |
| 0:31 'd' ( temp int) |
| 0:31 Constant: |
| 0:31 7 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 'ret' ( temp 4-component vector of float) |
| 0:34 add ( temp 4-component vector of float) |
| 0:33 add ( temp 4-component vector of float) |
| 0:32 add ( temp 4-component vector of float) |
| 0:32 vector-scale ( temp 4-component vector of float) |
| 0:32 Convert int to float ( temp float) |
| 0:32 'a' ( temp int) |
| 0:32 'input' ( in 4-component vector of float) |
| 0:33 vector-scale ( temp 4-component vector of float) |
| 0:33 Convert int to float ( temp float) |
| 0:33 'b' ( temp int) |
| 0:33 'input' ( in 4-component vector of float) |
| 0:34 vector-scale ( temp 4-component vector of float) |
| 0:34 Convert int to float ( temp float) |
| 0:34 'c' ( temp int) |
| 0:34 'input' ( in 4-component vector of float) |
| 0:35 vector-scale ( temp 4-component vector of float) |
| 0:35 Convert int to float ( temp float) |
| 0:35 'd' ( temp int) |
| 0:35 'input' ( in 4-component vector of float) |
| 0:37 Comma ( temp int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'e' ( temp int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'a' ( temp int) |
| 0:37 Test condition and select ( temp int) |
| 0:37 Condition |
| 0:37 Convert int to bool ( temp bool) |
| 0:37 'b' ( temp int) |
| 0:37 true case |
| 0:37 move second child to first child ( temp int) |
| 0:37 'c' ( temp int) |
| 0:37 'd' ( temp int) |
| 0:37 false case |
| 0:37 Constant: |
| 0:37 10 (const int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'b' ( temp int) |
| 0:37 Test condition and select ( temp int) |
| 0:37 Condition |
| 0:37 Convert int to bool ( temp bool) |
| 0:37 'a' ( temp int) |
| 0:37 true case |
| 0:37 move second child to first child ( temp int) |
| 0:37 'd' ( temp int) |
| 0:37 'c' ( temp int) |
| 0:37 false case |
| 0:37 Constant: |
| 0:37 11 (const int) |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'f' ( temp 4-component vector of float) |
| 0:39 Test condition and select ( temp 4-component vector of float) |
| 0:39 Condition |
| 0:39 Compare Less Than ( temp bool) |
| 0:39 direct index ( temp float) |
| 0:39 'ret' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 true case |
| 0:39 vector-scale ( temp 4-component vector of float) |
| 0:39 Convert int to float ( temp float) |
| 0:39 'c' ( temp int) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:39 false case |
| 0:39 vector-scale ( temp 4-component vector of float) |
| 0:39 Convert int to float ( temp float) |
| 0:39 'd' ( temp int) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:41 Branch: Return with expression |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 vector-scale ( temp 4-component vector of float) |
| 0:40 Convert int to float ( temp float) |
| 0:40 'e' ( temp int) |
| 0:40 'ret' ( temp 4-component vector of float) |
| 0:40 'f' ( temp 4-component vector of float) |
| 0:40 Function Call: vectorCond( ( temp 4-component vector of float) |
| 0:40 Function Call: scalarCond( ( temp 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float) |
| 0:? Constant: |
| 0:? true (const bool) |
| 0:? false (const bool) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:41 Constant: |
| 0:41 10.000000 |
| 0:41 Constant: |
| 0:41 10.000000 |
| 0:27 Function Definition: PixelShaderFunction( ( temp void) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:27 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: vectorCond( ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:11 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:9 add ( temp 4-component vector of float) |
| 0:9 mix ( temp 4-component vector of float) |
| 0:9 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 2 (const uint) |
| 0:9 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 1 (const uint) |
| 0:9 Convert float to bool ( temp 4-component vector of bool) |
| 0:9 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:9 Constant: |
| 0:9 0 (const uint) |
| 0:10 mix ( temp 4-component vector of float) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 f: direct index for structure ( uniform float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 4 (const uint) |
| 0:10 Construct vec4 ( temp 4-component vector of float) |
| 0:10 t: direct index for structure ( uniform float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 3 (const uint) |
| 0:10 Convert float to bool ( temp 4-component vector of bool) |
| 0:10 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:11 mix ( temp 4-component vector of float) |
| 0:11 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 2 (const uint) |
| 0:11 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:11 Compare Less Than ( temp 4-component vector of bool) |
| 0:11 t4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:11 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:11 Constant: |
| 0:11 2 (const uint) |
| 0:12 mix ( temp 4-component vector of float) |
| 0:12 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 2 (const uint) |
| 0:12 Construct vec4 ( temp 4-component vector of float) |
| 0:12 t: direct index for structure ( uniform float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 3 (const uint) |
| 0:12 Convert float to bool ( temp 4-component vector of bool) |
| 0:12 c4: direct index for structure ( uniform 4-component vector of float) |
| 0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:16 Function Definition: scalarCond( ( temp 4-component vector of float) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:17 'ret' ( temp 4-component vector of float) |
| 0:17 Test condition and select ( temp 4-component vector of float) |
| 0:17 Condition |
| 0:17 Compare Not Equal ( temp bool) |
| 0:17 t: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:17 f: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 4 (const uint) |
| 0:17 true case |
| 0:17 vector-scale ( temp 4-component vector of float) |
| 0:17 t: direct index for structure ( uniform float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:17 f4: direct index for structure ( uniform 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:17 Constant: |
| 0:17 2 (const uint) |
| 0:17 false case |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'ret' ( temp 4-component vector of float) |
| 0:22 Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'cnd' ( in 2-component vector of bool) |
| 0:22 'src0' ( in 2-component vector of float) |
| 0:22 'src1' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 mix ( temp 2-component vector of float) |
| 0:23 'src1' ( in 2-component vector of float) |
| 0:23 'src0' ( in 2-component vector of float) |
| 0:23 'cnd' ( in 2-component vector of bool) |
| 0:27 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:27 Function Parameters: |
| 0:27 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp int) |
| 0:28 'a' ( temp int) |
| 0:28 Constant: |
| 0:28 5 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp int) |
| 0:29 'b' ( temp int) |
| 0:29 Constant: |
| 0:29 6 (const int) |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp int) |
| 0:30 'c' ( temp int) |
| 0:30 Constant: |
| 0:30 7 (const int) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp int) |
| 0:31 'd' ( temp int) |
| 0:31 Constant: |
| 0:31 7 (const int) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 'ret' ( temp 4-component vector of float) |
| 0:34 add ( temp 4-component vector of float) |
| 0:33 add ( temp 4-component vector of float) |
| 0:32 add ( temp 4-component vector of float) |
| 0:32 vector-scale ( temp 4-component vector of float) |
| 0:32 Convert int to float ( temp float) |
| 0:32 'a' ( temp int) |
| 0:32 'input' ( in 4-component vector of float) |
| 0:33 vector-scale ( temp 4-component vector of float) |
| 0:33 Convert int to float ( temp float) |
| 0:33 'b' ( temp int) |
| 0:33 'input' ( in 4-component vector of float) |
| 0:34 vector-scale ( temp 4-component vector of float) |
| 0:34 Convert int to float ( temp float) |
| 0:34 'c' ( temp int) |
| 0:34 'input' ( in 4-component vector of float) |
| 0:35 vector-scale ( temp 4-component vector of float) |
| 0:35 Convert int to float ( temp float) |
| 0:35 'd' ( temp int) |
| 0:35 'input' ( in 4-component vector of float) |
| 0:37 Comma ( temp int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'e' ( temp int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'a' ( temp int) |
| 0:37 Test condition and select ( temp int) |
| 0:37 Condition |
| 0:37 Convert int to bool ( temp bool) |
| 0:37 'b' ( temp int) |
| 0:37 true case |
| 0:37 move second child to first child ( temp int) |
| 0:37 'c' ( temp int) |
| 0:37 'd' ( temp int) |
| 0:37 false case |
| 0:37 Constant: |
| 0:37 10 (const int) |
| 0:37 move second child to first child ( temp int) |
| 0:37 'b' ( temp int) |
| 0:37 Test condition and select ( temp int) |
| 0:37 Condition |
| 0:37 Convert int to bool ( temp bool) |
| 0:37 'a' ( temp int) |
| 0:37 true case |
| 0:37 move second child to first child ( temp int) |
| 0:37 'd' ( temp int) |
| 0:37 'c' ( temp int) |
| 0:37 false case |
| 0:37 Constant: |
| 0:37 11 (const int) |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'f' ( temp 4-component vector of float) |
| 0:39 Test condition and select ( temp 4-component vector of float) |
| 0:39 Condition |
| 0:39 Compare Less Than ( temp bool) |
| 0:39 direct index ( temp float) |
| 0:39 'ret' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 true case |
| 0:39 vector-scale ( temp 4-component vector of float) |
| 0:39 Convert int to float ( temp float) |
| 0:39 'c' ( temp int) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:39 false case |
| 0:39 vector-scale ( temp 4-component vector of float) |
| 0:39 Convert int to float ( temp float) |
| 0:39 'd' ( temp int) |
| 0:39 'input' ( in 4-component vector of float) |
| 0:41 Branch: Return with expression |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 add ( temp 4-component vector of float) |
| 0:40 vector-scale ( temp 4-component vector of float) |
| 0:40 Convert int to float ( temp float) |
| 0:40 'e' ( temp int) |
| 0:40 'ret' ( temp 4-component vector of float) |
| 0:40 'f' ( temp 4-component vector of float) |
| 0:40 Function Call: vectorCond( ( temp 4-component vector of float) |
| 0:40 Function Call: scalarCond( ( temp 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float) |
| 0:? Constant: |
| 0:? true (const bool) |
| 0:? false (const bool) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:41 Constant: |
| 0:41 10.000000 |
| 0:41 Constant: |
| 0:41 10.000000 |
| 0:27 Function Definition: PixelShaderFunction( ( temp void) |
| 0:27 Function Parameters: |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:27 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:27 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 220 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 213 216 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 9 "vectorCond(" |
| Name 11 "scalarCond(" |
| Name 22 "fbSelect(vb2;vf2;vf2;" |
| Name 19 "cnd" |
| Name 20 "src0" |
| Name 21 "src1" |
| Name 27 "@PixelShaderFunction(vf4;" |
| Name 26 "input" |
| Name 29 "$Global" |
| MemberName 29($Global) 0 "c4" |
| MemberName 29($Global) 1 "t4" |
| MemberName 29($Global) 2 "f4" |
| MemberName 29($Global) 3 "t" |
| MemberName 29($Global) 4 "f" |
| Name 31 "" |
| Name 85 "ret" |
| Name 113 "a" |
| Name 115 "b" |
| Name 117 "c" |
| Name 119 "d" |
| Name 120 "ret" |
| Name 140 "e" |
| Name 161 "f" |
| Name 200 "param" |
| Name 201 "param" |
| Name 202 "param" |
| Name 211 "input" |
| Name 213 "input" |
| Name 216 "@entryPointOutput" |
| Name 217 "param" |
| MemberDecorate 29($Global) 0 Offset 0 |
| MemberDecorate 29($Global) 1 Offset 16 |
| MemberDecorate 29($Global) 2 Offset 32 |
| MemberDecorate 29($Global) 3 Offset 48 |
| MemberDecorate 29($Global) 4 Offset 52 |
| Decorate 29($Global) Block |
| Decorate 31 DescriptorSet 0 |
| Decorate 213(input) Location 0 |
| Decorate 216(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 13: TypeBool |
| 14: TypeVector 13(bool) 2 |
| 15: TypePointer Function 14(bvec2) |
| 16: TypeVector 6(float) 2 |
| 17: TypePointer Function 16(fvec2) |
| 18: TypeFunction 16(fvec2) 15(ptr) 17(ptr) 17(ptr) |
| 24: TypePointer Function 7(fvec4) |
| 25: TypeFunction 7(fvec4) 24(ptr) |
| 29($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 6(float) 6(float) |
| 30: TypePointer Uniform 29($Global) |
| 31: 30(ptr) Variable Uniform |
| 32: TypeInt 32 1 |
| 33: 32(int) Constant 2 |
| 34: TypePointer Uniform 7(fvec4) |
| 37: 32(int) Constant 1 |
| 40: 32(int) Constant 0 |
| 43: TypeVector 13(bool) 4 |
| 44: 6(float) Constant 0 |
| 45: 7(fvec4) ConstantComposite 44 44 44 44 |
| 48: 32(int) Constant 4 |
| 49: TypePointer Uniform 6(float) |
| 53: 32(int) Constant 3 |
| 100: 6(float) Constant 1065353216 |
| 101: 7(fvec4) ConstantComposite 100 100 100 100 |
| 112: TypePointer Function 32(int) |
| 114: 32(int) Constant 5 |
| 116: 32(int) Constant 6 |
| 118: 32(int) Constant 7 |
| 143: TypeInt 32 0 |
| 144: 143(int) Constant 0 |
| 150: 32(int) Constant 10 |
| 159: 32(int) Constant 11 |
| 163: TypePointer Function 6(float) |
| 166: 143(int) Constant 1 |
| 192: 13(bool) ConstantTrue |
| 193: 13(bool) ConstantFalse |
| 194: 14(bvec2) ConstantComposite 192 193 |
| 195: 6(float) Constant 1073741824 |
| 196: 16(fvec2) ConstantComposite 100 195 |
| 197: 6(float) Constant 1077936128 |
| 198: 6(float) Constant 1082130432 |
| 199: 16(fvec2) ConstantComposite 197 198 |
| 204: 6(float) Constant 1092616192 |
| 212: TypePointer Input 7(fvec4) |
| 213(input): 212(ptr) Variable Input |
| 215: TypePointer Output 7(fvec4) |
| 216(@entryPointOutput): 215(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 211(input): 24(ptr) Variable Function |
| 217(param): 24(ptr) Variable Function |
| 214: 7(fvec4) Load 213(input) |
| Store 211(input) 214 |
| 218: 7(fvec4) Load 211(input) |
| Store 217(param) 218 |
| 219: 7(fvec4) FunctionCall 27(@PixelShaderFunction(vf4;) 217(param) |
| Store 216(@entryPointOutput) 219 |
| Return |
| FunctionEnd |
| 9(vectorCond(): 7(fvec4) Function None 8 |
| 10: Label |
| 35: 34(ptr) AccessChain 31 33 |
| 36: 7(fvec4) Load 35 |
| 38: 34(ptr) AccessChain 31 37 |
| 39: 7(fvec4) Load 38 |
| 41: 34(ptr) AccessChain 31 40 |
| 42: 7(fvec4) Load 41 |
| 46: 43(bvec4) FOrdNotEqual 42 45 |
| 47: 7(fvec4) Select 46 39 36 |
| 50: 49(ptr) AccessChain 31 48 |
| 51: 6(float) Load 50 |
| 52: 7(fvec4) CompositeConstruct 51 51 51 51 |
| 54: 49(ptr) AccessChain 31 53 |
| 55: 6(float) Load 54 |
| 56: 7(fvec4) CompositeConstruct 55 55 55 55 |
| 57: 34(ptr) AccessChain 31 40 |
| 58: 7(fvec4) Load 57 |
| 59: 43(bvec4) FOrdNotEqual 58 45 |
| 60: 7(fvec4) Select 59 56 52 |
| 61: 7(fvec4) FAdd 47 60 |
| 62: 34(ptr) AccessChain 31 33 |
| 63: 7(fvec4) Load 62 |
| 64: 34(ptr) AccessChain 31 37 |
| 65: 7(fvec4) Load 64 |
| 66: 34(ptr) AccessChain 31 37 |
| 67: 7(fvec4) Load 66 |
| 68: 34(ptr) AccessChain 31 33 |
| 69: 7(fvec4) Load 68 |
| 70: 43(bvec4) FOrdLessThan 67 69 |
| 71: 7(fvec4) Select 70 65 63 |
| 72: 7(fvec4) FAdd 61 71 |
| 73: 34(ptr) AccessChain 31 33 |
| 74: 7(fvec4) Load 73 |
| 75: 49(ptr) AccessChain 31 53 |
| 76: 6(float) Load 75 |
| 77: 7(fvec4) CompositeConstruct 76 76 76 76 |
| 78: 34(ptr) AccessChain 31 40 |
| 79: 7(fvec4) Load 78 |
| 80: 43(bvec4) FOrdNotEqual 79 45 |
| 81: 7(fvec4) Select 80 77 74 |
| 82: 7(fvec4) FAdd 72 81 |
| ReturnValue 82 |
| FunctionEnd |
| 11(scalarCond(): 7(fvec4) Function None 8 |
| 12: Label |
| 85(ret): 24(ptr) Variable Function |
| 86: 24(ptr) Variable Function |
| 87: 49(ptr) AccessChain 31 53 |
| 88: 6(float) Load 87 |
| 89: 49(ptr) AccessChain 31 48 |
| 90: 6(float) Load 89 |
| 91: 13(bool) FOrdNotEqual 88 90 |
| SelectionMerge 93 None |
| BranchConditional 91 92 99 |
| 92: Label |
| 94: 49(ptr) AccessChain 31 53 |
| 95: 6(float) Load 94 |
| 96: 34(ptr) AccessChain 31 33 |
| 97: 7(fvec4) Load 96 |
| 98: 7(fvec4) VectorTimesScalar 97 95 |
| Store 86 98 |
| Branch 93 |
| 99: Label |
| Store 86 101 |
| Branch 93 |
| 93: Label |
| 102: 7(fvec4) Load 86 |
| Store 85(ret) 102 |
| 103: 7(fvec4) Load 85(ret) |
| ReturnValue 103 |
| FunctionEnd |
| 22(fbSelect(vb2;vf2;vf2;): 16(fvec2) Function None 18 |
| 19(cnd): 15(ptr) FunctionParameter |
| 20(src0): 17(ptr) FunctionParameter |
| 21(src1): 17(ptr) FunctionParameter |
| 23: Label |
| 106: 16(fvec2) Load 21(src1) |
| 107: 16(fvec2) Load 20(src0) |
| 108: 14(bvec2) Load 19(cnd) |
| 109: 16(fvec2) Select 108 107 106 |
| ReturnValue 109 |
| FunctionEnd |
| 27(@PixelShaderFunction(vf4;): 7(fvec4) Function None 25 |
| 26(input): 24(ptr) FunctionParameter |
| 28: Label |
| 113(a): 112(ptr) Variable Function |
| 115(b): 112(ptr) Variable Function |
| 117(c): 112(ptr) Variable Function |
| 119(d): 112(ptr) Variable Function |
| 120(ret): 24(ptr) Variable Function |
| 140(e): 112(ptr) Variable Function |
| 141: 112(ptr) Variable Function |
| 152: 112(ptr) Variable Function |
| 161(f): 24(ptr) Variable Function |
| 162: 24(ptr) Variable Function |
| 200(param): 15(ptr) Variable Function |
| 201(param): 17(ptr) Variable Function |
| 202(param): 17(ptr) Variable Function |
| Store 113(a) 114 |
| Store 115(b) 116 |
| Store 117(c) 118 |
| Store 119(d) 118 |
| 121: 32(int) Load 113(a) |
| 122: 6(float) ConvertSToF 121 |
| 123: 7(fvec4) Load 26(input) |
| 124: 7(fvec4) VectorTimesScalar 123 122 |
| 125: 32(int) Load 115(b) |
| 126: 6(float) ConvertSToF 125 |
| 127: 7(fvec4) Load 26(input) |
| 128: 7(fvec4) VectorTimesScalar 127 126 |
| 129: 7(fvec4) FAdd 124 128 |
| 130: 32(int) Load 117(c) |
| 131: 6(float) ConvertSToF 130 |
| 132: 7(fvec4) Load 26(input) |
| 133: 7(fvec4) VectorTimesScalar 132 131 |
| 134: 7(fvec4) FAdd 129 133 |
| 135: 32(int) Load 119(d) |
| 136: 6(float) ConvertSToF 135 |
| 137: 7(fvec4) Load 26(input) |
| 138: 7(fvec4) VectorTimesScalar 137 136 |
| 139: 7(fvec4) FAdd 134 138 |
| Store 120(ret) 139 |
| 142: 32(int) Load 115(b) |
| 145: 13(bool) INotEqual 142 144 |
| SelectionMerge 147 None |
| BranchConditional 145 146 149 |
| 146: Label |
| 148: 32(int) Load 119(d) |
| Store 117(c) 148 |
| Store 141 148 |
| Branch 147 |
| 149: Label |
| Store 141 150 |
| Branch 147 |
| 147: Label |
| 151: 32(int) Load 141 |
| Store 113(a) 151 |
| Store 140(e) 151 |
| 153: 32(int) Load 113(a) |
| 154: 13(bool) INotEqual 153 144 |
| SelectionMerge 156 None |
| BranchConditional 154 155 158 |
| 155: Label |
| 157: 32(int) Load 117(c) |
| Store 119(d) 157 |
| Store 152 157 |
| Branch 156 |
| 158: Label |
| Store 152 159 |
| Branch 156 |
| 156: Label |
| 160: 32(int) Load 152 |
| Store 115(b) 160 |
| 164: 163(ptr) AccessChain 120(ret) 144 |
| 165: 6(float) Load 164 |
| 167: 163(ptr) AccessChain 26(input) 166 |
| 168: 6(float) Load 167 |
| 169: 13(bool) FOrdLessThan 165 168 |
| SelectionMerge 171 None |
| BranchConditional 169 170 176 |
| 170: Label |
| 172: 32(int) Load 117(c) |
| 173: 6(float) ConvertSToF 172 |
| 174: 7(fvec4) Load 26(input) |
| 175: 7(fvec4) VectorTimesScalar 174 173 |
| Store 162 175 |
| Branch 171 |
| 176: Label |
| 177: 32(int) Load 119(d) |
| 178: 6(float) ConvertSToF 177 |
| 179: 7(fvec4) Load 26(input) |
| 180: 7(fvec4) VectorTimesScalar 179 178 |
| Store 162 180 |
| Branch 171 |
| 171: Label |
| 181: 7(fvec4) Load 162 |
| Store 161(f) 181 |
| 182: 32(int) Load 140(e) |
| 183: 6(float) ConvertSToF 182 |
| 184: 7(fvec4) Load 120(ret) |
| 185: 7(fvec4) VectorTimesScalar 184 183 |
| 186: 7(fvec4) Load 161(f) |
| 187: 7(fvec4) FAdd 185 186 |
| 188: 7(fvec4) FunctionCall 9(vectorCond() |
| 189: 7(fvec4) FAdd 187 188 |
| 190: 7(fvec4) FunctionCall 11(scalarCond() |
| 191: 7(fvec4) FAdd 189 190 |
| Store 200(param) 194 |
| Store 201(param) 196 |
| Store 202(param) 199 |
| 203: 16(fvec2) FunctionCall 22(fbSelect(vb2;vf2;vf2;) 200(param) 201(param) 202(param) |
| 205: 6(float) CompositeExtract 203 0 |
| 206: 6(float) CompositeExtract 203 1 |
| 207: 7(fvec4) CompositeConstruct 205 206 204 204 |
| 208: 7(fvec4) FAdd 191 207 |
| ReturnValue 208 |
| FunctionEnd |